Wednesday, December 11th, 2019
Thursday, November 21st, 2019
I’ve made a few trips to Germany recently. I was in Berlin last week for the always-excellent Beyond Tellerrand. Marc did a terrific job of curating an entertaining and thought-provoking line-up of speakers. He also made sure that those speakers—myself included—were very well taken care of.
While Jessica was out at the sprawling exhibition hall on the edge of town, I was exploring downtown Frankfurt. One lunch time, I found myself wandering around the town’s charming indoor market hall.
While I was perusing the sausages on display, I noticed an older gentleman also inspecting the meat wares. He looked familiar. That’s when the part of my brain responsible for facial recognition said “That’s Dieter Rams.” A more rational part of my brain said “It can’t be!”, but it seemed that my pattern matching was indeed correct.
As he began to walk away, the more impulsive part of my brain shouted “Say something!”, and before my calmer nature could intervene, I was opening my mouth to speak.
I think I would’ve been tongue-tied enough introducing myself to someone of Dieter Rams’s legendary stature, but it was compounded by having to do it in a second language.
“Entschulding Sie!”, I said (“Excuse me”). “Sind Sie Dieter Rams?” (“Are you Dieter Rams?”)
“Ja, bin ich”, he said (“Yes, I am”).
At this point, my brain realised that it had nothing further planned and it left me to my own devices. I stumbled through a sentence saying something about what a pleasure it was to see him. I might have even said something stupid along the lines of “I’m a web designer!”
Anyway, he smiled politely as I made an idiot of myself, and then I said goodbye, reiterating that it was a real treat for me to meet him.
After I walked outside, I began questioning reality. Did that really just happen? It felt utterly surreal.
Of course afterwards I thought of all the things I could’ve said. L’esprit de l’escalier. Or as the Germans put it, Treppenwitz.
I could’ve told him about the time that Clearleft went on a field trip to the Design Museum in London to see an exhibition of his work, and how annoyed I was by the signs saying “Do Not Touch” …in front of household objects that were literally designed to be touched!
I could’ve told him how much I enjoyed the documentary that Gary Hustwit made about him.
But I didn’t say any of those things. I just spouted some inanity, like the starstruck fanboy I am.
There’ll be a lunchtime showing of the Rams documentary at An Event Apart in San Francisco, where I’ll be speaking in a few weeks. Now I wonder if rewatching it is just going to make me cringe as I’m reminded of my encounter in Frankfurt.
But I’m still glad I said something.
Monday, November 11th, 2019
I have such fondness for this film. It’s one of those films that I love to watch on a Sunday afternoon (though that’s true of so many Spielberg films—Jaws, Raiders Of The Lost Ark, E.T.). I remember seeing it in the cinema—this would’ve been the special edition re-release—and feeling the seat under me quake with the rumbling of the musical exchange during the film’s climax.
Ariel invited Rose Eveleth and Laura Welcher on to discuss the film. They spent a lot of time discussing the depiction of first contact communication—Arrival being the other landmark film on this topic.
If we send a message into space, will extraterrestrial beings receive it? Will they understand?
You can a read an article by the author on The Guardian, where he mentions some of the wilder ideas about transmitting signals to aliens:
Minsky, widely regarded as the father of AI, suggested it would be best to send a cat as our extraterrestrial delegate.
Don’t worry. Marvin Minsky wasn’t talking about sending a real live cat. Rather, we transmit instructions for building a computer and then we can transmit information as software. Software about, say, cats.
It’s not that far removed from what happened with the Voyager golden record, although that relied on analogue technology—the phonograph—and sent the message pre-compiled on hardware; a much slower transmission rate than radio.
But it’s interesting to me that Minsky specifically mentioned cats. There’s another long-term communication puzzle that has a cat connection.
The Yukka Mountain nuclear waste repository is supposed to store nuclear waste for 10,000 years. How do we warn our descendants to stay away? We can’t use language. We probably can’t even use symbols; they’re too culturally specific. A think tank called the Human Interference Task Force was convened to agree on the message to be conveyed:
This place is a message… and part of a system of messages… pay attention to it! Sending this message was important to us. We considered ourselves to be a powerful culture.
This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
What is here is dangerous and repulsive to us. This message is a warning about danger.
A series of thorn-like threatening earthworks was deemed the most feasible solution. But there was another proposal that took a two pronged approach with genetics and folklore:
- Breed cats that change colour in the presence of radioactive material.
