Tags: eme



Wednesday, April 1st, 2020

How to build a bad design system | CSS-Tricks

Working in a big organization is shocking to newcomers because of this, as suddenly everyone has to be consulted to make the smallest decision. And the more people you have to consult to get something done, the more bureaucracy exists within that company. In short: design systems cannot be effective in bureaucratic organizations. Trust me, I’ve tried.

Who hurt you, Robin?

Monday, March 30th, 2020

Prioritising Requirements | Trys Mudford

Over the past few years, I’ve given quite a few workshops and talks on evaluating technology. This methodical approach to evaluation and prioritisation from Trys is right up my alley!

In any development project, there is a point at which one must decide on the tech stack. For some, that may feel like a foregone conclusion, dictated by team appetite and experience.

Even if the decision seems obvious, it’s always worth sense-checking your thought process. Along with experience and gut-feelings, we also have blind-spots and biases.

I feel like there’s a connection here to having good design principles—the kind that explicitly value one facet over another.

Tuesday, March 24th, 2020

BBC - Future Media Standards & Guidelines - Accessibility Guidelines v2.0

A timely reminder:

The minimum dependency for a web site should be an internet connection and the ability to parse HTML.

Monday, March 23rd, 2020

Accessible HTML Elements | Amber’s Website

Amber runs through some HTML elements that help you provide semantic information—and accessibility—for your website: headings, paragraphs, lists, and more:

You may be aware that ARIA roles are often used with HTML elements. I haven’t written about them here, as it’s good to see how HTML written without ARIA can still be accessible.

Friday, March 20th, 2020

Playing The Rose In The Heather (jig) on mandolin: https://thesession.org/tunes/447 https://www.youtube.com/watch?v=qB74np9YemE

Playing The Rose In The Heather (jig) on mandolin:



Friday, February 28th, 2020

Why the GOV.UK Design System team changed the input type for numbers - Technology in government

Some solid research here. Turns out that using input type=”text” inputmode=”numeric” pattern="[0-9]*" is probably a better bet than using input type="number".

Monday, February 24th, 2020

Web bloat

Pages are often designed so that they’re hard or impossible to read if some dependency fails to load. On a slow connection, it’s quite common for at least one depedency to fail.

Fire up Reader Mode and read this excellent article informed by data from using a typically slow connection in rural USA today. Two findings are:

  1. A large fraction of the web is unusable on a bad connection. Even on a good (0% packetloss, no ping spike) dialup connection, some sites won’t load.
  2. Some sites will use a lot of data!

Saturday, February 15th, 2020

Same HTML, Different CSS

Like a little mini CSS Zen Garden, here’s one compenent styled five very different ways.

Crucially, the order of the markup doesn’t consider the appearance—it’s concerned purely with what makes sense semantically. And now with CSS grid, elements can be rearranged regardless of source order.

CSS is powerful and capable of doing amazingly beautiful things. Let’s embrace that and keep the HTML semantical instead of adapting it to the need of the next design change.


This is so useful! Get instant results from Google’s Chrome User Experience Report without having to wait (or pay) for BigQuery.

Here’s an example of my site’s metrics over the last few months, complete with nice charts.

Friday, February 14th, 2020

A Complete Guide to Links and Buttons | CSS-Tricks

Chris takes two side-by-side deep dives; one into the a element, the other into the button element.

Even if you think you already know those elements well, I bet there’ll be something new here for you. Like, did you know that the button element can have form over-riding attributes like formaction, formenctype, formmethod, formnovalidate, and formtarget?

Tuesday, February 11th, 2020

Complexity Explained

Emergence and complex systems, explained with interactive diagrams.

Thursday, February 6th, 2020

Local First, Undo Redo, JS-Optional, Create Edit Publish - Tantek

Tantek documents the features he wants his posting interface to have.


As you may have noticed, I’m a fan of progressive enhancement.

It’s not cool. It’s often at odds with “modern” web development, so I end up looking like an old man yelling at a cloud to get off my lawn. Or something.

