We need engineers, we need designers, and we absolutely need design engineers to make that connection across the great divide between the front-of-the-front-end and the back-of-the-front-end. It’s only then that we can make truly great things together.
Tuesday, February 23rd, 2021
Friday, February 19th, 2021
It’s been just over two years since Chris wrote his magnum opus about The Great Divide. It really resonated with me, and a lot of other people.
The crux of it is that the phrase “front-end development” has become so broad and applies to so many things, that it has effectively lost its usefulness:
Two front-end developers are sitting at a bar. They have nothing to talk about.
Brad nailed the differences in responsibilities when he described them as front-of-the-front-end and back-of-the-front-end web development:
In my experience, the term “full stack developer” is often self-applied by back-of-the-front-end developers who perhaps underestimate the complexity of front-of-the-front development.
Me, I’m very much a front-of-the-front developer. And the dev work we do at Clearleft very much falls into that realm.
This division of roles and responsibilities reminds me of a decision we made in the founding days of Clearleft. Would we attempt to be a full-service agency, delivering everything from design to launch? Or would we specialise? We decided to specialise, doubling down on UX design, which was at the time an under-served area. But we still decided to do front-end development. We felt that working with the materials of the web would allow us to deliver better UX.
We made a conscious decision not to do back-end development. Partly it was a question of scale. If you were a back-end shop, you probably had to double down on one stack: PHP or Ruby or Python. We didn’t want to have to turn away any clients based on their tech stack. Of course this meant that we had to partner with other agencies that specialised in those stacks, and that’s what we did—we had trusted partners for Drupal development, Rails development, Wordpress development, and so on.
Overall, our decision to avoid back-end development stood us in good stead. There were plenty of challenges though. We had to learn how to avoid “throwing stuff over the wall” at whoever would be doing the final back-end implementation. I think that’s why we latched on to design systems so early. It was clearly a better deliverable for the people building the final site—much better than mock-ups or pages.
Avoiding back-end development meant we also avoided long-term lock-in with maintainence, security, hosting, and so on. It might sound strange for an agency to actively avoid long-term revenue streams, but at Clearleft it’s always been our philosophy to make ourselves redundant. We want to give our clients everything they need—both in terms of deliverables and knowledge—so that they aren’t dependent on us.
That all worked great as long as there was a clear distinction between front-end development and back-end development. Front-end development was anything that happened in a browser. Back-end development was anything that happened on the server.
That’s why Brad’s framing resonated with me. Clearleft does front-of-front-end development, but we liaise with our clients’ back-of-the-front-end developers. In fact, that bridging work—between design and implementation—is where devs at Clearleft shine.
As much as I can relate to the term front-of-front-end, it doesn’t exactly roll off the tongue. I don’t expect it to be anyone’s job title anytime soon.
That’s why I was so excited by the term “design engineer,” which I think I first heard from Natalya Shelburne. There’s even a book about it and the job description sounds very much like the front-of-the-front-end work but with a heavy emphasis on the collaboration and translation between design and implementation. As Trys puts it:
What I love about the name “Design Engineer”, is that it’s entirely focused on the handshake between those two other roles.
There’s no mention of UI, CSS, front-end, design systems, documentation, prototyping, tooling or any ‘hard’ skills that could be used in the role itself.
Trys has been doing some soul-searching and has come to the conclusion “I think I might be a design engineer…”. He has also written on the Clearleft blog about how well the term describes design and development at Clearleft.
Personally, I’m not a fan of using the term “engineer” to refer to anyone who isn’t actually a qualified engineer—I explain why in my talk Building—but I accept that that particular ship has sailed. And the term “design developer” just sounds odd. So I’m all in using the term “design engineer”.
I can imagine this phrase being used in a job ad. It could also be attached to levels: a junior design engineer, a mid-level design engineer, a senior design engineer; each level having different mixes of code and collaboration (maybe a head of design enginering never writes any code).
Trys has written a whole series of posts on the nitty-gritty work involved in design engineering. I highly recommend reading all of them:
Monday, February 1st, 2021
The right coding language, system architecture, or interface design will vary wildly from project to project. But there are characteristics particular to software that consistently cause traditional management practices to fail, while allowing small startups to succeed with a shoestring budget:
- Reusing good software is easy; it is what allows you to build good things quickly;
- Software is limited not by the amount of resources put into building it, but by how complex it can get before it breaks down; and
- The main value in software is not the code produced, but the knowledge accumulated by the people who produced it.
Understanding these characteristics may not guarantee good outcomes, but it does help clarify why so many projects produce bad outcomes. Furthermore, these lead to some core operating principles that can dramatically improve the chances of success:
- Start as simple as possible;
- Seek out problems and iterate; and
- Hire the best engineers you can.
Wednesday, September 30th, 2020
I’m glad I have this site to play with things, almost all web development and ‘front-end’ stuff leaves me cold these days. It’s all so process driven, so full of unnecessary complexities and dependencies, it’s as if the entire industry wants you to forget you can write HTML by hand and upload it somewhere and it’s a working website. It’s complexity for complexity’s sake, like what accountancy software companies did to the tax code: “Oh this is too complex you need to pay us lots of money to sort it out.” Annoying. I can see some resistance to it and there are still people making blogs and playing around with stuff, so hopefully the professional professionals will calm the fuck down at some point.
