Boxman’s talk about complexity, reasoning, philosophy, and design is soooo good!
Friday, November 24th, 2017
Friday, November 17th, 2017
I’ve been to four conferences in two weeks. I wasn’t speaking at any of them so I was able to relax and enjoy the talks.
One week later, I was in the Duke of York’s cinema for FFConf along with all the other Clearleft frontend devs—it’s always a thought-provoking day out.
Thursday, November 2nd, 2017
The dConstruct Audio Archive works offline
I’m really proud of the three years I ran the show—2012, 2013, and 2014—and I have great memories from each event. I’m inordinately pleased that the individual websites are still online after all these years. I’m equally pleased with the dConstruct audio archive that we put online in 2012. Now that the event itself is no longer running, it truly is an archive—a treasury of voices from the past.
I think that these kinds of online archives are eminently suitable for some offline design. So I’ve added a service worker script to the dConstruct archive.
But what about the individual pages? For something like Resilient Web Design—another site that won’t be updated—I pre-cache everything. I could do that with the dConstruct archive. All of the pages with all of the images add up to less than two megabytes; the entire site weighs less than a single page on Wired.com or The Verge.
In the end, I decided to go with a cache-as-you-go strategy. Every time a page or an image is fetched from the network, it is immediately put in a cache. The next time that page or image is requested, the file is served from that cache instead of the network.
Here’s the logic for fetch requests:
- First, look to see if the file is in a cache. If it is, great! Serve that.
- If the file isn’t in a cache, make a network request and serve the response …but put a copy of a file in the cache.
- The next time that file is requested, go to step one.
Save for offline
That caching strategy works great for pages, images, and other assets. But there’s one kind of file on the dConstruct archive that’s a bit different: the audio files. They can be fairly big, so I don’t want to cache those unless the user specifically requests it.
If you end up on the page for a particular talk, and your browser supports service workers, you’ll get an additional UI element in the list of options: a toggle to “save offline” (under the hood, it’s a checkbox). If you activate that option, then the audio file gets put into a cache.
Now if you lose your network connection while browsing the site, you’ll get a custom offline page with the option to listen to any audio files you saved for offline listening. You’ll also see this collection of talks on the homepage, regardless of whether you’ve got an internet connection or not.
So if you’ve got a long plane journey ahead of you, have a browse around the dConstruct archive and select some talks for your offline listening pleasure.
Or just enjoy the speediness of browsing the site.
Tuesday, October 31st, 2017
Speak and repeat
The latest blog post, by Rachel, is called Do I need to write a brand new talk every time?
New presenters often feel that they need to write a brand-new talk for each conference they are invited to. Unless your job is giving presentations, or you are being paid very well for each talk you give, it is unlikely that you will be able to keep this up if you do more than a couple of talks per year.
It’s true. When I first started giving talks, I felt really guilty at the thought of “recycling” a talk I had already given. “Those people have paid money to be here—they deserve a brand new talk”, I thought. But then someone pointed out to me, “Y’know, it’s actually really arrogant to think that anyone would’ve seen any previous talk of yours.” Good point.
I explain it to people like a band touring an album. Lots of work goes into the album, and the tour puts those ideas on display. To expect a band to write a brand new album’s worth of music in between Pittsburgh and Chicago is absurd.— Brad Frost (@brad_frost) October 30, 2017
Giving the same talk more than once also allows me to put in the extra effort into the talk prep. If I’m going through the hair-tearing-out hell of trying to wrestle a talk into shape, I’m inevitably going to ask, “Why am I putting myself through this‽” If the answer to that question is “So you can give this talk just once”, I’d probably give up in frustration. But if I know that I’ll have an opportunity to present it more than once, improving it each time, then that gives me the encouragement to keep going.
I do occasionally give a one-off specially-commissioned talk, but those are the exceptions. My talk on the
A element at CSS Day’s HTML Special was one of those. Same with my dConstruct talk back in 2008. I just gave a new talk on indie web building blocks at Mozilla’s View Source event, but I’d quite like to give that one again (if you’re running an event, get in touch if that sounds like something you’d like).
My most recent talk isEvaluating Technology. I first gave it at An Event Apart in San Francisco exactly a year ago. I’ll present it for the final time at An Event Apart in Denver in a few weeks. Then it will be retired; taken out to the woodshed; pivoted to video.
I’m already starting to think about my next talk. The process of writing a talk is something else that Rachel has written about. She’s far more together than me. My process involves lots more procrastination, worry, panic, and pacing. Some of the half-baked ideas will probably leak out as blog posts here. It’s a tortuous process, but in the end, I find the satisfaction of delivering the final talk to be very rewarding.
Here’s the thing, though: until I deliver the talk for the first time in front of an audience—no matter how much I might have practiced it—I have literally no idea if it’s any good. I honestly can’t tell whether what I’ve got is gold dust or dog shit (and during the talk prep, my opinion of it can vacillate within the space of five minutes). And so, even though I’ve been giving talks for many years now, if it’s brand new material, I get very nervous.
That’s one more reason to give the same talk more than once instead of creating a fresh hell each time.
Thursday, October 19th, 2017
At the 14 minute mark I had to deal with an obstreperous member of the audience. He wasn’t heckling exactly …he just had a very bad experience with web components, and I think my talk was triggering for him.
Thursday, September 21st, 2017
I had the great pleasure of finally meeting Hui Jing when Mozilla invited me along to Singapore to speak at their developer roadshow. Hui Jing is speaking at each one of the events on the roadshow, and documenting the journey here.
