A lovely little bit of urban cartography.
Maciej goes marching.
The protests are intentionally decentralized, using a jury-rigged combination of a popular message board, the group chat app Telegram, and in-person huddles at the protests.
This sounds like it shouldn’t possibly work, but the protesters are too young to know that it can’t work, so it works.
The terrific Hugo-winning short story about inequality, urban planning, and automation, written by Hao Jinfang and translated by Ken Liu (who translated The Three Body Problem series).
Hao Jinfang also wrote this essay about the story:
I’ve been troubled by inequality for a long time. When I majored in physics as an undergraduate, I once stared at the distribution curve for American household income that showed profound inequality, and tried to fit the data against black-body distribution or Maxwell–Boltzmann distribution. I wanted to know how such a curve came about, and whether it implied some kind of universality: something as natural as particle energy distribution functions, so natural it led to despair.
Procedurally generated medieval town plans. Pick a size and then have some fun with the “warp” option.
In what is quite likely the greatest, most poetic showdown since the Thrilla in Manila, Brighton and Hove of the United Kingdom beat Portland of the USA by one-thousandth of a point. Portland scored 8.1631, Brighton scored 8.1632. No really. Brighton is scientifically the most hipster city in the world. Just.
A collection of essays on cities and technology. Contributors include Bruce Sterling, James Bridle, and Adam Greenfield.
A fascinating bit of cartographic reverse engineering, looking at how Google has an incredible level of satellite-delivered building detail that then goes into solving the design problem of marking “commercial corridors” (or Areas Of Interest) on their maps.
I reckon this could be the canonical WebGL demo.
And if I’m reading dev tools right, this is all done in 86K.
A blog dedicated to documenting the letterforms on display in Berlin.
Paul has published the slides and transcript of his knock-out talk at Patterns Day. This a must-read: superb stuff!
Design systems are an attempt to add a layer of logic and reasoning over a series decisions made by complex, irrational, emotional human beings. As such, they are subject to individual perspectives, biases, and aspirations.
How does the culture in which they are made effect the resulting design?
Paul finishes up his excellent three part series by getting down to the brass tacks of designing and building components on the web …and in cities. His closing provocation has echoes of Heydon’s rallying cry.
If you missed the other parts of this series, they are:
Paul is turning his excellent talk on design systems into a three part series. Here’s part one, looking at urban planning from Brasília to London.
A catalogue of objects and observations from cities around the world.
I’m at Disney World for a special edition of An Event Apart, so this lightning talk from Dan Williams seems appropriate to revisit.
A deeply thoughtful piece (as always) by Wilson, on the mindset needed for a sustainable way of working.
When we start with the assumption that optimizing for rapid, unbounded growth is a goal, we immediately narrow the possibility space. There are only so many choices we can make that will get us there. The same choices that made annual monoculture and the shopping mall the most efficient engines for short-term growth and profit are the same qualities that made them unsustainable in the long term.
There are more ways to scale than growth. There are more ways to deepen our impact than just reaching more people. What if we put just as much effort into scaling the impact of our work over time? Can we build digital products around sustainable systems that survive long enough to outlive us, that are purpose-built to thrive without our constant cultivation?