A collection of essays on cities and technology. Contributors include Bruce Sterling, James Bridle, and Adam Greenfield.
A fascinating bit of cartographic reverse engineering, looking at how Google has an incredible level of satellite-delivered building detail that then goes into solving the design problem of marking “commercial corridors” (or Areas Of Interest) on their maps.
I reckon this could be the canonical WebGL demo.
And if I’m reading dev tools right, this is all done in 86K.
A blog dedicated to documenting the letterforms on display in Berlin.
Paul has published the slides and transcript of his knock-out talk at Patterns Day. This a must-read: superb stuff!
Design systems are an attempt to add a layer of logic and reasoning over a series decisions made by complex, irrational, emotional human beings. As such, they are subject to individual perspectives, biases, and aspirations.
How does the culture in which they are made effect the resulting design?
Paul finishes up his excellent three part series by getting down to the brass tacks of designing and building components on the web …and in cities. His closing provocation has echoes of Heydon’s rallying cry.
If you missed the other parts of this series, they are:
Paul is turning his excellent talk on design systems into a three part series. Here’s part one, looking at urban planning from Brasília to London.
A catalogue of objects and observations from cities around the world.
I’m at Disney World for a special edition of An Event Apart, so this lightning talk from Dan Williams seems appropriate to revisit.
A deeply thoughtful piece (as always) by Wilson, on the mindset needed for a sustainable way of working.
When we start with the assumption that optimizing for rapid, unbounded growth is a goal, we immediately narrow the possibility space. There are only so many choices we can make that will get us there. The same choices that made annual monoculture and the shopping mall the most efficient engines for short-term growth and profit are the same qualities that made them unsustainable in the long term.
There are more ways to scale than growth. There are more ways to deepen our impact than just reaching more people. What if we put just as much effort into scaling the impact of our work over time? Can we build digital products around sustainable systems that survive long enough to outlive us, that are purpose-built to thrive without our constant cultivation?
A look at the architectural history of the network hubs of New York: 32 Avenue of the Americas and 60 Hudson Street. Directed by Davina Pardo and written by her husband Andrew Blum, author of Tubes: A Journey to the Centre of the Internet.
These buildings were always used as network hubs. It’s just that the old networks were used to house the infrastructure of telephone networks (these were the long line buildings).
In a way, the big server hotel of New York—111 Eight Avenue—was also always used to route packets …it’s just that the packets used to be physical.
Some sleuthing uncovers an interesting twist in New York’s psychogeography:
All of the buildings have been demolished, and in some cases the entire street has since been erased. But a startling picture still emerged: New York once had a neighborhood for typography.
I’m not sure how I managed to miss this site up until now, but it’s right up my alley: equal parts urban planning, ethnography, and food science.
Sorta sci-fi from Adam.
Consider this a shooting script for one of those concept videos so beloved of the big technology vendors.
Design Fiction at work, imagining a possible future city.
Josh writes about the importance of using rules and systems as tools without being bound by them.
A time-lapse video of Tokyo transportation.