Tags: comic

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sparkline

Tuesday, October 3rd, 2017

INCREDIBLE DOOM

A print & web comic series about 90’s kids making life-threatening decisions over the early internet.

The first issue is online and it’s pretty great.

Sunday, July 23rd, 2017

100 Demon Dialogues – Lucy Bellwood

This is easily the most relatable 100 Days project I’ve seen:

I began posting a daily dialogue with the little voice in my head who tells me I’m no good.

Now you can back already-funded the Kickstarter project to get the book …and a plush demon.

Wednesday, July 27th, 2016

The Woman Who Put Men On The Moon [Comic]

Margaret Hamilton:

Never let fear get in the way! Don’t be afraid to continue even when things appear to be impossible, even when the so-called “experts” say it is impossible. Don’t be afraid to stand alone, to be different, to be wrong, to make and admit mistakes, for only those who dare to fail greatly can ever achieve greatly.

Thursday, October 31st, 2013

Steve & Steve: a graphic novel by Patrick Sean Farley

This is absolutely delightful, nicely weird, and thoroughly entertaining.

Wednesday, August 14th, 2013

This charming charlie

In an extension of the “Christ, what an asshole!” theory of comics, here we see Peanuts captioned entirely with lyrics from The Smiths.

Monday, October 1st, 2012

CSSquirrel : The Savage Beatings Anti-Pattern

CSSquirrel shares my feelings on the email notification anti-pattern.

Thursday, September 20th, 2012

CSSquirrel : Game Break | opinions and news on web design by Kyle Weems

Hey look; Anna’s in a CSSquirrel comic! And for good reason: Kyle is as impressed as I am with Anna’s research into browsers on gaming devices.

There’s also a call for more community device labs. I approve.

Friday, April 27th, 2012

GATHER. A Graphic Novel by Anton Peck — Kickstarter

Anton is a fantastic artist. Therefore, this graphic novel will be fantastic. Therefore, you should back the hell out of it.

GATHER. A Graphic Novel

Friday, October 28th, 2011

Sly Mongoose: A Responsive Digital Comic Proof-of-Concept

A responsively designed comic. Yeah, you heard me right. Responsive. Comic!

Sunday, October 16th, 2011

Tuesday, July 5th, 2011

SVK - Products - BERG

This comic is the result of a collaboration between Warren Ellis and BERG. It must, therefore, be splendid. I’ve ordered mine.

Wednesday, June 15th, 2011

“Six-Penny Anthems II” - A classic Bearskinrug Article.

Rejoice! For Kevin Cornell’s new book is available to you through the power of print on demand. I’ve ordered mine. And should you.

Tuesday, January 4th, 2011

Amusing Ourselves to Death by Stuart McMillen - cartoon Recombinant Records

Pitching Orwell against Huxley in an argument that is ironically shallow: it only holds up if you accept the premise that activities involving the web, television and video games are inherently “bad” and anti-social: a pathetically, narrow-minded and condescending worldview.

Wednesday, December 22nd, 2010

Law and the Multiverse | Superheroes, supervillains, and the law

Two lawyers attempt to answer the legal questions raised by the fictional conceits of superheroes. What is Superman’s immigration status? Who foots the bill when a hero damages property while fighting a villain? What happens legally when a character comes back from the dead?

Comic Sans Criminal - There’s help available for people like you!

A somewhat condescending piece of work about Comic Sans …from a designer who uses the oh-so-passé Museo on his personal site.

Live by the judgemental sword, die by the judgemental sword.

Sunday, August 15th, 2010

Unicorn Being a Jerk : C. W. Moss

That unicorn is such a jerk.

Monday, April 19th, 2010

Christ, It Works for Everything

Collecting data on theory that all comics can use the punchline “Christ, what an asshole” without compromising their comedic value.

Saturday, April 10th, 2010

I'm quitting the Internet. Will I be liberated or left behind? (1) - By James Sturm - Slate Magazine

James Sturm outlines his plan to give up the internet, which sounds like a good decision for him. Comments are open via snail mail.

Saturday, February 6th, 2010

Axe Cop

A web comic written by a 5 year old (illustrated by his father).

Monday, December 14th, 2009

Understanding Huffduffer

Take a look at the line-up and schedule for UX London next May. It’s going to be fan-bloody-tastic.

I’m particularly excited about seeing Scott McCloud. When Kai found out that I had never read , he very kindly sent me a copy. Now I understand what all the fuss is about. It’s a superb book and extremely relevant to interaction design …hence my excitement about Scott McCloud’s appearance at UX London.

Before reading Understanding Comics, the only Scott McCloud work I had seen was . It was quite an achievement—there’s no way I would have read through forty pages of documentation for a web browser if it weren’t for the format it was in. It convinced me that comics could be a very powerful way of communicating online (just ask the CSS Squirrel).

Speaking of online comics, if you don’t think 2D Goggles is one of the best things on the web, your geek credentials are hereby revoked. Oh, and if you’ve never read The Spiders, do yourself a favour and track it down.

When Brad Colbow approached me about reformatting my post Misunderstanding Markup into an online comic, I thought it was a great idea—an excellent way of spreading the message of the post in a more enjoyable format. I didn’t expect the finished result to be quite so excellent. It was a smash hit. Scott McCloud liked it too.

I asked Brad if he could help me out with something else. For a while now, I’ve wanted to do something with the “about” page on Huffduffer. Don’t get me wrong; I think the copy is pretty good. It’s just a little …flat. I thought that illustrations would really help to bring it to life. Brad very kindly agreed.

We discussed various ideas. There were two possible narrative strands: we could use the wartime story of or we could choose a more literal but abstract approach in explaining how the site works. Brad came up with some sketches for both and they were so good, I just couldn’t decide between them. So we opted to go with a kind of split-screen parallel story.

The finished results exceeded my expectations. Brad’s ability to come up creative solutions is matched only by his ability to execute them brilliantly.

Don’t take my word for it. Take a look at the final result for yourself.