This is quite a beautiful homage to Kubrick’s masterpiece.
Wednesday, October 16th, 2019
Friday, April 6th, 2018
2001 + 50
The first ten minutes of my talk at An Event Apart Seattle consisted of me geeking about science fiction. There was a point to it …I think. But I must admit it felt quite self-indulgent to ramble to a captive audience about some of my favourite works of speculative fiction.
The meta-narrative I was driving at was around the perils of prediction (and how that’s not really what science fiction is about). This is something that Arthur C. Clarke pointed out repeatedly, most famously in Hazards of Prophecy. Ironically, I used Clarke’s meisterwork of a collaboration with Stanley Kubrick as a rare example of a predictive piece of sci-fi with a good hit rate.
When I introduced 2001: A Space Odyssey in my talk, I mentioned that it was fifty years old (making it even more of a staggering achievement, considering that humans hadn’t even reached the moon at that point). What I didn’t realise at the time was that it was fifty years old to the day. The film was released in American cinemas on April 2nd, 1968; I was giving my talk on April 2nd, 2018.
Over on Wired.com, Stephen Wolfram has written about his own personal relationship with the film. It’s a wide-ranging piece, covering everything from the typography of 2001 (see also: Typeset In The Future) right through to the nature of intelligence and our place in the universe.
When it comes to the technology depicted on-screen, he makes the same point that I was driving at in my talk—that, despite some successful extrapolations, certain real-world advances were not only unpredicted, but perhaps unpredictable. The mobile phone; the collapse of the soviet union …these are real-world events that are conspicuous by their absence in other great works of sci-fi like William Gibson’s brilliant Neuromancer.
But in his Wired piece, Wolfram also points out some acts of prediction that were so accurate that we don’t even notice them.
Also interesting in 2001 is that the Picturephone is a push-button phone, with exactly the same numeric button layout as today (though without the * and # [“octothorp”]). Push-button phones actually already existed in 1968, although they were not yet widely deployed.
To use the Picturephone in 2001, one inserts a credit card. Credit cards had existed for a while even in 1968, though they were not terribly widely used. The idea of automatically reading credit cards (say, using a magnetic stripe) had actually been developed in 1960, but it didn’t become common until the 1980s.
I’ve watched 2001 many, many, many times and I’m always looking out for details of the world-building …but it never occurred to me that push-button numeric keypads or credit cards were examples of predictive extrapolation. As time goes on, more and more of these little touches will become unnoticeable and unremarkable.
On the space shuttle (or, perhaps better, space plane) the cabin looks very much like a modern airplane—which probably isn’t surprising, because things like Boeing 737s already existed in 1968. But in a correct (at least for now) modern touch, the seat backs have TVs—controlled, of course, by a row of buttons.
Now I want to watch 2001: A Space Odyssey again. If I’m really lucky, I might get to see a 70mm print in a cinema near me this year.
Saturday, September 2nd, 2017
George Lucas, Ted Chiang, Greg Egan, Stanley Kubrick, Tom Stoppard, William Shakespeare, and Ridley Scott are all part of Matt’s magnificent theory that the play is the thing.
Rosencrantz and Guildenstern are replicants.
Characters look like people, except they exist for only the duration of a movie — only while they are necessary. They come with backstory and memories fully established but never experienced, partly fabricated for the job and partly drawn from real people known by the screenwriter. At the end, they vanish, like tears in rain.
Wednesday, August 16th, 2017
Monday, June 12th, 2017
The following film describes an unusual motion picture now being produced in London for release all over the world, starting in early 1967.
Monday, July 25th, 2016
I’ve noticed a few nice examples of motion design on the web lately.
If you want to see some swishy animations triggered by navigation, the waaark websites has them a-plenty. Personally I find the scroll-triggered animations on internal pages too much to take (I have yet to find an example of scrolljacking that doesn’t infuriate me). But the homepage illustrations have some lovely subtle movement.
When it comes to subtlety in animation, my favourite example comes from Charlotte. She recently refactored the homepage of the website for the Leading Design conference. It originally featured one big background image. Switching over to SVG saved a lot of bandwidth. But what I really love is that the shapes in the background are now moving …ever so gently.
It’s like gazing at a slow-motion lava lamp of geometry.
Tuesday, September 15th, 2015
In my excitement, I ran over my allotted time at @SmashingConf. My apologies—that was unprofessional of me.