- Teach children nursery rhymes about staying away from cats that change colour.
This is the raycat solution.
Tuesday, August 20th, 2019
Saturday, August 10th, 2019
Harry wrote a really good article all about the performance measurement Time To First Byte. Time To First Byte: What It Is and Why It Matters:
While a good TTFB doesn’t necessarily mean you will have a fast website, a bad TTFB almost certainly guarantees a slow one.
Time To First Byte has been the chink in my armour over at thesession.org, especially on the home page. Every time I ran Lighthouse, or some other performance testing tool, I’d get a high score …with some points deducted for taking too long to get that first byte from the server.
Harry’s proposed solution is to set up some Server Timing headers:
With a little bit of extra work spent implementing the Server Timing API, we can begin to measure and surface intricate timings to the front-end, allowing web developers to identify and debug potential bottlenecks previously obscured from view.
I rememberd that Drew wrote an excellent article on Smashing Magazine last year called Measuring Performance With Server Timing:
The job of Server Timing is not to help you actually time activity on your server. You’ll need to do the timing yourself using whatever toolset your backend platform makes available to you. Rather, the purpose of Server Timing is to specify how those measurements can be communicated to the browser.
He even provides some PHP code, which I was able to take wholesale and drop into the codebase for thesession.org. Then I was able to put start/stop points in my code for measuring how long some operations were taking. Then I could output the results of these measurements into Server Timing headers that I could inspect in the “Network” tab of a browser’s dev tools (Chrome is particularly good for displaying Server Timing, so I used that while I was conducting this experiment).
I started with overall database requests. Sure enough, that was where most of the time in time-to-first-byte was being spent.
Then I got more granular. I put start/stop points around specific database calls. By doing this, I was able to zero in on which operations were particularly costly. Once I had done that, I had to figure out how to make the database calls go faster.
Spoiler: I did it by adding an extra index on one particular table. It’s almost always indexes, in my experience, that make the biggest difference to database performance.
I don’t know why it took me so long to get around to messing with Server Timing headers. It has paid off in spades. I wish I had done it sooner.
Monday, July 8th, 2019
Saturday, June 29th, 2019
Wednesday, May 29th, 2019
Impressively lightweight and smooth!
Tuesday, May 21st, 2019
Wednesday, May 15th, 2019
Saturday, May 11th, 2019
Friday, February 8th, 2019
Sunday, January 20th, 2019
Monday, October 8th, 2018
Wednesday, July 4th, 2018
Tuesday, June 26th, 2018
Building More Expressive Products by Val Head
The products we design today must connect with customers across different screen sizes, contexts, and even voice or chat interfaces. As such, we create emotional expressiveness in our products not only through visual design and language choices, but also through design details such as how interface elements move, or the way they sound. By using every tool at our disposal, including audio and animation, we can create more expressive products that feel cohesive across all of today’s diverse media and social contexts. In this session, Val will show how to harness the design details from different media to build overarching themes—themes that persist across all screen sizes and user and interface contexts, creating a bigger emotional impact and connection with your audience.
I’m going to attempt to live blog her talk. Here goes…
This is about products that intentionally express personality. When you know what your product’s personality is, you can line up your design choices to express that personality intentionally (as opposed to leaving it to chance).
Tunnel Bear has a theme around a giant bear that will product you from all the bad things on the internet. It makes a technical product very friendly—very different from most VPN companies.
Mailchimp have been doing this for years, but with a monkey (ape, actually, Val), not a bear—Freddie. They’ve evolved and changed it over time, but it always has personality.
But you don’t need a cute animal to express personality. Authentic Weather is a sarcastic weather app. It’s quite sweary and that stands out. They use copy, bold colours, and giant type.
Personality can be more subtle, like with Stripe. They use slick animations and clear, concise design.
Being expressive means conveying personality through design. Type, colour, copy, layout, motion, and sound can all express personality. Val is going to focus on the last two: motion and sound.
Expressing personality with motion
Animation can be used to tell your story. We can do that through:
- Easing choices (ease-in, ease-out, bounce, etc.),
- Duration values, and offsets,
- The properties we animate.
Here are four personality types…
Calm, soft, reassuring
You can use opacity, soft blurs, small movements, and easing curves with gradual changes. You can use:
- scale + fade,
- blur + fade,
- blur + scale + fade.
Pro tip for blurs: the end of blurs always looks weird. Fade out with opacity before your blur gets weird.