Monday, September 14th, 2020
So my little mashup, which was supposed to be just 3 technologies ended up exposing me to ~20 different technologies and had me digging into nth-level dependency source code after midnight.
The technologies within technologies that Dave lists here is like emptying a bag of scrabble pieces.
The “modern” web stack really is quite something—we’ve done an amazing job of taking relatively straightforward tasks and making them complicated, over-engineered, and guaranteed to be out of date in no time at all.
The plumbing and glue code are not my favorite parts of the job. And often, you don’t truly know the limitations of any given dependency until you’re five thousand lines of code into a project. Massive sunk costs and the promise of rapid application development can come screeching to a halt when you run out of short cuts.
Trys ponders home repair projects and Postel’s Law.
As we build our pages, components, and business logic, establish where tolerance should be granted. Consider how flexible each entity should be, and on what axis. Determine which items need to be fixed and less tolerant. There will be areas where the data or presentation being accurate is more important than being flexible - document these decisions.
Friday, July 24th, 2020
This is about seamful design.
We need to know things better if we want to be better.
It’s also about progressive enhancement.
Highly sophisticated systems work flawlessly, as long as things go as expected.
When a problem occurs which hasn’t been anticipated by the designers, those systems are prone to fail. The more complex the systems are, the higher are the chances that things go wrong. They are less resilient.
Saturday, July 18th, 2020
A good explanation of the hydration problem in tools like Gatsby.
Monday, April 6th, 2020
I wrote something recently about telling the story of performance. Sue Loh emphasis the importance of understanding what makes people tick:
Performance engineers need to be an interesting mix of data-lovers and people-whisperers.
Wednesday, January 22nd, 2020
Good morning, everybody. It is a real honour to be here. As Simon said, I was here six, seven, eight years ago attending this conference because it’s such a great conference. I’m kind of feeling the pressure now that I’m up here on the stage speaking at this conference. I’m just glad I’m on first so I can get it over with and then listen to all these great talks.
I’m here today to talk to you …which is kind of weird when you think about it. I mean, first, the fact that it’s me up here on the stage through some clerical error.
But also, I’m going to talk to you. I’m going to vibrate air over my vocal cords and move this big meaty piece of flesh inside my jaw up and down vibrating the airwaves and you’re going to listen to me doing that. It seems like a crazy thing to do except for the fact that, of course, I’ll be using language.
Maybe the great distinguishing feature of our species, language. The great leap forward that happened—who knows—50,000, 100,000 years ago when we, as a species, developed language. With language, by moving those vocal cords and that big piece of flesh in my jaw, we can tell stories. I can recount something that happened in the past.
Perhaps more amazingly, we can imagine things that might come to be. I could tell you something that might happen in the future. So language is a kind of time travel.
It’s all possible because we’re speaking the same codebase. The particular language I’m talking now is English. As long as you can decode English then all these noises I’m making will make sense to you even if there isn’t actually any information in the words. I can say Chomsky’s famous one.
Colourless green ideas sleep furiously.
You can parse that. It doesn’t make any sense, but you can parse it.
Most of the time, the sentences we use also convey some kind of information. Language is not just time travel. Language is also communication.
There can be an idea that’s sitting in my head and I’ll, you know, vibrate the air and vocal cords, flap this big fleshy thing in my jaw around, and transfer the idea from my head to your head. Language is almost like a virus. You can’t help but take the idea in.
I can say to you, “Don’t think of an elephant,” right? Now you’ve just thought of an elephant. It’s the language equivalent of the chicken game which, if you haven’t played before, sorry. You’ve just lost.
This sentence, “Don’t think of an elephant,” is actually the title of a book by George Lakoff. George Lakoff is a linguist. He’s written many books. He wrote Women, Fire, and Dangerous Things. He wrote this, Metaphors We Live By, because he’s kind of obsessed with metaphors.
We use metaphor all the time in language. We use conceptual metaphor, so when we take one idea and we use the language of that idea to talk about a different idea. The classic example being something intangible.
Let’s say time. How do we talk about time when we can’t touch it, we can’t feel it, it’s intangible? Well, we use metaphor.
We talk about time as though it’s a physical object moving through space. We say time flies or time drags or we talk about time as though it’s a resource. We talk about saving time, wasting time.
You can’t do any of those things with time. That’s not how time works. But the metaphor is very helpful.
The other kind of metaphor is the cognitive metaphor. This is what George Lakoff is interested in, particularly in things like political language. How we frame a debate can tip the scales of how that debate would unfold. If we were about to have a debate about tax relief, well, before the debate has even begun, we’ve framed taxation as something you need relief from and the scales have been tipped.
I’m very interested in this idea of metaphor, analogy, and simile and how we talk about the work we do. It’s such a young industry. What we do is we borrow from other industries. We’re not the first to do this. There’s a great book called Understanding Comics by Scott McCloud. Who’s read Understanding Comics? It’s great.