She’s being very modest about her talk: it was superb! Entertaining and informative in equal measure, delivered with gusto. Seriously, frontend conference organisers, try to get Hui Jing to speak about CSS at your event—you won’t regret it.
Tuesday, September 19th, 2017
I’m going to show you some code. Who wants to see some code?
All right, I’ll show you some code. This is code. This is a picture of code.
The code base in this case is the deoxyribonucleic acid. This is literally a photograph of code. It’s the famous Photograph 51, which was taken by Rosalind Franklin, the X-ray crystallographer. And it was thanks to her work that we were able to decode the very structure of DNA.
Base-4, unlike the binary base that we work with, with computers, it’s base-4 A-C-G-T: Adenine, Cytosine, Guanine, Thymine. From those four simple ingredients we get DNA, and from DNA we get every single life form on our planet: mammals, birds, fish, plants. Everything is made of DNA. This huge variety from such simple building blocks.
What’s interesting, though, is if you look at this massive variety of life on our planet, you start to see some trends over time as life evolves through the process of natural selection. You see a trend towards specialisation, a species becoming really, really good at something as the environment selects for fitness. A trend towards ubiquity as life attempts to spread as far as possible. And, interestingly, a trend towards cooperation, that a group could be more powerful than an individual.
Now we’re no different to any other life form, and this is how we have evolved over time from simpler beginnings. I mean, we like to think of ourselves as being a more highly evolved species than other species, but the truth is that every species of life on this planet is the most highly evolved species of life on this planet because they’re still here. Every species is fit for its environment. Otherwise they wouldn’t be here.
This is the process, this long, slow process of natural selection. It’s messy. It takes a long time. It relies on errors in the code to get selected for. This is the process that we human beings have gone through, same as every other species on the planet.
But then we figured out a way to hack the process. We figured out a way to get a jumpstart on evolution, and that’s through technology. Through technology we can bypass the process of natural selection and augment ourselves, extend our capabilities like this.
This is a very early example of technology. It existed for millions of years in this form, ubiquitous, across the planet. This is the Acheulean hand ax. We didn’t need to evolve a sharp cutting tool at the end of our limb because, through technology, we were able to create a sharp cutting tool at the end of our limb. Then through that we were able to extend our capabilities and shape our environment.
We shape our tools and, thereafter, the tools shape us.
And we have other tools. This is a modern tool, the pencil. I’m sure you’ll all familiar with it. You use it all the time. I think it’s a great piece of technology, great affordance on there. Built in progress bar, and it’s got an undo at the end.
What’s interesting is if you look at the evolution of technology and you compare it to the evolution of biology, you start to see some of the same trends; trends towards specialisation, ubiquity, and cooperation.
The pencil does one thing really, really well. The Acheulean hand ax does one thing really, really well.
All over the world you found Acheulean hand axes, and all over the world you will find the pencil in pretty much the same form.
And, most importantly of all, cooperation. No human being can make a pencil. Not by themselves. It requires cooperation.
There’s a famous book by Leonard Read called I, Pencil, and it’s told from the point of view of a pencil and describing how it requires cooperation. It requires human beings to come together to fell the trees to get the wood, to get the graphite, to put it all together. No single human being can do that by themselves. We have to cooperate to create technology.
You can try to create technology by yourself, but you’re probably going to have a hard time. Like Thomas Thwaites, he’s an artist in the U.K. You might have seen his most recent project. He tried to live as a goat for a year.
This is from a while back where he attempted to make a toaster from scratch. When I say from scratch, I mean from scratch. He wanted to mine his own metals. He wanted to smelt the steel. He wanted to create the plastic, wire it all up, and do it all by himself. It was a very interesting process. It didn’t really work out. I mean it worked for like a second or two when he plugged it in and then completely burned out, and it was prohibitively expensive.
When it comes to technology, cooperation is built in, along with those other trends: specialisation, ubiquity.
It’s easy to think when we compare these trends in biology and technology and we see the overlap, to fall into the trap of thinking they’re basically the same process, but they’re not. Underneath the hood the process is very different.
In biology it’s natural selection, this long, messy, slow process. But kind of like DNA, it’s very simple building blocks that results in amazing complexity. With technology it’s kind of the other way around. Nature doesn’t imagine the end result of a species and then work towards that end result. Nature doesn’t imagine an elephant or an ostrich. It’s just, that’s the end result of evolution. Whereas with technology, we can imagine things, design things, and then build them. Picture something in our mind that we want to exist in the world and then work together to build that.
Now one of my favourite examples of imagining technology and then creating it is a design school called Chindogu created by Kenji Kawakami. He started the International Chindogu Society in 1995. There’s goals, principles behind Chindogu, and the main one is that these things, these pieces of technology must be not exactly useful, but somehow not all together useless.
I’ll show you what I mean and you get the idea. You look at these things and you think, uh, that’s crazy. But actually, is it crazy or is it brilliant? Like this, I think, well, that’s ridiculous. Well— actually, not entirely useless, not exactly useful, but, you know, keeping your shoes dry in the rain. That seems sort of useful.
They’re described as being un-useless. These are un-useless objects. But why not? I mean why not harvest the kinetic energy of your child to clean the floors? If you don’t have a child, that’s fine. It works other ways.