You can use Penner easing equations to do your easings. See them in action on easings.net. They’re motion graphs plotting animation against time. The flatter the curve, the more linear the motion. They have a lot more range than the defaults you get with CSS keyword values.
For calm, soft, and reassuring, you could use
easeInOutQuad. But that’s like saying “you could use dark blue.” These will get you close, but you need to work on the detail.
Confident, stable, strong
You can use direct movements, straight lines, symmetrical ease-in-outs. You should avoid blurs, bounces, and overshoots. You can use:
- quick fade,
- scale + fade,
- direct start and stops.
You can use Penner equations like
Lively, energetic, friendly
You can use overshoots, anticipation, and “snappy” easing curves. You can use:
- overshoot + scale,
- anticipation + overshoot
To get the sense of overshoots and anticipations you can use easing curves like
easeInOutBack. Those aren’t the only ones though. Anything that sticks out the bottom of the graph will give you anticipation. Anything that sticks out the top of the graph will give you overshoot.
If cubic bezier curves don’t get you quite what you’re going for, you can add keyframes to your animation. You could have keyframes for: 0%, 90%, and 100% where the 90% point is past the 100% point.
Stripe uses a touch of overshoot on their charts and diagrams; nice and subtle. Slack uses a bit of overshoot to create a sense of friendliness in their loader.
Playful, fun, lighthearted
You can use bounces, shape morphs, squashes and stretches. This is probably not the personality for a bank. But it could be for a game, or some other playful product. You can use:
- squash and stretch (springs.
The easing curve for elastic movement is more complicated Penner equation that can’t be done in CSS. GreenSock will help you visual your elastic easings. For springs, you probably need a dedicated library for spring motions.
Expressing personality with sound
We don’t talk about sound much in web design. There are old angry blog posts about it. And not every website should use sound. But why don’t we even consider it on the web?
We were burnt by those terrible Flash sites with sound on every single button mouseover. And yet the Facebook native app does that today …but in a much more subtle way. The volume is mixed lower, and the sound is flatter; more like a haptic feel. And there’s more variation in the sounds. Just because we did sound badly in the past doesn’t mean we can’t do it well today.
People say they don’t want their computers making sound in an office environment. But isn’t responsive design all about how we don’t just use websites on our desktop computers?
Amber Case has a terrific book about designing products with sound, and she’s all about calm technology. She points out that the larger the display, the less important auditive and tactile feedback becomes. But on smaller screens, the need increases. Maybe that’s why we’re fine with mobile apps making sound but not with our desktop computers doing it?
People say that sound is annoying. That’s like saying siblings are annoying. Sound is annoying when it’s:
- not appropriate for the situation,
- played at the wrong time,
- too loud,
- lacks user control.
But all of those are design decisions that we can control.
So what can we do with sound?
Sound can enhance what we perceive from animation. The “breathe” mode in the Calm meditation app has some lovely animation, and some great sound to go with it. The animation is just a circle getting smaller and bigger—if you took the sound away, it wouldn’t be very impressive.
Sound can also set a mood. Sirin Labs has an extreme example for the Solarin device with futuristic sounds. It’s quite reminiscent of the Flash days, but now it’s all done with browser technologies.
Sound is a powerful brand differentiator. Val now plays sounds (without visuals) from:
- Outlook Calendar.
They have strong associations for us. These are earcons: icons for the ears. They can be designed to provoke specific emotions. There was a great explanation on the Blackberry website, of all places (they had a whole design system around their earcons).
Here are some uses of sounds…
Alerts and notifications
You have a new message. You have new email. Your timer is up. You might not be looking at the screen, waiting for those events.
Apple TV has layers of menus. You go “in” and “out” of the layers. As you travel “in” and “out”, the animation is reinforced with sound—an “in” sound and an “out” sound.
When you buy with Apple Pay, you get auditory feedback. Twitter uses sound for the “pull to refresh” action. It gives you confirmation in a tactile way.
Marking positive moments
This is a great way of making a positive impact in your user’s minds—celebrate the accomplishments. Clear—by Realmac software—gives lovely rising auditory feedback as you tick things off your to-do list. Compare that to hardware products that only make sounds when something goes wrong—they don’t celebrate your accomplishments.
Here are some best practices for user interface sounds:
- UI sounds be short, less than 400ms.
- End on an ascending interval for positive feedback or beginnings.
