Tags: code

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Thursday, August 16th, 2018

How to build a simple Camera component - Frontend News #4

A step-by-step guide to wrapping up a self-contained bit of functionality (a camera, in this case) into a web component.

Mind you, it would be nice if there were some thought given to fallbacks, like say:

<simple-camera>
<input type="file" accept="image/*">
</simple-camera>

Thursday, August 2nd, 2018

Dynamic resources using the Network Information API and service workers

Smart thinking—similar to this post from last year—about using the navigator.connection API from a service worker to serve up bandwidth-appropriate images.

This is giving me some ideas for my own site.

Friday, July 27th, 2018

Designing for Everyone: Building Great Web Experiences for Any Device

The slides and video from a really great well-rounded talk by Aaron, filled with practical examples illustrating concepts like progressive enhancement and inclusive design.

Friday, July 13th, 2018

CSS: A New Kind Of JavaScript | HeydonWorks

A bold proposal by Heydon to make the process of styling on the web less painful and more scalable. I think it’s got legs, but do we really need another three-letter initialism?

We waste far too much time writing and maintaining styles with JavaScript, and I think it’s time for a change. Which is why it’s my pleasure to announce an emerging web standard called CSS.

Thursday, July 12th, 2018

Steve Jobs on Prototypes - Snook.ca

I’ve thought often of how our design and prototyping tools for the web are often not of the web. Tools like Photoshop and Sketch and Invision create approximations but need to walk the line between being a tool to build native apps and to build web apps. They do well in their ability to quickly validate designs but do little to validate technical approach.

Tuesday, July 10th, 2018

Web Components in 2018 - Blog | SitePen

A good explanation of web components, complete with some code examples.

Web Components are not a single technology. Instead, they are series of browser standards defined by the W3C allowing developers to build components in a way the browser can natively understand. These standards include:

  • HTML Templates and Slots – Reusable HTML markup with entry points for user-specific markup
  • Shadow DOM – DOM encapsulation for markup and styles
  • Custom Elements – Defining named custom HTML elements with specific behaviour

Thursday, July 5th, 2018

The trimCache function in Going Offline

Paul Yabsley wrote to let me know about an error in Going Offline. It’s rather embarrassing because it’s code that I’m using in the service worker for adactio.com but for some reason I messed it up in the book.

It’s the trimCache function in Chapter 7: Tidying Up. That’s the reusable piece of code that recursively reduces the number of items in a specified cache (cacheName) to a specified amount (maxItems). On page 95 and 96 I describe the process of creating the function which, in the book, ends up like this:

 function trimCache(cacheName, maxItems) {
   cacheName.open( cache => {
     cache.keys()
     .then( items => {
       if (items.length > maxItems) {
         cache.delete(items[0])
         .then(
           trimCache(cacheName, maxItems)
         ); // end delete then
       } // end if
     }); // end keys then
   }); // end open
 } // end function

See the problem? It’s right there at the start when I try to open the cache like this:

cacheName.open( cache => {

That won’t work. The open method only works on the caches object—I should be passing the name of the cache into the caches.open method. So the code should look like this:

caches.open( cacheName )
.then( cache => {

Everything else remains the same. The corrected trimCache function is here:

function trimCache(cacheName, maxItems) {
  caches.open(cacheName)
  .then( cache => {
    cache.keys()
    .then(items => {
      if (items.length > maxItems) {
        cache.delete(items[0])
        .then(
          trimCache(cacheName, maxItems)
        ); // end delete then
      } // end if
    }); // end keys then
  }); // end open then
} // end function

Sorry about that! I must’ve had some kind of brainfart when I was writing (and describing) that one line of code.

You may want to deface your copy of Going Offline by taking a pen to that code example. Normally I consider the practice of writing in books to be barbarism, but in this case …go for it.

Wednesday, July 4th, 2018

Going Offline - Polytechnic

This is a lovely review of Going Offline from Garrett:

With his typical self-effacing humour (chapter titles include Making Fetch Happen and Cache Me If You Can), and easy manner, Jeremy explains how Service Workers, uh, work, the clever things you can do with them, and most importantly, how to build your own.

Best of all, he’s put it into action!

To that end, this site now has its own home-grown, organic, corn fed, Service Worker.

Monday, June 25th, 2018

Why Design Systems Fail by Una Kravets

I’m at An Event Apart Boston where Una is about to talk about design systems, following on from Yesenia’s excellent design systems talk. I’m going to attempt to liveblog it…

Una works at the Bustle Digital Group, which publishes a lot of different properties. She used to work at Watson, at Bluemix and at Digital Ocean. They all have something in common (other than having blue in their logos). They all had design systems that failed.

Design systems are so hot right now. They allow us think in a componentised way, and grow quickly. There are plenty of examples out there, like Polaris from Shopify, the Lightning design sytem from Salesforce, Garden from Zendesk, Gov.uk, and Code For America. Check out Anna’s excellent styleguides.io for more examples.

What exactly is a design system?

It’s a broad term. It can be a styleguide or visual pattern library. It can be design tooling (like a Sketch file). It can be a component library. It can be documentation of design or development usage. It can be voice and tone guidelines.