These things, I mean they’re fun to imagine and to create, but you couldn’t imagine them actually in the world being used. You couldn’t imagine mass adoption. Like, I found this thing from the book of Chindogu from 1995, and it describes this device where you kind of put a camera on the end of a stick so you can take self portraits, but you couldn’t really imagine anyone actually using something like this out in the world, right?
These are all examples of what we see in the history of technology. From Acheulean hand axes to pencils to Chindogu, there are bits of hardware. When we think of technology, that’s what we tend to think of: bits of hardware. And the hardware is augmenting the human. The human is using the hardware to gain benefit.
Something interesting happened in the 20th Century when we started to get another layer in between the human and the hardware, and that’s software. Then the human can interact with the software, and the software can interact with the hardware. I would say the best example of this, looking back through the history of technology of the last 100 years or so, would be the Apollo Program, the perfect mixture of human, software, and hardware.
By the way, seeing as we were just talking about selfies and selfie sticks, I just want to point out that this picture is one of the very few examples of an everyone-elsie. This picture was taken by Michael Collins in the Command Module, and Neil Armstrong and Buzz Aldrin are in that spaceship, and every human being alive on planet earth is also in this picture with one exception, Michael Collins, the person taking the picture. It’s an everyone-elsie.
I think the Apollo program is the pinnacle of human achievement so far, I would say, and this perfect example of this mixture of, like, amazing humans required to do this, amazing hardware to get them there, and amazing software. It’s hard to imagine how it would have been possible to send people to the moon without the work of Margaret Hamilton. Writing the onboard flight software and also creating entire schools of thought of software engineering.
Since then, and looking through the trend of technology from then onwards, what you start to notice is that the hardware becomes less and less important, and the software is what really starts to count with Moore’s law and everything like that, that we can put more and more complexity into the software. Maybe the end goal of technology is eventually that the hardware becomes completely irrelevant, fades away. This idea of design dissolving in behaviour.
This idea of the hardware becoming irrelevant in a way was kind of what was at the heart of the World Wide web project created by Tim Berners-Lee when he was at CERN because there at CERN — CERN is an amazing place, but everybody just kind of does whatever they want. It’s crazy. There’s almost no hierarchy, which means everybody uses whatever kind of computer they want. You can’t dictate to people at CERN you all must use this operating system. That was at the heart of the World Wide web project, the idea to make the hardware irrelevant. It shouldn’t matter what kind of computer you’ve got. You should still be able to access information.
We kind of take that for granted today, but it is quite a revolutionary thought. We don’t worry about it today. You make a website, of course you can look at it on a Windows device or a Mac or a Linux machine or an iPhone, an iOS device, or an Android device. Of course. But it wasn’t clear at the time. You know back at the time you would make software for specific operating systems, so this idea of making hardware irrelevant was kind of revolutionary.
The World Wide web project is a classic example of a piece of technology that didn’t come out of nowhere. It built on what came before. Like every other piece of technology, it built on what was already there. You can’t have Twitter or Facebook without the World Wide Web, and you can’t have the World Wide web without the Internet. You can’t have the Internet without computers. You can’t have computers without electricity. You can’t have electricity without the Industrial Revolution. Building on the shoulders of giants all the way up.
There’s also this idea of the adjacent possible. It’s when these things become possible. You couldn’t have had the World Wide web right after the Industrial Revolution because these other steps hadn’t yet taken place. It’s something that the author Steven Johnson takes about: the adjacent possible. It was impossible to invent the microwave oven in 16th Century Holland because there were too many other things that needed to be invented in the way.
It’s easy to see this as an inevitable process that, of course electricity follows industrialisation. Of course computers come, and of course the Internet comes. And there is a certain amount of inevitability. This happens all the time in the history of technology where there’s simultaneous inventions and people are beating one another to the patent office by hours to patent, whether it’s radio or the telephone or any of these devices that it seemed inevitable.
I don’t think the specifics are inevitable. Something like the World Wide web was inevitable, but the World Wide web we got was not. Something like the Internet was inevitable, but not the Internet that we got.
The World Wide web project itself has these building blocks: HTTP, the protocol, URLs as identifiers, and HTML was a simple format. Again, these formats are built upon what came before. Because it turns out that making the technology—creating a format or a protocol or spec for identifying things—not to belittle the work, but that’s actually not the hard part. The hard part is convincing people to use the protocol, convincing people to use the format.
That’s where you butt up against humans. How do you convince humans? Which always reminds me of Grace Hopper, an amazing computer scientist, rear admiral Grace Hopper, co-inventor of COBOL and the inventor of the compiler, without which we wouldn’t have computing as we know it today. She bumped up against this all the time, that people were reluctant to try new things. She had this phrase. She said, “Humans are allergic to change.” Now, she used to try and fight that. In fact, she used to have a clock on her wall that went backwards to simply demonstrate that it’s an arbitrary convention. You could change the convention.
She said the most dangerous phrase in the English language is, “We’ve always done it that way.” So she was right to notice that humans are allergic to change. I think we could all agree on that.
But her tactic was, “I try to change that,” whereas with Tim Berners-Lee and the World Wide Web, he sort of embraced it. He sort of went with it. He said, “Okay. I’ve got these things I want to convince people to use, but humans are allergic to change,” and that’s why he built on top of what was already there.
