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Thursday, June 30th, 2022

10 Years of Meteor

While I’ve always been bothered by the downsides of SPAs, I always thought the gap would be bridged sooner or later, and that performance concerns would eventually vanish thanks to things like code splitting, tree shaking, or SSR. But ten years later, many of these issues remain. Many SPA bundles are still bloated with too many dependencies, hydration is still slow, and content is still duplicated in memory on the client even if it already lives in the DOM.

Yet something might be changing: for whatever reason, it feels like people are finally starting to take note and ask why things have to be this way.

Interesting to see a decade-long perspective. I especially like how Sacha revisits and reasseses design principles from ten years ago:

  1. Data on the Wire. Don’t send HTML over the network. Send data and let the client decide how to render it.

Verdict: 👎

It’s since become apparent that you often do need to send HTML over the network, and things seem to be moving back towards handling as much as possible of your HTML compilation on the server, not on the client.

Wednesday, June 29th, 2022

Fun Parallax Scrolling CSS for Matterday

This is such a great clear explanation from Lynn on how to add some tasteful parallax depth to scrolling pages.

How we think about browsers | The GitHub Blog

JavaScript doesn’t get executed on very old browsers when native syntax for new language features is encountered. However, thanks to GitHub being built following the principle of progressive enhancement, users of older browsers still get to interact with basic features of GitHub, while users with more capable browsers get a faster experience.

That’s the way to do it!

Concepts like progressive enhancement allow us to deliver the best experience possible to the majority of customers, while delivering a useful experience to those using older browsers.

Read on for the nitty-gritty details…

Tuesday, June 28th, 2022

Monday, June 27th, 2022

SPAs: theory versus practice | Read the Tea Leaves

At the risk of grossly oversimplifying things, I propose that the core of the debate can be summed up by these truisms:

  1. The best SPA is better than the best MPA.
  2. The average SPA is worse than the average MPA.

In and Out of Style · Matthias Ott – User Experience Designer

Some thoughts—and kind words—prompted by my recent talk, In And Out Of Style.

Saturday, June 25th, 2022

The Biggest Thing from WWDC 2022 - Webventures

Web Push on iOS will change the “we need to build a native app” decision.

I agree.

Push notifications are definitely not the sole reason to go native, but in my experience, it’s one of the first things clients ask for. They may very well be the thing that pushes your client over the edge and forces them, you and the entire project to accept the logic of the app store model.

Friday, June 24th, 2022

Talking about style

I’ve published a transcription of the talk I gave at CSS Day:

In And Out Of Style.

The title is intended to have double meaning. The obvious reference is that CSS is about styling web pages. But the talk also covers some long-term trends looking at ideas that have appear, disappear, and reappear over time. Hence, style as in trends and fashion.

There are some hyperlinks in the transcript but I also published a list of links if you’re interested in diving deeper into some of the topics mentioned in the talk.

I also published the slides but, as usual, they don’t make much sense out of context. They’re on Noti.st too.

I made an audio recording for your huffduffing pleasure.

There are two videos of this talk. On Vimeo, there’s the version I pre-recorded for An Event Apart online. On YouTube, there’s the recording from CSS Day.

It’s kind of interesting to compare the two (well, interesting to me, anyway). The pre-recorded version feels like a documentary. The live version has more a different vibe and it obviously has more audience interaction. I think my style of delivery suits a live audience best.

I invite you to read, watch, or listen to In And Out Of Style, whichever you prefer.

Monday, June 20th, 2022

The cost of convenience — surma.dev

I believe that we haven’t figured out when and how to give a developer access to an abstraction or how to evaluate when an abstraction is worth using. Abstractions are usually designed for a set of specific use-cases. The problems, however, start when a developer wants to do something that the abstraction did not anticipate.

Smart thoughts from Surma on the design of libraries, frameworks, and other abstractions:

Abstractions that take work off of developers are valuable! Of course, they are. The problems only occur when a developer feels chained to the abstractions in a situation where they’d rather do something differently. The important part is to not force patterns onto them.

This really resonated with parts of my recent talk at CSS Day when I was talking about Sass and jQuery:

If you care about DX and the adoption of your abstraction, it is much more beneficial to let developers use as much of their existing skills as possible and introduce new concepts one at a time.

Saturday, June 18th, 2022

CSS Day 2022

I was in Amsterdam two weeks ago for CSS Day. It was glorious!

I mean, even without the conference it was just so nice to travel somewhere—by direct train, no less!—and spend some time in a beautiful European city enjoying the good weather.