Styleguides

When Una was in College, she had a print rebranding job—letterheads, stationary, etc. She also had to provide design guidelines. She put this design guide on the web. It had colours, heading levels, type, logo treatments, and so on. It wasn’t for an application, but it was a design system.

Design tooling

Primer by Github is a good example of this. You can download pre-made icons, colours, etc.

Component library

This is where you get the code. Una worked on BUI at Digital Ocean, which described the interaction states of each components and how to customise interactions with JavaScript.

Code usage guidelines

AirBnB has a really good example of this. It’s a consistent code style. You can even include it in your build step with eslint-config-airbnb and stylelint-config-airbnb.

Design usage documentation

Carbon by IBM does a great job of this. It describes the criteria for deciding when to use a pattern. It’s driven by user experience considerations. They also have general guidelines on loading in components—empty states, etc. And they include animation guidelines (separately from Carbon), built on the history of IBM’s magnetic tape machines and typewriters.

Voice and tone guidelines

Of course Mailchimp is the classic example here. They break up voice and tone. Voice is not just what the company is, but what the company is not:

  • Fun but not silly,
  • Confident but not cocky,
  • Smart but not stodgy,
  • and so on.

Voiceandtone.com describes the user’s feelings at different points and how to communicate with them. There are guidelines for app users, and guidelines for readers of the company newsletter, and guidelines for readers of the blog, and so on. They even have examples of when things go wrong. The guidelines provide tips on how to help people effectively.

Why do design systems fail?

Una now asks who in the room has ever started a diet. And who has ever finished a diet? (A lot of hands go down).

Nobody uses it

At Digital Ocean, there was a design system called Buoy version 1. Una helped build a design system called Float. There was also a BUI version 2. Buoy was for product, Float was for the marketing site. Classic example of 927. Nobody was using them.

Una checked the CSS of the final output and the design system code only accounted for 28% of the codebase. Most of the CSS was over-riding the CSS in the design system.

Happy design systems scale good standards, unify component styles and code and reduce code cruft. Why were people adding on instead of using the existing sytem? Because everyone was being judged on different metrics. Some teams were judged on shipping features rather than producing clean code. So the advantages of a happy design systems don’t apply to them.

Investment

It’s like going to the gym. Small incremental changes make a big difference over the long term. If you just work out for three months and then stop, you’ll lose all your progress. It’s like that with design systems. They have to stay in sync with the live site. If you don’t keep it up to date, people just won’t use it.

It’s really important to have a solid core. Accessibility needs to be built in from the start. And the design system needs ownership and dedicated commitment. That has to come from the organisation.

You have to start somewhere.

Communication

Communication is multidimensional; it’s not one-way. The design system owner (or team) needs to act as a bridge between designers and developers. Nobody likes to be told what to do. People need to be involved, and feel like their needs are being addressed. Make people feel like they have control over the process …even if they don’t; it’s like perceived performance—this is perceived involvement.

Ask. Listen. Make your users feel heard. Incorporate feedback.

Buy-in

Good communication is important for getting buy-in from the people who will use the design system. You also need buy-in from the product owners.

Showing is more powerful than telling. Hackathans are like candy to a budding design system—a chance to demonstrate the benefits of a design system (and get feedback). After a hackathon at Digital Ocean, everyone was talking about the design system. Weeks afterwards, one of the developers replaced Bootstrap with BUI, removing 20,000 lines of code! After seeing the impact of a design system, the developers will tell their co-workers all about it.

Solid architecture

You need to build with composability and change in mind. Primer, by Github, has a core package, and then add-ons for, say, marketing or product. That separation of concerns is great. BUI used a similar module-based approach: a core codebase, separate from iconography and grid.

Semantic versioning is another important part of having a solid architecture for your design system. You want to be able to push out minor updates without worrying about breaking changes.

Major.Minor.Patch

Use the same convention in your design files, like Sketch.

What about tech stack choice? Every company has different needs, but one thing Una recommends is: don’t wait to namespace! All your components should have some kind of prefix in the class names so they don’t clash with existing CSS.

Una mentions Solid by Buzzfeed, which I personally think is dreadful (count the number of !important declarations—you can call it “immutable” all you want).

AtlasKit by Atlassian goes all in on React. They’re trying to integrate Sketch into it, but design tooling isn’t solved yet (AirBnB are working on this too). We’re still trying to figure out how to merge the worlds of design and code.

Reduce Friction

This is what it’s all about. Using the design system has to be the path of least resistance. If the new design system is harder to use than what people are already doing, they won’t use it.

Provide hooks and tools for the people who will be using the design system. That might be mixins in Sass or it might be a script on a CDN that people can just link to.

Start early, update often. Design systems can be built retrospectively but it’s easier to do it when a new product is being built.

Bugs and cruft always increase over time. You need a mechanism in place to keep on top of it. Not just technical bugs, but visual inconsistencies.