He didn’t create these things from scratch. HTTP, the protocol, is built on top of TCP/IP, the work of Bob Kahn and Vint Cerf. The URLs work on top of the Domain Name System and the work of Jon Postel. And HTML, this very simple format, was built on top of a format, a flavour of SGML, that everybody at CERN was already using. So it wasn’t a hard sell to get people to use HTML because it was very familiar.
In fact, if you were to look at SGML back then in use at CERN, you would see these elements.
<body> <title> <p> <h1> <h2> <h3> <ol> <ul> <li> <dl> <dt> <dd>
These are SGML elements used in CERN SGML. You could literally take a CERN SGML document, change the file extension to .htm, and it was an HTML document.
It’s true. Humans are allergic to change, so go with that. Don’t make it hard for them.
Now of course, we got these elements in HTML. This is where they came from. It’s just taking wholesale from SGML. Over time, we got a whole bunch more elements. We got more semantic richness added to HTML, so we can structure our documents more clearly.
<article> <section> <aside> <figure> <main> <header> <footer>
Where it gets really interesting is that we also got more behavioural elements added to HTML, the elements that browsers recognise and do quite advanced things with like video and audio and canvas.
<canvas> <video> <audio> <picture> <datalist>
Now what’s interesting is that I find it fascinating that we can evolve a format like this. We can just keep adding things to the format. The reason why we could do that is because these elements were designed with backwards compatibility built in. If you have an open video tag, closing video tag, you can put content in between there for the browsers that don’t understand the video tag.
The same with canvas. You can put fallback content in there, so you don’t have to wait for every browser to support one of these elements. You can start using it straight away and still provide something for older browsers. That’s very deliberate.
The canvas element was actually a proprietary element created by Apple and other browsers saw it and said, “Oh, yeah, we like that. We’re going to take that,” and they started standardising on it. To begin with, it was a standalone element like img. You put a closing slash there or whatever. But when it got standardised, they deliberately added a closing tag so that people could put fallback content in there. What I’m saying is it wasn’t an accident. It was designed.
Now Chris yesterday mentioned the HTML design principles, and this is one of them—that when you’re creating new elements, new attributes, you should design them in such a way that “the content can degrade gracefully in older or less capable user agents even when making use of these new elements, attributes, APIs, content models.” It is a design decision. There are HTML design principles. They’re very good.
I like design principles. I like design principles a lot. I actually collect them. I’m a bit of a nerd for design principles, and I collect them at this URL:
There you will find design principles for software, for organisations, for people, for schools of thought. There’s Chindogu design principles I’ve collected there.
I guess why I’m fascinated by principles is where they sit. Jina talked about this yesterday in relation to a design system, in that you begin with the goals. This is like the vision, what you’re trying to achieve, and then the principles define how you’re going to achieve that. Then the patterns are the result of the principles. The principles are based on the goals, which result in the patterns.
In the case of the World Wide Web, the goal is to make hardware irrelevant. Access to information regardless of hardware. The principles are encoded in the HTML design principles, and then the patterns are those elements that we get, those elements that are designed with backwards compatibility in mind.
Now when we look at new things added to HMTL, new features, new browser APIs, what we tend to ask, of course, is: how well does it work?
How well does this thing do what it claims it’s going to do? That’s an excellent question to ask whenever you’re evaluating a new technology or tool. But I don’t think it’s the most important question. I think it’s just as important to ask: how well does it fail?
How well does it fail?
If you look at those HTML elements, which have been designed that way, they fail well. They fail well in older browsers. You can have that fallback content. I think this is a good lens to look at technology through because what we tend to do, when there’s a new browser API, we go to Can I Use, and we see, well, what’s the support like? We see some green, and we see some red. But the red doesn’t tell you how well it fails.
Here’s an example: CSS shapes. If you go to caniuse.com and you look at the support, there’s some green, and there’s some red. You might think there’s not enough green, so I’m not going to use it. But what you should really be asking is, how well does it fail?
In the case of CSS shapes, here’s an example of CSS shapes in action. I’ve got a border radius on this image, and on this text here I’ve said,
shape-outside: circle on the image, so the text is wrapping around that circle. How well does it fail? Well, let’s look at it in a browser that doesn’t support CSS shapes, and we see the text goes in a straight line.
I’d say it fails pretty well because this is what would have happened anyway, and the text wrapping around the circle was kind of an enhancement on top of what would have happened anyway. Actually, it fails really well, so you might as well go ahead and use it. You might as well go ahead and use it even if it was only supported in one browser or two browsers because it fails well.
Let’s use that lens of asking how well does it work and how well does it fail to look at some of the technologies that you’ve probably been hearing about—some of the buzzwords in the world of front-end development. Let’s start with this. This is a big buzzword these days: service workers.
Who has heard of service workers? Okay. Quite a few.
Who is using service workers? Not so many. Interesting.
The rest of you, you’ve heard of it, and you’re currently probably in the state of evaluating the technology, trying to decide whether you should use this technology.
I’m not going to explain how service workers work. I guess I’ll just describe what it can do. It’s an amazing piece of technology that you kind of install on the user’s machine and then it sits there like a virus intercepting requests, which sounds scary, but actually is really powerful because you can really improve performance. You can serve things from a cache. You get access to the cache API. You can make things work offline, which is kind of amazing, because you’ve got access to those requests.
I was trying to describe it the other day and the best way I could think of describing it was a service worker is like doing a man-in-the-middle attack on your own website, but in a good way—in a good way. There’s endless possibilities of what you can do with this technology. It’s very powerful. And, at the very least, you can make a nice, custom, offline page instead of the dinosaur game or whatever people would normally get when they’re offline. You can have a custom offline page in the same way you could have a custom 404 page.
