A cornucopia of interactive visualisations. You control the horizontal. You control the vertical. Networks, flocking, emergence, diffusion …it’s all here.
Wednesday, May 22nd, 2019
Sunday, April 28th, 2019
What would Wiener think of the current human use of human beings? He would be amazed by the power of computers and the internet. He would be happy that the early neural nets in which he played a role have spawned powerful deep-learning systems that exhibit the perceptual ability he demanded of them—although he might not be impressed that one of the most prominent examples of such computerized Gestalt is the ability to recognize photos of kittens on the World Wide Web.
Wednesday, April 24th, 2019
Chris ponders the motivations behind companies sharing their design systems publicly. Personally, I’ve always seen it as a nice way of sharing work and saying “here’s what worked for us” without necessarily saying that anyone else should use the same system.
That said, I think Chris makes a good poin here:
My parting advice is actually to the makers of public design systems: clearly identify who this design system is for and what they are able to do with it.
Tuesday, April 16th, 2019
Three more Patterns Day speakers
There are 73 days to go until Patterns Day. Do you have your ticket yet?
Perhaps you’ve been holding out for some more information on the line-up. Well, I’m more than happy to share the latest news with you—today there are three new speakers on the bill…
Emil Björklund, the technical director at the Malmö outpost of Swedish agency inUse, is a super-smart person I’ve known for many years. Last year, I saw him on stage in his home town at the Confront conference sharing some of his ideas on design systems. He blew my mind! I told him there and then that he had to come to Brighton and expand on those thoughts some more. This is going to be an unmissable big-picture talk in the style of Paul’s superb talk last year.
Speaking of superb talks from last year, Alla Kholmatova is back! Her closing talk from the first Patterns Day was so fantastic that it I just had to have her come back. Oh, and since then, her brilliant book on Design Systems came out. She’s going to have a lot to share!
The one thing that I felt was missing from the first Patterns Day was a focus on inclusive design. I’m remedying that this time. Heydon Pickering, creator of the Inclusive Components website—and the accompanying book—is speaking at Patterns Day. I’m very excited about this. Given that Heydon has a habit of casually dropping knowledge bombs like the lobotomised owl selector and the flexbox holy albatross, I can’t wait to see what he unleashes on stage in Brighton on June 28th.
Tickets for Patterns Day are still available, but you probably don’t want to leave it ‘till the last minute to get yours. Just sayin’.
The current—still incomplete—line-up comprises:
- Una Kravets,
- Amy Hupe,
- Inayaili de León Persson,
- Emil Björklund,
- Alla Kholmatova, and
- Heydon Pickering.
That isn’t even the full roster of speakers, and it’s already an unmissable event!
I very much hope you’ll join me in the beautiful Duke of York’s cinema on June 28th for a great day of design system nerdery.
Wednesday, April 10th, 2019
Wouldn’t it be great if every component in your design system had accessibility acceptance criteria? Paul has some good advice for putting those together:
- Start with accessibility needs
- Don’t be too generic
- Don’t define the solution
- Iterate criteria
Thursday, February 28th, 2019
Patterns Day 2: June 28th, 2019
Surprise! Patterns Day is back!
The first Patterns Day was in the Summer of 2017, and it was a glorious—a single day devoted to all things design system-y: pattern libraries, style guides, maintainability, reusability. It was a lot of fun, so let’s do it again!
Patterns Day 2 will take place on Friday, June 28th, in the beautiful Duke of York’s cinema in Brighton. If you went to the first Patterns Day, then you’ll know how luxuriously comfy it is in there.
Tickets are £175+VAT. The format will likely be the same as before: an action-packed day of eight talks, each 30 minutes long.
I’ve got an amazing line-up of speakers, but instead of telling you the whole line-up straightaway, I’m going to tease a little bit, and announce more speakers over the next few weeks and months. For now, here are the first three speakers, to give you an idea of the quality you can expect:
- All the way from the US of A, it’s Una Kravets, who needs no introduction.
- From the Government Digital Service, we’ve got Amy Hupe—she’ll have plenty to share about the GOV.UK design system.
- And we’ve got Yaili, now a senior designer at Microsoft, where she works on the Azure DevOps design system.
Patterns Day will have something for everyone. We’ll be covering design, development, content strategy, product management, and accessibility. So you might want to make this a one-day outing for your whole team.
If you want to get a feel for what the day will be like, you can watch the videos of last year’s talks
Tickets for last year’s Patterns Day went fairly fast—the Duke of York’s doesn’t have a huge capacity—so don’t dilly-dally too long before grabbing your ticket!
