On the detail and world-building in 40 years of William Gibson’s work.
The World Wide Web at its best is a mechanism for people to share what they know, almost always for free, and to find one’s community no matter where you are in the world.
Thirty years later, it is easy to overlook the web’s origins as a tool for sharing knowledge. Key to Tim Berners-Lee’s vision were open standards that reflected his belief in the Rule of Least Power, a principle that choosing the simplest and least powerful language for a given purpose allows you to do more with the data stored in that language (thus, HTML is easier for humans or machines to interpret and analyze than PostScript). Along with open standards and the Rule of Least Power, Tim Berners-Lee wanted to make it easy for anyone to publish information in the form of web pages. His first web browser, named Nexus, was both a browser and editor.
Look out someone else’s window somewhere in the world.
There’s something indescribably lovely about this. It’s like a kind of positive voyeurism.
I lost a lot of time to this.
The parallels between Alex Garland’s Devs and Tom Stoppard’s Arcadia.
Did you hear the one about two Irishmen on a podcast?
I really enjoyed this back-and-forth discussion with Gerry on performance, waste, and more. We agreed on much, but we also clashed sometimes.
A 1992 paper by Tim Berners-Lee, Robert Cailliau, and Jean-Françoise Groff.
The W3 project is not a research project, but a practical plan to implement a global information system.
This is a wonderful deep dive into all the parts of a URL:
There’s a lot of great DNS stuff about the
Root DNS servers operate in safes, inside locked cages. A clock sits on the safe to ensure the camera feed hasn’t been looped. Particularily given how slow DNSSEC implementation has been, an attack on one of those servers could allow an attacker to redirect all of the Internet traffic for a portion of Internet users. This, of course, makes for the most fantastic heist movie to have never been made.
A Cataloged Archive of Information Relating to the Now Closed Mystery Flesh Pit National Park
We should think of our code, even our designs, as running for decades, and alter our work to match.
When the game developer Blizzard Entertainment decommissioned some of their server blades to be auctioned off, they turned them into commemorative commodities, adding an etching onto the metal frame with the server’s name (e.g., “Proudmoore” or “Darkspear”), its dates of operation, and an inscription: “within the circuits and hard drive, a world of magic, adventure, and friendship thrived… this server was home to thousands of immersive experiences.” While stripped of their ability to store virtual memory or connect people to an online game world, these servers were valuable and meaningful as worlds and homes. They became repositories of social and spatial memory, souvenirs from WoW.
Timelines of people, interfaces, technologies and more:
30 years of facts about the World Wide Web.
Here’s the talk that Remy and I gave at Fronteers in Amsterdam, all about our hack week at CERN. We’re both really pleased with how this turned out and we’d love to give it again!
Martin gives a personal history of his time at the two CERN hack projects …and also provides a short history of the universe.
This history of the World Wide Web from 1996 is interesting for the way it culminates with …Java. At that time, the language seemed like it would become the programmatic lingua franca for the web. Brendan Eich sure upset that apple cart.
This is the lovely little film about our WorldWideWeb hack project. It was shown yesterday at CERN during the Web@30 celebrations. That was quite a special moment.
Well, that’s a grandiose title for what turns out to be just a chat between myself, Paul, and Marcus. It was good fun.