Use a toggle switch if you are:
- Applying a system state, not a contextual one
- Presenting binary options, not opposing ones
- Activating a state, not performing an action
Friday, August 23rd, 2019
Brendan describes the software he’s using to get away from Adobe’s mafia business model.
This is a really interesting distinction:
An intentional design system. The flavour and framework may vary, but the approach generally consists of: design system first → design/build solutions.
An emergent design system. This approach is much closer to the user needs end of the scale by beginning with creative solutions before deriving patterns and systems (i.e the system emerges from real, coded scenarios).
It’s certainly true that intentional design systems will invariably bake in a number of (unproven?) assumptions.
- Obey the Law of Locality
- ABD: Anything But Dropdowns
- Pass the Squint Test
- Teach by example
Thursday, August 22nd, 2019
Keep what you need, delete what you don’t and add whatever you like on top of whats already there.
Friday, August 9th, 2019
The good folks at Sparkbox ran a survey on design systems. Here are the results, presented in a flagrantly anti-Tufte manner.
Saturday, August 3rd, 2019
This is about designing forms that everyone can use and complete as quickly as possible. Because nobody actually wants to use your form. They just want the outcome of having used it.
I was chatting with Rachel at work the other day about conversational forms, and I mentioned that I kicked that whole thing off with the mad libs style form on Huffduffer. Here’s the research that Luke later did on whether this style of form could increase conversion.
Friday, August 2nd, 2019
Tuesday, July 30th, 2019
What a wonderfully in-depth and clear tutorial from Cassie on how she created the animation for her nifty SVG logo!
Also: Cassie is on the indie web now, writing on her own website—yay!
Thursday, July 25th, 2019
My main concern about this new generation of tools is that they require a specific toolchain in order to function. “If you just use this version of React and just use this styling library and configure things in exactly this way, your designers can play around with coded components.” It worries me that teams would end up choosing (and subsequently holding onto) specific tools not because they’re the best choices for our users but because the designers’ and developers’ workflow depends on a specific toolchain to work properly.
You can spot the less useful design principles after a while. They tend to be wishy-washy; more like empty aspirational exhortations than genuinely useful guidelines for alignment. I’ve written about what makes for good design principles before. Matthew Ström also asked—and answered—What makes a good design principle?
- Good design principles are memorable.
- Good design principles help you say no.
- Good design principles aren’t truisms.
- Good design principles are applicable.
I like those. They’re like design principles for design principles.
One set of design principles that I’ve included in my collection is from gov.uk: government design principles . I think they’re very well thought-through (although I’m always suspicious when I see a nice even number like 10 for the amount of items in the list). There’s a great line in design principle number two—Do less:
Government should only do what only government can do.
This wasn’t a theoretical issue. The multiple departmental websites that preceded gov.uk were notorious for having too much irrelevant content—content that was readily available elsewhere. It was downright wasteful to duplicate that content on a government site. It wasn’t appropriate.
I think that the design principle from GDS could be abstracted into a general technology principle:
Any particular technology should only do what only that particular technology can do.
Choose the least powerful language suitable for a given purpose.
Or, as Derek put it:
In the web front-end stack — HTML, CSS, JS, and ARIA — if you can solve a problem with a simpler solution lower in the stack, you should. It’s less fragile, more foolproof, and just works.
ARIA should only do what only ARIA can do.
CSS should only do what only CSS can do.
HTML should only do what only HTML can do.
Wednesday, July 24th, 2019
Jon’s ranting about Agile here, but it could equally apply to design systems:
Agile and design is like looking at a picture through a keyhole. By slicing big things into smaller things, designers must work incrementally. Its this incrementalism that can lead to what I call the ‘Frankensteining’ of a digital product or service.
Tuesday, July 23rd, 2019
Patterns Day video and audio
If you missed out on Patterns Day this year, you can still get a pale imitation of the experience of being there by watching videos of the talks.
On Twitter, Chris mentioned that “It would be nice if the talks had their topic listed,” which is a fair point. So here goes:
- Yaili’s talk is about design systems,
- Amy’s talk is about design systems,
- Danielle’s talk is about design systems,
- Varya’s talk is about design systems,
- Emil’s talk is about design systems, and
- Heydon’s talk is about a large seabird.
It’s fascinating to see emergent themes (other than, y’know, the obvious theme of design systems) in different talks. In comparison to the first Patterns Day, it felt like there was a healthy degree of questioning and scepticism—there were plenty of reminders that design systems aren’t a silver bullet. And I very much appreciated Yaili’s point that when you see beautifully polished design systems that have been made public, it’s like seeing the edited Instagram version of someone’s life. That reminded me of Responsive Day Out when Sarah Parmenter, the first speaker at the very first event, opened everything by saying “most of us are winging it.”
I can see the value in coming to a conference to hear stories from people who solved hard problems, but I think there’s equal value in coming to a conference to hear stories from people who are still grappling with hard problems. It’s reassuring. I definitely got the vibe from people at Patterns Day that it was a real relief to hear that nobody’s got this figured out.
There was also a great appreciation for the “big picture” perspective on offer at Patterns Day. For myself, I know that I’ll be cogitating upon Danielle’s talk and Emil’s talk for some time to come—both are packed full of ineresting ideas.
