Tags: design

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Thursday, April 20th, 2017

The work I like. — Ethan Marcotte

Ethan’s been thinking about the trends he’s noticed in the work he’s doing:

  • prototypes over mockups,
  • preserving patterns at scale, and
  • thinking about a design’s layers.

On that last point…

The web’s evolution has never been charted along a straight line: it’s simultaneously getting slower and faster, with devices new and old coming online every day.

That’s why I’ve realized just how much I like designing in layers. I love looking at the design of a page, a pattern, whatever, and thinking about how it’ll change if, say, fonts aren’t available, or JavaScript doesn’t work, or if someone doesn’t see the design as you and I might, and is having the page read aloud to them.

Wednesday, April 19th, 2017

Designing the Patterns Day site

Patterns Day is not one of Clearleft’s slick’n’smooth conferences like dConstruct or UX London. It’s more of a spit’n’sawdust affair, like Responsive Day Out.

You can probably tell from looking at the Patterns Day website that it wasn’t made by a crack team of designers and developers—it’s something I threw together over the course of a few days. I had a lot of fun doing it.

I like designing in the browser. That’s how I ended up designing Resilient Web Design, The Session, and Huffduffer back in the day. But there’s always the initial problem of the blank page. I mean, I had content to work with (the information about the event), but I had no design direction.

My designery colleagues at Clearleft were all busy on client projects so I couldn’t ask any of them to design a website, but I thought perhaps they’d enjoy a little time-limited side exercise in producing ideas for a design direction. Initially I was thinking they could all get together for a couple of hours, lock themselves in a room, and bash out some ideas as though it were a mini hack farm. Coordinating calendars proved too tricky for that. So Jon came up with an alternative: a baton relay.

Remember Layer Tennis? I once did the commentary for a Layer Tennis match and it was a riot—simultaneously terrifying and rewarding.

Anyway, Jon suggested something kind of like that, but instead of a file being batted back and forth between two designers, the file would passed along from designer to designer. Each designer gets one art board in a Sketch file. You get to see what the previous designers have done, leaving you to either riff on that or strike off in a new direction.

The only material I supplied was an early draft of text for the website, some photos of the first confirmed speakers, and some photos I took of repeating tiles when I was in Porto (patterns, see?). I made it clear that I wasn’t looking for pages or layouts—I was interested in colour, typography, texture and “feel.” Style tiles, yes; comps, no.

Jon

Jon’s art board.

Jon kicks things off and immediately sets the tone with bright, vibrant colours. You can already see some elements that made it into the final site like the tiling background image of shapes, and the green-bordered text block. There are some interesting logo ideas in there too, some of them riffing on LEGO, others riffing on illustrations from Christopher Alexander’s book, A Pattern Language. Then there’s the typeface: Avenir Next. I like it.

James G

James G’s art board.

Jimmy G is up next. He concentrates on the tiles idea. You can see some of the original photos from Porto in the art board, alongside his abstracted versions. I think they look great, and I tried really hard to incorporate them into the site, but I couldn’t quite get them to sit with the other design elements. Looking at them now, I still want to get them into the site …maybe I’ll tinker with the speaker portraits to get something more like what James shows here.

Ed

Ed’s art board.

Ed picks up the baton and immediately iterates through a bunch of logo ideas. There’s something about the overlapping text that I like, but I’m not sure it fits for this particular site. I really like the effect of the multiple borders though. With a bit more time, I’d like to work this into the site.

James B

Batesy’s art board.

Batesy is the final participant. He has some other nice ideas in there, like the really subtle tiling background that also made its way into the final site (but I’ll pass on the completely illegible text on the block of bright green). James works through two very different ideas for the logo. One of them feels a bit too busy and chaotic for me, but the other one …I like it a lot.

I immediately start thinking “Hmm …how could I make this work in a responsive way?” This is exactly the impetus I needed. At this point I start diving into CSS. Not only did I have some design direction, I’m champing at the bit to play with some of these ideas. The exercise was a success!

Feel free to poke around the Patterns Day site. And while you’re there, pick up a ticket for the event too.

Wednesday, April 12th, 2017

IF Data Permissions Catalogue

A collection of interface patterns for granting or denying permissions.

A Todo List

A great step-by-step walkthrough by Heydon of making an accessible to-do list, the “Hello World” of JavaScript frameworks.

There’s a lot of great knowledge in here that can be applied to plenty of other interface elements too.

Tuesday, April 11th, 2017

Reflections on Resilient Web Design - Scott Dawson

I’m genuinely touched that my little web book could inspire someone like this. I absolutely love reading about what people thought of the book, especially when they post on their own site like this.

This book has inspired me to approach web site building in a new way. By focusing on the core functionality and expanding it based on available features, I’ll ensure the most accessible site I can. Resilient web sites can give a core experience that’s meaningful, but progressively enhance that experience based on technical capabilities.

Announcing Patterns Day: June 30th

Gather ‘round, my friends. I’ve got a big announcement.

You should come to Brighton on Friday, June 30th. Why? Well, apart from the fact that you can have a lovely Summer weekend by the sea, that’s when a brand new one-day event will be happening:

Patterns Day!

That’s right—a one-day event dedicated to all things patterny: design systems, pattern libraries, style guides, and all that good stuff. I’m putting together a world-class line-up of speakers. So far I’ve already got:

It’s going to be a brain-bendingly good day of ideas, case studies, processes, and techniques with something for everyone, whether you’re a designer, developer, product owner, content strategist, or project manager.