It’s about comics but, really, it’s just a fantastic book. It’s written as a comic. In it, Scott McCloud makes the point of this new medium, comics, had to kind of borrow from the existing mediums that came before. He points out that this isn’t new. He says:
Each new medium begins its life by imitating its predecessors. Many early movies were like filmed stage plays. Much early television was like radio with pictures.
Right? That it takes time.
Now, this idea of a new medium having to borrow the tropes and the language of the medium that came before, this idea pops up again on the web in this article published in the year 2000 by John Allsopp on A List Apart, A Dao of Web Design. Can I get a show of hands of who’s read A Dao of Web Design? Awesome. You are my people. The rest of you, please read it. It’s such a wonderful article.
It’s crazy that I’m standing up here recommending, “Oh, yeah, you should totally read this article from the year 2000,” but it is relevant. It’s amazingly relevant still today. It’s maybe more relevant today than when it was written. In the article, John says:
When a new medium borrows from an existing one, some of what it borrows makes sense, but much of the borrowing is thoughtless, it’s ritual, and it often constrains the new medium. Over time, the new medium develops its own conventions, throwing off existing conventions that don’t make sense.
Now, at the time John was writing this, 2000, of course, we were borrowing from what had come before in the previous medium and that was print. We were trying to figure out how do we get the same level of control that we were used to in the world of print on the web. We did that using clever techniques thanks to David Siegel who wrote this book, Creating Killer Websites. David Siegel, if you don’t know the name, you’re certainly familiar with his work because he’s the guy who came up with the idea of using tables for layout or having a one-pixel by one-pixel spacer
Hey, listen. That was the only way we could do it back then. They were hacks, yes, but they were necessary hacks. He did actually recant. Years later, he wrote a piece that said, the web is ruined and I ruined it. This may be overstating the case, but you know.
He was pointing out we could use these techniques, these hacks to constrain Web and make it work like print. We could get pixel-perfect control. John Allsopp, in his article, he’s kind of pushing against and going, no, no, no:
The web is a new medium. It has emerged from the medium of printing whose skills and design language and convention strongly influence it. It is too often shaped by that from which it sprang. Killer websites are usually those which tame the wildness of the web, constraining pages as if they were made of paper. Desktop publishing for the web.
So, I mean, John totally acknowledges that there is a lot to learn from this rich, rich history of print and, before print, just writing. This is clearly the second great leap of our species. We had language where we could communicate ideas, tell stories, imagine the future—as long as we’re in the same physical space—and then we came up with writing. Now we can communicate, re-viral ideas, talk about the future and the past, and we don’t even have to be in the same physical place. Someone who died centuries ago can put an idea in your head by putting language onto a medium like vellum or, later, paper.
You can see this evolution over centuries from illuminated manuscripts to the printing press, Gutenberg, until we get to the 20th Century and we really start to refine the design. We got the Swiss School of Design, the fonts, typography, and the grid system. There’s a lot to learn here.
What’s interesting to me, though, is what seems to be this battle of extremes. We’ve got David Siegel talking about desktop publishing for the web, effectively, and John Allsopp talking about, “No, the web is its own medium. It needs to have its own conventions.”
They seem to be at opposite ends of a spectrum. Yet, they actually have a commonality because, on both sides, when they’re talking about this, they’re talking about websites — web sites. Now, that in itself is a metaphor. You don’t have physical sites on the web. It’s intangible like time. Yet, we chose this metaphor. The idea of a site, a place where you go to a physical place.
Site actually is pretty good with connotations of a building site, a construction site. That was literally the metaphor in the ’90s. The web is like a construction site. It kind of is constantly under construction. Oh, you want the full nostalgic effect?
There we go. We’re back to Geocities. But I feel like then we decided to grow out of this metaphor and use more grownup metaphors. We got professional. We had to borrow from other industries, other mediums, and here’s one that people are very fond of borrowing: architecture—describing what we do as architecture.
Whether it’s on the design side or the development side, talking about us as architects. It seems like a very appealing industry to borrow from, which is fascinating. If you ever talk to architects, man, it’s a shitty industry. Spec work, awards, and competition, it’s not a great industry.
But we seem to hold it up as, like, “Oh, yeah, we’re like architects because architects are awesome.” I think of Hollywood because every Hollywood movie that has an architect in it, the architects are always really nice people. They’re always like the protagonist, never the antagonist. The architect is never the villain.
It’s fair enough. It’s fair enough to borrow things from something like architecture. For example, I know plenty of designers who would say that this book is the best book about UX that they’ve ever read, 101 Things I Learned in Architecture School by Matthew Frederick. It was published in 2007. It’s not written for UX designers. It’s not written about the web, but there are lessons in there that are directly applicable.
There are other works from the world of architecture that have definitely influenced the work we are doing today like the classic from Christopher Alexander, A Pattern Language. Now this—I say classic rightly—this is a classic book. A classic book is a book everyone has heard of and nobody has read.
That is certainly the case here. Published in 1977, and it influenced lots of people doing things in the digital space. Ward Cunningham, the inventor of the wiki, he said, yeah, he was really influenced by A Pattern Language.
