Tags: dust

13

sparkline

Tuesday, October 23rd, 2018

UX past, present, and future | Clearleft

This long zoom by Andy is right up my alley—a history of UX design that begins in 1880. It’s not often that you get to read something that includes Don Norman, Doug Engelbart, Lilian Gilbreth, and Vladimir Lenin. So good!

Saturday, September 22nd, 2018

Hyperlight

Another great sci-fi short film from Dust.

Wednesday, July 11th, 2018

Disturbances #16: Digital Dust

From smart dust and spimes, through to online journaling and social media, to machine learning, big data and digital preservation…

Is the archive where information goes to live forever, or where data goes to die?

Monday, April 23rd, 2018

Spinning jenny. — Ethan Marcotte

During the Industrial Revolution, as new machines were invented to increase output, business owners often dreamed of an entirely automated workforce—of a factory without workers. I assume their workers had different dreams.

Ethan thinks through the ethical implications of increasing automation and efficiency über alles:

I can’t stop thinking about how much automation has changed our industry already. And I know the rate of automation is only going to accelerate from here.

At the very least, maybe it’s worth asking ourselves what might happen next.

Saturday, April 21st, 2018

How can we incentivise the digital world to make safer services?

A smart look back at historical examples of regulation and what we can learn from them today, by Justine Leblanc:

  • Railways in the UK: Public interest as a trigger for regulation
  • Engineering in Canada: Accountability as a trigger for regulation
  • The automotive industry in the USA: Public outrage as a trigger for regulation

Sunday, April 15th, 2018

Was There a Civilization On Earth Before Humans? - The Atlantic

So, could researchers find clear evidence that an ancient species built a relatively short-lived industrial civilization long before our own? Perhaps, for example, some early mammal rose briefly to civilization building during the Paleocene epoch about 60 million years ago. There are fossils, of course. But the fraction of life that gets fossilized is always minuscule and varies a lot depending on time and habitat. It would be easy, therefore, to miss an industrial civilization that only lasted 100,000 years—which would be 500 times longer than our industrial civilization has made it so far.

Monday, September 11th, 2017

Web Matters

An organisation has formed here in the UK as a response to the increasing threats to the web:

We are called to come together in response to growing political and social uncertainty, direct threats to the profession, and a lack of vocal and proactive representation to organise as a representative, independent, and politically responsible industry body.

The inaugural AGM is happening in Edinburgh tomorrow. Get along to that if you can. Otherwise, there’s always Slack.

I like their manifesto; let’s put it to the test-o.

Thursday, September 7th, 2017

The Uncomfortable - a collection of deliberately inconvenient objects

These are ingenious. I think the chain fork is my favourite, but the uncomfortable broom is pretty great too.

Then there’s the inflatable doorknob.

Tuesday, April 25th, 2017

Could we reboot a modern civilisation without fossil fuels? | Aeon Essays

Is the emergence of a technologically advanced civilisation necessarily contingent on the easy availability of ancient energy? Is it possible to build an industrialised civilisation without fossil fuels?

This thought experiment leads to some fascinating conclusions.

So, would a society starting over on a planet stripped of its fossil fuel deposits have the chance to progress through its own Industrial Revolution? Or to phrase it another way, what might have happened if, for whatever reason, the Earth had never acquired its extensive underground deposits of coal and oil in the first place? Would our progress necessarily have halted in the 18th century, in a pre-industrial state?

Sunday, January 3rd, 2016

Mike Hill - Industrial Design in Entertainment on Vimeo

A terrific analysis of industrial design in film and games …featuring a scene-setting opening that delineates the difference between pleasure and happiness.

Designing for Entertainment - Industry Workshops - Mike Hill

Thursday, June 13th, 2013

Jeremy Keith - What We Talk About When We Talk About The Web on Vimeo

My presentation from the Industry conference in Newcastle a little while back, when I stepped in for John Allsopp to deliver the closing talk.

Jeremy Keith - What We Talk About When We Talk About The Web

Monday, March 11th, 2013

An interview with Jeremy Keith on The Industry

I really, really enjoyed this chat with Conor, especially the quick-fire round.

Note: I’m happy to report that between doing the interview and its publication, I managed to get the redesign of The Session out the door.

Tuesday, August 9th, 2011

Russell M Davies: Make things, not media platforms (Wired UK)

A rallying cry from Russell, urging us not to rely too much on the intangible.