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Design systems and technological disruption – The Man in Blue

Almost every technological innovation over the last 300 years has had side effects which actually increase the number of opportunities for employment. The general trend is that the easier something is to do, the more demand there is for it.

Cameron looks at the historical effects of automation and applies that to design systems. The future he sees is one of increased design democratisation and participation.

This is actually something that designers have been championing for decades – inclusive design at all levels of the company, and an increase in design thinking at all stages of product development. Now that we finally have a chance of achieving that it’s not a time to be scared. It’s a time to be celebrated.

About txt.fyi

This is the dumbest publishing platform on the web.

Write something, hit publish, and it’s live.

The Untold Story of Jaime Levy, Punk-Rock Cyber-Publishing Pioneer

This excerpt from Claire L. Evans’s new book Broad Band sounds like Halt and Catch Fire, but for real.

Many people saw the web for the first time in Jaime’s loft, on a Mac II her hacker friend Phiber Optik set up with a 28.8K internet connection. As avant-garde guitarist Elliott Sharp performed live, and another friend, DJ Spooky, played house tracks, Jaime’s guests gathered around the Mac’s small screen. At the top of 1994, there were fewer than 1,000 websites in the world, mostly personal home pages. These converts would call themselves the “early true believers,” counting the year of their arrival online as a mark of status, the way the first punks claimed 1977.

90 Minutes | Type Supply

Tal Leming’s thoroughly delightful (and obsessive) account of designing the 90 Minutes typeface for U.S. Soccer.

FIFA has strict regulations that govern the size and stroke weight of numbers and letters used on official match uniforms. This made me unbelievably paranoid. I had a nightmare that one of the national teams would be set for kickoff of an important match and the referee would suddenly blow the whistle and say, “Hey, hey, hey! The bottom stroke of that 2 is 1 mm too light. The United States must forfeit this match!”

Hypertext and Our Collective Destiny

The text of a fascinating talk given by Tim Berners-Lee back in 1995, at a gathering to mark the 50th anniversary of Vannevar Bush’s amazing article As We May Think. The event also drew together Ted Nelson, Alan Kay, Douglas Engelbart, and Bob Kahn!

Thanks to Teodara Petkova for pointing to this via the marvellous Web History Community Group.

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

Answers for young people - Tim Berners-Lee

Many, many years ago, Tim Berners-Lee wrote this page of answers to (genuinely) frequently asked questions he got from school kids working on reports. I absolutely love the clear straightforward language he uses to describe concepts like hypertext, packet switching, and HTTP.

Localisation and Translation on the Web

Practical advice from Ire on localising web pages.

The Freedom to Associate » The Digital Antiquarian

A history of hypertext, from the memex to HyperCard.

Alt-texts: The Ultimate Guide - Axess Lab

Great advice for writing usable alt attributes. This gem seems obvious in hindsight but I hadn’t considered it before:

End the alt-text with a period. This will make screen readers pause a bit after the last word in the alt-text, which creates a more pleasant reading experience for the user.

The First Web Apps: 5 Apps That Shaped the Internet as We Know It

A great bit of web history spelunking in search of the first websites that allowed users to interact with data on a server. Applications, if you will. It’s well written, but I take issue with this:

The world wide web wasn’t supposed to be this fun. Berners-Lee imagined the internet as a place to collaborate around text, somewhere to share research data and thesis papers.

This often gets trotted out (“the web was intended for scientists sharing documents”), but it’s simply not true that Tim Berners-Lee was only thinking of his immediate use-case; he deliberately made the WWW project broad enough to allow all sorts of thitherto unforeseen uses. If he hadn’t …well, the web wouldn’t have been able to accommodate all those later developments. It’s not an accident that the web was later used for all sorts of unexpected things—that was the whole idea.

Anyway, apart from that misstep, the rest of the article is a fun piece, well worth reading.

Berlin Typography – Text and the City // Buchstaben und die Stadt

A blog dedicated to documenting the letterforms on display in Berlin.

What football will look like in the future

I can’t remember the last time I was genuinely surprised, delighted, and intrigued by an online story like this.

CSS is Awesome | CSS-Tricks

Geek humour is no laughing matter, as Chris demonstrates here with his thorough dissection of that coffee mug.

CSS is weird. It’s unlike any other code, and that makes a lot of programmers uncomfortable. But used wisely it can, in fact, be awesome.

It’s not often I say this, but read the comments.

Wikipedia: The Text Adventure

You are on a website. There are exits to the north, south, east and west.

>...

Approximate Text Search Made Easy

A step-by-step explanation by Henrik on how he implemented fuzzy search on his music site—something I could do on The Session. He even talks about expanding this to work with ABC notation.

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Phishing with Unicode Domains - Xudong Zheng

Domains registered with punycode names (and then given TLS certificates) are worryingly indistinguishable from their ASCII counterparts.

Can you spot the difference between the URLs https://adactio.com and https://аdаctіо.com?

Patterns Beyond Context · Matthias Ott – User Experience Designer

If we describe patterns also in terms of content, context, and contrast, we are able to define more precisely what a specific pattern is all about, what its role within a design system is, and how it is defined and shaped by its environment.