This is an archive of the very earliest Web browsers — the true pioneers, the Old Gods, the Ancients:
WorldWideWeb, LineMode, Viola, Erwise, Midas, TkWWW, Samba, Lynx, w3, FineWWW
I really enjoyed Laurie’s talk in Berlin a few weeks back. I must blog my thoughts on it.
But I must admit that something didn’t sit quite right about the mocking tone he took on the matter of “the fundamentals” (whatever that may mean). Chris shares my misgivings:
Those websites that don’t load on slow connections, or break completely when a JS file fails to load, or don’t work for people with visual or physical impairments?
That’s not an issue of time. It’s an issue of fundamentals.
I think I agree with Laurie that there’s basically no such thing as fundamental technologies (and if there is such a thing, the goalposts are constantly moving). But I agree with Chris with that there is such a thing as fundamental concepts. On the web, for example, accessibility is a core principle of its design that should, in my opinion, be fundamental.
Do I wanna see teenagers building frivolous websites? Absolutely. But when people are getting paid well to build our digital world, they have a responsibility to ensure the right to engage with that world for everyone.
“Be linkable and accessible to any client” is a provocative test for whether something is “of the web”.
Who is the web for? Everyone, everywhere, and not only the few with a financial stake in it. It’s still this enormously beautiful thing that has so much potential.
But web3? That’s just not it, man.
Exactly! The blinkered web3 viewpoint is a classic example of this fallacious logic (also, as Robin points out, exemplified by AMP):
- Something must be done!
- This (terrible idea) is something.
- Something has been done.
Ah, this brings back memories of hacking on the WorldWideWeb project at CERN!
(Not the original one. I’m not that old. I mean the recreation.)
On the detail and world-building in 40 years of William Gibson’s work.
The World Wide Web at its best is a mechanism for people to share what they know, almost always for free, and to find one’s community no matter where you are in the world.
Thirty years later, it is easy to overlook the web’s origins as a tool for sharing knowledge. Key to Tim Berners-Lee’s vision were open standards that reflected his belief in the Rule of Least Power, a principle that choosing the simplest and least powerful language for a given purpose allows you to do more with the data stored in that language (thus, HTML is easier for humans or machines to interpret and analyze than PostScript). Along with open standards and the Rule of Least Power, Tim Berners-Lee wanted to make it easy for anyone to publish information in the form of web pages. His first web browser, named Nexus, was both a browser and editor.
Look out someone else’s window somewhere in the world.
There’s something indescribably lovely about this. It’s like a kind of positive voyeurism.
I lost a lot of time to this.
The parallels between Alex Garland’s Devs and Tom Stoppard’s Arcadia.
Did you hear the one about two Irishmen on a podcast?
I really enjoyed this back-and-forth discussion with Gerry on performance, waste, and more. We agreed on much, but we also clashed sometimes.
A 1992 paper by Tim Berners-Lee, Robert Cailliau, and Jean-Françoise Groff.
The W3 project is not a research project, but a practical plan to implement a global information system.
This is a wonderful deep dive into all the parts of a URL:
There’s a lot of great DNS stuff about the
Root DNS servers operate in safes, inside locked cages. A clock sits on the safe to ensure the camera feed hasn’t been looped. Particularily given how slow DNSSEC implementation has been, an attack on one of those servers could allow an attacker to redirect all of the Internet traffic for a portion of Internet users. This, of course, makes for the most fantastic heist movie to have never been made.
A Cataloged Archive of Information Relating to the Now Closed Mystery Flesh Pit National Park
We should think of our code, even our designs, as running for decades, and alter our work to match.
When the game developer Blizzard Entertainment decommissioned some of their server blades to be auctioned off, they turned them into commemorative commodities, adding an etching onto the metal frame with the server’s name (e.g., “Proudmoore” or “Darkspear”), its dates of operation, and an inscription: “within the circuits and hard drive, a world of magic, adventure, and friendship thrived… this server was home to thousands of immersive experiences.” While stripped of their ability to store virtual memory or connect people to an online game world, these servers were valuable and meaningful as worlds and homes. They became repositories of social and spatial memory, souvenirs from WoW.
Timelines of people, interfaces, technologies and more:
30 years of facts about the World Wide Web.
Here’s the talk that Remy and I gave at Fronteers in Amsterdam, all about our hack week at CERN. We’re both really pleased with how this turned out and we’d love to give it again!
Martin gives a personal history of his time at the two CERN hack projects …and also provides a short history of the universe.
This history of the World Wide Web from 1996 is interesting for the way it culminates with …Java. At that time, the language seemed like it would become the programmatic lingua franca for the web. Brendan Eich sure upset that apple cart.