The idea of a pattern language, it’s architecture, but breaking things down into components that you could change the parameters we used in public spaces, buildings, things like that. It’s a modular approach. Later on, in the software world, a gang of four, they wrote Design Patterns: Elements of Reusable Object-Oriented Software, and they were directly influenced by Christopher Alexander, this idea of a pattern language, components, patterns, modularity.
What’s interesting is there’s another book by Molly Wright Steenson, you may remember was a blogger, Girl Wonder. She worked in the world of architecture and she’s written a book about the influence of architects and designers on the digital space. Richard Saul Wurman, and information architecture. There’s a very direct metaphor there, but also Christopher Alexander.
She points out, actually, the funny thing is, he’s had way more of an influence in the digital space than he ever had in architecture. Most architects don’t like him. They think he’s a bit preachy. But his influence in the digital space is massive. Here I am talking about modularity, components, and patterns. Well, I mean, that is so hot right now. Design systems, we’re breaking things down into patterns. In fact, I ended up organizing a conference in 2017, purely about design systems, pattern libraries, styles, all this stuff called Patterns Day. It was great. We had these wonderful speakers. Jina Anne was there, Rachel Andrew, Alla Kholmatova, Alice Bartlett. It was great.
But, by the end of the day, I was kind of half-joking as saying, we should have had a drinking game where, every time someone referenced Christopher Alexander, we had to take a drink because his spirit loomed large over this. Actually, the full rules of the drinking game I came up with afterward where any time someone references Christopher Alexander, you take a drink. Any time someone says Lego, you take a drink. Any time someone says that naming things is hard, take a drink. Any time someone says atomic or atomic design, take a drink. Anytime someone says bootstrap, you puke the drink back up.
A Pattern Language is a work of architecture that directly not just influenced but is still influencing our work today; the idea of breaking things down into components to reuse.
Now, there’s another work from the world of architecture that has a big influence on me. It’s a classic book, again, How Buildings Learn. It’s the best book I’ve never read, published in 1994, by Stewart Brand. There was also a TV series that went with this that’s pretty fascinating.
In this, he talks about the work of a British architect named Frank Duffy and Duffy’s idea of something he called shearing layers. What Duffy said was that a building properly conceived is several layers of longevity. He kind of broke these down. You’ve got the sites that the building is on. We’re talking about geological time scales.
Then above that, the structure you hope will last for centuries. Then you’ve got the infrastructure inside the building that you might have to swap out every few decades. Change the plumbing. Then you’ve got the walls and the doors. You can change them every so often until you get into the room. You’ve got furniture, which you can move on a daily basis.
The time scales get faster as you move inward. He diagrammed it like this. This is shearing layers diagrammed for the building. I find this really interesting, this idea of different time scales.
But there’s another factor here I’m kind of fascinated by, which is that each layer depends on the layer below. You can’t have a structure until you’ve got a site to build on. You can’t have furniture inside a room until you’ve got the room. You need to have the walls there. Each layer is building on top of what’s come before. You can’t jump straight ahead to furniture without first having all those other layers.
Now, this reminds me of another idea that the writer Steven Johnson talks about a lot in his work, for example, this book, Where Good Ideas Come From. This is the idea of the adjacent possible, that certain inventions leap forward that can’t happen until other things have happened before them.
There’s a reason why the microwave oven wasn’t invented in medieval France. Too many other things had to be invented first before something like the microwave oven becomes inevitable.
Everything we do is kind of built on this idea of the adjacent possible because businesses and services on the web are on top of a whole bunch of layers of adjacent possibilities. You can’t have Twitter, Facebook, or Wikipedia until the web exists. The web itself is built on all of these layers that have to happen first.
We have to have the Industrial Revolution. We have to have electricity. Then somebody has to create circuitry. We have to get to the idea of having computers and then networked computers, something like the Internet. Then the web becomes possible. Once the web is possible, then all these businesses on top of the web become possible.
This idea of the adjacent possible, the shearing layers, they kind of fascinate me because I’m seeing a parallel there.
Now, Stewart Brand, who wrote about shearing layers and architecture, he revisited this idea of shearing layers and took them out from the world of architecture in a later work called The Clock of the Long Now. Stewart Brand is one of the founders of the Long Now Foundation. If you haven’t heard of it, it’s an organization dedicated to long-term thinking. I’m a card-carrying member. The card is designed to last for a few thousand years as well.
They’re currently building a clock that will tell time for 10,000 years. Brian Eno has written an algorithm for the chimes so that when it chimes once a century, it will never be quite the same chime. It’s encouraging long now thinking.
In this book, the full title of the book being The Clock of the Long Now: Time and Responsibility: The Ideas Behind the World’s Slowest Computer, he extrapolates shearing layers into something he calls pace layers. If you take the shearing layers model and look around you, it’s everywhere. It’s kind of like systems thinking, the Donella Meadows idea that systems are everywhere.
It’s kind of true. You look around these pace layers; shearing layers applied to the real world are everywhere. The example he gives is our species. If we look at the human race, we have these different time scales. The slowest is our physical nature as in our DNA, our physiological nature. That takes millennia to change. Physiologically, there’s no difference between a caveman and a spaceman.