- End on a descending interval for negative feedback, ending, or closing.
- Give the user controls to top or customise the sound.
When it comes to being expressive with sounds, different intervals can evoke different emotions:
- Consonant intervals feel pleasant and positive.
- Dissonant intervals feel strong, active, or negative.
- Large intervals feel powerful.
- Octaves convey lightheartedness.
People have made sounds for you if you don’t want to design your own. Octave is a free library of UI sounds. You can buy sounds from motionsound.io, targetted specifically at sounds to go with motions.
Let’s wrap up by exploring where to find your product’s personality:
- What is it trying to help users accomplish?
- What is it like? (its mood and disposition)
You can workshops to answer these questions. You can also do research with your users. You might have one idea about your product’s personality that’s different to your customer’s. You need to project a believable personality. Talk to your customers.
Designing for Emotion has some great exercises for finding personality. Conversational Design also has some great exercises in it. Once you have the words to describe your personality, it gets easier to design for it.
So have a think about using motion and sound to express your product’s personality. Be intentional about it. It will also make the web a more interesting place.
Monday, May 28th, 2018
Sunday, May 27th, 2018
Monday, May 14th, 2018
Thank you. Thank you very much, Mike; it really is an honour and a privilege to be here. Kia Ora! Good morning.
This is quite intimidating. I’m supposed to open the show and there’s all these amazing, exciting speakers are going to be speaking for the next two days on amazing, exciting topics, so I’d better level up: I’d better talk about something exciting. So, let’s do it!
Yeah, we need to talk about capitalism. Capitalism is one of a few competing theories on how to structure an economy and the theory goes that you have a marketplace and the marketplace rules all and it is the marketplace that self-regulates through its kind of invisible hand. Pretty good theory, the idea being that through this invisible hand in the marketplace, wealth can be distributed relatively evenly; sort of a bell-curve distribution of wealth where some people have more, some people have less, but it kind of evens out. You see bell-curve distributions right for things like height and weight or IQ. Some have more, some have less, but the difference isn’t huge. That’s the idea, that economies could follow this bell-curve distribution.
But, without any kind of external regulation, what tends to happen in a capitalistic economy is that the rich get richer, the poor get poorer and it runs out of control. Instead of a bell-curve distribution you end up with something like this which is a power-law distribution, where you have the wealth concentrated in a small percentage and there’s a long tail of poverty.
That’s the thing about capitalism: it sounds great in theory, but not so good in practice.
The theory, I actually agree with, the theory being that competition is good and that competition is healthy. I think that’s a sound theory. I like competition: I think there should be a marketplace of competition, to try and avoid these kind of monopolies or duopolies that you get in these power-law distributions. The reason I say that is that we as web designers and web developers, we’ve seen what happens when monopolies kick in.
We were there: we were there when there was a monopoly; when Microsoft had an enormous share of the browser market, it was like in the high nineties, percentage of browser share with Internet Explorer, which they achieved because they had an enormous monopoly in the desktop market as well, they were able to bundle Internet Explorer with the Windows Operating System. Not exactly an invisible hand regulating there.
But we managed to dodge this bullet. I firmly believe that the more browsers we have, the better. I think a diversity of browsers is a really good thing. I know sometimes as developers, “Oh wouldn’t it be great if there was just one browser to develop for: wouldn’t that be great?” No. No it would not! We’ve been there and it wasn’t pretty. Firefox was pretty much a direct result of this monopoly situation in browsers. But like I say, we dodged this bullet. In some ways the web interpreted this monopoly as damage and routed around it. This idea of interpreting something as damaged and routing around it, that’s a phrase that comes from network architecture
As with economies, there are competing schools of thought on how you would structure a network; there’s many ways to structure a network.
One way, sort of a centralised network approach is, you have this hub and spoke model, where you have lots of smaller nodes connecting to a single large hub and then those large hubs can connect with one another and this is how the telegraph worked, then the telephone system worked like this. Airports still pretty much work like this. You’ve got regional airports connecting to a large hub and those large hubs connect to one another, and it’s a really good system. It works really well until the hub gets taken out. If the hub goes down, you’ve got these nodes that are stranded: they can’t connect to one another. That’s a single point of failure, that’s a vulnerability in this network architecture.
It was the single point of failure, this vulnerability, that led to the idea of packet-switching and different network architectures that we saw in the ARPANET, which later became the Internet. The impetus there was to avoid the single point of failure. What if you took these nodes and gave them all some connections?