Tuesday, February 26th, 2019
Some useful lessons here for strengthening a culture of sustained work on a design system.
Creating and maintaining a design system is like planting a tree—it has to be nurtured and cared for to reap the benefits. The seed of our design system has been planted, and now our teams are working together to maintain and grow it. Our new way of working supports gives people recognition, facilitates trust, and creates strong partnerships.
Tuesday, February 19th, 2019
Honestly, cryptocurrencies are useless. They’re only used by speculators looking for quick riches, people who don’t like government-backed currencies, and criminals who want a black-market way to exchange money.
Bruce Schneier on the blockchain:
What blockchain does is shift some of the trust in people and institutions to trust in technology. You need to trust the cryptography, the protocols, the software, the computers and the network. And you need to trust them absolutely, because they’re often single points of failure.
Thursday, January 31st, 2019
We assume that complex problems always require complex solutions. We try to solve complexity by inventing tools and technologies to address a problem; but in the process we create another layer of complexity that, in turn, causes its own set of issues.
The Principle of Least Power looms large over this:
Some of the most important things in the world are intentionally designed “stupid”. In any system, the potential for error directly increases with its complexity - that’s why most elections still work by putting pieces of paper in a box.
Wednesday, January 16th, 2019
Tuesday, January 1st, 2019
These are good challenges to think about. Almost all of them are user-focused, and there’s a refreshing focus away from reaching for a library:
It’s tempting to read about these problems with a particular view library or a data fetching library in mind as a solution. But I encourage you to pretend that these libraries don’t exist, and read again from that perspective. How would you approach solving these issues?
Saturday, November 10th, 2018
A great selection of links about design systems, collected and categorised.
Sunday, November 4th, 2018
You could create components that strike the perfect balance between reuse and context sensitivity. But defining the components of your design system is just the first step. It has to make its way into the product. If it doesn’t, a design system is like a language with no extant literature or seminal texts.
Marissa Christy outlines the reasons why your design system might struggle:
- The redesign isn’t prioritized
- The tech stack is changing
- Maintenance takes discipline
But she also offers advice for counteracting these forces:
- Get buy-in from the whole team
- Prioritize a lightweight re-skin on older parts of the product
- Treat a design system like any other product project: start small
- Don’t wait for others. Lead by example.
- Finally, don’t compare yourself to others on the internet
Monday, October 8th, 2018
The hits keep on comin’ from Clearleft. This time, it’s Danielle with an absolutely brilliant and thoughtful piece on the perils of gaps and overlaps in pattern libraries, design systems and organisations.
This is such a revealing lens to view these things through! Once you’re introduced to it, it’s hard to “un-see” problems in terms of gaps and overlaps in categorisation. And even once the problems are visible, you still need to solve them in the right way:
Recognising the gaps and overlaps is only half the battle. If we apply tools to a people problem, we will only end up moving the problem somewhere else.
Some issues can be solved with better tools or better processes. In most of our workplaces, we tend to reach for tools and processes by default, because they feel easier to implement. But as often as not, it’s not a technology problem. It’s a people problem. And the solution actually involves communication skills, or effective dialogue.
That last part dovetails nicely with Jerlyn’s equally great piece.
Friday, October 5th, 2018
I know I’m biased because I work with Jerlyn, but I think this in-depth piece by her is really something! She suveys the design system landscape and proposes some lo-fi governance ideas based around good old-fashioned dialogue.
Developing a design system takes collaboration between the makers of the design systems and the different users of the system. It’s a continual process that doesn’t have to require a huge investment in new departments or massive restructuring.
It can start small.
Thursday, September 13th, 2018
What we get from the pattern library is time and freedom to be creative. I’ve seen people claim pattern libraries are the death of creativity and innovation in design. For us, it’s the opposite of that.
Saturday, September 1st, 2018
Just last week I came across an example of what Ethan describes here: accessibility (in a pattern library) left to automatic checks rather than human experience.
Tuesday, August 21st, 2018
Mozilla’s work-in-progress style guide and pattern library.
Saturday, August 11th, 2018
I think we often focus on designing or building an element, without researching the other elements it should connect to—without understanding the system it lives in.
Friday, August 10th, 2018
This is great advice from Lindsay Grizzard—getting agreement is so much more important than personal preference when it comes to collaborating on a design system.
When starting a project, get developers onboard with your CSS, JS and even HTML conventions from the start. Meet early and often to discuss every library, framework, mental model, and gem you are interested in using and take feedback seriously. Simply put, if they absolutely hate BEM and refuse to write it, don’t use BEM.
It’s all about the people, people!