Above that, you’ve got culture. This takes centuries, maybe longer, to accumulate over time.
Then systems of governance; not governments — governance. How are we going to run the societies?
An infrastructure, you want that to move faster, but not too fast or it could be very disruptive. Then you get into commerce, trading. Very fast-moving.
Then, finally, you’ve got fashion, which is super-fast. By fashion, he means things like popular music, anything that’s supposed to move fast. If fashion moved slowly, that wouldn’t be a good thing. It’s meant to move fast. It’s meant to try things out. “What about this? No, what about this? Try this.” Right? You don’t want for the things further down.
He’s mapped this onto these layers. From shearing layers, we go to pace layers. They have different timescales.
I’m talking about the difference between these really fast layers at the top, you know, “What about this? Try this? Today, we’re doing that,” compared to the really slow layers at the bottom that move slowly and are resistant to change.
Fast learns but slow remembers. Fast proposes and slow disposes. Fast is discontinuous but slow is continuous. Fast and small instructs slow and big by a crude innovation, an occasional revolution, and slow and big controls small and fast by constraint and constancy. Fast gets all our attention, but slow has all the power.
Now, once I was exposed to this idea and this virus had landed in my head, I found that I couldn’t get it out of my head. I started seeing pace layers everywhere. At Clear Left, where I work, it’s a running joke. On every project, we have a kickoff. It’s like, what’s the time to pace layers? How long will it be before someone makes a pace layer analogy? It’s like my brain has now been rewired to see pace layers everywhere.
It’s like, you know, the first time that someone points out the arrow in the FedEx logo. There was your life before that and there’s your life after that.
You’ve all seen the arrow in the FedEx logo. Yeah.
What about Toblerone? You’ve all seen the bear? Ah, yeah! Right? You will never be able to unsee that.
Consider the duck.
It’s a perfectly normal, ordinary duck. Agreed? But then your brain is exposed to the idea that all ducks are actually wearing dog masks.
All ducks are actually wearing dog masks. Now, when I show you the same picture of the same duck—
—you will never be able to unsee that. That’s how my brain feels when it comes to pace layers. I see them everywhere. It’s like the crazy wall part of the serial killer’s lair in the murder mystery. It’s just pace layers.
I couldn’t help but apply pace layers to the work we do mapping our medium to pace layers. Let’s try it with the World Wide Web.
Well, we build on top of the Internet. We can’t have the web before having Internet. At the very bottom layer, you’ve got the protocols of the Internet itself, you know, TCP/IP, which have been pretty much unchanged for decades. They were there from the ARPANET before the Internet. It’s a good thing that they’re unchanged. You would not want to be swapping out that low layer very quickly.
Above that, we have all the different protocols we use, protocols for email, protocols for file transfer, and protocols for the World Wide Web, HTTP, the hypertext transfer protocol. Now, this has evolved over time. We now have HTTP2, but it’s been a slow process and that feels right. Again, we shouldn’t be swapping out too quickly, but it’s a bit faster moving than the Internet protocols. On top of HTTP, we can put our URLs. Now, I would love it if URLs were right down at the bottom layer and they were permanent and they never changed and they never went away. That is the web I want, but I must acknowledge that, alas, you have to work hard to keep URLs alive. They do change. They do move. They do get destroyed, which is a bit of a shame, but we can work at it, people. We can work on keeping our URLs alive.
What we put at that those URLs, at the simplest level, we’ve got HTML. It was there from the start. From day one of the web, HTML was there and it’s still there today, but it’s evolved. It’s changed over time. Initially, HTML had 21 elements and now it’s got 121 elements, so it’s evolved.
But it feels like you can keep up with the pace of change. The last big evolution of HTML was 2010, later, with HTML5. We do get new editions every now and then, but it’s fine. We can keep up with it.
Then CSS, CSS changes may be more — definitely changes more rapidly than HTML. That feels like a good thing. We kind of want more. Give us some more CSS and now we’ve got Grid and we’ve got Flexbox. We’ve got all these great, new CSS things. Custom properties.
I don’t feel too overwhelmed by that. I still feel like, “Oh, no, this is good. We’ve got new CSS. I’m feeling I can keep on top of this, you know, read the right articles, read the right books, try them out. It’s fine.”
The pace, I constantly feel like I’m falling behind like, “Oh, I haven’t even heard of this new thing that apparently everybody is using.”
Does anyone else feel overwhelmed by this pace of change? Okay, good. Keep your hands up for a sec and just look around. All right? You are not alone. This turns out to be normal.
Whereas, “Oh, okay. It’s supposed to move fast. It would be bad if it moved slow. It’s meant to be trying stuff out. We see what sticks.”
required attribute. The pattern, it stuck. The spaghetti stuck to the wall and it moved down the layers into something more stable.
Now, the other thing I realized by mapping our technology stack of the web onto this pace layer model is that this is how I build. When I’m building a website, I pretty much start at the third layer. I don’t worry about, is the Internet on.
This seems to me to make sense as a way of building on the web because it maps to the structure of the pace layers of the web. But it’s also a testament to the flexibility of the web that you don’t have to build this way. If you don’t want to build in this layered way, you don’t have to.
