Tags: culture

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Saturday, July 4th, 2020

The Machines Stop

The Situation feels like it’s changing. It’s not over, not by a long shot. But it feels like it’s entering a different, looser phase.

Throughout the lockdown, there’s been a strange symmetry between the outside world and the inside of our home. As the outside world slowed to a halt, so too did half the machinery in our flat. Our dishwasher broke shortly before the official lockdown began. So did our washing machine.

We had made plans for repairs and replacements, but as events in the world outside escalated, those plans had to be put on hold. Plumbers and engineers weren’t making any house calls, and rightly so.

We even had the gas to our stovetop cut off for a while—you can read Jessica’s account of that whole affair. All the breakdowns just added to the entropic Ballardian mood.

But the gas stovetop was fixed. And so too was the dishwasher, eventually. Just last week, we got our new washing machine installed. Piece by piece, the machinery of our interier world revived in lockstep with the resucitation of the world outside.

As of today, pubs will be open. I won’t be crossing their thresholds just yet. We know so much more about the spread of the virus now, and gatherings of people in indoor spaces are pretty much the worst environments for transmission.

I’m feeling more sanguine about outdoor spaces. Yesterday, Jessica and I went into town for Street Diner. It was the first time since March that we walked in that direction—our other excursions have been in the direction of the countryside.

It was perfectly fine. We wore masks, and while we were certainly in the minority, we were not alone. People were generally behaving responsibly.

Brighton hasn’t done too badly throughout The Situation. But still, like I said, I have no plans to head to the pub on a Saturday night. The British drinking culture is very much concentrated on weekends. Stay in all week and then on the weekend, lassen die Sau raus!, as the Germans would say.

After months of lockdown, reopening pubs on a Saturday seems like a terrible idea. Over in Ireland, pubs have been open since Monday—a sensible day to soft-launch. With plenty of precautions in place, things are going well there.

I’ve been watching The Situation in Ireland throughout. It’s where my mother lives, so I was understandably concerned. But they’ve handled everything really well. It’s not New Zealand, but it’s also not the disaster that is the UK.

It really has been like watching an A/B test run at the country level. Two very similar populations confronted with exactly the same crisis. Ireland took action early, cancelling the St. Patrick’s Day parade(!) while the UK was still merrily letting Cheltenham go ahead. Ireland had clear guidance. The UK had dilly-dallying and waffling. And when the shit really hit the fan, the Irish taoiseach rolled up his sleeves and returned to medical work. Meanwhile the UK had Dominic Cummings making a complete mockery of the sacrifices that everyone was told to endure.

What’s strange is that people here in the UK don’t seem to realise how the rest of the world, especially other European countries, have watched the response here with shock and horror. The narrative here seems to be that we all faced this thing together, and with our collective effort, we averted the worst. But the numbers tell a very different story. Comparing the numbers here with the numbers in Ireland—or pretty much any other country in Europe—is sobering.

So even though the timelines for reopenings here converge with Ireland’s, The Situation is far from over.

Even without any trips to pubs, restaurants, or other indoor spaces, I’m looking forward to making some more excursions into town. Not that it’s been bad staying at home. I’ve really quite enjoyed staying put, playing music, reading books, and watching television.

I was furloughed from work for a while in June. Normally, my work at this time of year would involve plenty of speaking at conferences. Seeing as that wasn’t happening, it made sense to take advantage of the government scheme to go into work hibernation for a bit.

I was worried I might feel at a bit of a loose end, but I actually really enjoyed it. The weather was good so I spent quite a bit of time just sitting in the back garden, reading (I am very, very grateful to have even a small garden). I listened to music. I watched movies. I surfed the web. Yes, properly surfed the web, going from link to link, get lost down rabbit holes. I tell you, this World Wide Web thing is pretty remarkable. Some days I used it to read up on science or philosophy. I spent a week immersed in Napoleonic history. I have no idea how or why. But it was great.