The Guardian have a service worker on their site, and they do a crossword puzzle. You’re on the train, you’re trying to read that article, but there’s no internet connection. Well, you can play the crossword puzzle. Little things like that, so it can be used for real delight. It’s a great technology.
Well, let’s see what the support is like on Can I Use. Not bad. Not bad at all. Some good green there, but there’s quite a bit of red. If this is the reason why you haven’t used service workers yet because you see the support and you think, “Not enough support. I’m not going to invest my time,” I think you haven’t asked the question, “how well does it fail?” This is where I think the absolute genius of service worker comes in.
Service workers fail superbly because here’s what happens with a service worker. The first time someone visits your site there, of course, is no service worker installed on the client. They must first visit your site, get the downloads, have that service worker installed, which means every browser doesn’t support service workers for the first visit.
Then, on subsequent visits, you can use the service worker for the browsers that support it as this enhancement. Provide the custom offline page. Cache those assets. Do offline first stuff. But you’re not going to harm any of those browsers that are in the red on Can I Use, and that’s deliberate in the design of service workers. It’s been designed that way. I think service workers fail really well.
Let’s look at another hot topic.
Who has heard of web components? Who is using web components—the real thing now? Okay. Wow. Brave. Brave person.
Web components actually aren’t a specific technology. web components is an umbrella term. I mean, in a way, service workers is kind of an umbrella term because it’s what you get access to through service workers that counts. You get access to the fetch API and the cache API and even notifications through a service worker.
With web components, it’s this term for a combination of specs, a combination of APIs like custom elements, the very sinister sounding shadow DOM, which is not as scary as it sounds, and there’s other things in there too like HTML imports and template. All of this stuff together is given the label web components. The idea is we’ve already got these very powerful elements in HTML, and it’s great when they get added to HTML, but it takes a long time. The standards process is slow. What if we could just make our own elements? That’s what you get to do with custom elements. You get to make shit up.
<mega-menu> <slippy-map> <image-gallery> <modal-lightbox> <off-canvas>
These common patterns. You keep having to reinvent the wheel. Let’s make an element for that. The only requirement with a custom element is that you have to have a hyphen in there. This is kind of a long-term agreement with the spec makers that they will never make an HTML element with a hyphen in it. Therefore, it’s kind of a safe space to use a hyphen in a made up element.
Okay, but if you just make up an element like this, it’s effectively the same as having a span in your document. It doesn’t do anything. It’s the other specs that make it come to life, like having HTML imports that link off to a file that describes what the browser is supposed to do with this new element that you’ve created.
Web components are intended as a solution to this, so it sounds pretty great. How well does it work? Well, let’s see what the browser support is like for some parts of web components. Let’s take custom elements. Yeah, some green, but there’s an awful lot of red. Never mind, as we’ve learned from looking at things like CSS shapes and service workers. But the red doesn’t tell us anything because the lack of support in a browser doesn’t answer the question, how well does it fail? How well do web components fail?
This is where it gets interesting because the answer to the question, “How well do web components fail?” is …it depends.
It depends on how you use the web components. It depends on if you applied the same kind of design principles that the creators of HTML applied when they’re making new elements.
Let’s say you make an image-gallery element, and you make it so that the content of the image gallery is inside the open and closing tag.
<image-gallery> <img src="..." alt="..."> <img src="..." alt="..."> <img src="..." alt="..."> </image-gallery>
Now in a non-supporting browser this is actually acceptable because they won’t understand what this image-gallery thing is. They won’t throw an error because HTML is very tolerant of stuff it doesn’t understand. They’ll just display the images as images. That’s acceptable.
In fact, there’s demo sites to demonstrate the power of web components that do this. The Polymer Project, there’s a whole collection of web components, and they created an entire online shop to demonstrate how cool web components are, and this is the HTML of that shop.
<body> <shop-app> </shop-app> <script>...</script> </body>
The body element simply contains a shop-app custom element and then a script, and all the power is in the script. Here the web component fails really badly because you get absolutely nothing. That’s what I mean when I say it depends. It depends entirely on how we use them.
Now the good news is, as we saw from looking at Can I Use, it’s very early days with web components. We haven’t figured out yet what the best practices are, so we can set the course of the future here. We can decide that there should be design principles for how we collectively use this powerful technology like web components.
See, the exciting thing about web components is that they give us developers the same power that previously only browser makers had. But the scary thing about web components is that they give us developers the same power that previously only browser makers had. With great power, et cetera, et cetera, and we should rise to the challenge of that responsibility.
What’s interesting about both these things we’re looking at is that, like I said, they’re not really a single technology in themselves. They’re kind of these umbrella terms. With service worker it’s an umbrella term for fetch and cache and notifications, background sync — very cool stuff. With web components it’s an umbrella term for custom elements and HTML imports and shadow DOM and all this stuff.
But they’re both coming from the same place, the same sort of point of view, which is this idea that we, web developers, should be given that power and that responsibility to have access to these low-level APIs rather than just waiting for standards bodies to give us access through new APIs. This is all encapsulated in a school of thought called The Extensible Web, that we should have access to these low-level APIs.