This is more like a bell-curve distribution of connections now. Some nodes have more connections than others, some have fewer, but there isn’t a huge difference between the amount of connections between nodes. Then the genius of packet-switching is that you just need to get the signal across the network by whatever route works best at the time. That way, if a node were to disappear, even a relatively well-connected one, you can route around the damage. Now you’re avoiding the single point of failure problem that you would have with a hub and spoke model.
Like I said, this kind of thinking came from the ARPANET, later the Internet and it was as a direct result of trying to avoid having that single point of failure in a command-and-control structure. If you’re in a military organisation, you don’t want to have that single point of failure. You’ve probably heard that the internet was created to withstand a nuclear attack and that’s not exactly the truth but the network architecture that we have today on the internet was influenced by avoiding that command-and-control, that centralised command-and-control structure.
Some people kind of think there’s sort of blood on the hands of the internet because it came from this military background, DARPA…Defence Advance Research Project. But actually, the thinking behind this was not to give one side the upper hand in case of a nuclear conflict: quite the opposite. The understanding was, if there were the chance of a nuclear conflict and you had a hub and spoke model of communication, then actually you know that if they take out your hub, you’re screwed, so you’d better strike first. Whereas if you’ve got this kind of distributed network, then if there’s the possibility of attack, you might be more willing to wait it out and see because you know you can survive that initial first strike. And so this network approach was not designed to give any one side the upper hand in case of a nuclear war, but to actually avoid nuclear war in the first place. On the understanding that this was in place for both sides, so Paul Baran and the other people working on the ARPANET, they were in favour of sharing this technology with the Russians, even at the height of the Cold War.
The World Wide Web
In this kind of network architecture, there’s no hubs, there’s no regional nodes, there’s just nodes on the network. It’s very egalitarian and the network can grow and shrink infinitely; it’s scale-free, you can just keep adding nodes to network and you don’t need to ask permission to add a node to this network. That same sort of architecture then influenced the World Wide Web, which is built on top of the Internet and Tim Berners-Lee uses this model where anybody can add a website to the World Wide Web: you don’t need to ask for permission, you just add one more node to the network; there’s no plan to it, there’s no structure and so it’s a mess! It’s a sprawling, beautiful mess with no structure.
And it’s funny, because in the early days of the Web it wasn’t clear that the Web was going to win; not at all. There was competition. You had services like Compuserve and AOL. I’m not talking about AOL the website. Before it was a website, it was this thing separate to the web, which was much more structured, much safer; these were kind of the walled gardens and they would make wonderful content for you and warn you if you tried to step outside the bounds of their walled gardens into the wild, lawless lands of the World Wide Web and say, ooh, you don’t want to go out there. And yet the World Wide Web won, despite its chaoticness, its lawlessness. People chose the Web and despite all the content that Compuserve and AOL and these other walled gardens were producing, they couldn’t compete with the wild and lawless nature of the Web. People left the walled gardens and went out into the Web.
And then a few years later, everyone went back into the walled gardens. Facebook, Twitter, Medium. Very similar in a way to AOL and Compuserve: the nice, well-designed places, safe spaces not like those nasty places out in the World Wide Web and they warn you if you’re about to head out into the World Wide Web. But there’s a difference this time round: AOL and Compuserve, they were producing content for us, to keep us in the walled gardens. With the case of Facebook, Medium, Twitter, we produce the content. These are the biggest media companies in the world and they don’t produce any media. We produce the media for them.
How did this happen? How did we end up with this situation when we returned into the walled gardens? What happened?
Facebook, I used to wonder, what is the point of Facebook? I mean this in the sense that when Facebook came along, there were lots of different social networks, but they all kinda had this idea of being about a single, social object. Flickr was about the photograph and upcoming.org was about the event and Dopplr was about travel. And somebody was telling me about Facebook and saying, “You should get on Facebook.” I was like, “Oh yeah? What’s it for?” He said: “Everyone’s on it.” “Yeah, but…what’s it for? Is it photographs, events, what is it?” And he was like, “Everyone’s on it.” And now I understand that it’s absolutely correct: the reason why everyone is on Facebook is because everyone is on Facebook. It’s a direct example of Metcalfe’s Law.
