Tags: computing

108

sparkline

Thursday, March 23rd, 2023

Steam

Picture someone tediously going through a spreadsheet that someone else has filled in by hand and finding yet another error.

“I wish to God these calculations had been executed by steam!” they cry.

The year was 1821 and technically the spreadsheet was a book of logarithmic tables. The frustrated cry came from Charles Babbage, who channeled his frustration into a scheme to create the world’s first computer.

His difference engine didn’t work out. Neither did his analytical engine. He’d spend his later years taking his frustrations out on street musicians, which—as a former busker myself—earns him a hairy eyeball from me.

But we’ve all been there, right? Some tedious task that feels soul-destroying in its monotony. Surely this is exactly what machines should be doing?

I have a hunch that this is where machine learning and large language models might turn out to be most useful. Not in creating breathtaking works of creativity, but in menial tasks that nobody enjoys.

Someone was telling me earlier today about how they took a bunch of haphazard notes in a client meeting. When the meeting was done, they needed to organise those notes into a coherent summary. Boring! But ChatGPT handled it just fine.

I don’t think that use-case is going to appear on the cover of Wired magazine anytime soon but it might be a truer glimpse of the future than any of the breathless claims being eagerly bandied about in Silicon Valley.

You know the way we no longer remember phone numbers, because, well, why would we now that we have machines to remember them for us? I’d be quite happy if machines did that for the annoying little repetitive tasks that nobody enjoys.

I’ll give you an example based on my own experience.

Regular expressions are my kryptonite. I’m rubbish at them. Any time I have to figure one out, the knowledge seeps out of my brain before long. I think that’s because I kind of resent having to internalise that knowledge. It doesn’t feel like something a human should have to know. “I wish to God these regular expressions had been calculated by steam!”

Now I can get a chatbot with a large language model to write the regular expression for me. I still need to describe what I want, so I need to write the instructions clearly. But all the gobbledygook that I’m writing for a machine now gets written by a machine. That seems fair.

Mind you, I wouldn’t blindly trust the output. I’d take that regular expression and run it through a chatbot, maybe a different chatbot running on a different large language model. “Explain what this regular expression does,” would be my prompt. If my input into the first chatbot matches the output of the second, I’d have some confidence in using the regular expression.

A friend of mine told me about using a large language model to help write SQL statements. He described his database structure to the chatbot, and then described what he wanted to select.

Again, I wouldn’t use that output without checking it first. But again, I might use another chatbot to do that checking. “Explain what this SQL statement does.”

Playing chatbots off against each other like this is kinda how machine learning works under the hood: generative adverserial networks.

Of course, the task of having to validate the output of a chatbot by checking it with another chatbot could get quite tedious. “I wish to God these large language model outputs had been validated by steam!”

Sounds like a job for machines.

Sunday, March 19th, 2023

Sunday, March 5th, 2023

Light Years Ahead | The 1969 Apollo Guidance Computer - YouTube

This video was in my “Watch Later” queue for ages but I finally got ‘round to watching it this weekend. It’s ace! Great content, great narrative, great delivery—would’ve made a good dConstruct talk.

Light Years Ahead | The 1969 Apollo Guidance Computer

Tuesday, January 3rd, 2023

Shift Happens

Marcin’s book is coming along nicely—you just know it’ll be a labour of love.

You’ve never seen a book on technology like this. Shift Happens is full of stories – some never before told – interleaved with 1,000+ beautiful full-color photos across two volumes.

The Kickstarter project launches in February. In the meantime, there are some keyboard-based games here for you to enjoy.

Monday, November 14th, 2022

Jack Rusher ☞ Classic HCI demos

At Clarity last week, I had the great pleasure of introducing and interviewing Linda Dong who spoke about Apple’s Human Interface Guidelines. I loved the way she looked at the history of the HIG from 1977 onwards. This collection of videos is just what I need to keep spelunking into the interfaces of the past:

A curated collection of HCI demo videos produced during the golden age from 1983-2002.

Tuesday, October 4th, 2022

The Thorny Problem of Keeping the Internet’s Time | The New Yorker

This story of the Network Time Protocol hammers home the importance of infrastructure and its maintenance:

Technology companies worth billions rely on open-source code, including N.T.P., and the maintenance of that code is often handled by a small group of individuals toiling away without pay.

Monday, September 26th, 2022

Fermented Code: Modelling the Microbial Through Miso - Serpentine Galleries

Y’know, I started reading this great piece by Claire L. Evans thinking about its connections to systems thinking, but I ended up thinking more about prototyping. And microbes.

Malleable Systems Collective

Modern computing is far too rigid. Applications can only function in preset ways determined by some far away team. Software is trapped in hermetically sealed silos and is rewritten many times over rather than recomposed.

This community catalogs and experiments with malleable software and systems that reset the balance of power via several essential principles…

I’ll be adding those principles to my collection.

Tuesday, August 16th, 2022

The Real Novelty of the ARPANET

Setting the scene:

The Washington Hilton stands near the top of a small rise about a mile and a half northeast of the National Mall. Its two white-painted modern facades sweep out in broad semicircles like the wings of a bird. The New York Times, reporting on the hotel’s completion in 1965, remarked that the building looks “like a sea gull perched on a hilltop nest.”