The Extensible web is effectively — it’s literally a manifesto. There’s a manifesto for The Extensible Web. It’s just a phrase. It’s not a technology, just words, but words are very powerful when it comes to technology, when it comes to adopting technology. Words can get you very far. Ajax is just a word. It’s just a word for technologies that already existed at the time, but Jesse James Garrett put a word on it, and it made it easier to talk about it, and it helped the adoption of those technologies.
Responsive web Design: what Ethan did was he put a phrase to a collection of technologies: media queries, fluid layouts, fluid images. Wrapped it all up in a very powerful term, Responsive web Design, and the web was never the same.
Progressive Web Apps
Here’s a term you’ve probably heard of over the last couple of days: progressive web apps. Anybody who went to the Microsoft talk yesterday at lunchtime would have heard about progressive web apps. It’s just a term. It’s just an umbrella term for other technologies underneath. Progressive web app is the combination of having your site run over HTTPS, so it’s secure, which by the way is a requirement for running a service worker, and then also having a manifest file, which contains all this metadata. Chris mentioned it yesterday. You point to your icons and metadata about your site. All that adds up to, hey, you’ve got a progressive web app.
It’s a good sounding — I like this term. It’s a good sounding term. It was created by Frances Berriman and her husband, Alex Russell, to describe this. Again, a little bit of a manifesto in that these sites should be responsive and intuitive and they need to fulfil these criteria. But I worry sometimes about the phrasing. I mean, all the technologies are great. And you will actually get rewarded if you use these technologies. If you use HTTPS, you got a service worker, you got a manifest file. On Chrome for Android, if someone visits your site a couple of times, they’ll be prompted to add the site to the home screen just as though it were a native app. It will behave like a native app in the app switcher. You’re getting rewarded for these best practices.
But when I see the poster children for progressive web apps, my heart sinks when I see stuff like this. This is the Washington Post progressive web app, but this is what you get if you visit on the “wrong” device. In this case I’m visiting on a desktop browser, and I’m being told to come back with a mobile browser. Oh, how the tables have turned! It was not that long ago when we were being turned away on our mobile devices, and now we’re turning people away on desktops.
This was a solved problem. We did this with responsive web design. The idea of having a separate site for your progressive web app - no, no, no. We’re going back to the days of m.sites and the “real” website. No. No. I feel this is the wrong direction.
I worry that maybe this progressive web app terminology might be hurting it and the way that Google are pushing this app shell model. Anything can be a progressive web app, anything on the web.
I mean I’ve got things that I’ve turned into progressive web apps, and some of them might be, okay, maybe you consider this site, Huffduffer, as an app. I don’t know what a web app is, but people tell me it might be a web app. But I’ve also got like a community website, and it fulfils all the criteria. I guess it’s a progressive web app. My personal site, it’s a blog, but technically it’s a progressive web app. I put a book online. A book is an app now because it fulfils all the criteria. Even a single page collecting design principles is technically a progressive web app.
I worry about the phrasing, potentially limiting people when they come to evaluate the technology. “Oh, progressive web app, well, that’s not for me because I’m not building apps. I’m building some other kind of site.” I think that would be a real shame because literally every site on the web can benefit from those technologies, which brings me to the next question when we’re evaluating technology. Who benefits from the technology?
Broadly speaking, I would say there’s kind of two schools of who could benefit from a particular technology on the Web. Does the technology benefit the developer or does the technology benefit the user? Much like what Chris was showing yesterday with the Tetris blocks and kind of going on a scale from technologies that benefit users to technologies that benefit developers.
Now I would say that nine times out of ten there is no conflict. Nine times out of ten a piece of technology is beneficial to the developer and beneficial to the user. You could argue that any technology that benefits the developer is de facto a benefit to the user because the developer is working better, working faster, therefore they can get the website out, and that’s good for the user.
Let’s talk about technologies that directly impact users versus the technologies that directly impact developers. Now personally I’m going to generally fall down on the side of technologies that benefit users over technologies that benefit developers. I mean, you look at something like service workers. There isn’t actually a benefit to developers. If anything, there’s a tax because you’ve got to get your head around service workers. You’ve got a new thing to learn. You’ve got to get your head down, learn how it works, write the code. It’s actually not beneficial for developers, but the end result—offline pages, faster performance—hugely beneficial for users. I’ll fall down on that side.
Going back to when I told you I was a nerd for design principles. Well, I actually have a favourite design principle and it’s from the HTML design principles. It’s the one that Chris mentioned yesterday morning. It’s known as the priority of constituencies:
In case of conflict, consider users over authors over specifiers over theoretical purity.
That’s pretty much the way I evaluate technology too. I think of the users first. And the authors, that’s us, we have quite a strong voice in that list, but it is second to users.
Now when we’re considering the tools and we’re evaluating who benefits from this tool, “Is it developers, or is it users, or is it both?” I think we need to stop and make a distinction about the kinds of tools we work with. I’m trying to work out how to phrase this distinction, and I kind of think of it as inward facing tools and outward facing tools: inward facing tools developers use; outward facing tools that directly touch end users.
Now when it comes to evaluating these technologies, my attitude is, whatever works for you. Now we can have arguments and say, “Oh, I prefer this tool over that tool”, but it really doesn’t matter. What matters is: does it work for you? Does it make you work faster? Does it make your team work faster? That’s really the only criteria because none of these directly touch the end user.
The most important question—I’d say this is true of evaluating any technology—is, what are the assumptions?
What are the assumptions?