Again, it’s a power-law distribution: that the value of the network is proportional to the square of the number of nodes on a network. Basically, the more people on the network the better. The first person to have a fax machine, that’s a useless lump of plastic. As soon as one more person has a fax machine, it’s exponentially more useful. Everyone is on Facebook because everyone is on Facebook. Which turns it into a hub. It is now a centralised hub, which means it is a single point of failure, by the way. In security terms, I guess you would talk about it having a large attack surface.
Let’s say you wanted to attack media outlets, I don’t know, let’s say you were trying to influence an election in the United States of America… Instead of having to target hundreds of different news outlets, you now only need to target one because it has a very large attack surface.
It’s just like, if you run WordPress as a CMS, you have to make sure to keep it patched all the time because it’s a large attack surface. It’s not that it’s any more or less secure or vulnerable than any other CMS, it’s just that it’s really popular and therefore is more likely to be attacked. Same with a hub like Facebook.
OK. Why then? Why did we choose to return to these walled gardens? Well, the answer’s actually pretty obvious, which is: they’re convenient. Walled gardens are nice to use. The user experience is pretty great; they’re well-designed, they’re nice.
The disadvantage is what you give up when you gain this convenience. You give up control. You no longer have control over the content that you publish. You don’t control who’s going to even see what you publish. Some algorithm is taking care of that. These silos—Facebook, Twitter, Medium—they now have control of the hyperlinks. Walled gardens give you convenience, but the cost is control.
The Indie Web
This is where this idea of the indie web comes in, to try and bridge this gap that you could somehow still have the convenience of using these beautiful, well-designed walled gardens and yet still have the control of owning your own content, because let’s face it, having your own website, that’s a hassle: it’s hard work, certainly compared to just opening up Facebook, opening a Facebook account, Twitter account, Medium account and just publishing, boom. The barrier to entry is really low whereas setting up your own website, registering a domain, do you choose a CMS? There’s a lot of hassle involved in that.
But maybe we can bridge the gap. Maybe we can get both: the convenience and the control. This is the idea of the indie web. At its heart, there’s a fairly uncontroversial idea here, which is that you should have your own website. I mean, there would have been a time when that would’ve been a normal statement to make and these days, it sounds positively disruptive to even suggest that you should have your own website.
I have my own personal reasons for wanting to publish on my own website. If anybody was here back in the…six years ago, I was here at Webstock which was a great honour and I was talking about digital preservation and longevity and for me, that’s one of the reasons why I like to have the control over my own content, because these things do go away. If you published your content on, say, MySpace: I’m sorry. It’s gone. And there was a time when it was unimaginable that MySpace could be gone; it was like Facebook, you couldn’t imagine the web without it. Give it enough time. MySpace is just one example, there’s many more. I used to publish in GeoCities. Delicious; Magnolia, Pownce, Dopplr. Many, many more.
Now, I’m not saying that everything should be online for ever. What I’m saying is, it should be your choice. You should be able to choose when something stays online and you should be able to choose when something gets taken offline. The web has a real issue with things being taken offline. Linkrot is a real problem on the web, and partly that’s to do with the nature of the web, the fundamental nature of the way that linking works on the web.
When Tim Berners-Lee and Robert Cailliau were first coming up with the World Wide Web, they submitted a paper to a hypertext conference, I think it was 1991, 92, about this project they were building called the World Wide Web. The paper was rejected. Their paper was rejected by these hypertext experts who said, this system: it’ll never work, it’s terrible. One of the reasons why they rejected it was it didn’t have this idea of two-way linking. Any decent hypertext system, they said, has a concept of two-way linking where there’s knowledge of the link at both ends, so in a system that has two-way linking, if a resource happens to move, the link can move with it and the link is maintained. Now that’s not the way the web works. The web has one-way linking; you can just link to something, that’s it and the other resource has no knowledge that you’re linking to it but if that resource moves or goes away, the link is broken. You get linkrot. That’s just the way the web works.
But. There’s a little technique that if you sort of squint at it just the right way, it sort of looks like two-way linking on the web and involves a very humble bit of HTML. The
rel attribute. Now, you’ve probably seen the
rel attribute before, you’ve probably seen it on the
link element. Rel is short for relationship, so the value of the
rel attribute will describe the relationship of the linked resource, whatever’s inside the
href; so I’m sure you’ve probably typed this at some point where you say
rel=stylesheet on a
link element. What you’re saying is, the linked resource, what’s in the
href, has the relationship of being a style sheet for the current document.
link rel="stylesheet" href="..."