Now, this model makes complete sense in other mediums. I think other mediums have influenced our thinking on the web. Maybe we’ve borrowed the metaphors of these other mediums.
For example, if you’re building a native app, this makes complete sense. If you’re building an iOS app and I have an iOS device, it works great. I get 100% of what you designed. But if you build an iOS app and I have, say, an Android device, it doesn’t work at all. You can’t install an iOS app onto an Android device. Those are your options: either it works great or it doesn’t work at all. This mental model makes complete sense in that field.
On the web, because we can have this layered approach, that means we can build like this. We can go from something that doesn’t work at all to something that just about works—maybe it’s just text on a screen—to something that works fine—maybe it’s missing a bunch of behaviors, but the user can accomplish what they want to do—to something that works well, but maybe the latest and greatest browser APIs aren’t supported by a particular browser—and then to something that works great like the latest browser running the best device, great network.
Most people are going to be somewhere on this continuum. Maybe nobody is going to get 100% of what you hope they get, but no one is going to get zero percent either as long as you’re building in this way, as long as you’re building with the grain of the web, building in layers, one thing on top of the other.
I’m going to quote Ethan here. Hi, Ethan. Ethan said:
In a way, this is a way of busting assumptions, the what-ifs. What if something isn’t supported? By building in a layered way, it’s okay. Everything will fall back to the layer below, the adjacent possible.
Now, Ethan, of course, we all know from this article, Responsive Web Design, published on A List Apart. When was that? 2010. My God, nine years ago. Ten years after, John Allsopp published A Dao of Web Design on A List Apart. One of the first things Ethan does in this article is to reference A Dao of Web Design. You could say that Ethan was building on top of that foundational layer that was set by John Allsopp.
Architecture again. Responsive web design. The reason why Ethan chose that term was because there was this idea in architecture called responsive architecture about buildings that could respond to the conditions of the people in the buildings. That made a really good metaphor for talking about the web on large screens, small screens, and everything in between.
This architecture thing, as a metaphor, it’s not bad. We can learn from it. I think, just be careful not to take it too far.
It’s not the only metaphor we use. Here’s another one. When we don’t talk about ourselves as architects, we’re engineers. Yeah.
It sounds good. This one predates the web. We’ve been talking about the idea of software engineering for a long time. I’m very partial to this term: software engineering. Not so much for the term itself. Not that I think it’s a particularly good metaphor, but from where it comes from, which is fricken’ awesome.
The term “software engineering” comes from Margaret Hamilton. Margaret Hamilton was in charge of the onboard flight software on the Apollo moon landing. This is engineering. That is the code base she’s standing next to there, which would then literally be woven into the computers onboard Apollo.
But as a metaphor, engineering, well, there’s a whole bunch of different kinds of it. What kind of engineer are we talking about here? Is it material engineering, structural engineering, chemical engineering, aeronautical engineering? They all have commonalities. One being, as an engineer, you’ve got to know two things. There’s the materials you’re going to be working with and the tools you’re going to use to shape those materials.
These are obvious tools we use to build the web, but there are less obvious tools. If you were working on a Web project, these tools also get used. You’re going to be talking over email. You’re going to be communicating over Slack, organizing spreadsheets, spreadsheets people.
We talk about these as productivity tools, though sometimes I know it feels like they are reducing productivity rather than increasing it. But it’s kind of a misnomer when you think about productivity tools. All tools are productivity tools. That’s literally what tools are for is to make you more productive.
I think we should acknowledge that these are legitimate design tools. You can’t launch a project without putting in some time and some kind of communication tool.
Then when it comes to the actual welding of these materials, we’ve got a whole bunch of tools that sit in our machines or sit in our Web servers. Now I feel like I’m back up at that top layer of the pace layers and I’m getting overwhelmed with the task runners, the build tools, the chains, the transpilers, and the preprocessors. Apparently, it changes every week. Oh, you’re still using Grunt? No, we’re using Gulp. No, Webpack. That’s what’s so overwhelming.
It also feels like it’s quite complicated. This is complicated stuff, but it’s like we’ve chosen it. We’ve chosen to make our lives complicated, in a way.
I’ll tell you what it reminds me of. Do you remember that startup, Juicero?
Where they sold a big, expensive, complicated machine to make juice, but you had to buy exactly the right juice packets to put in the big, expensive machine to make the juice. It works. It works great. The big, expensive, complicated machine does its job but somebody noticed that you could actually just take the packets and squeeze them by hand and it still produces juice. I’m just saying that squeezing by hand is still an option. You can build websites by squeezing by hand. (I think this metaphor has been stretched just about as far as it can do, so I will leave it there.)
There’s this other kind of spectrum, I guess, between the materials and the tools and then the people that will be exposed to the materials and the tools. They kind of fall into two categories: the engineers themselves and the end-users.
When we’re evaluating our tools and asking, “Is this the right tool to use?” we should evaluate it from our perspective, yes, “Is this going to be a helpful tool to me as an engineer?” if we’re using that metaphor. But I strongly feel we should also ask, “Is this going to be useful for the end-user?”