What are the assumptions that have been baked into the tool you’re about to use, because I guarantee you there are assumptions baked into those tools. I know that because those tools were created by humans. And we humans, we have biases. We have assumptions, and we can’t help but encode those biases and assumptions into what we make. It’s true of anything we make. It’s particularly true of software.
We talk about opinionated software. But in a way, all software is opinionated. You just have to realise where the opinions lie. This is why you can get into this situation where we’re talking about frameworks and libraries, and one person is saying, “Oh, this library rocks”, and the other person is saying, “No, this library sucks!” They’re both right and they’re both wrong because it entirely depends on how well the philosophy of that tool matches your own philosophy.
If you’re using a tool that’s meant to extend your capabilities and that tool matches your own philosophy, you will work with the tool, and you will work faster and better. But if the philosophy of the tool has a mismatch with your own philosophy, you’re going to fight that tool every step of the way. That’s why people can be right and wrong about these frameworks. What works for one person doesn’t work for another. All software is opinionated.
It makes it really hard to try and create un-opinionated software. At Clearleft we’ve got this tool. It’s an open source project now called Fractal for building pattern libraries, working with pattern libraries. The fundamental principle behind it was that it should be as agnostic as possible, completely agnostic to build tools, completely agnostic to templating languages, that it should be able to work just about anywhere. It turns out it’s really, really hard to make agnostic software because you keep having to make decisions that favour one thing over another at every step.
Whether it’s writing the documentation or showing an example, you have to show the example in some templating language. You have to choose a winner in the documentation to demonstrate something. It’s really hard to write agnostic software. Every default you add to a piece of software shows your assumptions because those defaults matter.
But I don’t want to make it sound like these tools have a way of working and there’s no changing it, that the assumptions are baked in and there’s nothing you can do about it; that you can’t fight against those assumptions. Because there are examples of tools being used other than the uses for which they were intended right throughout the history of technology. I mean, when Alexander Graham Bell created the telephone, he thought that people would use it to listen to concerts that were happening far away. When Edison created the gramophone, he thought that people would record their voices so they could have conversations at a distance. Those two technologies ended up being used for the exact opposition purposes than what their inventors intended.
Here’s an example from the history of technology from Hedy Lamarr, the star of the silver screen the first half of the 20th Century here in Europe. She ended up married to an Austrian industrialist arms manufacturer. After the Anschluss, she would sit in on those meetings taking notes. Nobody paid much attention to her, but she was paying attention to the technical details.
She managed to get out of Nazi occupied Europe, which was a whole adventure in itself. Made her way to America, and she wanted to do something for the war effort, particularly after an incident where a refuge ship was sunk by a torpedo. A whole bunch of children lost their lives, and she wanted to do something to make it easier to get the U-boats. She worked on a system for torpedoes. It was basically a guidance system for radio controlled torpedoes.
The problem is, if you have a radio frequency you’re using to control the torpedo to guide it towards its target, if the enemy figure out what the frequency is, they can jam the signal and now you can no longer control the torpedo. Together with a composer named George Antheil, Hedy Lamarr came up with this system for constantly switching the frequency, so both the torpedo and the person controlling it are constantly switching the radio frequency to the same place, and now it’s much, much harder to jam that transmission.
Okay. But what’s that got to do with us, some technology for guided missiles in World War II? In this room, I’m guessing you’ve got devices that have WiFi and Bluetooth and GPS, and all of those technologies depend on frequency hopping. That wasn’t the use for which it was created, but that’s the use we got out of it.
I get that out in the real world as well: “I guess this technology is coming”, you know, with self-driving cars, machine learning, whatever it happens to be. I guess we’ve just got to accept it. There’s even this idea of technological determinism that technology is the driving force of human history. We’re just along for the ride. It’s the future. Take it.
The ultimate extreme of this attitude of technological determinism is the idea of the technological singularity, kind of like the rapture for the nerds. It’s an idea borrowed from cosmology where you have a singularity at the heart of a black hole. You know a star collapses to as dense as possible. It creates a singularity. Nothing can escape, not even light.
The point is there’s an event horizon around a black hole, and it’s impossible from outside the event horizon to get any information from what’s happening beyond the event horizon. With a technological singularity, the idea is that technology will advance so quickly and so rapidly there will be an event horizon, and it’s literally impossible for us to imagine what’s beyond that event horizon. That’s the technological singularity. It makes me uncomfortable.
But looking back over the history of technology and the history of civilisation, I think we’ve had singularities already. I think the Agricultural Revolution was a singularity because, if you tried to describe to nomadic human beings before the Agricultural Revolution what life would be like when you settle down and work on farms, it would be impossible to imagine. The Industrial Revolution was kind of a singularity because it was such a huge change from agriculture. And we’re probably living through a third singularity now, an information age singularity.
But the interesting thing is, looking back at those previous singularities, they didn’t wipe away what came before. Those things live alongside. We still have agriculture at the same time as having industry. We still have nomadic peoples, so it’s not like everything gets wiped out by what comes before.
In fact, Kevin Kelly, who is a very interesting character, he writes about technology. In one of his books he wrote that no technology has ever gone extinct, which sounds like actually a pretty crazy claim, but try and disprove it. And he doesn’t mean it is a technology sitting in a museum somewhere. He means that somewhere in the world somebody is still using that piece of technology, some ancient piece of farming equipment, some ancient piece of computer equipment.