At its heart though, progressive enhancement seems fairly uncontroversial and inoffensive to me. It’s an approach. A mindset. Here’s how I describe it in Resilient Web Design:

  1. Identify core functionality.
  2. Make that functionality available using the simplest possible technology.
  3. Enhance!

Progressive enhancement makes use of the principle of least power:

Choose the least powerful language suitable for a given purpose.

That’s step two of the three-step process. But the third step is vital.

I think a lot of the hostility towards progressive enhancement comes from a misunderstanding of that three-step process, perhaps thinking that it stops at step two. I’m sure that some have intrepreted progressive enhancement as preventing developers from using the latest and greatest technology. Nothing could be further from the truth!

Taking a layered approach to building on the web gives you permission to try cutting‐edge JavaScript APIs, regardless of how many or how few browsers currently implement them.

The most common misunderstanding of progressive enhancement is that it’s inherently about JavaScript. That’s not true. You can apply progressive enhancement at every step of front-end development: HTML, CSS, and JavaScript.

But because of JavaScript’s strict error-handling model (at least compared to HTML and CSS), it’s in the JavaScript layer that the lack of a progressive enhancement mindset is most often felt.

That’s why I was saddened by the rise of frameworks and mindsets that assume the availability of JavaScript. Single page apps generally follow this assumption. Everything is delivered via JavaScript: content, markup, styles, and behaviour.

This leads to a terrible situation for performance. The user is left staring at a blank screen, waiting for something—anything!—to appear. Browsers are optimised to stream HTML as soon as they can. Delivering your content via JavaScript rather than HTML means you’re not taking advantage of that optimisation. Your users suffer.

But I was very heartened when I saw the pendulum start to swing back the other way a bit…

Let’s say you’re using a JavaScript framework like React. But the reason you’re using it isn’t because you’re doing anything particularly complex in the browser involving state management. You might be using React because you really like the way it encourages modularity and componentisation.

A few years ago, making a single page app was pretty much the only way you could use React. For you as a developer to experience the benefits of modularity and componentisation, users had to pay the price in the payload (and fragility) of client-side JavaScript.

That’s no longer the case. Now that we can run JavaScript on the server, it’s possible to build in a modular, componentised way and still use progressive enhancement.

When I first heard about Gatsby and Next.js, I thought that was the selling point. Run React on the server; send pre-generated HTML down the wire to the user; then enhance with client-side JavaScript.

But that’s not exactly how it works. The pre-generated HTML isn’t functional. It still needs a bucketload of JavaScript before it can do anything. The actual process is: Run React on the server; send pre-generated HTML down the wire to the user; then send everything again but this time in JavaScript, bundled with the entire React library.

This leads to a situation for users that’s almost worse than before. Instead of staring at a blank screen, now they get HTML lickety-split—excellent! But if they try to interact with what’s on screen, they’ll find that nothing is working yet. Even worse, once the JavaScript is delivered, and is being parsed, they probably can’t even scroll—their device is too busy interpreting all that JavaScript. Your users suffer.

All your content is sent twice. First HTML is sent from the server. These days this is called “server-side rendering”, even though for decades the technical term was “serving a web page” (I’m pretty sure the rendering part happens in a browser). Then a JavaScript library—plus all your bespoke JavaScript—is loaded. Then all your content is loaded again as JSON.

So you’ve got a facade of an interface that you can’t actually interact with until a deluge of JavaScript has been loaded, parsed and executed. The term used for this stage of the process is “hydration”, which makes it sound more like a relaxing treatment from Gwyneth Paltrow than the horrible user experience it is.

The idea is that subsequent navigations—which will happen with Ajax—should be snappy. But the price has already been paid by then. The initial loading experience is jagged and frustrating.

Don’t get me wrong: server-side rendering is great …if what you’re sending from the server is functional. It’s the combination of hollow HTML sent from the server, followed by a huge browser-freezing dump of JavaScript that is an anti-pattern.