If those two things come into conflict, what then? Do we privilege our own experience over the user experience? I would hope not. I worry that, in a lot of tool choices, particularly on stuff that gets sent down to the browser. “Oh, I’m going to use a CSS framework.” Great. Good for you. That’s helping you out but now the user has to pay the cost of the benefit that you get from that CSS framework because they have to download the whole CSS framework.
Sometimes, these things come into conflict and I feel like maybe we privileged the developer experience over the user experience and that worries me. The other time they don’t come into conflict. All those tools like preprocessors and task runners that just sit on your own computer, no direct effect on the end-user experience. Frankly, use whatever you like. It doesn’t make a direct effect on the end-user experience.
When we’re evaluating tools, there are all these questions to ask. Who benefits from the tool? If I choose to use this tool, will it benefit the users? Will it benefit the engineers? Neither? Both?
There are other questions we ask like, well, just how good is this tool? To evaluate that we ask; yeah, how well does it work? Does this tool do what it says it will do well?
This, of course, is a completely valid question to ask but there’s a corollary that I think is more valid and that’s to ask not just how well does it work but how well does it fail?
What happens when something goes wrong?
These technologies on the web, they fail well by design. CSS fails well. Use a CSS property the browser doesn’t understand or CSS value. The browser just ignores it. It fails well.
HTML: Make up an HTML element. Throw it into a webpage. The browser doesn’t throw an error. The browser doesn’t stop parsing the webpage. It just ignores it and moves on. It fails well.
It actually makes sense to not jump ahead to the powerful stuff, to the top of the pace layers, but to try and build in layers and stay low for as long as possible. This is actually a principle, a principle that underlies the architecture of the web itself called the Principle of Least Power. You should choose the least powerful language for a given purpose, which seems really counterintuitive.
Why would I choose the least powerful language to do something? Surely, I want more power. The idea here is the power comes at an expense. Power comes at the expense of complexity, fragility. The more powerful technology is maybe more likely to fail badly.
Derek Featherstone put it well. He said:
:hover - done. Right? Oh, you need to make an interactive button? Use the
button element. Be lazy.
This makes a lot of sense, the Principle of Least Power. It makes a lot of sense to me on the web, especially when you combine it with a universal law that definitely applies on the web, and that’s Murphy’s Law:
Anything that can possibly go wrong will go wrong.
This comes directly from the world of engineering. Edward Aloysius Murphy Jr. was an aerospace engineer. It’s because he had this attitude, he never lost anybody on his watch.
I think we tend to dismiss things going wrong as edge cases. We kind of assume the average output. Other industries, when they’re making cars, they test them. They strap crash test dummies in. They smack them into walls at high speed.
To be fair, a lot of the reason why they have to do that is because of regulation. They didn’t necessarily choose to do it, but still. Can you imagine if they went, well, actually, we realize that most people are going to drive cars on roads and people driving into walls is an edge case, so we’re not going to worry too much about that?
Now, obviously, you want to hope for the best but you should prepare for the worst. Trent Walton said:
Like cars designed to perform in extreme heat or on icy roads, websites should be built to face the reality of the web’s inherent variability.
The web’s inherent variability, that gets to the heart of it.
Dave Siegel was trying to battle with the pixel-perfect labels was the web’s inherent variability. What John Allsopp was calling was for us to embrace the web’s inherent variability. It’s a feature, not a bug.
Are we engineers? Can we call ourselves engineers? Well, let me tell you something from the world of structural engineering.
This is the plan for the Quebec Bridge in Canada, a cantilever bridge. Construction started at the start of the 20th Century. There was a competition to see who get to design and build a bridge because that’s the way the industry works.
The engineer in charge was named Theodore Cooper. Now, originally, the bridge was meant to be 490 meters long but Theodore Cooper changed the specification to make it 550 meters long, mostly because, up in Scotland, the Firth of Forth Bridge, that was the longest bridge in the world at the time, longest cantilever. He wanted this bridge to exceed that, so he made the bridge longer but he did not recalculate the already high stresses being placed on the material of the bridge.
Oh, also, Theodore Cooper refused to work on site. He was down in New York, supposedly overseeing construction from New York. And when it was proposed that somebody should check his calculations, he took that as a personal afront and said, “No, no, no. No, no, that won’t work,” so there was no code reviews happening on this project.
Now, someone was onsite, the young engineer named Norman McLure. By 1907, August 6th, he had started to notice that the steel was bending, getting a lot of stress. Then again, on August 27th, it had got worse.
Cooper was notified down in New York. He did send a telegram back to Quebec. He said, “Place no more load on Quebec bridge until all facts considered - stop.” But he was inferring that the work should stop. He never explicitly said, “Stop the work right now,” so the telegram was ignored and work continued.
On August 29th, 1907, the bridge collapsed. It was shortly before the end of the day. The whistle was just about to blow to signal the end of the working day. There were 86 workers on the bridge and 75 of them died.
Now, something started happening in Canada a few years after this, by 1925. Engineering schools in Canada started holding private ceremonies around graduation time. This was a ceremony that was separate from qualifications. This wasn’t about whether you were qualified to be an engineer. This was called The Ritual of the Calling of the Engineer. You would speak an obligation penned by Rudyard Kipling, which I won’t repeat here because it’s meant to stay within the confines of this ritual.
