Hit this URL to give yourself a design constraint (or obstruction). Kind of like Brian Eno’s oblique strategies but with different categories of constraints: formal, methodological, and conceptual.
Wednesday, December 20th, 2017
Wednesday, January 11th, 2017
A good range of answers for this year’s question, overlapping a bit with 2011’s What scientific concept would improve everybody’s cognitive toolkit?
Tuesday, August 30th, 2016
A brief history of space concept art—Norman Rockwell, Chesney Bonestell, Robert McCall, Pat Rawlings, David Meltzer …all the classics.
Wednesday, December 3rd, 2014
A concept browser from Yandex that takes an interesting approach to URLs: on the one hand, hiding them …but then putting them front and centre.
But the main focus of this concept browser is to blur the line between browser chrome and the website it’s displaying.
Sunday, January 20th, 2013
A wonderful collection of misconceptions, often the result of being myzelled when young.
Friday, December 23rd, 2011
A masterplan for the moon as a global cemetery. Launch the ashes of your loved ones to the moon (leaving the buckyball container in lunarstationary orbit). Given enough ashes and enough buckyballs, the result is a fertile surface and a atmosphere-trapping layer of fullerine. Terraforming via recycled humans.
Or, if that’s too long-term for you, you can buy a scale-model moon jewel.
Monday, December 5th, 2011
Among the proposed projects from the Shimizu corporation are a space hotel, giant lakes in the desert, and a ring around the moon to harness solar energy.
Saturday, December 3rd, 2011
Past predictions of the future in concept videos.
Wednesday, November 2nd, 2011
Possibly the least imaginative concept video ever made, this piece commissioned by Blackberry shows a dystopian near-future ruled by security departments run by people with very, very tired arms.
Sunday, April 12th, 2009
An online animated spaceship and experimental aircraft art magazine. Gorgeous.
Tuesday, August 5th, 2008
A proof of concept browser from Adaptive Path together with Mozilla Labs. This must have been fun to work on.
Sunday, January 6th, 2008
Reznor had stepped into a new kind of interactive fiction, one where players don't just passively consume the story.