And of course the conference was great too. I’ve been to CSS Day many times. I love it although technically it should be CSS days now—the conference runs for two days.

It’s an event that really treats CSS for what it is—a powerful language worthy of respect. Also, it has bitterballen.

This time I wasn’t just there as an attendee. I also had the pleasure of opening up the show. I gave a talk called In And Out Of Style, a look at the history—and alternative histories—of CSS.

The video is already online! I’ll get the talk transcribed and publish the text here soon. Meanwhile here’s a list of links to relevant material.

I really, really enjoyed giving this talk. It was so nice to be speaking to a room—or in this case, a church—with real people. I’m done giving talks to my screen. It’s just not the same. Giving this talk made me realise how much I need that feedback from the crowd—the laughs, the nods, maybe even the occasional lightbulb appearing over someone’s head.

As usual, my talk was broad and philosophical in nature. Big-picture pretentious talks are kind of my thing. In this case, I knew that I could safely brush over the details of all the exciting new CSS stuff I mentioned because other talks would be diving deep. And boy, did they ever dive deep!

It’s a cliché to use the adjective “inspiring” to describe a conference, but given all that’s happening in the world of CSS right now, it was almost inevitable that CSS Day would be very inspiring indeed this year. Cascade layers, scoped styles, container queries, custom properties, colour spaces, animation and much much more.

If anything, it was almost too much. If I had one minor quibble with the event it would be that seven talks in a day felt like one talk too many to my poor brain (I think that Marc gets the format just right with Beyond Tellerrand—two days of six talks each). But what a great complaint to have—that there was a glut of great talks!

They’ve already announced the dates for next year’s CSS Day(s): June 8th and 9th, 2023. I strongly suspect that I’ll be there.

Thank you very much to ppk, Krijn, Martijn, and everyone involved in making this year’s CSS Day so good!

Tuesday, June 7th, 2022

Introducing Opportunities & Experiments: Taking the Guesswork out of Performance - WebPageTest Blog

WebPageTest just got even better! Now you can mimic the results of what would’ve previously required actually shipping, like adding third-party scripts, switching from a client-rendered to a server-rendered architecture and other changes that could potentially have a big effect on performance. Now you can run an experiment to get the results before actual implementation.

Patterns | APG | WAI | W3C

This is a terrific resource! A pattern library of interactive components: tabs, switches, dialogs, carousels …all the usual suspects.

Each component has an example implementation along with advice and a checklist for ensuring its accessible.

It’s so great to have these all gathered together in one place!

News from WWDC22: WebKit Features in Safari 16 Beta | WebKit

Good news and bad news…

The good news is that web notifications are coming to iOS—my number one wish!

The bad news is that it won’t happen until next year sometime.

Monday, June 6th, 2022

Reflections on Design Systems and Boundaries - Jim Nielsen’s Blog

Jim shares his thoughts on my recent post about declarative design systems. He picks up on the way I described a declarative design systems as “a predefined set of boundary conditions that can be used to generate components”:

I like this definition of a design system: a set of boundaries. It’s about saying “don’t go there” rather than “you can only go here”. This embraces the idea of constraints as the mother of invention: it opens the door to creativity while keeping things bounded.

Paper Prototype CSS

A stylesheet to imitate paper—perfect for low-fidelity prototypes that you want to test.

Sunday, June 5th, 2022

The Cello and the Nightingales: How the World’s First Fake News United Humanity in Our First Collective Experience of Empathy for Nature – The Marginalian

Decades before fiber optic cable spanned the bottom of the ocean to link continents, the airborne voice of a spring songbird did.

Mario Popova writes of an interspecies broadcast:

Those were the early days of broadcasting and recorded music, when the technology was both too primitive and too expensive to make the joy of music as ambient as air; the days before we made our Faustian deal with the technocrats who made music cheap and musicians poor so that we could stream it anytime anywhere with no recompense or thought of the souls from which the stream pours.

Saturday, June 4th, 2022

The ‘Form’ Element Created the Modern Web. Was It a Big Mistake? | WIRED

Paul Ford:

The web was born to distribute information on computers, but the technology industry can never leave well enough alone. It needs to make everything into software. To the point that your internet browser is basically no longer a magical book of links but a virtual machine that can simulate a full-fledged computer.

Tuesday, May 31st, 2022

Declarative design systems

When I wrote about the idea of declarative design it really resonated with a lot of people.

