Link tags: ui

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Accessibility strategy – GOV.UK Design System

The primary goals of this strategy are to inform decision-making and enhance the success of accessibility-related activities within the GOV.UK Design System team.

Interestingly, accessibility concerns are put into two categories: theoretical and evidenced (with the evidenced concerns being prioritised):

  1. Theoretical: A question or statement regarding the accessibility of an implementation within the Design System without evidence of real-world impact.
  2. Evidenced: Sharing new research, data or evidence showing that an implementation within the Design System could cause barriers for disabled people.

clamp() Calculator · Chris Burnell

Like a little mini Utopia:

Handy little tool for calculating viewport-based clamped values.

Designing a Utopian layout grid: Working with fluid responsive values in a static design tool. | Utopia

James describes his process for designing fluid grid layouts, which very much involves working with the grain of the web but against the grain of our design tools:

In 2022 our design tools are still based around fixed-size artboards, while we’re trying to design products which scale gracefully to suit any screen.

An Interactive Guide to Flexbox in CSS

This is a superb explanation of flexbox—the interactive widgets sprinkled throughout are such a great aid to learning!

Jack Rusher ☞ Classic HCI demos

At Clarity last week, I had the great pleasure of introducing and interviewing Linda Dong who spoke about Apple’s Human Interface Guidelines. I loved the way she looked at the history of the HIG from 1977 onwards. This collection of videos is just what I need to keep spelunking into the interfaces of the past:

A curated collection of HCI demo videos produced during the golden age from 1983-2002.

Towards Growing Peaches Online - by Claire L. Evans

A beautiful meditation on Christopher Alexander by Claire L. Evans.

Our web design tools are holding us back ⚒ Nerd

A good ol’ rant by Vasilis on our design tools for the web.

Programming Portals

A terrific piece by Maggie Appleton that starts with a comparison of graphical user interfaces and command line tools—which reminds me of the trade-offs between seamless and seamful design—and then moves into a proposed paradigm for declarative design tools:

Small, scoped areas within a graphical interface that allow users to read and write simple programmes

Building the new Utopia homepage | Trys Mudford

Trys has written up how he made that nifty little resizing widget on the Utopia homepage.

Web UI Engineering Book - toheeb.com

I like the way this work-in-progress is organised—it’s both a book and a personal website that’ll grow over time.

What it’s like working with an editor

This piece by Giles is a spot-on description of what I do in my role as content buddy at Clearleft. Especially this bit:

Your editor will explain why things need changing

As a writer, it’s really helpful to understand the why of each edit. It’s easier to re-write if you know precisely what the problem is. And often, it’s less bruising to the ego. It’s not that you’re a bad writer, but just that one particular thing could be expressed more simply, or more clearly, than your first effort.

Folk Interfaces

Folk creations fill a gap. They solve problems for individuals and small communities in a way that that centralised, top-down, industrial creations never can. They are informal, distributed practices that emerge from real world contexts. Contexts where individuals have little or no control over the “official” means of production – of furniture, urban architecture, crockery, artwork, media stories, or taxonomies. In response people develop their own unpolished, unofficial, and deeply practical creations.

Now apply that to software:

Only professional programmers and designers get to decide what buttons go on the interface, what features get prioritised, and what affordances users have access to. Subverting that dynamic is the only way people can get their needs met with the computational tools they have at hand.

system.css | A design system for building retro Apple-inspired interfaces

A stylesheet for when you’re nostalgic for the old Mac OS.

Equality vs. Equity :: Aaron Gustafson

Though I didn’t make the connection until much later, the philosophy of progressive enhancement in web design, which I’ve been advocating for nearly two decades now, is very much the embodiment of equity. It’s concerned with building interfaces that adapt to a wide range of circumstances, both tied to an individual user’s capabilities as well as those of the devices, networks, and environment in which they are accessing our creations.

Utopian project kickstarter — Figma

Do you like the ideas behind Utopia? Do you use Figma?

If the answer to both those questions is “yes”, then James has made a very handy Figma community file for you:

This work-in-progress is intended as a starting point for designers to start exploring the Utopia approach, thinking about type and space in fluid scales rather than device-based breakpoints.

The Art of Penguin Science Fiction

A century of sci-fi book covers.

What the Vai Script Reveals About the Evolution of Writing - SAPIENS

How a writing system went from being a dream (literally) to a reality, codified in unicode.

Min-Max-Value Interpolation

Here’s a really nice little tool inspired by Utopia for generating one-off clamp() values for fluid type or spacing.

Fluid Type Scale - Generate responsive font-size variables

This is kind of a Utopia lite: pop in your minimum and maximum font sizes along with a modular scale and it spits out some custom properties for clamp() declarations.