Flat, minimalist, clean, material - whatever you want to call it - is an annoying antipattern. Computers are here to make life easier for humans. Removing affordances is just a nasty thing to do to your users.
Here’s a great write-up (with sketch notes) of last week’s conference portion of UX Fest:
There was a through-line of ethics through the whole conference that I enjoyed. The “design is the underdog” is tired and no longer true. I think that asking ourselves “now that we are here, how do we avoid causing harm?” is a much more mature conversation.
Bringing Dark Patterns to Light. Transcript of the speech I gave at the… | by Harry Brignull | Jun, 2021 | Medium
Harry gave a speech at the Federal Trade Commission’s Dark Patterns workshop in April. Here’s the transcript, posted to Ev’s blog.
When I first worked on Dark Patterns in 2010, I was quite naive. I thought that they could be eradicated by shaming the companies that used them, and by encouraging designers to use a code of ethics.
The fact that we’re here today means that approach didn’t work.
Denise shares a cautionary tale of service design gone wrong.
Jesse has his Oppenheimer moment, with much wailing and gnashing of teeth.
What got lost along the way was a view of UX as something deeper and more significant than a step in the software delivery pipeline: an approach that grounds product design in a broad contextual understanding of the problem and goes beyond the line-item requirements of individual components. Also lost along the way were many of the more holistic and exploratory practices that enabled UX to deliver that kind of foundational value.
I enjoyed this conversation with Sophia (our chat starts around the 11 minute mark) prompted by Resilient Web Design.
I click the link. The page loads fast. I navigate the surprisingly sparse yet clear form inputs. And complete the whole thing in less than thirty seconds.
Oh, how I wish this experience weren’t remarkable!
Simple forms with clear labels. Little to no branding being shoved down my throat. No array of colors, big logos, or overly-customized UI components.
Increasingly, I think UX doesn’t live up to its original meaning of “user experience.” Instead, much of the discpline today, as it’s practiced in Big Tech firms, is better described by a new name.
UX is now “user exploitation.”
Goodhart’s Law applied to Google’s core web vitals:
If developers start to focus solely on Core Web Vitals because it is important for SEO, then some folks will undoubtedly try to game the system.
Personally, my beef with core web vitals is that they introduce even more uneccessary initialisms (see, for example, Harry’s recent post where he uses CWV metrics like LCP, FID, and CLS—alongside TTFB and SI—to look at PLPs, PDPs, and SRPs. I mean, WTF?).
This is a terrific collection of guidelines for form design.
A short web book on the past, present and future of interfaces, written in a snappy, chatty style.
From oral communication and storytelling 500,000 years ago to virtual reality today, the purpose of information interfaces has always been to communicate more quickly, more deeply, to foster relationships, to explore, to measure, to learn, to build knowledge, to entertain, and to create.
We interface precisely because we are human. Because we are intelligent, because we are social, because we are inquisitive and creative.
We design our interfaces and they in turn redefine what it means to be human.
The removal of all friction should’t be a goal. Making things easy and making things hard should be a design tool, employed to aid the end user towards their loftiest goals.
I guess, because browser-makers tend to be engineers so they do engineering-type things like making the browser an app-delivery platform able to run compiled code. Or fight meaningless user experience battles like hiding the URL, or hiding View Source – both acts that don’t really help early users that much, but definitely impede the user path from being a consumer to being a fully-fledged participant/maker.
So, why would you want to use a service worker? Here are some cool things you can do with it.
Chris lists some of the ways a service worker can enhance user experience.
The evolution of affordances on the web:
The URL for a page goes at the top. Text appears in a vertically scrolling column. A dropdown menu has a downward-pointing triangle next to it. Your mouse cursor is a slanted triangle with a tail, and when you hover over a link it looks like Mickey Mouse’s glove.
Most of these affordances don’t have any relationship to the physical characteristics of the interaction they mediate. But remove them from a website, application, or interface, and users get disoriented, frustrated, and unproductive.
This is an interesting project to try to rank web hosts by performance:
Real-world server response (Time to First Byte) latencies, as experienced by real-world users navigating the web.
4 Design Patterns That Violate “Back” Button Expectations – 59% of Sites Get It Wrong - Articles - Baymard Institute
Some interesting research in here around user expecations with the back button:
Generally, we’ve observed that if a new view is sufficiently different visually, or if a new view conceptually feels like a new page, it will be perceived as one — regardless of whether it technically is a new page or not. This has consequences for how a site should handle common product-finding and -exploration elements like overlays, filtering, and sorting. For example, if users click a link and 70% of the view changes to something new, most will perceive this to be a new page, even if it’s technically still the same page, just with a new view loaded in.
Thoughts on user experience design and service design, prompted by the Clearleft podcast:
I especially enjoyed the latest episode about a topic that has become a bit of a hyped buzzword over the last few years: Service design.
Rich with anecdotes and stories, the episode started with an investigation: What is service design, anyway?
Smart thinking from Sara to improve usability for keyboard users by using
aria-hidden="true" tabindex="-1" to skip duplicate links:
A good rule of thumb for similar cases is that if you have multiple consecutive links to the same page, there is probably a chance to improve keyboard navigation by skipping some of those links to reduce the number of tab stops to one. The less tab stops, the better, as long as it does not worsen or compromise on other aspects of usability.
I’ve cautiously implemented this pattern now over on The Session where snippets of comments had both a title link and a “more” link going to the same destination.
Spot-on description of “modern” web development. When did this become tolerable, much less normal?
Web developers: maybe stop insisting that your users compile your apps for you? Or admit that you’ll put them through an experience that you certainly don’t tolerate on your own desktops, where you expect to download an app, not to be forced to compile it every time you run it?