I’m back at work now, and have been for a couple of weeks. But I wouldn’t mind getting furloughed again. It felt kind of like being retired. I’m quite okay with the propsect of retirement now, as long as we have music and sunshine and the World Wide Web.

That’s the future. For now, The Situation continues, albeit in looser form.

I’ve really enjoyed reading other people’s accounts throughout. My RSS reader is getting a good workout. I always look forward to weeknotes from Alice, Nat, and Phil (this piece from Phil has really stuck with me). Jessica has written fifteen installments—and counting—of A Journal of the Plague Week. I know I’m biased, but I think it’s some mighty fine writing. Start here.

Wednesday, July 1st, 2020

The design systems between us. — Ethan Marcotte

Smart thoughts from Ethan on how design systems can cement your existing ways of working, but can’t magically change how collaboration works at your organisation.

Modern digital teams rarely discuss decisions in terms of the collaborative costs they incur. It’s tempting—and natural!—to see design- or engineering-related decisions in isolation: that selecting Vue as a front-end framework only impacts the engineering team, or that migrating to Figma only impacts designers. But each of these changes the way that team works, which impacts how other teams will work and collaborate with them.

Monday, June 15th, 2020

Friday, May 8th, 2020

The Fonts in Popular Things Identified Vol. 1 · Typewolf

I’d watch this game show:

Welcome to the first installment of a new series on Typewolf, where I’ll be identifying the fonts used in popular things. The focus here is on anything you might encounter in contemporary visual culture—movie posters, TV shows, book covers, etc.

Sunday, May 3rd, 2020

The Coronavirus and Our Future | The New Yorker

Science-fiction writers don’t know anything more about the future than anyone else. Human history is too unpredictable; from this moment, we could descend into a mass-extinction event or rise into an age of general prosperity. Still, if you read science fiction, you may be a little less surprised by whatever does happen. Often, science fiction traces the ramifications of a single postulated change; readers co-create, judging the writers’ plausibility and ingenuity, interrogating their theories of history. Doing this repeatedly is a kind of training. It can help you feel more oriented in the history we’re making now.

Kim Stanley Robinson knows the score:

Margaret Thatcher said that “there is no such thing as society,” and Ronald Reagan said that “government is not the solution to our problem; government is the problem.” These stupid slogans marked the turn away from the postwar period of reconstruction and underpin much of the bullshit of the past forty years.

Sunday, April 26th, 2020

The Stacks Reader | A Treasure Trove of Classic Journalism

Digital preservation of dead-tree media:

The Stacks Reader is an online collection of classic journalism and writing about the arts that would otherwise be lost to history. Motivated less by nostalgia than by preservation, The Stacks Reader is a living archive of memorable storytelling—a museum for stories.

Thursday, April 2nd, 2020

Ted Chiang Explains the Disaster Novel We All Suddenly Live In - Electric Literature

Ted Chiang’s hot takes are like his short stories—punchy, powerful, and thought-provoking.

Friday, March 27th, 2020

So no one told us the internet was gonna be this way | The Outline

An interview with Joanne McNeil about her new book, Lurking:

Someone who was creating, say, a small decentralized community for a specific group of people would not have luck finding investors, as opposed to Facebook, which sought to build a platform for all.

‘Sfunny, when I was on Quarantine Book Club the other day, this is exactly what I talked about one point—how Facebook (and venture capital) moved the goalposts on what constitutes success and failure on the web.

Thursday, February 6th, 2020

Innovation Can’t Keep the Web Fast | CSS-Tricks

I’ve come to accept that our current approach to remedy poor performance largely consists of engineering techniques that stem from the ill effects of our business, product management, and engineering practices. We’re good at applying tourniquets, but not so good at sewing up deep wounds.

It’s becoming increasingly clear that web performance isn’t solely an engineering problem, but a problem of people.

On design systems and agency | Andrew Travers

Design systems can often ‘read’ as very top down, but need to be bottom up to reflect the needs of different users of different services in different contexts.

