Tags: design

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Thursday, July 20th, 2017

Designing The Perfect Slider – Smashing Magazine

If you thought Vitaly’s roundup of date pickers was in-depth, wait ‘till you get a load of this exhaustive examination of slider controls.

It pairs nicely with this link.

Wednesday, July 19th, 2017

The magical and the mundane

The iPhone—and by extension, the smartphone—is a decade old. Ian Bogost has written an interesting piece in The Atlantic charting our changing relationship with the technology.

First, it was like a toy dog:

A device that could be cared for, and conspicuously so.

Then, it was like a cigarette:

A nervous tic, facilitated by a handheld apparatus that releases relief when operated.

Later, it was like a rosary:

Its toy-dog quirks having been tamed, its compulsive nature having been accepted, the iPhone became the magic wand by which all worldly actions could be performed, all possible information acquired.

Finally, it simply becomes …a rectangle.

Abstract, as a shape. Flat, as a surface. But suggestive of so much. A table for community. A door for entry, or for exit. A window for looking out of, or a picture for looking into. A movie screen for distraction, or a cradle for comfort, or a bed for seduction.

Design dissolves in behaviour. This is something that Ben wrote about recently in his excellent Slapdashery series: “Everything’s amazing and nobody’s happy.”

Technology tweaks our desire for novelty; but as soon as we get it we’re usually bored. There are no technologies that I can think of that haven’t become mundane.

This is something I touched on in my talk last year at An Event Apart. There’s a thread throughout the talk about Arthur C. Clarke, and of course I quote his third law:

Any sufficiently advanced technology is indistinguishable from magic.

I propose an addendum to that:

Any sufficiently advanced technology is indistinguishable from magic at first.

The magical quickly becomes the mundane. That’s exactly the point that Louis CK is making in the piece that Ben references.

Seven years ago Frank wrote his wonderful essay There Is A Horse In The Apple Store:

I have a term called a “tiny pony.” It is a thing that is exceptional that no one, for whatever reason, notices. Or, conversely, it is an exceptional thing that everyone notices, but quickly grows acclimated to despite the brilliance of it all.

We are surrounded by magical tiny ponies. I mean, just think: right now you are reading some words at a URL on the World Wide Web. Even more magically, I just published some words at my own URL on the World Wide Web. That still blows my mind! I hope I never lose that feeling.

Jeremy Keith on resilient web design - UX Chat

In which I have a conversation with a polar bear.

Very well-mannered species …I’ll miss them when they’re gone.

Tuesday, July 18th, 2017

Reflections on Two Years of Indieweb

Alex Kearney looks back on two years of owning her own data.

With a fully functional site up and running, I focused on my own needs and developed features to support how I wanted to use my site. In hind-sight, that’s probably the most indie thing I could’ve done, and how I should’ve started my indieweb adventure.

This really resonates with me.

One of the motivating features for joining the indieweb was the ability to keep and curate the content I create over time.

Terrific post!

Here’s to two more years.

Monday, July 17th, 2017

Empathy Prompts

A series of small suggestions that anyone can try so that they can better empathise with people who experience digital products differently.

These prompts are intended to help build empathy, not describe any one person’s experience. These prompts are not intended to tokenize the experience of the individuals experiencing these conditions.

Despicable Design — When “Going Evil” is the Perfect Technique

I really like this “evil” design exercise that Jared has documented on Ev’s blog.

I broke them up into small groups of three, spreading each role across separate groups. I then asked each person to grab a sheet of paper and make their own list of ways they imagined the product’s user experience could be made worse.

Friday, July 14th, 2017

Patterns Day 2017: Ellen De Vries on Vimeo

The latest video from Patterns Day is up—Ellen’s superb philosophical presentation: Patterns in Language, Language in Patterns.

There’s so much packed into this one, it might take more than one viewing to take it all in.

