Tags: visual

173

sparkline

Complexity Explorables

A cornucopia of interactive visualisations. You control the horizontal. You control the vertical. Networks, flocking, emergence, diffusion …it’s all here.

Earth day at Clearleft

Isn’t this just lovely?

Cassie made a visualisation of the power we’re getting from the solar panels we installed on the roof of the Clearleft building.

I highly recommend reading her blog post about the process too. She does such a great job of explaining how she made API calls, created SVGs, and calculated animations.

Brendan Dawes - The Art of Cybersecurity

Some lovely data visualisation by Brendan:

The work features three main components — the threats, represented by black obelisk style objects, the system which detects and deals with these threats, represented by an organic mesh like structure, and finally the creativity that is allowed to flow because the threats have been neutralised.

HTML periodical table (built with CSS grid)

This is a nifty visualisation by Hui Jing. It’s really handy to have elements categorised like this:

  • Root elements
  • Scripting
  • Interactive elements
  • Document metadata
  • Edits
  • Tabular data
  • Grouping content
  • Embedded content
  • Forms
  • Sections
  • Text-level semantics

Sparkline Sound-Off – Chris Burnell

Chris has made sonic sparklines on his site too, but they’re far more musical than mine. Here’s his explanation of how he did it.

Tinnitus Tracker

Rob has turned his exhaustive spreadsheet of all the concerts he has attended into a beautiful website. Browse around—it’s really quite lovely!

Rob’s also writing about the making of the site over on his blog.

CodePen - Solar System 3D Animation (Pure CSS)

This orrery is really quite wonderful! Not only is it a great demonstration of what CSS can do, it’s a really accurate visualisation of the solar system.

Exclusive Design

Vasilis has published his magnificent thesis online. It’s quite lovely:

You can read this thesis in a logical order, which is the way that I wrote it. It starts with a few articles that explore the context of my research. It then continues with four chapters in which I describe the things I did. I end the thesis with four posts with findings, conclusions and recommendations.

  1. Everybody’s paradox
  2. The defaults suck
  3. Flipping things
  4. Fuckup’s mama
  5. More death to more bullshit
  6. Design like it’s 1999
  7. Invisible Animations
  8. Semantics schmemantics
  9. Stress cases
  10. Coders should learn how to design
  11. Add nonsense
  12. Conclusion

WALL·E | Typeset In The Future

A deep dive into Pixar’s sci-fi masterpiece, featuring entertaining detours to communist propaganda and Disney theme parks.

Barely Maps

Minimalist cartography.

Stats: Creating (Phil Gyford’s website)

I quite like Phil’s idea of having charts like this. It might be a fun project for Homebrew Website Club to do something like this for my site.

CSS Border-Radius Can Do That? | IO 9elements

This is the trick that Charlotte used to get the nifty blobby effect on last year’s UX London site. Now there’s a tool to help you do the same.

The map we need if we want to think about how global living conditions are changing - Our World in Data

While a geographical map is helpful if you want to find your way around the world, a population cartogram is the representation that we need if we want to know where our fellow humans are at home.

Figures in the Stars

A lovely bit of data visualisation from Nadieh showing the differences and commonalities in constellations across cultures. As always, she’s written up the process too.

Astronomical Typography

Typography meets astronomy in 16th century books like the Astronomicum Caesareum.

It is arguably the most typographically impressive scientific manual of the sixteenth century. Owen Gingerich claimed it, “the most spectacular contribution of the book-maker’s art to sixteenth-century science.”

9 squares – The Man in Blue

Some lovely little animation experiments from Cameron.

Accessibility for Teams

I really, really like the way that this straightforward accessibility guide is subdivided by discipline. As Maya wrote in the blog post announcing its launch:

Each person on a team, whether you’re a manager, designer, or developer, has a role to play. Your responsibilities are different depending on your role. So that’s how we structured the guide, with a separate section for each of five roles:

  • Product management
  • Content design
  • UX design
  • Visual design
  • Front-end development

Generative Artistry

Tutorials for recreating classics of generative art with JavaScript and canvas.

Sandra Rendgen

A blog dedicated to data visualisation, all part of ongoing research for a book on Charles-Joseph Minard.

Data visualisation, interactive media and computational design are one focus of my work, but I also do research in the history of maps and diagrams.