I’ve yet to be involved in a design system that hasn’t struggled to some extent for participation and contribution from the whole of its design community.

Wednesday, February 5th, 2020

Design systems roundup

When I started writing a post about architects, gardeners, and design systems, it was going to be a quick follow-up to my post about web standards, dictionaries, and design systems. I had spotted an interesting metaphor in one of Frank’s posts, and I thought it was worth jotting it down.

But after making that connection, I kept writing. I wanted to point out the fetishism we have for creation over curation; building over maintenance.

Then the post took a bit of a dark turn. I wrote about how the most commonly cited reasons for creating a design system—efficiency and consistency—are the same processes that have led to automation and dehumanisation in the past.

That’s where I left things. Others have picked up the baton.

Dave wrote a post called The Web is Industrialized and I helped industrialize it. What I said resonated with him:

This kills me, but it’s true. We’ve industrialized design and are relegated to squeezing efficiencies out of it through our design systems. All CSS changes must now have a business value and user story ticket attached to it. We operate more like Taylor and his stopwatch and Gantt and his charts, maximizing effort and impact rather than focusing on the human aspects of product development.

But he also points out the many benefits of systemetising:

At the same time, I have seen first hand how design systems can yield improvements in accessibility, performance, and shared knowledge across a willing team. I’ve seen them illuminate problems in design and code. I’ve seen them speed up design and development allowing teams to build, share, and validate prototypes or A/B tests before undergoing costly guesswork in production. There’s value in these tools, these processes.

Emphasis mine. I think that’s a key phrase: “a willing team.”

Ethan tackles this in his post The design systems we swim in:

A design system that optimizes for consistency relies on compliance: specifically, the people using the system have to comply with the system’s rules, in order to deliver on that promised consistency. And this is why that, as a way of doing something, a design system can be pretty dehumanizing.

But a design system need not be a constraining straitjacket—a means of enforcing consistency by keeping creators from colouring outside the lines. Used well, a design system can be a tool to give creators more freedom:

Does the system you work with allow you to control the process of your work, to make situational decisions? Or is it simply a set of rules you have to follow?

This is key. A design system is the product of an organisation’s culture. That’s something that Brad digs into his post, Design Systems, Agile, and Industrialization:

I definitely share Jeremy’s concern, but also think it’s important to stress that this isn’t an intrinsic issue with design systems, but rather the organizational culture that exists or gets built up around the design system. There’s a big difference between having smart, reusable patterns at your disposal and creating a dictatorial culture designed to enforce conformity and swat down anyone coloring outside the lines.

Brad makes a very apt comparison with Agile:

Not Agile the idea, but the actual Agile reality so many have to suffer through.

Agile can be a liberating empowering process, when done well. But all too often it’s a quagmire of requirements, burn rates, and story points. We need to make sure that design systems don’t suffer the same fate.

Jeremy’s thoughts on industrialization definitely struck a nerve. Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

Matthew Ström weighed in with a beautifully-written piece called Breaking looms. He provides historical context to the question of automation by relaying the story of the Luddite uprising. Automation may indeed be inevitable, according to his post, but he also provides advice on how to approach design systems today:

We can create ethical systems based in detailed user research. We can insist on environmental impact statements, diversity and inclusion initiatives, and human rights reports. We can write design principles, document dark patterns, and educate our colleagues about accessibility.

Finally, the ouroboros was complete when Frank wrote down his thoughts in a post called Who cares?. For him, the issue of maintenance and care is crucial:

Care applies to the built environment, and especially to digital technology, as social media becomes the weather and the tools we create determine the expectations of work to be done and the economic value of the people who use those tools. A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.

Well-trodden territory indeed. Back in 2015, Travis Gertz wrote about Design Machines:

Designing better systems and treating our content with respect are two wonderful ideals to strive for, but they can’t happen without institutional change. If we want to design with more expression and variation, we need to change how we work together, build design teams, and forge our tools.