Wednesday, July 23rd, 2014
Tuesday, June 17th, 2014
Here’s the (subject-to-change) schedule for next Friday’s Responsive Day Out 2: Responsive Boogaloo
Friday, January 31st, 2014
Okay, this might just be my new favourite blog:
This site is dedicated to all aspects of movie and TV typography and iconography as it appears in Sci-Fi and fantasy movies.
The first post is all about 2001, and the writing is just the right shade of fun.
I’m already looking forward to future posts. (See what I did there?)
Tuesday, June 4th, 2013
A really nice piece on Robert McCall, who was artist-in-residence at NASA and worked as conceptual artist on Kubrick and Clarke’s 2001: A Space Odyssey.
Wednesday, September 16th, 2009
This is wonderful, just wonderful; an in-depth piece on corridors in science fiction movies. Swoon!
Saturday, June 7th, 2008
Andy and his cohorts have been busy recovering an important televisual document of computer history: The Machine That Changed the World (originally titled The Dream Machine). The series comprises of five parts:
- Great Brains
- Inventing the Future
- The Paperback Computer
- The Thinking Machine
- The World at Your Fingertips
The first episode is particularly fascinating, tracing the history of the idea of a universal machine, starting with Charles Babbage and his Analytical Engine. The documentary includes footage of Doron Swade, author of the excellent book The Cogwheel Brain (released in the States as The Difference Engine). The story then moves on to the turbulent time period of the 1930s and ’40s that saw the creation of the world’s first programmable computers — a period so evocatively described in Neal Stephenson’s Cryptonomicon.
The documentary shies away from declaring any one computer as “First!”, though plenty of time is devoted to ENIAC. The Colossus is covered but the secrecy surrounding the project ensured that its place in computer history would be denied for decades. Churchill himself once quipped that he would personally shoot anyone who blabbed about the code-breaking at Bletchley Park.
Today we understand the historical importance of Bletchley Park and yet the charity responsible for the upkeep of the centre has to go cap in hand to the Heritage Lottery Fund to ask for the money required for its upkeep. If you are a British citizen (or resident) and you consider the preservation of the site of the Colossus to be an important task, consider signing the petition to save Bletchley Park.
Wednesday, April 18th, 2007
Hybrid Design and the Beauty of Standards
My speaking commitments at the Web 2.0 Expo have been fulfilled.
The panel I gatecrashed on Monday morning—The New Hybrid Designer—was a lot of fun. Richard deftly moderated the discussion and Chris, Kelly and I were only too eager to share our thoughts. Unfortunately Emily wasn’t able to make it. It may have been slightly confusing for people showing up to the panel which had Emily’s name listed but not mine; I can imagine that some of the audience were looking at me and thinking, “wow, Emily has really let herself go.”
I mentioned a few resources for developers looking to expand their design vocabulary to take in typography and grids:
- Oh Yeeaahh! by Khoi Vinh
- Five Simple Steps to designing grid systems and Five Simple Steps to better typography by Mark Boulton
- The Elements of Typographic Style applied to the Web
Tuesday was the big day for me. I gave a solo presentation called The Beauty in Standards and Accessibility. My original intention was to give a crash course in web standards and accessibility but I realised that the real challenge would be to discuss the beauty part.
I reached back through history to find references and quotations to bolster my ramblings:
- Ode on a Grecian Urn by John Keats
- Auguries of Innocence by William Blake
- Easter, 1916 by W.B. Yeats
- Micrographia by Robert Hooke
- De revolutionibus orbium coelestium by Nicolaus Copernicus
- The Origin of Species by Charles Darwin
One of the tangents on which I veered off was Joseph Whitworth’s work with Charles Babbage. If you’re interested in following this up I highly recommend reading a book by Doron Swade called The Difference Engine: Charles Babbage and the Quest to Build the First Computer—originally released under the title The Cogwheel Brain in the UK
I really enjoyed giving this presentation and from the reaction of the people in the room, a lot of people enjoyed listening to it too. I was just happy that they indulged me in my esoteric wanderings.
On the morning of the presentation I schlepped a box full of copies of Bulletproof Ajax from my hotel to the conference centre so that I could give them away as prizes during Q and A. My talk was in the afternoon so I left the box in the speakers’ lounge for safe keeping. Once my talk was done and I had time for some questions, I said “I have some book… oh.” They were still in the speakers’ lounge.
Thus began our merry trek through the halls of the conference centre. I continued fielding questions from the enthusiastic crowd of followers eager to get their hands on a copy of my book. I couldn’t have asked for a nicer audience. I was only too happy to reward them with tokens of my appreciation in dead-tree form.