It’s ironic, isn’t it? Design is more important and respected than ever, which means we have more agency to affect change. But at the same time, our priorities have been subverted, pushed towards corporate benefit over human benefit. It’s hard to reconcile those things.
Wednesday, February 7th, 2018
Monday, September 11th, 2017
I like Chris’s list of criteria for the nebulous role of senior developer:
- A senior front end developer has experience.
- A senior front-end developer has a track record of good judgment.
- A senior developer has positive impact beyond the code.
- A senior developer is helpful, not all-knowing.
- A senior front-end developer is a force multiplier.
Friday, July 14th, 2017
This resonates a lot—we’ve been working on something similar at Clearleft, for very similar reasons:
We rode the folk knowledge train until it became clear that it was totally unscaleable and we struggled to effectively commute know-how to the incoming brains.
At Made By Many, they’ve sliced it into three categories: Design, Technology, and Product Management & Strategy. At Clearleft, we’re trying to create a skills matrix for each of these disciplines: UX, UI, Dev, Research, Content Strategy, and Project Management. I’m working on the Dev matrix. I’ll share it once we’ve hammered it into something presentable. In the meantime, it’s good to see exactly the same drivers are at work at Made By Many:
The levels give people a scaffold onto which they can project their personalised career path, reflecting their progression, and facilitating professional development at every stage.
Tuesday, February 21st, 2017
Mike lists five tool skills he looks for in a designer (not that every designer needs to have all five):
- Visual Design & Animation
- Interaction Design
- Getting Things Done
Swap the first one out for some markup and CSS skills, and I reckon you’ve got a pretty good list for developers too.
Tim Bray lists the options available to a technically-minded person thinking about their career path …but doesn’t mention the option of working at an agency.
Some good long-zoom observations in here:
The bad news that it’s a lot of work. We’re a young profession and we’re still working out our best practices, so the ground keeps changing under you; it doesn’t get easier as the decades go by.
The good news is that it doesn’t get harder either. Once you learn to stop expecting your knowledge to stay fresh, the pace of innovation doesn’t feel to me like it’s much faster (or slower) now than it was in 1987 or 1997 or 2007. More good news: The technology gets better. Seriously, we are so much better at building software now than we used to be in any of those other years ending in 7.
Wednesday, September 18th, 2013
Speakers from this year’s UX Week conference provide career advice. I think my advice is clearly the best:
To be successful in today’s industry, UX professionals should have really killer paisley shirts. Some people will tell you that it’s more important to have good hair and straight teeth, but in my experience, a really good paisley shirt will really take you places.
Saturday, September 3rd, 2011
Naz shares his advice for up-and-coming designers …and the institutions that educate them.
Thursday, October 19th, 2006
Last.fm are looking for a designer. Want to be part of an exciting Web 2.0 startup without moving to the valley? Now's your chance.