Folks, this is not okay. Our industry is characterized by institutional recklessness and a callous lack of empathy for our users.
Tuesday, October 19th, 2021
Tuesday, July 20th, 2021
We can’t control systems or figure them out. But we can dance with them!
- Get the beat.
- Listen to the wisdom of the system.
- Expose your mental models to the open air.
- Stay humble. Stay a learner.
- Honor and protect information.
- Locate responsibility in the system.
- Make feedback policies for feedback systems.
- Pay attention to what is important, not just what is quantifiable.
- Go for the good of the whole.
- Expand time horizons.
- Expand thought horizons.
- Expand the boundary of caring.
- Celebrate complexity.
- Hold fast to the goal of goodness.
Tuesday, July 6th, 2021
A great tool is not a universal tool it’s a tool well suited to a specific problem.
The more universal a solution someone claims to have to whatever software engineering problem exists, and the more confident they are that it is a fully generalized solution, the more you should question them.
Tuesday, June 29th, 2021
Progressive enhancement in meatspace:
IRL progressive enhancement is quite common when you think of it. You can board planes with paper boarding cards, but also with technology like QR codes and digital wallets. You can pay for a coffee with cash, card or phone. The variety serves diverse sets of people. Just like in web development, not dismissing the baseline lets us cover use cases we didn’t know existed. It is fragile, though: some manager somewhere probably has a fantasy about replacing everything with fancy tech and fancy tech only.
Friday, June 25th, 2021
Until there is movement on developers taking CSS more seriously and understanding its full capabilities, we are caught in an awkward loop where introducing too much complexity in your project’s CSS will do more harm than good.
Monday, May 10th, 2021
Using progressive enhancement means your users will be able to do what they need to do if any part of the stack fails.
What a terrific short guide to sensible web development!
- Start with HTML
- Using interactive elements
- Adding the extras
- Building more complex services
- Testing your service
- Case studies and related guides
Saturday, April 3rd, 2021
Principles and the English language
One of my roles at Clearleft is “content buddy.” If anyone is writing a talk, or a blog post, or a proposal and they want an extra pair of eyes on it, I’m there to help.
I think a lot about design principles for the web. The two principles I keep coming back to are the robustness principle and the principle of least power.
When it comes to words, the guide that I return to again and again is George Orwell, specifically his short essay, Politics and the English Language.
Towards the end, he offers some rules for writing.
- Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
- Never use a long word where a short one will do.
- If it is possible to cut a word out, always cut it out.
- Never use the passive where you can use the active.
- Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
- Break any of these rules sooner than say anything outright barbarous.
These look a lot like design principles. Not only that, but some of them look like specific design principles. Take the robustness principle:
Be conservative in what you send, be liberal in what you accept.
That first part applies to Orwell’s third rule:
If it is possible to cut a word out, always cut it out.
Be conservative in what words you send.
Then there’s the principle of least power:
Choose the least powerful language suitable for a given purpose.
Compare that to Orwell’s second rule:
Never use a long word where a short one will do.
That could be rephrased as:
Choose the shortest word suitable for a given purpose.
Or, going in the other direction, the principle of least power could be rephrased in Orwell’s terms as:
Never use a powerful language where a simple language will do.
Oh, I like that! I like that a lot.
Wednesday, March 31st, 2021
Many, if not all, of our world’s most wicked problems are rooted in the excessive hiding of complexity behind illusions of simplicity—the relentless shielding of messy details in favor of easy-to-use interfaces.
But there’s always a tradeoff between complexity, truth, and control. The more details are hidden, the harder it is to understand how the system actually works. (And the harder it is to control). The map becomes less and less representative of the territory. We often trade completeness and control for simplicity. We’d rather have a map that’s easy to navigate than a map that shows us every single detail about the territory. We’d rather have a simple user interface than an infinitely flexible one that exposes a bunch of switches and settings. We don’t want to have to think too hard. We just want to get where we’re going.