And if you’re itching for another event dedicated to design systems, I highly recommend snagging a ticket for the Clarity conference in San Francisco next month.
Sunday, July 21st, 2019
A case study from Twitter on the benefits of using a design system:
With component-based design, development becomes an act of composition, rather than constantly reinventing the wheel.
I think that could be boiled down to this:
Component-based design favours composition over invention.
I’m not saying that’s good. I’m not saying that’s bad. I’m also not saying it’s neutral.
Some excellent explanations for these five pieces of sensible typography advice:
- Set your base font size in relative units
- Check the colour of your type and only then its contrast
- Use highly legible fonts
- Shape your paragraphs well
- Correctly use the heading levels
Friday, July 19th, 2019
Saturday, July 6th, 2019
This is a great piece! It starts with a look back at some of the great minds of the nineteenth century: Herschel, Darwin, Babbage and Lovelace. Then it brings us, via JCR Licklider, to the present state of the web before looking ahead to what the future might bring.
So what will the life of an interface designer be like in the year 2120? or 2121 even? A nice round 300 years after Babbage first had the idea of calculations being executed by steam.
I think there are some missteps along the way (I certainly don’t think that inline styles—AKA CSS in JS—are necessarily a move forwards) but I love the idea of applying chaos engineering to web design:
Think of every characteristic of an interface you depend on to not ‘fail’ for your design to ‘work.’ Now imagine if these services were randomly ‘failing’ constantly during your design process. How might we design differently? How would our workflows and priorities change?
Tuesday, July 2nd, 2019
Writing comes naturally to me when I’m expressing myself on my own site, with no outside assignment and no deadline except my own sense of urgency about an idea. It’s easy when I’m crafting a brief text message or tweet. Or a letter to a friend.
But give me a writing assignment and a deadline, and I’m stuck. Paralysis, avoidance, a dissatisfaction with myself and the assignment—all the usual hobgoblins spring immediately to life.
Monday, July 1st, 2019
Patterns Day Two
Who says the sequels can’t be even better than the original? The second Patterns Day was The Empire Strikes Back, The Godfather Part II, and The Wrath of Khan all rolled into one …but, y’know, with design systems.
If you were there, then you know how good it was. If you weren’t, sorry. Audio of the talks should be available soon though, with video following on.
The talks were superb! I know I’m biased becuase I put the line-up together, but even so, I was blown away by the quality of the talks. There were some big-picture questioning talks, a sequence of nitty-gritty code talks in the middle, and galaxy-brain philosophical thoughts at the end. A perfect mix, in my opinion.
Words cannot express how grateful I am to Alla, Yaili, Amy, Danielle, Heydon, Varya, Una, and Emil. They really gave it their all! Some of them are seasoned speakers, and some of them are new to speaking on stage, but all of them delivered the goods above and beyond what I expected.
Big thanks to my Clearleft compadres for making everything run smoothly: Jason, Amy, Cassie, Chris, Trys, Hana, and especially Sophia for doing all the hard work behind the scenes. Trys took some remarkable photos too. He posted some on Twitter, and some on his site, but there are more to come.
And if you came to Patterns Day 2, thank you very, very much. I really appreciate you being there. I hope you enjoyed it even half as much as I did, because I had a ball!
Once again, thanks to buildit @ wipro digital for sponsoring the pastries and coffee, as well as running a fun giveaway on the day. Many thank to Bulb for sponsoring the forthcoming videos. Thanks again to Drew for recording the audio. And big thanks to Brighton’s own Holler Brewery for very kindly offering every attendee a free drink—the weather (and the beer) was perfect for post-conference discussion!
It was incredibly heartwarming to hear how much people enjoyed the event. I was especially pleased that people were enjoying one another’s company as much as the conference itself. I knew that quite a few people were coming in groups from work, while other people were coming by themselves. I hoped there’d be lots of interaction between attendees, and I’m so, so glad there was!
You’ve all made me very happy.
Well done for yet another fantastic event. The calibre of speakers was so high, and it was reassuring to hear they have the same trials, questions and toil with their libraries. So insightful, so entertaining.— Barry Bloye (@barrybloye) June 29, 2019
Had the most amazing time at the #PatternsDay, catching up with old friends over slightly mad conversations. Huge thanks to @adactio and @clearleft for putting together such warm and welcoming event, and to all the attendees and speakers for making it so special ❤️— Alla Kholmatova (@craftui) June 29, 2019
Had a blast at #PatternsDay !!! Met so many cool ppl— trash bandicoot (@freezydorito) June 28, 2019
I’ve had a hell of a good time at #PatternsDay. It’s been nice to finally meet so many folks that I only get to speak to on here.— Andy Bell (@andybelldesign) June 28, 2019
As expected, the @clearleft folks all did a stellar job of running a great event for us.
An amazing day was had at #PatternsDay. Caught up with friends I hadn’t seen for a while, made some new ones, and had my brain expand by an excellent set of talks. Big hugs to @adactio and the @clearleft team. Blog post to follow next week, once I’ve got my notes in order.— Garrett Coakley (@garrettc) June 28, 2019