Tags: coding

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Tuesday, February 21st, 2017

kamranahmedse/design-patterns-for-humans: Design Patterns for Humans™ - An ultra-simplified explanation

I’m crap at object-oriented programming (probably because I don’t get get enough practice), but I’ve had a quick read through this and it looks like a nice clear primer. I shall return and peruse in more depth next time I’m trying to remember how to do all this class-based stuff.

Saturday, February 18th, 2017

Base64 Encoding & Performance, Part 1: What’s Up with Base64?

Harry clearly outlines the performance problems of Base64 encoding images in stylesheets. He’s got a follow-up post with sample data.

Tuesday, January 31st, 2017

100 Days Of Open Source (2017) — Joschi Kuphal · Web architect · Nuremberg / Germany

Joschi is documenting his commitment to “contribute at least one meaningful commit a day to a public Open Source project or a similar community effort.” So far it’s a really nice mix of coding and face-to-face activities.

Less Bro-gramming: Net Natives host and sponsor Codebar | Net Natives

An excellent potted history from Cassie on women in computing.

NASA’s “Keypunch girls” would work in cramped rows translating programming instructions onto paper pads, whilst the machine operators would sit in comfort, feeding the code decks through card readers and enjoying the esteem of the end result (I imagine it a bit like Mad Men, but with more sexism and astronauts).

Sunday, January 29th, 2017

Callback Hell

At first when I was reading this JavaScript coding guide, I thought “Isn’t this exactly what promises address?” but that is then addressed further down:

Before looking at more advanced solutions, remember that callbacks are a fundamental part of JavaScript (since they are just functions) and you should learn how to read and write them before moving on to more advanced language features, since they all depend on an understanding of callbacks.

Fair enough. In any case, what you’ll find here is mainly good advice for writing modular code.

Wednesday, January 11th, 2017

ryanmcdermott/clean-code-javascript: Clean Code concepts adapted for JavaScript

This looks a sensible approach to writing clean JavaScript.

Friday, November 25th, 2016

Hey designers, if you only know one thing about JavaScript, this is what I would recommend | CSS-Tricks

This is a really great short explanation by Chris. I think it shows that the really power of JavaScript in the browser isn’t so much the language itself, but the DOM—the glue that ties the JavaScript to the HTML.

It reminds me of the old jQuery philosophy: find something and do stuff to it.

Monday, November 21st, 2016

You Are Not Paid to Write Code – Brave New Geek

Gall’s Fundamental Theorem of Systems is that new systems mean new problems. I think the same can safely be said of code—more code, more problems. Do it without a new system if you can

A cautionary tale of the risks involved with embracing new frameworks.

But when you introduce a new system, you introduce new variables, new failure points, and new problems.

almost anything is easier to get into than out of.

Sunday, September 25th, 2016

First impressions of React

I’m following Remy’s experiments with great interest—his approach sounds like the holy grail:

I’m trying to build a web app that uses progressive enhancement as a design principle with state as a core value to the coding approach.

Monday, August 8th, 2016

Can’t code, won’t code - cracking the secret of gender imbalance in STEM

Adult training represents a way into coding for millions of women who never learnt when they were younger. Meetups such as those run by organisations such as Women Who Code and Codebar can introduce women to the collaborative, problem-solving world of programming.

Monday, June 27th, 2016

On the side

My role at Clearleft is something along the lines of being a technical director. I’m not entirely sure what that means, but it seems to be a way of being involved in front-end development, without necessarily writing much actual code. That’s probably for the best. My colleagues Mark, Graham, and Charlotte are far more efficient at doing that. In return, I do my best to support them and make sure that they’ve got whatever they need (in terms of resources, time, and space) to get on with their work.

I’m continuously impressed not only by the quality of their output on client projects, but also by their output on the side.

Mark is working a project called Fractal. It’s a tool for creating component libraries, something he has written about before. The next steps involve getting the code to version 1.0 and completing the documentation. Then you’ll be hearing a lot more about this. The tricky thing right now is fitting it in around client work. It’s going to be very exciting though—everyone who has been beta-testing Fractal has had very kind words to say. It’s quite an impressive piece of work, especially considering that it’s the work of one person.

Graham is continuing on his crazily-ambitious project to recreate the classic NES game Legend Of Zelda using web technology. His documentation of his process is practically a book:

  1. Introduction,
  2. The Game Loop,
  3. Drawing to the Screen,
  4. Handling User Input,
  5. Scaling the Canvas,
  6. Animation — Part 1,
  7. Levels & Collision — part 1, and most recently
  8. Levels — part 2.