Seamful and seamless design are reframed here as ethical and deceptive design:
Ethical design is like a glove. It obscures the underlying structure (i.e. your hand) but preserves some truth about its shape and how it works. Deceptive design is like a mitten. It obscures the underlying structure and also hides a lot about its shape and how it works.
Thursday, February 11th, 2021
The problem with developing front end projects isn’t that it’s harder or more complicated, it’s that you made it harder and more complicated.
Web development did not change. Web development grew. There are more options now, not different options.
You choose complexity. You can also choose simplicity.
Wednesday, February 10th, 2021
I can relate to the sentiment.
Starting a new project? Make sure to write your project idea down because by the time you are finished setting up the vast boilerplate you have probably forgotten it.
Monday, February 1st, 2021
The right coding language, system architecture, or interface design will vary wildly from project to project. But there are characteristics particular to software that consistently cause traditional management practices to fail, while allowing small startups to succeed with a shoestring budget:
- Reusing good software is easy; it is what allows you to build good things quickly;
- Software is limited not by the amount of resources put into building it, but by how complex it can get before it breaks down; and
- The main value in software is not the code produced, but the knowledge accumulated by the people who produced it.
Understanding these characteristics may not guarantee good outcomes, but it does help clarify why so many projects produce bad outcomes. Furthermore, these lead to some core operating principles that can dramatically improve the chances of success:
- Start as simple as possible;
- Seek out problems and iterate; and
- Hire the best engineers you can.
Tuesday, December 8th, 2020
Monday, October 19th, 2020
More on battling entropy:
Ever needed to change “just a small thing” on an old page you build years ago? I recently had the pleasure and the simple task of changing some colors in CSS lead to a whole day of me wrangling with old deprecated Grunt tasks and trying to get the build task running.
I like this mindset:
Be boring by default and enhance on the way.
Friday, October 16th, 2020
Tuesday, October 13th, 2020
My name is Jeremy Keith and I endorse this message:
I love the modern JS platform (the stuff the browser does for you), and hate modern JS tooling.
Monday, October 12th, 2020
This post really highlights one of the biggest issues with the convoluted build tools used for “modern” web development. If you return to a project after any length of time, this is what awaits:
I find entropy staring me back in the face: library updates, breaking API changes, refactored mental models, and possible downright obsolescence. An incredible amount of effort will be required to make a simple change, test it, and get it live.
Take a moment and think about this super power: if you write vanilla HTML, CSS, and JS, all you have to do is put that code in a web browser and it runs. Edit a file, refresh the page, you’ve got a feedback cycle. As soon as you introduce tooling, as soon as you introduce an abstraction not native to the browser, you may have to invent the universe for a feedback cycle.
Maintainability matters—if not for you, then for future you.
The more I author code as it will be run by the browser the easier it will be to maintain that code over time, despite its perceived inferior developer ergonomics (remember, developer experience encompasses both the present and the future, i.e. “how simple are the ergonomics to build this now and maintain it into the future?) I don’t mind typing some extra characters now if it means I don’t have to learn/relearn, setup, configure, integrate, update, maintain, and inevitably troubleshoot a build tool or framework later.
Thursday, October 8th, 2020
Chris shares his thoughts on the ever-widening skillset required of a so-called front-end developer.
Interestingly, the skillset he mentions half way through (which is what front-end devs used to need to know) really appeals to me: accessibility, performance, responsiveness, progressive enhancement. But the list that covers modern front-end dev sounds more like a different mindset entirely: APIs, Content Management Systems, business logic …the back of the front end.
And Chris doesn’t even touch on the build processes that front-end devs are expected to be familiar with: version control, build pipelines, package management, and all that crap.
I wish we could return to this:
The bigger picture is that as long as the job is building websites, front-enders are focused on the browser.
Thursday, October 1st, 2020
Employing the principle of least power for better digital preservation:
New frameworks and technologies spring up to try and cope with the speed of change. More and more ways to build and release things faster and cheaper becomes the norm. And, the more this happens, the more we deviate from standards: good ol’ HTML and CSS.