You can use it on
A elements as well. There’s
rel values like
prev for previous and
next, say this is the relationship of being the next document, or this is the relationship of being the previous document. Really handy for pagination of search results, for example.
a rel="prev" href="..." a rel="next" href="..."
And then there’s this really silly value,
a rel="me" href="..."
Now, how does that work? The linked document has a relationship of being me? Well, I use this. I use this on my own website. I have
A elements that link off to my profiles on these other sites, so I’m saying, that Twitter profile over there: that’s me. And that’s me on Flickr and that’s me on GitHub.
a rel="me" href="https://twitter.com/adactio" a rel="me" href="https://flickr.com/adactio" a rel="me" href="https://github.com/adactio"
OK, but still, these are just regular, one-way hyperlinks I’m making. I’ve added a
rel value of “me” but so what?
Well, the interesting thing is, if you go to any of those profiles, when you’re signing up, you can add your own website: that’s one of the fields. There’s a link from that profile to your own website and in that link, they also use
a rel="me" href="https://adactio.com"
I’m linking to my profile on Twitter saying,
rel=me; that’s me. And my Twitter profile is linking to my website saying,
rel=me; that’s me. And so you’ve kind of got two-way linking. You’ve got this confirmed relationship, these claims have been verified. Fine, but what can you do with that?
Well, there’s a technology called RelMeAuth that uses this, kind of piggy-backs on something that all these services have in common: Twitter and Flickr and GitHub. All of these services have OAuth, authentication. Now, if I wanted to build an API, I should probably, for a right-API, I probably need to be an OAuth provider. I am not smart enough to become an OAuth provider; that sounds way too much like hard work for me. But I don’t need to because Twitter and Flickr and GitHub are already OAuth providers, so I can just piggy-back on the functionality that they provide, just be adding
Here’s an example of this in action. There’s an authentication service called IndieAuth and I literally sign in with my URL. I type in my website name, it then finds the
rel=me links, the ones that are reciprocal; I choose which one I feel like logging in with today, let’s say Twitter, I get bounced to Twitter, I have to be logged in on Twitter for this to work and then I’ve authenticated. I’ve authenticated with my own website; I’ve used OAuth without having to write OAuth, just by adding
rel=me to a couple of links that were already on my site.
Why would I want to authenticate? Well, there’s another piece of technology called micropub. Now, this is definitely more complicated than just adding
rel=me to a few links. This is an end-point on my website and can be an end-point on your website and it accepts POST requests, that’s all it does. And if I’ve already got authentication taken care of and now I’ve got an end-point for POST requests, I’ve basically got an API, which means I can post to my website from other places. Once that end-point exists, I can use somebody else’s website to post to my website, as long as they’ve got this micropub support. I log in with that IndieAuth flow and then I’m using somebody else’s website to post to my website. That’s pretty nice. As long as these services have micropub support, I can post from somebody else’s posting interface to my own website and choose how I want to post.
In this example there, I was using a service called Quill; it’s got a nice interface. You can do long-form writing on it. It’s got a very Medium-like interface for long-form writing because a lot of people—when you talk about why are they on Medium—it’s because the writing experience is so nice, so it’s kind of been reproduced here. This was made by a friend of mine named Aaron Parecki and he makes some other services too. He makes OwnYourGram and OwnYourSwarm, and what they are is they’re kind of translation services between Instagram and Swarm to micropub.
Instagram and Swarm do not provide micropub support but by using these services, authenticating with these services using the
rel=me links, I can then post from Instagram and from Swarm to my own website, which is pretty nice. If I post something on Swarm, it then shows up on my own website. And if I post something on Instagram, it goes up on my own website. Again I’m piggy-backing. There’s all this hard work of big teams of designers and engineers building these apps, Instagram and Swarm, and I’m taking all that hard work and I’m using it to post to my own websites. It feels kind of good.
There’s an acronym for this approach, and it’s PESOS, which means you Publish Elsewhere and Syndicate to your Own Site. There’s an alternative to this approach and that’s POSSE, or you Publish on your Own Site and then you Syndicate Elsewhere, which I find preferable, but sometimes it’s not possible. For example, you can’t publish on your own site and syndicate it to Instagram; Instagram does not allow any way of posting to it except through the app. It has an API but it’s missing a very important method which is post a photograph. But you can syndicate to Medium and Flickr and Facebook and Twitter. That way, you benefit from the reach, so I’m publishing the original version on my own website and then I’m sending out copies to all these different services.