Best of all, it’s taking place in the splendid Duke Of York’s Picture House. If you’ve been to Remy’s FFconf then you’ll know what a great venue it is—such comfy, comfy seats! Well, Patterns Day will be like a cross between FFconf and Responsive Day Out.

Tickets are £150+VAT. Grab yours now. Heck, bring the whole team. Let’s face it, this is a topic that everyone is struggling with so we’re all going to benefit from getting together for a day with your peers to hammer out the challenges of pattern libraries and design systems.

I’m really excited about this! I would love to see you in Brighton on the 30th of June for Patterns Day. It’s going to be fun!

Monday, April 10th, 2017

The full stack design system - Inside Intercom

A look at the history of design systems and how they differ from pattern libraries. Or, to put it another way, a pattern library is one part of a design system.

Recommended Reading: Resilient Web Design, a Free e-Book from Jeremy Keith – WordPress Tavern

A jolly nice review of Resilient Web Design.

After just a few pages in, I could see why so many have read Resilient Web Design all in one go. It lives up to all the excellent reviews.

Sunday, April 9th, 2017

Container Query Discussion | CSS-Tricks

Chris rounds up the discussion that’s been happening around container queries, for and against.

Personally, I’d like to see about 100 different use cases fleshed out. If it turns out some of them can be done sans container queries, awesome, but it still seems highly likely to me that having container queries available to us would be mighty handy.

Tuesday, April 4th, 2017

A bit more on container queries. — Ethan Marcotte

Ethan wrote about container queries on his website. Paul wrote his counter-argument on his website. Now Ethan responds. It’s fun to watch two gentlemen engage in civilised discourse.

Blogs, man. They’re gonna big, I tells ya.

Monday, April 3rd, 2017

The Most Exciting Design Systems Are Boring | Big Medium

Design-system builders should resist the lure of the new. Don’t confuse design-system work with a rebrand or a tech-stack overhaul. The system’s design patterns should be familiar, even boring.

The job is not to invent, but to curate.

Interesting thoughts from Josh on large-scale design systems and how they should prioritise the mundane but oft-used patterns.

When the design system is boring, it frees designers and developers to do the new stuff, to solve new problems. The design system carries the burden of the boring, so that designers and developers don’t have to.

Questioning Container Queries / Paul Robert Lloyd

Paul’s being contrary again.

Seriously though, this is a good well-reasoned post about why container queries might not be the the all-healing solution for our responsive design problems. Thing is, I don’t think container queries are trying to be an all-encompassing solution, but rather a very useful solution for one particular class of problem.

So I don’t really see container queries competing with, say, grid layout (any more than grid layout is competing with flexbox), but rather one more tool that would be really useful to have in our arsenal.

Friday, March 31st, 2017

Plainness and Sweetness – Frank Chimero

I adore the thoughtfulness and lack of ego that Frank presents here. I hope that every designer reads this and thinks upon it.

Friday, March 24th, 2017

Patterns Beyond Context · Matthias Ott – User Experience Designer

If we describe patterns also in terms of content, context, and contrast, we are able to define more precisely what a specific pattern is all about, what its role within a design system is, and how it is defined and shaped by its environment.

Movies with Mikey

I know it’s just a landing page for YouTube channel of movie reviews but I really like the art direction and responsiveness of this.

Thursday, March 23rd, 2017

The Road To Resilient Web Design – Smashing Magazine

Chapter 3 of Resilient Web Design, republished in Smashing Magazine:

In the world of web design, we tend to become preoccupied with the here and now. In “Resilient Web Design“, Jeremy Keith emphasizes the importance of learning from the past in order to better prepare ourselves for the future. So, perhaps we should stop and think more beyond our present moment? The following is an excerpt from Jeremy’s web book.

Wednesday, March 22nd, 2017

It’s Nice That | A new national identity: Smörgåsbord Studio rebrands Wales

Smörgåsbord Studio created a design system for the Welsh government, including the typeface Cymru Wales Sans from Colophon.

The accompanying video lists the design principles:

  • Elevate our status
  • Surprise & inspire
  • Change perceptions
  • Do good things
  • Be unmistakably Wales

sketch-to-fractal-comp on Vimeo

Everyone in the Fractal Slack channel is currently freaking out about this. Veeeeery iiiiinteresting!

Tuesday, March 21st, 2017

Inclusive Components

A great new site from Heydon:

A blog trying to be a pattern library. Each post explores the design of a robust, accessible interface component.

The first component is a deep dive into toggle buttons.

Monday, March 20th, 2017

Untitled Sans & Serif Design Information · Klim Type Foundry

Two new typefaces, designed to be deliberately lacking in expression.

The write-up of the making of the typefaces is as open and honest as the finished output. This insight into the design process rings very, very true:

Post rationalisation is an open secret in the design industry. Only when a project is finished can it be written up, the messy process is delineated and everything seems to follow a logical sequence up until the final thing is unveiled, spotless and perfect.

However, I suspect the process is largely irrational for most designers. There is a point where all the input has been processed, all the shit drawings, tenuous concepts and small ideas have been thrown away and you just work towards the finish, too exhausted and distracted to even know if it’s worth anything or not. And, if you’re lucky, someone or something will come along and validate the work.