This use of server-side rendering followed by hydration feels like progressive enhancement, because it separates out the delivery of markup and scripts. But it’s missing the mindset.

The layered approach of progressive enhancement echoes the separation of concerns in the front-end stack: HTML, CSS, and JavaScript—each layer expressing more power. But while these concepts are related, they’re not interchangable. Separating out the layers of your tech stack isn’t necessarily progressive enhancement. If you have some HTML that relies on JavaScript to be useful, then there’s no benefit in separating that HTML into a separate payload. The HTML that you initially send down the wire needs to be functional (at least at a basic level) before the JavaScript arrives.

I was a little disappointed to see Kyle Simpson—who I admire greatly—conflate separation of concerns with progressive enhancement in his talk from JSCamp 2019:

This content is here. I can see it, and it’s even styled. But I can’t click on the damn button because nothing has loaded in the JavaScript layer yet.

Anybody experienced that where you’ve been on a web page and it’s not really fully functional yet? I can see something but I can’t actually make any usage of it yet.

These are all things that cropped out of our thought process that said: “Let’s build the web in layers. Let’s deliver it progressively in layers. Because that’s morally right. We call this progressive enhancement. And let’s not worry too much about all these potential user experience flaws that may happen.”

That’s a spot-on description of server-side rendering and hydration, but it’s a gross mischaracterisation of progressive enhancement.

That button that requires JavaScript to work? That should’ve been generated with JavaScript. (For example, if you’re building a complex web app, consider sending a read-only view down the wire in HTML—then add any interactive interface elements with JavaScript in the browser.)

If people are equating progressive enhancement with thoughtless server-side rendering and hydration, then I can see why they’d be hostile towards it.

Users would be better served with unprogressive non-enhancement:

You take some structured content, which follows the vertical flow of the document in a way that everyone understands.

Which people traverse easily by either dragging their scroll bar with their mouse, or operating the keyboard using the up and down keys, or using the spacebar.

Or if they’re using a touch device, simply flicking backwards and forwards in that easy way that we’ve all become used to. What you do is you take that, and you fucking well leave it alone.

Alas, that’s not what tools like Gatsby offer. The latest post on their blog is called Why Gatsby is better with JavaScript:

But what about sites or pages where there is no client-side interactivity? Even for those pages, Gatsby offers performance benefits by including JavaScript.

I beg to differ.

(By the way, that same blog post also initially tried to equate the performance hit of client-side JavaScript with the performance hit of images. Andy explains why that’s disingenuous.)

Hope is on the horizon for React in the form of partial hydration. I sincerely hope that it will become the default way of balancing server-side rendering with just-in-time client-side interaction.

The situation we have now is the worst of both worlds: server-side rendering followed by a tsunami of hydration. It has a whiff of progressive enhancement to it (because there’s a cosmetic separation of concerns) but it has none of the user benefits.

Tuesday, February 4th, 2020

Design Systems, Agile, and Industrialization | Brad Frost

Brad weighs in on what I wrote about design systems and automation. He rightly points out that the issue isn’t with any particular tool—and a design system is, after all, a tool—but rather with the culture and processes of the organisation.

Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

There’s a full-on rant here about the dehumanising effects of what’s called “agile” at scale:

I’ve come to the conclusion that “enterprise web development” is just regular web development, only stripped of any joy or creativity or autonomy. It’s plugging a bunch of smart people into the matrix and forcing them to crank out widgets and move the little cards to the right.

Monday, February 3rd, 2020

Progressive enhancement doesn’t have to be hard - Levi McGranahan

It’s wild because in engineering terms this question, how does it fail?, should be the first one we ask, but oftentimes it is never even considered in front-end development. A good example is most client-side JS frameworks that render the entire UI in the browser, how would your app or site fail in that situation?

N26 and lack of JavaScript | Hugo Giraudel

JavaScript is fickle. It can fail to load. It can be disabled. It can be blocked. It can fail to run. It probably is fine most of the time, but when it fails, everything tends to go bad. And having such a hard point of failure is not ideal.