For example, I’ve got this section on my site called Notes which is for small little updates of say, oh, I don’t know, 280 characters and I’ve got the option to syndicate if I feel like it to say, Twitter or Flickr. When I post something on my own website—like this lovely picture of an amazingly good dog called Huxley—I can then choose to have that syndicated out to other places like Flickr or Facebook. The Facebook one’s kind of a cheat because I’m just using an “If This Then That” recipe to observe my site and post any time I post something. But I can syndicate to Twitter as well. The original URL is on my website and these are all copies that I’ve sent out into the world.
OK, but what about…what about when people comment or like or retweet, fave, whatever it is they’re doing, the copy? They don’t come to my website to leave a comment or a fave or a like, they’re doing it on Twitter or Flickr. Well, I get those. I get those on my website too and that’s possible because of another building block called webmention. Webmention is another end-point that you can have on your site but it’s very, very simple: it just accepts pings. It’s basically a ping tracker. Anyone remember pingback? We used to have pingbacks on blogs; and it was quite complicated because it was XML-RPC and all this stuff. This is literally just a post that goes “ping”.
Let’s say you link to something on my website; I have no way of knowing that you’ve linked to me, I have no way of knowing that you’ve effectively commented on something I’ve posted, so you send me a ping using webmention and then I can go check and see, is there really a link to this article or this post or this note on this other website and if there is: great. It’s up to me now what I do with that information. Do I display it as a comment? Do I store it to the database? Whatever I want to do.
And you don’t even have to have your own webmention end-point. There’s webmentions as a service that you can subscribe to. Webmention.io is one of those; it’s literally like an answering service for pings. You can check in at the end of the day and say, “Any pings for me today?” Like a telephone answering service but for webmentions.
And then there’s this really wonderful service, a piece of open source software called Bridgy, which acts as a bridge. Places like Twitter and Flickr and Facebook, they do not send webmentions every time someone leaves a reply, but Bridgy—once you’ve authenticated with the
rel=me values—Bridgy monitors your social media accounts and when somebody replies, it’ll take that and translate it into a webmention and send it to your webmention end-point. Now, any time somebody makes a response on one of the copies of your post, you get that on your own website, which is pretty neat.
It’s up to you what you do with those webmentions. I just display them in a fairly boring manner, the replies appear as comments and I just say how many shares there were, how many likes, but this is a mix of things coming from Twitter, from Flickr, from Facebook, from anywhere where I’ve posted copies. But you could make them look nicer too. Drew McLellan has got this kind of face-pile of the user accounts of the people who are responding out there on Twitter or on Flickr or on Facebook and he displays them in a nice way.
Drew, along with Rachel Andrew, is one of the people behind Perch CMS; a nice little CMS where a lot of this technology is already built in. It has support for webmention and all these kind of things, and there’s a lot of CMSs have done this where you don’t have to invent this stuff from scratch. If you like what you see and you think, “Oh, I want to have a webmention end-point, I want to have a micropub end-point”, chances are it already exists for the CMS you’re using. If you’re using something like WordPress or Perch or Jekyll or Kirby: a lot of these CMSs already have plug-ins available for you to use.
Those are a few technologies that we can use to try and bridge that gap, to try and still get the control of owning your own content on your own website and still have the convenience of those third party services that we get to use their interfaces, that we get to have those conversations, the social effects that come with having a large network. Relatively simple building blocks:
rel=me, micropub and webmention.
But they’re not the real building blocks of the indie web; they’re just technologies. Don’t get too caught up with the technologies. I think the real building blocks of the indie web can be found here in the principles of the indie web.
There’s a great page of design principles about why are we even doing this. There are principles like own your own data; focus on the user experience first; make tools for yourself and then see how you can scale them and share them with other people. But the most important design principle, I think, that’s on that list comes at the very end and it’s this: that we should 🎉 have fun (and the emoji is definitely part of the design principle).
I also think we should remember the original motto of the World Wide Web, which was: let’s share what we know. And over the next few days, you’re going to hear a lot of amazing, inspiring ideas from amazing, inspiring people and I hope that you would be motivated to maybe share your thoughts. You could share what you know on Mark Zuckerberg’s website. You could share what you know on Ev Williams’s website. You could share what you know on Biz Stone and Jack Dorsey’s website. But I hope you’ll share what you know on your own website.