The text of a fascinating talk given by Tim Berners-Lee back in 1995, at a gathering to mark the 50th anniversary of Vannevar Bush’s amazing article As We May Think. The event also drew together Ted Nelson, Alan Kay, Douglas Engelbart, and Bob Kahn!
The fascinating history of interactive fiction from adventure game to hypertext.
The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.
Many, many years ago, Tim Berners-Lee wrote this page of answers to (genuinely) frequently asked questions he got from school kids working on reports. I absolutely love the clear straightforward language he uses to describe concepts like hypertext, packet switching, and HTTP.
Practical advice from Ire on localising web pages.
A history of hypertext, from the memex to HyperCard.
Great advice for writing usable
alt attributes. This gem seems obvious in hindsight but I hadn’t considered it before:
End the alt-text with a period. This will make screen readers pause a bit after the last word in the alt-text, which creates a more pleasant reading experience for the user.
A great bit of web history spelunking in search of the first websites that allowed users to interact with data on a server. Applications, if you will. It’s well written, but I take issue with this:
The world wide web wasn’t supposed to be this fun. Berners-Lee imagined the internet as a place to collaborate around text, somewhere to share research data and thesis papers.
This often gets trotted out (“the web was intended for scientists sharing documents”), but it’s simply not true that Tim Berners-Lee was only thinking of his immediate use-case; he deliberately made the WWW project broad enough to allow all sorts of thitherto unforeseen uses. If he hadn’t …well, the web wouldn’t have been able to accommodate all those later developments. It’s not an accident that the web was later used for all sorts of unexpected things—that was the whole idea.
Anyway, apart from that misstep, the rest of the article is a fun piece, well worth reading.
A blog dedicated to documenting the letterforms on display in Berlin.
I can’t remember the last time I was genuinely surprised, delighted, and intrigued by an online story like this.
Geek humour is no laughing matter, as Chris demonstrates here with his thorough dissection of that coffee mug.
CSS is weird. It’s unlike any other code, and that makes a lot of programmers uncomfortable. But used wisely it can, in fact, be awesome.
It’s not often I say this, but read the comments.
You are on a website. There are exits to the north, south, east and west.
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
Domains registered with punycode names (and then given TLS certificates) are worryingly indistinguishable from their ASCII counterparts.
Can you spot the difference between the URLs https://adactio.com and https://аdаctіо.com?
If we describe patterns also in terms of content, context, and contrast, we are able to define more precisely what a specific pattern is all about, what its role within a design system is, and how it is defined and shaped by its environment.
There’s something very endearing about this docudrama retelling of the story of the web.
The texture here is shockingly realistic.
The text detection API is still in its experimental stage, but it opens up a lot of really interesting possibilities for the web: assistive technology to read out text, archiving tools for digitising text …it’s all part of the nascent shape detection API.