I think that there’s a general feeling of frustration with the imperative approach to designing and developing—attempting to specify everything exactly up front. It just doesn’t scale. As Jason put it, the traditional web design process is fundamentally broken:

This is the worst of all worlds—a waterfall process creating dozens of artifacts, none of which accurately capture how the design will look and behave in the browser.

In theory, design systems could help overcome this problem; spend a lot of time up front getting a component to be correct and then it can be deployed quickly in all sorts of situations. But the word “correct” is doing a lot of work there.

If you’re approaching a design system with an imperative mindset then “correct” means “exact.” With this approach, precision is seen as valuable: precise spacing, precise numbers, precise pixels.

But if you’re approaching a design system with a declarative mindset, then “correct” means “resilient.” With this approach, flexibility is seen as valuable: flexible spacing, flexible ranges, flexible outputs.

These are two fundamentally different design approaches and yet the results of both would be described as a design system. The term “design system” is tricky enough to define as it is. This is one more layer of potential misunderstanding: one person says “design system” and means a collection of very precise, controlled, and exact components; another person says “design system” and means a predefined set of boundary conditions that can be used to generate components.

Personally, I think the word “system” is the important part of a design system. But all too often design systems are really collections rather than systems: a collection of pre-generated components rather than a system for generating components.

The systematic approach is at the heart of declarative design; setting up the rules and ratios in advance but leaving the detail of the final implementation to the browser at runtime.

Let me give an example of what I think is a declarative approach to a component. I’ll use the “hello world” of design system components—the humble button.

Two years ago I wrote about programming CSS to perform Sass colour functions. I described how CSS features like custom properties and calc() can be used to recreate mixins like darken() and lighten().

I showed some CSS for declaring the different colour elements of a button using hue, saturation and lightness encoded as custom properties. Here’s a CodePen with some examples of different buttons.

See the Pen Button colours by Jeremy Keith (@adactio) on CodePen.

If these buttons were in an imperative design system, then the output would be the important part. The design system would supply the code needed to make those buttons exactly. If you need a different button, it would have to be added to the design system as a variation.

But in a declarative design system, the output isn’t as important as the underlying ruleset. In this case, there are rules like:

For the hover state of a button, the lightness of its background colour should dip by 5%.

That ends up encoded in CSS like this:

button:hover {
    background-color: hsl(
        var(--button-colour-hue),
        var(--button-colour-saturation),
        calc(var(--button-colour-lightness) - 5%)
    );
}

In this kind of design system you can look at some examples to see the results of this rule in action. But those outputs are illustrative. They’re not the final word. If you don’t see the exact button you want, that’s okay; you’ve got the information you need to generate what you need and still stay within the pre-defined rules about, say, the hover state of buttons.

This seems like a more scalable approach to me. It also seems more empowering.

One of the hardest parts of embedding a design system within an organisation is getting people to adopt it. In my experience, nobody likes adopting something that’s being delivered from on-high as a pre-made sets of components. It’s meant to be helpful: “here, use this pre-made components to save time not reinventing the wheel”, but it can come across as overly controlling: “we don’t trust you to exercise good judgement so stick to these pre-made components.”

The declarative approach is less controlling: “here are pre-defined rules and guidelines to help you make components.” But this lack of precision comes at a cost. The people using the design system need to have the mindset—and the ability—to create the components they need from the systematic rules they’ve been provided.

My gut feeling is that the imperative mindset is a good match for most of today’s graphic design tools like Figma or Sketch. Those tools deal with precise numbers rather than ranges and rules.

The declarative mindset, on the other hand, increasingly feels like a good match for CSS. The language has evolved to allow rules to be set up through custom properties, calc(), clamp(), minmax(), and so on.

So, as always, there isn’t a right or wrong approach here. It all comes down to what’s most suitable for your organisation.

If your designers and developers have an imperative mindset and Figma files are considered the source of truth, than they would be better served by an imperative design system.

But if you’re lucky enough to have a team of design engineers that think in terms of HTML and CSS, then a declarative design system will be a force multiplier. A bicycle for the design engineering mind.

Monday, May 30th, 2022

CSS { In Real Life } | Writing Useful Alt Text

Another post prompted by my recent musings on writing alt text. This time Michelle looks at the case of text-as-images.

Re-evaluating technology

There’s a lot of emphasis put on decision-making: making sure you’re making the right decision; evaluating all the right factors before making a decision. But we rarely talk about revisiting decisions.

I think perhaps there’s a human tendency to treat past decisions as fixed. That’s certainly true when it comes to evaluating technology.

