Perhaps when Bush prophesied lightning-quick knowledge retrieval, he didn’t intend for that knowledge to be footnoted with Outbrain adverts. Licklider’s man-computer symbiosis would have been frustrated had it been crop-dusted with notifications. Ted Nelson imagined many wonderfully weird futures for the personal computer, but I don’t think gamifying meditation apps was one of them.
In this terrific essay by Marina Benjamin on the scientific and mathematical quest for ever-more dimensions, she offers this lovely insight into the mind-altering effects that the art of Giotto and Uccello must’ve had on their medieval audience:
By consciously exploring geometric principles, these painters gradually learned how to construct images of objects in three-dimensional space. In the process, they reprogrammed European minds to see space in a Euclidean fashion.
In a very literal fashion, perspectival representation was a form of virtual reality that, like today’s VR games, aimed to give viewers the illusion that they had been transported into geometrically coherent and psychologically convincing other worlds.
Peter looks into his crystal ball for 2018 and sees computers with eyes, computers with ears, and computers with brains.
A small black mirror.
A really nicely put together sci-fi short film.