Tags: ux



Addicted to Your iPhone? You’re Not Alone - The Atlantic

The dreadful headline makes this sound like another pearl-clutching moral panic, but there’s some good stuff in this somewhat hagiographic profile.

Harris is developing a code of conduct—the Hippocratic oath for software designers—and a playbook of best practices that can guide start-ups and corporations toward products that “treat people with respect.” Having companies rethink the metrics by which they measure success would be a start.

Benjamin Parry @benjaminparry ~ Why I Volunteer And Why You Should Too

Benjamin’s retrospective on three years of volunteering at web conferences, some of them run by Clearleft.

First Time User Experiences

Krystal’s excellent annotated collection of onboarding examples.

Official Google Webmaster Central Blog: Helping users easily access content on mobile

Two pieces of good news from Google:

  1. 85% of websites qualify as mobile-friendly, so there’s no longer a need to explicitly label them as such in search results.
  2. Google will down-rank sites that have annoying pop-overs demanding you download an app or sign up to an email newsletter when you’re trying to read the damn page.

When Websites Won’t Take No for an Answer - The New York Times

Our Harry’s in the New York Times! Well, an article on dark patterns is in the New York Times, and Harry is Mr. Dark Patterns.

Wicked Ambiguity and User Experience

This is my kind of talk—John Snow’s cholera map, the Yucca Mountain think-tank, the Pioneer plaque, the Voyager record, the Drake equation, the Arecibo signal, and the love song of J. Alfred Prufrock.

♫ These are a few of my fav-our-ite things! ♫

OOUX: A Foundation for Interaction Design · An A List Apart Article

I really, really like this approach. I’ve used something similar in my responsive design workshops, where I get people to break things down into nouns and verbs (objects and actions). I think there’s a lot of crossover with good URL design here too—this is kind of like REST for UX designers.

Interactive Form

I quite like this step-by-step interface for a form, all cleverly handled with the :focus pseudo-class. I’d want to refine some of the usability issues before using it in production, but the progressive disclosure is nice.

Reasons to Use Ad-Blockers – Coyote Tracks

If you think people using ad blockers are just anti-ad or want to freeload on publishers, you’re completely missing the point. The online advertising industry has been abusing users for 20 years now, and we’re sick of it.


The thesis: any film is improved by playing Walk Of Life by Dire Straits over the ending.

The proof: this website.

(this is absorbing and brilliant)

Design is choice by Jaime Caballero

A lovely outlook on designing with progressive enhancement:

There will always be users coming from places you didn’t expect, using devices you didn’t test for.

What happens next with Conversational UIs — Cennydd Bowles

Cennydd speaks his brains on conversational interfaces—a refreshing counterpoint to Chris’s cheerleading.

Design without touching the surface – Leapfroglog

My concern is that by encouraging the practice of doing UX design without touching the surface of a product, we get shitty designs. In a process where UX and UI are seen as separate things the risk is one comes before the other. The UX designer draws the wireframes, the UI designer gets to turn them into pretty pictures, with no back-and-forth between the two. An iterative process can mitigate some of the damage such an artificial division of labour produces, but I think we still start out on the wrong foot. I think a better practice might entail including visual considerations from the very beginning of the design process (as we are sketching).

Building the UX London website by Charlotte Jackson

Charlotte talks through some of the techniques she used when she was building the site for this year’s UX London, with a particular emphasis on improving perceived performance.

CSS Font Rendering Controls Module Level 1

This is already starting to land in browsers, which makes me very happy—the ability to specify how you want fonts to load/swap without needing a clever bit of JavaScript.

Why Implementing Swipe Gestures Causes A Mobile Accessibility Issue

Jennison Asuncion outlines the problem with relying on a swipe gesture for interactions.

I would say that this could be expanded to just about any interaction: it’s always dangerous to rely on one specific gesture. It’s always better to either provide multiple ways of accomplishing a task, or to simply take a declarative approach, get out of the way, and let the user agent handle it.

UX Brighton - Lightning Edition

Andy P. is taking the reigns for the next UX Brighton event and it’s going to feature an ensemble cast delivering 5 minute lightning talks. Got something you want to talk about? Don’t be scared! Drop Andy a line.

What “UX Design doesn’t exist” means to me — Cennydd Bowles

I completely agree with Cennydd (and Peter, and Leisa). If anyone working on a project—whether they’re a designer, developer, or anything else—isn’t considering the user experience, then what’s the point of even being there? By extension, labelling your work as “UX Design” is as redundant and pointless as labelling it “Good Design.”

But my complaint is with the label, not the activities. It’s the UX Design label that has little value for me. These activities happen in all good design: if you’re not trying to create positive experience then I don’t really understand what you are doing.

How to fix a bad user interface - Scott Hurff

A lesson on the importance of handling each state of an interface:

  • the blank state,
  • the loading state,
  • the partial state,
  • the error state,
  • and the ideal state

…instead of just focusing on that last one.

Crafting A Bridge Between Storytelling & UX Design

I kind of want to link to every one of John’s post chronicling his 90 days at Clearleft, but this one is particular good, I think: how narrative ideas from the world of storytelling can help unlock some design problems.