Tags: war

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Feet on the Ground, Eyes on the Stars: The True Story of a Real Rocket Man with G.A. “Jim” Ogle

I listen to a lot of podcast episodes. The latest episode of the User Defenders podcast (which is very different from the usual fare) is one of my favourites—the life and times of a NASA engineer working on everything from Apollo to the space shuttle.

You know how they say it doesn’t take a rocket scientist? Well, my Dad is one. On a recent vacation to Florida to celebrate his 80th birthday, he spent nearly three hours telling me his compelling story.

Five thoughts on design and AI by Richard Pope - IF

I like Richard’s five reminders:

  1. Just because the technology feels magic, it doesn’t mean making it understandable requires magic.
  2. Designers are going to need to get familiar with new materials to make things make sense to people.
  3. We need to make sure people have an option to object when something isn’t right.
  4. We should not fall into the trap of assuming the way to make machine learning understandable should be purely individualistic.
  5. We also need to think about how we design regulators too.

Failing to distinguish between a tractor trailer and the bright white sky | booktwo.org

James talks about automation and understanding.

Just because a technology – whether it’s autonomous vehicles, satellite communications, or the internet – has been captured by capital and turned against the populace, doesn’t mean it does not retain a seed of utopian possibility.

FriendChip Beacons - With support of Eddystone and Physical Web

I quite like the idea of broadcasting my URL from a friendchip bracelet.

A Personal Computer for Children of All Ages (PDF)

Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.

Canonical test podcasts (Joe Clark)

Are you the creator, programmer, or quality-tester of a podcasting application? This page provides a range of podcasts that exemplify a range of atypical use case from merely uncommon to exceedingly fringe. If your app can handle all these, you’re doing well.

The Coming Software Apocalypse - The Atlantic

The title is pure clickbait, and the moral panic early in this article repeats the Toyota myth, but then it settles down into a fascinating examination of abstractions in programming. On the one hand, there’s the problem of the not enough abstraction: having to write in code is such a computer-centric way of building things. On the other hand, our world is filled with dangerously abstracted systems:

When your tires are flat, you look at your tires, they are flat. When your software is broken, you look at your software, you see nothing.

So that’s a big problem.

Bret Victor, John Resig and Margaret Hamilton are featured. Doug Engelbart and J.C.R. Licklider aren’t mentioned but their spirits loom large.

Folklore.org: The Original Macintosh

Anecdotes about the development of Apple’s original Macintosh, and the people who made it.

Like a real-life Halt And Catch Fire.

The First Web Apps: 5 Apps That Shaped the Internet as We Know It

A great bit of web history spelunking in search of the first websites that allowed users to interact with data on a server. Applications, if you will. It’s well written, but I take issue with this:

The world wide web wasn’t supposed to be this fun. Berners-Lee imagined the internet as a place to collaborate around text, somewhere to share research data and thesis papers.

This often gets trotted out (“the web was intended for scientists sharing documents”), but it’s simply not true that Tim Berners-Lee was only thinking of his immediate use-case; he deliberately made the WWW project broad enough to allow all sorts of thitherto unforeseen uses. If he hadn’t …well, the web wouldn’t have been able to accommodate all those later developments. It’s not an accident that the web was later used for all sorts of unexpected things—that was the whole idea.

Anyway, apart from that misstep, the rest of the article is a fun piece, well worth reading.

Betting on the Web

Along the lines of John’s recent post, Henrik makes the business case for progressive web apps.

He also points out how they can be much better than native apps for controlling hardware.

They can be up and running in a fraction of the time whether or not they were already “installed” and unlike “apps” can be saved as an app on the device at the user’s discretion!

Essentially they’re really great for creating “ad hoc” experiences that can be “cold started” on a whim nearly as fast as if it were already installed.

The Uncomfortable - a collection of deliberately inconvenient objects

These are ingenious. I think the chain fork is my favourite, but the uncomfortable broom is pretty great too.

Then there’s the inflatable doorknob.

What Blade Runner is about, and the Narcissist Creator Razor ( 1 Sep., 2017, at Interconnected)

George Lucas, Ted Chiang, Greg Egan, Stanley Kubrick, Tom Stoppard, William Shakespeare, and Ridley Scott are all part of Matt’s magnificent theory that the play is the thing.

Rosencrantz and Guildenstern are replicants.

Characters look like people, except they exist for only the duration of a movie — only while they are necessary. They come with backstory and memories fully established but never experienced, partly fabricated for the job and partly drawn from real people known by the screenwriter. At the end, they vanish, like tears in rain.

Software development 450 words per minute - Vincit

Tuukka Ojala is a programmer working on the web. He’s also blind. Here are the tools of his trade.

Purists versus Pragmatists

How the IETF redefined the process of creating standards.

To some visionary pioneers, such as Ted Nelson, who had been developing a purist hypertext paradigm called Xanadu for decades, the browser represented an undesirably messy direction for the evolution of the Internet. To pragmatists, the browser represented important software evolving as it should: in a pluralistic way, embodying many contending ideas, through what the Internet Engineering Task Force (IETF) calls “rough consensus and running code.”

The cost of change | The White Site

Ben points to a new product aiming to ease the pain of connected devices bumping up against the harsh realities of shearing layers:

By exposing the ‘hardwiring’ of our electrical systems, Conduct emphasises how much we rely on existing systems to power our ‘new’ technology – the rate of change and advancement in our traditional technologies moves at a much slower pace than our mobile app-based world and there are physical limitations as a result of this hardwired legacy.

I am—unsurprisingly—in favour of exposing the seams like this.

New Album: Princess Leia’s Stolen Death Star Plans | Palette-Swap Ninja

Absolute genius! I’ll never hear Sgt. Pepper’s quite the same way again.

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

The Setup - Jeremy Keith · Hey!

As part of an ongoing series where we ask industry professionals what they use to get the job done, we speak to Jeremy, technical director at Clearleft.

I couldn’t resist the smartarse answer about my “dream setup.”

WebPonize - webponize.github.io

A Mac app for converting PNGs and JPEGs to WebP.

What Is the Oldest Computer Program Still in Use?

A fascinating bit of technological archeology tracing some of the oldest still-running software, from a COBOL program at the Pentagon to the firmware on the Voyager probes.