Also on the topic of automation, in 2018 Cameron wrote about Design systems and technological disruption:

Design systems are certainly a new way of thinking about product development, and introduce a different set of tools to the design process, but design systems are not going to lessen the need for designers. They will instead increase the number of products that can be created, and hence increase the demand for designers.

And in 2019, Kaelig wrote:

In order to be fulfilled at work, Marx wrote that workers need “to see themselves in the objects they have created”.

When “improving productivity”, design systems tooling must be mindful of not turning their users’ craft into commodities, alienating them, like cogs in a machine.

All of this is reminding me of Kranzberg’s first law:

Technology is neither good nor bad; nor is it neutral.

I worry that sometimes the messaging around design systems paints them as an inherently positive thing. But design systems won’t fix your problems:

Just stay away from folks who try to convince you that having a design system alone will solve something.

It won’t.

It’s just the beginning.

At the same time, a design system need not be the gateway drug to some kind of post-singularity future where our jobs have been automated away.

As always, it depends.

Remember what Frank said:

A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement.

The reasons for creating a design system matter. Those reasons will probably reflect the values of the company creating the system. At the level of reasons and values, we’ve gone beyond the bounds of the hyperobject of design systems. We’re dealing in the area of design ops—the whys of systemising design.

This is why I’m so wary of selling the benefits of design systems in terms of consistency and efficiency. Those are obviously tempting money-saving benefits, but followed to their conclusion, they lead down the dark path of enforced compliance and eventually, automation.

But if the reason you create a design system is to empower people to be more creative, then say that loud and proud! I know that creativity, autonomy and empowerment is a tougher package to sell than consistency and efficiency, but I think it’s a battle worth fighting.

Design systems are neither good nor bad (nor are they neutral).

Addendum: I’d just like to say how invigorating it’s been to read the responses from Dave, Ethan, Brad, Matthew, and Frank …all of them writing on their own websites. Rumours of the demise of blogging may have been greatly exaggerated.

Tuesday, February 4th, 2020

Design Systems, Agile, and Industrialization | Brad Frost

Brad weighs in on what I wrote about design systems and automation. He rightly points out that the issue isn’t with any particular tool—and a design system is, after all, a tool—but rather with the culture and processes of the organisation.

Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

There’s a full-on rant here about the dehumanising effects of what’s called “agile” at scale:

I’ve come to the conclusion that “enterprise web development” is just regular web development, only stripped of any joy or creativity or autonomy. It’s plugging a bunch of smart people into the matrix and forcing them to crank out widgets and move the little cards to the right.

Monday, January 20th, 2020

Unity

It’s official. Microsoft’s Edge browser is running on the Blink rendering engine and it’s available now.

Just over a year ago, I wrote about my feelings on this decision:

I’m sure the decision makes sound business sense for Microsoft, but it’s not good for the health of the web.

The importance of browser engine diversity is beautifully illustrated (literally) in Rachel’s The Ecological Impact of Browser Diversity.

But I was chatting to Amber the other day, and I mentioned how I can see the theoretical justification for Microsoft’s decision …even if I don’t quite buy it myself.

Picture, if you will, something I’ll call the bar of unity. It’s a measurement of how much collaboration is happening between browser makers.

In the early days of the web, the bar of unity was very low indeed. The two main browser vendors—Microsoft and Netscape—not only weren’t collaborating, they were actively splintering the languages of the web. One of them would invent a new HTML element, and the other would invent a completely different element to do the same thing (remember abbr and acronym). One of them would come up with one model for interacting with a document through JavaScript, and the other would come up with a completely different model to the same thing (remember document.all and document.layers).

There wasn’t enough collaboration. Our collective anger at this situation led directly to the creation of The Web Standards Project.

Eventually, those companies did start collaborating on standards at the W3C. The bar of unity was raised.

This has been the situation for most of the web’s history. Different browser makers agreed on standards, but went their own separate ways on implementation. That’s where they drew the line.