This is a very important point:

It’s important not to try making the no-JS experience work like the full one. The interface has to be revisited. Some features might even have to be removed, or dramatically reduced in scope. That’s also okay. As long as the main features are there and things work nicely, it should be fine that the experience is not as polished.

Monday, January 20th, 2020


It’s official. Microsoft’s Edge browser is running on the Blink rendering engine and it’s available now.

Just over a year ago, I wrote about my feelings on this decision:

I’m sure the decision makes sound business sense for Microsoft, but it’s not good for the health of the web.

The importance of browser engine diversity is beautifully illustrated (literally) in Rachel’s The Ecological Impact of Browser Diversity.

But I was chatting to Amber the other day, and I mentioned how I can see the theoretical justification for Microsoft’s decision …even if I don’t quite buy it myself.

Picture, if you will, something I’ll call the bar of unity. It’s a measurement of how much collaboration is happening between browser makers.

In the early days of the web, the bar of unity was very low indeed. The two main browser vendors—Microsoft and Netscape—not only weren’t collaborating, they were actively splintering the languages of the web. One of them would invent a new HTML element, and the other would invent a completely different element to do the same thing (remember abbr and acronym). One of them would come up with one model for interacting with a document through JavaScript, and the other would come up with a completely different model to the same thing (remember document.all and document.layers).

There wasn’t enough collaboration. Our collective anger at this situation led directly to the creation of The Web Standards Project.

Eventually, those companies did start collaborating on standards at the W3C. The bar of unity was raised.

This has been the situation for most of the web’s history. Different browser makers agreed on standards, but went their own separate ways on implementation. That’s where they drew the line.

Now that line is being redrawn. The bar of unity is being raised. Now, a number of separate browser makers—Google, Samsung, Microsoft—not only collaborate on standards but also on implementation, sharing a codebase.

The bar of unity isn’t right at the top. Browsers can still differentiate in their user interfaces. Edge, for example, can—and does—offer very sensible defaults for blocking trackers. That’s much harder for Chrome to do, given that Google are amongst the worst offenders.

So these browsers are still competing, but the competition is no longer happening at the level of the rendering engine.

I can see how this looks like a positive development. In fact, from this point of view, Mozilla are getting in the way of progress by having a separate codebase (yes, this is a genuinely-held opinion by some people).

On the face of it, more unity sounds good. It sounds like more collaboration. More cooperation.

But then I think of situations where complete unity isn’t necessarily a good thing. Take political systems, for example. If you have hundreds of different political parties, that’s not ideal. But if you only have one political party, that’s very bad indeed!

There’s a sweet spot somewhere in between where there’s a base of level of agreement and cooperation, but there’s also plenty of room for disagreement and opposition. Right now, the browser landscape is just about still in that sweet spot. It’s like a two-party system where one party has a crushing majority. Checks and balances exist, but they’re in peril.

Firefox is one of the last remaining representatives offering an alternative. The least we can do is support it.

Sunday, January 19th, 2020

Redesigning in public ・ Robin Rendle

I feel like my problem with design in general today is that folks want to burn everything to the ground and start again all the time. Whether that’s with a website, or a new web standard, or a political policy. They don’t want to fix what’s wrong with things bit by bit, everyone wants Thing 2.0 whilst jumping over all the small improvements that are required to get there.

Monday, January 13th, 2020

Smaller HTML Payloads with Service Workers — Philip Walton

This is a great progressive enhancement for performance that uses a service worker to combine reusable bits of a page with fresh content. The numbers are very convincing!

Alas, the code is using the Workbox library, but figuring out the vanilla code to write shouldn’t be too tricky seeing as Philip talks through his logic step by step.

Friday, January 10th, 2020

Performance Budgets, Pragmatically – CSS Wizardry

Smart advice from Harry on setting performance budgets:

They shouldn’t be aspirational, they should be preventative … my suggestion for setting a budget for any trackable metric is to take the worst data point in the past two weeks and use that as your limit