I’ve been guilty of this. I remember once chatting with Mark about something written in PHP—probably something I had written—and I made some remark to the effect of “I know PHP isn’t a great language…” Mark rightly called me on that. The language wasn’t great in the past but it has come on in leaps and bounds. My perception of the language, however, had not updated accordingly.

I try to keep that lesson in mind whenever I’m thinking about languages, tools and frameworks that I’ve investigated in the past but haven’t revisited in a while.

Andy talks about this as the tech tool carousel:

The carousel is like one of those on a game show that shows the prizes that can be won. The tool will sit on there until I think it’s gone through enough maturing to actually be a viable tool for me, the team I’m working with and the clients I’m working for.

Crucially a carousel is circular: tools and technologies come back around for re-evaluation. It’s all too easy to treat technologies as being on a one-way conveyer belt—once they’ve past in front of your eyes and you’ve weighed them up, that’s it; you never return to re-evaluate your decision.

This doesn’t need to be a never-ending process. At some point it becomes clear that some technologies really aren’t worth returning to:

It’s a really useful strategy because some tools stay on the carousel and then I take them off because they did in fact, turn out to be useless after all.

See, for example, anything related to cryptobollocks. It’s been well over a decade and blockchains remain a solution in search of problems. As Molly White put it, it’s not still the early days:

How long can it possibly be “early days”? How long do we need to wait before someone comes up with an actual application of blockchain technologies that isn’t a transparent attempt to retroactively justify a technology that is inefficient in every sense of the word? How much pollution must we justify pumping into our atmosphere while we wait to get out of the “early days” of proof-of-work blockchains?

Back to the web (the actual un-numbered World Wide Web)…

Nolan Lawson wrote an insightful article recently about how he senses that the balance has shifted away from single page apps. I’ve been sensing the same shift in the zeitgeist. That said, both Nolan and I keep an eye on how browsers are evolving and getting better all the time. If you weren’t aware of changes over the past few years, it would be easy to still think that single page apps offer some unique advantages that in fact no longer hold true. As Nolan wrote in a follow-up post:

My main point was: if the only reason you’re using an SPA is because “it makes navigations faster,” then maybe it’s time to re-evaluate that.

For another example, see this recent XKCD cartoon:

“You look around one day and realize the things you assumed were immutable constants of the universe have changed. The foundations of our reality are shifting beneath our feet. We live in a house built on sand.”

The day I discovered that Apple Maps is kind of good now

Perhaps the best example of a technology that warrants regular re-evaluation is the World Wide Web itself. Over the course of its existence it has been seemingly bettered by other more proprietary technologies.

Flash was better than the web. It had vector graphics, smooth animations, and streaming video when the web had nothing like it. But over time, the web caught up. Flash was the hare. The World Wide Web was the tortoise.

In more recent memory, the role of the hare has been played by native apps.

I remember talking to someone on the Twitter design team who was designing and building for multiple platforms. They were frustrated by the web. It just didn’t feel as fully-featured as iOS or Android. Their frustration was entirely justified …at the time. I wonder if they’ve revisited their judgement since then though.

In recent years in particular it feels like the web has come on in leaps and bounds: service workers, native JavaScript APIs, and an astonishing boost in what you can do with CSS. Most important of all, the interoperability between browsers is getting better and better. Universal support for new web standards arrives at a faster rate than ever before.

But developers remain suspicious, still prefering to trust third-party libraries over native browser features. They made a decision about those libraries in the past. They evaluated the state of browser support in the past. I wish they would re-evaluate those decisions.

Alas, inertia is a very powerful force. Sticking with a past decision—even if it’s no longer the best choice—is easier than putting in the effort to re-evaluate everything again.

What’s the phrase? “Strong opinions, weakly held.” We’re very good at the first part and pretty bad at the second.

Just the other day I was chatting with one of my colleagues about an online service that’s available on the web and also as a native app. He was showing me the native app on his phone and said it’s not a great app.

“Why don’t you add the website to your phone?” I asked.

“You know,” he said. “The website’s going to be slow.”

He hadn’t tested this. But years of dealing with crappy websites on his phone in the past had trained him to think of the web as being inherently worse than native apps (even though there was nothing this particular service was doing that required any native functionality).

It has become a truism now. Native apps are better than the web.

And you know what? Once upon a time, that would’ve been true. But it hasn’t been true for quite some time …at least from a technical perspective.

But even if the technologies in browsers have reached parity with native apps, that won’t matter unless we can convince people to revisit their previously-formed beliefs.

The technologies are the easy bit. Getting people to re-evaluate their opinions about technologies? That’s the hard part.