This is the best explanation of quantum computing I’ve read. I mean, it’s not like I can judge its veracity, but I could actually understand it.
Sunday, December 9th, 2018
Saturday, November 24th, 2018
This could’a, should’a, would’a been a great blog post.
March 1981: Shakin’ Stevens was top of the charts, Tom Baker was leaving Doctor Who and Clive Sinclair was bringing computers to the masses. Britain was moving into a new age, and one object above all would herald its coming.
Thursday, November 22nd, 2018
I just binge-listened to the six episodes of the first season of this podcast from Stephen Fry—it’s excellent!
It covers the history of communication from the emergence of language to the modern day. At first I was worried that it was going to rehash some of the more questionable ideas in the risible Sapiens, but it turned out to be far more like James Gleick’s The Information or Tom Standage’s The Victorian Internet (two of my favourite books on the history of technology).
There’s no annoying sponsorship interruptions and the whole series feels more like an audiobook than a podcast—an audiobook researched, written and read by Stephen Fry!
Monday, October 1st, 2018
An ongoing timeline of computer technology in the form of blog posts by Sinclair Target (that’s a person, not a timeslipping transatlantic company merger).
Saturday, September 22nd, 2018
Monday, July 2nd, 2018
Here’s a treasure trove of eighties nerd nostalgia:
In the 1980s, the BBC explored the world of computing in The Computer Literacy Project. They commissioned a home computer (the BBC Micro) and taught viewers how to program.
The Computer Literacy Project chronicled a decade of information technology and was a milestone in the history of computing in Britain, helping to inspire a generation of coders.
Friday, May 18th, 2018
The terrific talk from Beyond Tellerrand by Claire L. Evans, author of Broad Band.
As we face issues of privacy, identity, and society in a networked world, we have much to learn from these women, who anticipated the Internet’s greatest problems, faced them, and discovered solutions we can still use today.
Monday, April 23rd, 2018
A profile of Susan Kare, icon designer extraordinaire.
I loved the puzzle-like nature of working in sixteen-by-sixteen and thirty-two-by-thirty-two pixel icon grids, and the marriage of craft and metaphor.
Monday, March 5th, 2018
Saturday, January 13th, 2018
From the proceedings of the Electronic Computer Symposium in 1952, the remarkable Ida Rhodes describes a vision of the future…
My crystal ball reveals Mrs. Mary Jones in the living room of her home, most of the walls doubling as screens for projected art or information. She has just dialed her visiophone. On the wall panel facing her, the full colored image of a rare orchid fades, to be replaced by the figure of Mr. Brown seated at his desk. Mrs. Jones states her business: she wishes her valuable collection of orchid plants insured. Mr. Brown consults a small code book and dials a string of figures. A green light appears on his wall. He asks Mrs. Jones a few pertinent questions and types out her replies. He then pushes the start button. Mr. Brown fades from view. Instead, Mrs. Jones has now in front of her a set of figures relating to the policy in which she is interested. The premium rate and benefits are acceptable and she agrees to take out the policy. Here is Brown again. From a pocket in his wall emerges a sealed, addressed, and postage-metered envelope which drops into the mailing chute. It contains, says Brown, an application form completely filled out by the automatic computer and ready for her signature.
Thursday, December 21st, 2017
The transcript of a terrific talk on the humane use of technology.
Instead of using technology to replace people, we should use it to augment ourselves to do things that were previously impossible, to help us make our lives better. That is the sweet spot of our technology. We have to accept human behaviour the way it is, not the way we would wish it to be.
Wednesday, December 20th, 2017
An interesting Xerox-PARC-like project dedicated to making a programmable platform out of paper and other physical objects.
A humane dynamic medium embraces the countless ways in which human beings use their minds and bodies, instead of cramming people into a tiny box of pixels.
Friday, December 8th, 2017
This 1993 article by Mark Weiser is relevant to our world today.
Take intelligent agents. The idea, as near as I can tell, is that the ideal computer should be like a human being, only more obedient. Anything so insidiously appealing should immediately give pause. Why should a computer be anything like a human being? Are airplanes like birds, typewriters like pens, alphabets like mouths, cars like horses? Are human interactions so free of trouble, misunderstanding, and ambiguity that they represent a desirable computer interface goal? Further, it takes a lot of time and attention to build and maintain a smoothly running team of people, even a pair of people. A computer I need to talk to, give commands to, or have a relationship with (much less be intimate with), is a computer that is too much the center of attention.
Monday, October 2nd, 2017
Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.
Tuesday, September 26th, 2017
Anecdotes about the development of Apple’s original Macintosh, and the people who made it.
Like a real-life Halt And Catch Fire.
Monday, September 11th, 2017
I am convinced that it is not the girls that must change, but rather society’s view of “computing” and the whole culture of the computing industry.
With the advent of artificial intelligence, this is about to get really serious. There are worrying signs that the world of big data and machine learning is even more dominated by men than computing in general. This means that the people writing the algorithms for software that will control many automated aspects of our daily lives in the future are mainly young, white men.
Wednesday, August 30th, 2017
Toilet paper, barbed wire, shipping containers, and replicants.
Wednesday, August 9th, 2017
An excellent rebuttal of that vile manifestbro, and an informative history lesson to boot.
You can’t cherry-pick a couple of scientific studies you like and use them to justify your arguments against diversity programs, while carefully ignoring the mountains of other scientific studies that show both how and why diversity programs are good, beneficial to all, and worth investing in.
I wish I could be this calm in refuting pseudoscientific bollocks, but I get so worked up by it that I’d probably undermine my own message. I’m glad that Faruk took the time to write this down.
Monday, May 1st, 2017
The Long Now Foundation has been posting some great stuff on their blog lately. The latest is a look at orreries, clocks, and computers throughout history …and into the future.
Sunday, April 16th, 2017
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.