The hotel hides its most famous feature below ground. Underneath the driveway roundabout is an enormous ovoid event space known as the International Ballroom, which was for many years the largest pillar-less ballroom in DC. In 1967, the Doors played a concert there. In 1968, Jimi Hendrix also played a concert there. In 1972, a somewhat more sedate act took over the ballroom to put on the inaugural International Conference on Computing Communication, where a promising research project known as the ARPANET was demonstrated publicly for the first time.

It turns out that the most important innovation of the ARPANET isn’t obvious in hindsight:

So what I’m trying to drive home here is that there is an important distinction between statement A, “the ARPANET connected people in different locations via computers for the first time,” and statement B, “the ARPANET connected computer systems to each other for the first time.” That might seem like splitting hairs, but statement A elides some illuminating history in a way that statement B does not.

Friday, August 5th, 2022

Douglas Engelbart | Hidden Heroes

An account of the mother of all demos, written by Steven Johnson.

Monday, April 11th, 2022

Agile and the Long Crisis of Software

Time and again, organizations have sought to contain software’s most troublesome tendencies—its habit of sprawling beyond timelines and measurable goals—by introducing new management styles. And for a time, it looked as though companies had found in Agile the solution to keeping developers happily on task while also working at a feverish pace. Recently, though, some signs are emerging that Agile’s power may be fading. A new moment of reckoning is in the making, one that may end up knocking Agile off its perch.

Sunday, January 16th, 2022

The computer built to last 50 years | ploum.net

A fascinating look at what it might take to create a truly sunstainable long-term computer.

Tuesday, August 31st, 2021

Why are hyperlinks blue?

A wonderful bit of spelunking into the annals of software interfaces by Elise Blanchard.

Monday, August 30th, 2021

Computers should expose their internal workings as a 6th sense (Interconnected)

What about a scarf or collar so the back of your neck prickles when somebody is talking about you on Twitter.

Or a ghost detector for homes, restaurants, etc that glows when someone is “visiting” in Google Maps/Facebook Pages or looking through a webcam? Maybe it would be better to control the air conditioning to produce a chill, or play barely audible infrasound, indications that there is a haunting in progress and the veil here is thin.

Representation and what happened to women in Tech

Men specialized in hardware while software development was seen as an exciting alternative to secretarial work. In 1967, Cosmopolitan published an article titled The Computer Girls, encouraging young women to pursue careers in computer science. So the curve went up, and continued to do so up until 1984. That’s when personal computers appeared.

Marketing matters:

When Apple released the Macintosh 128K and the Commodore 64 was introduced to the market, they were presented as toys. And, as toys were gendered, they were targeted at boys. We can look at advertisements from that time and quickly find a pattern: fathers and sons, young men, even one where a man is being undressed by two women with the motto Two bytes are better than one. It’s more evident with the ads for computer games; if women appear, they do so sexualized and half-naked. Not that appealing for young girls, one could imagine.

Software Crisis 2.0 – Baldur Bjarnason

Baldur Bjarnason writes an immense treatise on the current sad state of software, grounded in the historical perspective of the past sad state of software.

Sunday, June 6th, 2021

Gaming the Iron Curtain

The ZX Spectrum in a time of revolution:

Gaming the Iron Curtain offers the first book-length social history of gaming and game design in 1980s Czechoslovakia, or anywhere in the Soviet bloc. It describes how Czechoslovak hobbyists imported their computers, built DIY peripherals, and discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

Tuesday, June 1st, 2021

Broad Band

I like to alternate between reading fiction and non-fiction. The fiction is often of the science variety. Actually, so is the non-fiction.

There was a non-fiction book I had queued up for a while and I finally got around to reading. Broad Band by Claire L. Evans. Now I’m kicking myself that I didn’t read it earlier. I think I might’ve been remembering how I found Mar Hicks’s Programmed Inequality to be a bit of a slog—a fascinating topic, but written in a fairly academic style. Broad Band covers some similar ground, but wow, is the writing style in a class of its own!

This book is pretty much the perfect mix. The topic is completely compelling—a history of women in computing. The stories are rivetting—even when I thought I knew the history, this showed me how little I knew. And the voice of the book is pure poetry.

It’s not often that I read a book that I recommend wholeheartedly to everyone. I prefer to tailor my recommendations to individual situations. But in the case of Broad Band, I honesty think that anyone would enjoy it.

I absolutely loved it. So did Cory Doctorow:

Because she is a brilliant and lyrical writer she brings these women to life, turns them into fully formed characters, makes you see and feel their life stories, frustrations and triumphs.

Even the most celebrated women of tech history – Ada Lovelace, Grace Hopper – leap off the page as people, not merely historical personages or pioneers. Again, these are stories I thought I knew, and realized I didn’t.

Yes! That!

Read it for yourself and see what you think.

Wednesday, March 31st, 2021

esoteric.codes

Languages, platforms, and systems that break from the norms of computing.

Tuesday, March 30th, 2021