Now that line is being redrawn. The bar of unity is being raised. Now, a number of separate browser makers—Google, Samsung, Microsoft—not only collaborate on standards but also on implementation, sharing a codebase.

The bar of unity isn’t right at the top. Browsers can still differentiate in their user interfaces. Edge, for example, can—and does—offer very sensible defaults for blocking trackers. That’s much harder for Chrome to do, given that Google are amongst the worst offenders.

So these browsers are still competing, but the competition is no longer happening at the level of the rendering engine.

I can see how this looks like a positive development. In fact, from this point of view, Mozilla are getting in the way of progress by having a separate codebase (yes, this is a genuinely-held opinion by some people).

On the face of it, more unity sounds good. It sounds like more collaboration. More cooperation.

But then I think of situations where complete unity isn’t necessarily a good thing. Take political systems, for example. If you have hundreds of different political parties, that’s not ideal. But if you only have one political party, that’s very bad indeed!

There’s a sweet spot somewhere in between where there’s a base of level of agreement and cooperation, but there’s also plenty of room for disagreement and opposition. Right now, the browser landscape is just about still in that sweet spot. It’s like a two-party system where one party has a crushing majority. Checks and balances exist, but they’re in peril.

Firefox is one of the last remaining representatives offering an alternative. The least we can do is support it.

Sunday, January 19th, 2020

Redesigning in public ・ Robin Rendle

I feel like my problem with design in general today is that folks want to burn everything to the ground and start again all the time. Whether that’s with a website, or a new web standard, or a political policy. They don’t want to fix what’s wrong with things bit by bit, everyone wants Thing 2.0 whilst jumping over all the small improvements that are required to get there.

Wednesday, January 8th, 2020

The Decade in Cheer - Reasons to be Cheerful

Since 2010

  • The developed world used less water, despite population growth
  • The (whole) world became less transphobic than it once was
  • The ozone layer started healing
  • Investment in green energy far, far exceeded investment in fossil fuels
  • The world got greener
  • Homicide rates fell worldwide
  • Weather forecasting became a lot more accurate
  • The number of people without electricity fell below one billion
  • Universal health care went from privileged ideal to global ambition

Thursday, November 7th, 2019

Stab a Book, the Book Won’t Die — by Craig Mod

Craig compares and contrasts books to “attention monsters”:

That is, any app / service / publication whose business is predicated on keeping a consumer engaged and re-engaged for the benefit of the organization (often to the detriment of the mental and physical health of the user), dozens if not hundreds or thousands of times a day.

Wednesday, November 6th, 2019

The web is not dying | Go Make Things

A counterpart to the piece by Baldur that I linked to yesterday:

There are many challenges to face as the web grows.

Most of them are people problems. Habits. Inertia. A misalignment of priorities with user needs. Those can be overcome.

Tuesday, November 5th, 2019

The Web Falls Apart – Baldur Bjarnason

This isn’t a “the web is doomed, DOOMED, I tells ya” kind of blog post. It’s more in the “the web in its current form isn’t sustainable and will collapse into a simpler, more sustainable form, possibly several” genre.

Baldur points to the multiple causes of the web’s current quagmire.

I honestly have no idea on how to mitigate this harm or even how long the decline is going to take. My hope is that if we can make the less complex, more distributed aspects of the web safer and more robust, they will be more likely to thrive when the situation has forced the web as a whole to break up and simplify.

Wednesday, October 16th, 2019

The lines of code that changed everything.

We construct top-10 lists for movies, games, TV—pieces of work that shape our souls. But we don’t sit around compiling lists of the world’s most consequential bits of code, even though they arguably inform the zeitgeist just as much.

This is a fascinating way to look at the history of computing, by focusing in on culturally significant pieces of code. The whole list is excellent, but if I had to pick a favourite …well, see if you can guess what it is.

Sunday, September 1st, 2019

Bandstands: The industry built on Victorian social engineering - BBC News

As a resident of Brighton—home to the most beautiful of bandstands—this bit of background to their history is fascinating.