A Design System Grammar | Daniel T. Eden, Designer

Once again, we can learn from Christoper Alexander’s A Pattern Language when it comes to create digital design systems, especially this part (which reminds me of one of the panes you can view in Fractal’s default interface):

  • Each pattern’s documentation is preceded with a list of other patterns that employ the upcoming pattern
  • Each pattern’s documentation is followed by a list of other patterns that are required for this pattern

Thursday, July 13th, 2017

URLs are UI - Scott Hanselman

So many folks spend time on their CSS and their UX/UI but still come up with URLs that are at best, comically long, and at worst, user hostile.

Tuesday, July 11th, 2017

Designing The Perfect Date And Time Picker – Smashing Magazine

Vitaly’s been bitten with date-picker fever. Here’s his deep, deep, deep dive into one interface element.

Patterns Day videos

Eleven days have passed since Patterns Day. I think I’m starting to go into withdrawal.

Fortunately there’s a way to re-live the glory. Video!

The first video is online now: Laura Elizabeth’s excellent opener. More videos will follow. Keep an eye on this page.

And remember, the audio is already online as a podcast.

Patterns Day 2017: Laura Elizabeth on Vimeo

The videos are coming! The videos are coming!

Here’s the first one: Laura Elizabeth opening the show at Patterns Day.

Designed lines. — Ethan Marcotte

We’re building on a web littered with too-heavy sites, on an internet that’s unevenly, unequally distributed. That’s why designing a lightweight, inexpensive digital experience is a form of kindness. And while that kindness might seem like a small thing these days, it’s a critical one.

Monday, July 10th, 2017

Off the Beaten Track · Matthias Ott – User Experience Designer

I love the way Matthias sums up his experience of the Beyond Tellerrand conference. He focuses on three themes:

  • Rediscovering originality,
  • Storytelling with code, and
  • Adopting new technologies.

I heartily agree with his reasons for attending the conference:

There are many ways to broaden your horizons if you are looking for inspiration: You could do some research, read a book or an article, or visit a new city. But one of the best ways surely is the experience of a conference, because it provides you with many new concepts and ideas. Moreover, ideas that were floating around in your head for a while are affirmed.

Friday, July 7th, 2017

Jon Aizlewood | Design systems don’t start with components

Jon’s worried that thinking about components first might damage the big picture.

One doesn’t create a design system starting with a loose collection of parts before creating the whole.

Won’t somebody think of the parents!?

Without creative direction, a design system becomes a group of disconnected elements existing alongside one another.

Thursday, July 6th, 2017

What’s the difference between style guides, pattern libraries, and design systems? – Joseph Fitzsimmons

Ah, the age-old question!

The Venn diagram here pretty much maps to how I think about these different terms, and how they relate to one another.

Wednesday, July 5th, 2017

Patterns in language and language in patterns. – Ellen de Vries – Medium

A transcript of the superb talk that Ellen delivered at Patterns Day. So good!

Is it really safe to start using CSS Grid Layout?

Rachel uncovers a great phrase for dealing with older browsers:

It isn’t your fault, but it is your problem.

She points to multiple ways of using CSS Grid today while still providing a decent experience for older browsers.

Crucially, there’s one message that hasn’t changed in fifteen years:

Websites do not need to look the same in every browser.

It’s crazy that there are still designers and developers who haven’t internalised this. And before anyone starts claiming that the problem is with the clients and the bosses, Rachel has plenty of advice for talking with them too.

Your job is to learn about new things, and advise your client or your boss in the best way to achieve their business goals through your use of the available technology. You can only do that if you have learned about the new things. You can then advise them which compromises are worth making.

Tuesday, July 4th, 2017

Perch UI Pattern Library | Perch UI Pattern Library

A nice little pattern library from Rachel and Drew for the Perch admin interface. Within folders, they’re using Brad’s atomic design nomenclature, and the whole thing is managed with Fractal.

Monday, July 3rd, 2017

Fantasies of the Future / Paul Robert Lloyd

Paul has published the slides and transcript of his knock-out talk at Patterns Day. This a must-read: superb stuff!

Design systems are an attempt to add a layer of logic and reasoning over a series decisions made by complex, irrational, emotional human beings. As such, they are subject to individual perspectives, biases, and aspirations.

How does the culture in which they are made effect the resulting design?