Accessibility on the web is easy. Accessibility on the web is also hard.
I think it’s one of those 80/20 situations. The most common accessibility problems turn out to be very low-hanging fruit. Take, for example, Holly Tuke’s list of the 5 most annoying website features she faces as a blind person every single day:
- Unlabelled links and buttons
- No image descriptions
- Poor use of headings
- Inaccessible web forms
- Auto-playing audio and video
None of those problems are hard to fix. That’s what I mean when I say that accessibility on the web is easy. As long as you’re providing a logical page structure with sensible headings, associating form fields with labels, and providing alt text for images, you’re at least 80% of the way there (you’re also doing way better than the majority of websites, sadly).
Ah, but that last 20% or so—that’s where things get tricky. Instead of easy-to-follow rules (“Always provide alt text”, “Always label form fields”, “Use sensible heading levels”), you enter an area of uncertainty and doubt where there are no clear answers. Different combinations of screen readers, browsers, and operating systems might yield very different results.
This is the domain of interaction design. Here be dragons. ARIA can help you …but if you overuse its power, it may cause more harm than good.
When I start to feel overwhelmed by this, I find it’s helpful to take a step back. Instead of trying to imagine all the possible permutations of screen readers and browsers, I start with a more straightforward use case: keyboard users. Keyboard users are (usually) a subset of screen reader users.
The pattern that comes up the most is to do with toggling content. I suppose you could categorise this as progressive disclosure, but I’m talking about quite a wide range of patterns:
- menus (including mega menu monstrosities),
- modal dialogs,
In each case, there’s some kind of “trigger” that toggles the appearance of a “target”—some chunk of content.
The first question I ask myself is whether the trigger should be a button or a link (at the very least you can narrow it down to that shortlist—you can discount
spans, and most other elements immediately; use a trigger that’s focusable and interactive by default).
As is so often the case, the answer is “it depends”, but generally you can’t go wrong with a button. It’s an element designed for general-purpose interactivity. It carries the expectation that when it’s activated, something somewhere happens. That’s certainly true in all the examples I’ve listed above.
That said, I think that links can also make sense in certain situations. It’s related to the second question I ask myself: should the target automatically receive focus?
Again, the answer is “it depends”, but here’s the litmus test I give myself: how far away from each other are the trigger and the target?
If the target content is right after the trigger in the DOM, then a button is almost certainly the right element to use for the trigger. And you probably don’t need to automatically focus the target when the trigger is activated: the content already flows nicely.
<button>Trigger Text</button> <div id="target"> <p>Target content.</p> </div>
But if the target is far away from the trigger in the DOM, I often find myself using a good old-fashioned hyperlink with a fragment identifier.
<a href="#target">Trigger Text</a> … <div id="target"> <p>Target content.</p> </div>
The expectation with links (as opposed to buttons) is that you will be taken somewhere. Let’s face it, modal dialogs are like fake web pages so following through on that expectation makes sense in this context.
So I can answer my first two questions:
- “Should the trigger be a link or button?” and
- “Should the target be automatically focused?”
…by answering a different question:
- “How far away from each other are the trigger and the target?”
It’s not a hard and fast rule, but it helps me out when I’m unsure.
tabindex action, and maybe a
Now I can start to think about making sure screen reader users aren’t getting left out. At the very least, I can toggle an
aria-expanded attribute on the trigger that corresponds to whether the target is being shown or not. I can also toggle an
aria-hidden attribute on the target.
When the target isn’t being shown:
- the trigger has
- the target has
When the target is shown:
- the trigger has
- the target has
There’s also an
aria-controls attribute that allows me to explicitly associate the trigger and the target:
<button aria-controls="target">Trigger Text</button> <div id="target"> <p>Target content.</p> </div>
But don’t assume that’s going to help you. As Heydon put it,
Here’s some example code I wrote a while back. And here are some old Codepens I made that use this pattern: one with a button and one with a link. See the difference? In the example with a link, the target automatically receives focus. But in this situation, I’d choose the example with a button because the trigger and target are close to each other in the DOM.
At this point, I’ve probably reached the limits of what can be abstracted into a single trigger/target pattern. Depending on the specific component, there might be much more work to do. If it’s a modal dialog, for example, you’ve got to figure out where to put the focus, how to trap the focus, and figure out where the focus should return to when the modal dialog is closed.
I’ve mostly been talking about websites that have some interactive components. If you’re building a single page app, then pretty much every single interaction needs to be made accessible. Good luck with that. (Pro tip: consider not building a single page app—let the browser do what it has been designed to do.)
Anyway, I hope this little stroll through my thought process is useful. If nothing else, it shows how I attempt to cope with an accessibility landscape that looks daunting and ever-changing. Remember though, the fact that you’re even considering this stuff means you care more than most web developers. And you are not alone. There are smart people out there sharing what they learn. The A11y Project is a great hub for finding resources.
And when it comes to interactive patterns like the trigger/target examples I’ve been talking about, there’s one more question I ask myself: what would Heydon do?