So the five pillars of ensuring a successful design system are:

  1. Investment
  2. Communication
  3. Buy-in
  4. Solid architecture
  5. Reduce friction

When you’re starting, begin with a goal:

We are building a design system because…

Then review what you’ve already got (your existing codebase). For example, if the goal of having a design system is to increase page performance, use Web Page Test to measure how the current site is performing. If the goal is to reduce accessibility problems, use webaim.org to measure the accessibility of your current site (see also: pa11y). If the goal is to reduce the amount of CSS in your codebase, use cssstats.com to test how your current site is doing. Now that you’ve got stats, use them to get buy-in. You can also start by doing an interface inventory. Print out pages and cut them up.

Once you’ve got buy-in and commitment (in writing), then you can make technical decisions.

You can start with your atomic elements. Buttons are like the “Hello world!” of design systems. You’ve colours, type, and different states.

Then you can compose elements by putting the base elements together.

Do you include layout in the system? That’s a challenge, and it depends on your team. If you do include layout, to what extent?

Regardless of layout, you still need to think about space: the space between base elements within a component.

Bake in accessibility: every hover state should have an equal (not opposite) focus state.

Think about states, like loading states.

Then you can start documenting. Then inform the users of the system. Carbon has a dashboard showing which components are new, which components are deprecated, and which components are being updated.

Keep consistent communication. Design and dev communication has to happen. Continuous iteration, support and communication are the most important factors in the success of a design system. Code is only 10% of a sytem.

Also, don’t feel like you need to copy other design systems out there. Your needs are probably very different. As Diana says, comparing your design system to the polished public ones is like comparing your life to someone’s Instagram account. To that end, Una says something potentially contraversial:

You might not need a design sytem.

If you’re the only one at your organisation that cares about the benefits of a design system, you won’t get buy-in, and if you don’t get buy-in, the design system will fail. Maybe there’s something more appropriate for your team? After all, not everyone needs to go to the gym to get fit. There are alternatives.

Find what works for you and keep at it.

Thursday, June 21st, 2018

Generative Artistry

Tutorials for recreating classics of generative art with JavaScript and canvas.

Monday, June 11th, 2018

Text Effects - a Collection by Mandy Michael on CodePen

Mandy’s experiments with text effects in CSS are kinda mindblowing—I can’t wait to see her at Ampersand at the end of the month!

Sunday, June 3rd, 2018

The React is “just” JavaScript Myth - daverupert.com

In my experience, there’s no casual mode within React. You need to be all-in, keeping up with the ecosystem, or else your knowledge evaporates.

I think Dave is right. At this point, it’s possible to be a React developer exclusively.

React is an ecosystem. I feel like it’s a disservice to anyone trying to learn to diminish all that React entails. React shows up on the scene with Babel, Webpack, and JSX (which each have their own learning curve) then quickly branches out into technologies like Redux, React-Router, Immutable.js, Axios, Jest, Next.js, Create-React-App, GraphQL, and whatever weird plugin you need for your app.

And, as Jake points out, you either need to go all in or not at all—you can’t really incrementally add Reactness to an existing project.

Thursday, May 31st, 2018

Design Patterns on CodePen

This ever-growing curated collection of interface patterns on CodePen is a reliable source of inspiration.

UTC is Enough for Everyone, Right?

A wonderful—and humorous—deep dive into all things time-related.

Building a calendar sucks. Like there’s really cool shit you can do, since every calendar out there today is basically straight outta 2005, but at the end of the day you’re stuck dealing with all of the edge cases that all your dork friends have warned you about since the dawn of time. (Like literally, the dawn of time is a separate edge case you have to account for as well.)

This also contains a well-deserved shout-out to ISO 8601:

ISO 8601 is one of my favorite standards and/or RFC out there. And yes, you should definitely have a favorite.

I do have a favourite RFC—ask me about it sometime over a beer.

Tuesday, May 29th, 2018

Web Push Notifications Demo | Microsoft Edge Demos

Push notifications explained using astrology. But don’t worry, there’s also some code, just in case you prefer your explanations to also include models that actually work.

Wednesday, May 23rd, 2018

Tuesday, May 22nd, 2018

Easy Toggle State

I think about 90% of the JavaScript I’ve ever written was some DOM scripting to handle the situation of “when the user triggers an event on this element, do something to this other element.” Toggles, lightboxes, accordions, tabs, tooltips …they’re all basically following the same underlying pattern. So it makes sense to me to see this pattern abstracted into a little library.

Friday, May 18th, 2018

How to display a “new version available” of your Progressive Web App

This is a good walkthrough of the flow you’d need to implement if you want to notify users of an updated service worker.

Thursday, May 10th, 2018

Coding with kids

James shares his experience of teaching a class of 9 and 10 year old children how to code, and offers some advice:

  • Don’t dumb it down
  • Use real-world examples
  • Make it hands on
  • Set clear expectations
  • Award certificates and/or stickers

As members of the web community we have a responsibility to share what we have learned. I can’t think of a better way of doing that then helping kids get started.

Hear, hear!

Wednesday, May 9th, 2018

CodePen Challenge - May 2018 - HTML Buddies

I really like this month’s CodePen challenge, all about HTML elements that go well together. First up: del and ins.