You would also receive an iron ring. This iron ring would be a symbol of pride of being an engineer, but also a symbol of humility. For the longest time, the myth persisted that the iron itself was made from the steel in the Quebec Bridge. It’s not true, but the Quebec Bridge certainly looms over the idea of the iron ring. You’d wear it on the little finger of your working hand, so it would brush against the paper or the computer keyboard during your working day as a constant reminder of your responsibility as an engineer.
When we call ourselves engineers, I do have to ask, have we earned it? Do we take our responsibility seriously?
Maybe we don’t call ourselves engineers, but then what do we call ourselves? Does it even matter?
Well, we could go back to that original metaphor from the ’90s, under construction. Maybe we’re builders. We build things. The web is under construction. We’re the ones constructing it. It’s not so bad, you know, to be the ones literally building the web. It’s kind of awesome when you think about it.
Christopher Alexander, when he was talking about his reason for coming up with A Pattern Language, was because he said:
Most of the wonderful places in the world were not made by architects but by the people.
Maybe we’re at the bottom of the layer stack here as workers just building the web, but maybe we also have all the power — more power than we realize. Our collective power is greater than anything any architect could wield.
Yeah, maybe we’re builders. Maybe we’re bricklayers. I know Simon comes from a long line of bricklayers. It is a noble profession. Think about what our building blocks are, the building blocks of the World Wide Web.
The World Wide Web, I think, is the next great leap forward. We had language, writing, the printing press, and now hypertext in the form of the Word Wide Web. Who gets to build it? We do with this kind of building block: the URL, a link. What an amazing building block that is.
I can make a webpage and put two links on it linking to two different things. That combination of those two links has never existed before in the history of the web. We’ve created something new, link by link, building block by building block, building in layers.
I’m reminded of an apocryphal story may be from medieval times—who knows—a traveler coming across three workers. All three workers are doing the same thing. They’re building. They’re moving stones. They’re putting stones one on top of the other.
The traveler says to the first builder, “What are you doing?”
He says, “Oh, I’m moving stones.”
He says to the second builder, “What are you doing?” He says, “I’m building a wall.”
He says to the third builder, “What are you doing?”
He says, “I’m building a cathedral.”
They’re all doing the same task but thinking about it in different ways. Maybe that’s what we need to do. Forget about labels, metaphors, architecture, engineer, building, whatever. Just think about what a privilege it is to be doing this, to embrace the fact that we are the builders. We are the bricklayers.
Today, for example, we’re going to hear from quite an amazing collection of bricklayers that I’m really looking forward to hearing from. I want to hear what they’re building. I want to hear their stories of how they built it, why they built it.
But to do that, I need to stop moving air over these vocal cords and flapping this fleshy piece of meat around in my mouth and just stop talking. Thank you for listening.
Sunday, September 1st, 2019
As a resident of Brighton—home to the most beautiful of bandstands—this bit of background to their history is fascinating.
Saturday, July 6th, 2019
This is a great piece! It starts with a look back at some of the great minds of the nineteenth century: Herschel, Darwin, Babbage and Lovelace. Then it brings us, via JCR Licklider, to the present state of the web before looking ahead to what the future might bring.
So what will the life of an interface designer be like in the year 2120? or 2121 even? A nice round 300 years after Babbage first had the idea of calculations being executed by steam.
I think there are some missteps along the way (I certainly don’t think that inline styles—AKA CSS in JS—are necessarily a move forwards) but I love the idea of applying chaos engineering to web design:
Think of every characteristic of an interface you depend on to not ‘fail’ for your design to ‘work.’ Now imagine if these services were randomly ‘failing’ constantly during your design process. How might we design differently? How would our workflows and priorities change?
Sunday, June 23rd, 2019
Thursday, June 20th, 2019
Monday, June 17th, 2019
Take a tour of the Lunar Module.
The LM (or “LEM”, as it’s pronounced) has the appearance of an aeronautical joke, with not a trace of streamlining. Instead, it’s an insect-like asymmetrical collection of legs, angles, bulges, and surfaces that’s very hard to visualize. Frankly, it looks like it was thrown together on a Friday afternoon by someone in a hurry to go fishing.
Friday, June 7th, 2019
Friday, April 5th, 2019
This article by Ian Bogost from a few years back touches on one of the themes in the talk I gave at New Adventures:
“Engineer” conjures the image of the hard-hat-topped designer-builder, carefully crafting tomorrow. But such an aspiration is rarely realized by computing. The respectability of engineering, a feature built over many decades of closely controlled, education- and apprenticeship-oriented certification, becomes reinterpreted as a fast-and-loose commitment to craftwork as business.
Monday, March 25th, 2019
Let’s take a meandering waltz through what other people have to say about simplicity.
Wednesday, March 20th, 2019
Ah, what a wonderful treasure trove this is! PDF scans of Apollo era press kits from a range of American companies.
- Official NASA
- Lunar Module
There’s something so fascinating about the mundane details of Isolation/Quarantine Foods for Apollo 11 Astronauts from Stouffer’s.