It’s simultaneously a project that involves the past—retro gaming—and the future—playing with the latest additions to JavaScript in modern browsers (something that feeds directly back into client work).

Charlotte has been speaking up a storm. She spoke at the Up Front conference in Manchester about component libraries:

The process of building a pattern library or any kind of modular design system requires a different approach to delivering a set of finished pages. Even when the final deliverable is a pattern library, we often still have to design pages for approval. When everyone is so used to working with pages, it can be difficult to adopt a new way of thinking—particularly for those who are not designers and developers.

This talk will look at how we can help everyone in the team adopt pattern thinking. This includes anyone with a decision to make—not just designers and developers. Everyone in the team can start building a shared vocabulary and attempt to make the challenge of naming things a little easier.

Then she spoke at Dot York about her learning process:

As a web developer, I’m learning all the time. I need to know how to make my code work, but more importantly, I want to understand why my code works. I’ve learnt most of what I know from people sharing what they know and I love that I can now do the same. In my talk I want to share my highlights and frustrations of continuous learning, my experiences of working with a mentor and fitting it into my first year at Clearleft.

She’ll also be speaking at Beyond Tellerrand in Berlin later this year. Oh, and she’s also now a co-organiser of the brilliant Codebar events that happen every Tuesday here in Brighton.

Altogether that’s an impressive amount of output from Clearleft’s developers. And all of that doesn’t include the client work that Mark, Graham, and Charlotte are doing. They inspire me!

Thursday, April 14th, 2016

Kite - Programming copilot

This looks like it could be a very nifty tool to have at your disposal while coding. I like that it’s editor-agnostic.

Sunday, April 10th, 2016

Node: Up and Running

One of these days I’m going to step outside of my PHP comfort zone and actually build something in Node. One of these days. When I do, this book looks like a good place to start (and the online version is free).

Friday, January 22nd, 2016

The Art of Debugging

I was just helping out with some debugging at work and it reminded me of this great talk/post by Remy:

  1. Replicate: see the bug
  2. Isolate: understand the bug
  3. Eliminate: fix the bug

Tuesday, January 12th, 2016

VerbalExpressions/JSVerbalExpressions

Regular expressions are my kryptonite so I can definitely imagine using the PHP port of this plain English syntax.

Sunday, June 28th, 2015

100 words 098

When I’m grilling outside, I cook on a gas barbecue. There are quite a few people who would take issue with this. Charcoal is clearly better, they claim. And they’re right. But the thing is, I can fire up my gas barbecue quickly and just get down to cooking.

When I’m programming on the server, I code in PHP. There are quite a few people who would take issue with this. Any other language is clearly better, they claim. And they’re right. But the thing is, I can fire up my text editor quickly and just get down to coding.

Thursday, June 18th, 2015

Tiny two way data binding

I really like this approach that Remy is taking: write some code to one thing, and just one thing. I much prefer my JavaScript to be small pieces loosely joined rather than monolithic.

More of this kind of thing, please!

Wednesday, June 17th, 2015

Paul Ford: What is Code? by Paul Ford

It seems grossly unfair to refer to this as an article. It’s a short book. It’s a very good short book; lucid and entertaining in equal measure. A very enjoyable read.

It is, unfortunately, surrounded by some distracting “enhancements” but perhaps you can use your cleaner-upper software of choice to route around their damage: Instapaper, Pocket, Readability, whatever works for you.

Saturday, June 13th, 2015

PHP is the right tool for the job (for all the wrong reasons) - Sam says you should read this

I think there’s a lot of truth to this. By any objective measurement, PHP is clearly inferior to just about every other programming language out there …but its preinstalled out-of-the-box nature means it’s the path of least resistance.

Saturday, May 30th, 2015

They Write the Right Stuff

This article first appeared in Fast Company almost twenty years ago. It’s a fascinating look into the culture and process that created and maintained the software for the space shuttle. It’s the opposite of Silicon Valley’s “move fast and break things.”

To be this good, the on-board shuttle group has to be very different — the antithesis of the up-all-night, pizza-and-roller-hockey software coders who have captured the public imagination. To be this good, the on-board shuttle group has to be very ordinary — indistinguishable from any focused, disciplined, and methodically managed creative enterprise.