Tags: computing

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Sunday, December 9th, 2018

The Case Against Quantum Computing - IEEE Spectrum

This is the best explanation of quantum computing I’ve read. I mean, it’s not like I can judge its veracity, but I could actually understand it.

Saturday, November 24th, 2018

This is the story of the ZX81…

This could’a, should’a, would’a been a great blog post.

March 1981: Shakin’ Stevens was top of the charts, Tom Baker was leaving Doctor Who and Clive Sinclair was bringing computers to the masses. Britain was moving into a new age, and one object above all would herald its coming.

Thursday, November 22nd, 2018

Great Leap Years - Official site of Stephen Fry

I just binge-listened to the six episodes of the first season of this podcast from Stephen Fry—it’s excellent!

It covers the history of communication from the emergence of language to the modern day. At first I was worried that it was going to rehash some of the more questionable ideas in the risible Sapiens, but it turned out to be far more like James Gleick’s The Information or Tom Standage’s The Victorian Internet (two of my favourite books on the history of technology).

There’s no annoying sponsorship interruptions and the whole series feels more like an audiobook than a podcast—an audiobook researched, written and read by Stephen Fry!

Monday, October 1st, 2018

Two-Bit History

An ongoing timeline of computer technology in the form of blog posts by Sinclair Target (that’s a person, not a timeslipping transatlantic company merger).

Saturday, September 22nd, 2018

How To Kill Your Tech Industry

I’m currently making my way through Programmed Inequality by Marie Hicks. In that book and in this article, she describes how Britain squandered its lead in the field of computing through indemic sexism. There’s also the remarkable story of Dame Stephanie Shirley.

Monday, July 2nd, 2018

BBC Computer Literacy Project Archive

Here’s a treasure trove of eighties nerd nostalgia:

In the 1980s, the BBC explored the world of computing in The Computer Literacy Project. They commissioned a home computer (the BBC Micro) and taught viewers how to program.

The Computer Literacy Project chronicled a decade of information technology and was a milestone in the history of computing in Britain, helping to inspire a generation of coders.

Friday, May 18th, 2018

What History’s Female Internet Pioneers can Teach us about Tomorrow on Vimeo

The terrific talk from Beyond Tellerrand by Claire L. Evans, author of Broad Band.

As we face issues of privacy, identity, and society in a networked world, we have much to learn from these women, who anticipated the Internet’s greatest problems, faced them, and discovered solutions we can still use today.

Broad Band – What History’s Female Internet Pioneers can Teach us about Tomorrow - Claire L. Evans - btconfDUS2018

Monday, April 23rd, 2018

The Woman Who Gave the Macintosh a Smile | The New Yorker

A profile of Susan Kare, icon designer extraordinaire.

I loved the puzzle-like nature of working in sixteen-by-sixteen and thirty-two-by-thirty-two pixel icon grids, and the marriage of craft and metaphor.

Monday, March 5th, 2018

Sinclair ZX81 Issue One - Computing History

Happy birthday to the first computer I ever used.

It had 1K of storage. 1K! (When I got the brick-like 16K RAM pack to expand the storage, it was like gaining access to infinity.)

Update: Brendan has written down his ZX81 memories.

Saturday, January 13th, 2018

The Human Computer’s Dreams Of The Future by Ida Rhodes (PDF)

From the proceedings of the Electronic Computer Symposium in 1952, the remarkable Ida Rhodes describes a vision of the future…

My crystal ball reveals Mrs. Mary Jones in the living room of her home, most of the walls doubling as screens for projected art or information. She has just dialed her visiophone. On the wall panel facing her, the full colored image of a rare orchid fades, to be replaced by the figure of Mr. Brown seated at his desk. Mrs. Jones states her business: she wishes her valuable collection of orchid plants insured. Mr. Brown consults a small code book and dials a string of figures. A green light appears on his wall. He asks Mrs. Jones a few pertinent questions and types out her replies. He then pushes the start button. Mr. Brown fades from view. Instead, Mrs. Jones has now in front of her a set of figures relating to the policy in which she is interested. The premium rate and benefits are acceptable and she agrees to take out the policy. Here is Brown again. From a pocket in his wall emerges a sealed, addressed, and postage-metered envelope which drops into the mailing chute. It contains, says Brown, an application form completely filled out by the automatic computer and ready for her signature.

Thursday, December 21st, 2017

the bullet hole misconception

The transcript of a terrific talk on the humane use of technology.

Instead of using technology to replace people, we should use it to augment ourselves to do things that were previously impossible, to help us make our lives better. That is the sweet spot of our technology. We have to accept human behaviour the way it is, not the way we would wish it to be.

Wednesday, December 20th, 2017

Dynamicland

An interesting Xerox-PARC-like project dedicated to making a programmable platform out of paper and other physical objects.

A humane dynamic medium embraces the countless ways in which human beings use their minds and bodies, instead of cramming people into a tiny box of pixels.

Friday, December 8th, 2017

The world is not a desktop

This 1993 article by Mark Weiser is relevant to our world today.

Take intelligent agents. The idea, as near as I can tell, is that the ideal computer should be like a human being, only more obedient. Anything so insidiously appealing should immediately give pause. Why should a computer be anything like a human being? Are airplanes like birds, typewriters like pens, alphabets like mouths, cars like horses? Are human interactions so free of trouble, misunderstanding, and ambiguity that they represent a desirable computer interface goal? Further, it takes a lot of time and attention to build and maintain a smoothly running team of people, even a pair of people. A computer I need to talk to, give commands to, or have a relationship with (much less be intimate with), is a computer that is too much the center of attention.

Monday, October 2nd, 2017

A Personal Computer for Children of All Ages (PDF)

Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.

Tuesday, September 26th, 2017

Folklore.org: The Original Macintosh

Anecdotes about the development of Apple’s original Macintosh, and the people who made it.

Like a real-life Halt And Catch Fire.

Monday, September 11th, 2017

Growing role of artificial intelligence in our lives is ‘too important to leave to men’

Here’s a snowclone I can get behind: X is too important to be left to men.

I am convinced that it is not the girls that must change, but rather society’s view of “computing” and the whole culture of the computing industry.

With the advent of artificial intelligence, this is about to get really serious. There are worrying signs that the world of big data and machine learning is even more dominated by men than computing in general. This means that the people writing the algorithms for software that will control many automated aspects of our daily lives in the future are mainly young, white men.

Wednesday, August 30th, 2017

Tim Harford — Article — What We Get Wrong About Technology

Toilet paper, barbed wire, shipping containers, and replicants.

Wednesday, August 9th, 2017

A Brief History of Women in Computing – Faruk Ateş

An excellent rebuttal of that vile manifestbro, and an informative history lesson to boot.

You can’t cherry-pick a couple of scientific studies you like and use them to justify your arguments against diversity programs, while carefully ignoring the mountains of other scientific studies that show both how and why diversity programs are good, beneficial to all, and worth investing in.

I wish I could be this calm in refuting pseudoscientific bollocks, but I get so worked up by it that I’d probably undermine my own message. I’m glad that Faruk took the time to write this down.

Monday, May 1st, 2017

The Orrery at The Interval: An Invitation to Long-Term Thinking — Blog of the Long Now

The Long Now Foundation has been posting some great stuff on their blog lately. The latest is a look at orreries, clocks, and computers throughout history …and into the future.

Sunday, April 16th, 2017

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.