He writes these very provocational sort of books with titles like What Technology Wants, and The Inevitable, which makes it sound like he’s on the side of technological determinism, but actually his point is a bit more subtle. He’s trying to point out that there is an inevitability to what’s coming down the pipe with these technologies, but we shouldn’t confuse that with not being able to control it and not being able to steer the direction of those technologies.
Like I was saying, something like the World Wide Web was inevitable, but the World Wide Web we got was not. I think it’s true of any technology. We can steer it. We can choose how we use the technologies.
Looking at Kevin Kelly and his impressive facial hair, you might be forgiven for thinking that he’s Amish. He isn’t Amish, but he would describe himself as Amish-ish in that he’s lived with the Amish, and he thinks we can learn a lot from the Amish.
It turns out they get a very bad reputation. People think that the Amish reject technology. It’s not true. What they do is they take their time.
The Amish are steadily adopting technology at their pace. They are slow geeks.
I think we could all be slow geeks. We could all be a bit more Amish-ish. I don’t mean in our dress sense or facial hair. I mean in the way that we are slow geeks and we ask questions of our technology. We ask questions like, “How well does it work?” but also, “How well does it fail?” That we ask, “Who benefits from this technology?” And perhaps most importantly that we ask, “What are the assumptions of those technologies?”
Because when I look back at the history of human civilisation and the history of technology, I don’t see technology as the driving force; that it was inevitable that we got to where we are today. What I see as the driving force are people, remarkable people, it’s true, but people nonetheless.
And you know who else is remarkable? You’re remarkable. And your attitude shouldn’t be, “It’s the future. Take it.” It should be, “It’s the future. Make it.” And I’m looking forward to seeing the future you make. Thank you.
Thursday, September 14th, 2017
There’s going to be a CodePen meetup in Brighton as part of the Brighton Digital Festival. Should be fun! See you there.
Tuesday, August 29th, 2017
Brendan’s list of dos and don’ts (mostly don’ts) from his years of conference speaking.
Tuesday, August 22nd, 2017
Joschi gives the backstory to last week’s excellent Material conference in Iceland that he and Brian organised. I love that this all started with a conversation at Indie Web Camp Brighton back in 2014.
Sunday, August 20th, 2017
Marc took some great pictures at Patterns Day.
Saturday, August 19th, 2017
Amber describes Material much better than I could:
There’s an element of magic in the air that you get to grasp and breathe in when you gather in the same place with so many different people – people with stories and paths they could write books about. The passion, the ideas, the stories of difficult journeys (the behind-the-scenes that you never see on social media). All of this makes not a basic recipe for a good time, but one for a delicious, enlightening experience that I’ve not seen replicated in any other environment.
The only thing she neglects to mention is that her talk was very much part of what made the event so special.
Thursday, August 17th, 2017
I’m in Iceland. Everything you’ve heard is true. It’s a beautiful fascinating place, and I had a wonderful day of exploration yesterday.
But I didn’t just come to the land of ice and snow—of the midnight sun where the hot springs blow—just to take in the scenery. I’m also here for the Material conference, which just wrapped up. It was very small, and very, very good.
Reading the description of the event, it would definitely be a tough sell trying to get your boss to send you to this. And yet I found it to be one of the most stimulating conferences I’ve attended in a while. It featured talks about wool, about art, about psychology, about sound, about meditation, about photography, about storytelling, and yes, about the web.
That sounds like a crazy mix of topics, but what was really crazy was the way it all slotted together. Brian weaved together a narrative throughout the day, drawing together strands from all of the talks and injecting his own little provocations into the mix too. Is the web like sound? Is the web like litmus paper? Is the web like the nervous system of a blue whale? (you kinda had to be there)
I know it’s a cliché to talk about a conference as being inspirational, but I found myself genuinely inspired by what I heard today. I don’t mean inspired in the self-help feel-good kind of way; I mean the talks inspired thoughts, ideas, and questions.
I think the small-scale intimacy of the event really added something. There were about fifty of us in attendance, and we all ate lunch together, which added to the coziness. I felt some of the same vibe that Brooklyn Beta and Reboot used to generate—a place for people to come together that isn’t directly connected to day-to-day work, but not entirely disconnected either; an adjacent space where seemingly unconnected disciplines get threaded together.
If this event happens again next year, I’ll be back.
Monday, July 24th, 2017
Putting on a conference
It’s been a few weeks now since Patterns Day and I’m still buzzing from it. I might be biased, but I think it was a great success all ‘round—for attendees, for speakers, and for us at Clearleft organising the event.
I first had the idea for Patterns Day quite a while back. To turn the idea into reality meant running some numbers. Patterns Day wouldn’t have been possible without Alis. She did all the logistical work—the hard stuff—which freed me up to concentrate on the line-up. I started to think about who I could invite to speak, and at the same time, started looking for a venue.
I knew from the start that I wanted it to be one-day single-track conference in Brighton, much like Responsive Day Out. I knew I wouldn’t be able to use the Corn Exchange again—there’s extensive rebuilding going on there this year. I put together a shortlist of Brighton venues and Alis investigated their capacities and costs, but to be honest, I knew that I wanted to have it in the Duke Of York’s. I love that place, and I knew from attending FFconf that it makes for an excellent conference venue.
The seating capacity of the Duke Of York’s is quite a bit less than the Corn Exchange, so I knew the ticket price would have to be higher than that of Responsive Day Out. The Duke Of York’s isn’t cheap to rent for the day either (but worth every penny).
To calculate the ticket price, I had to figure out the overall costs:
- Venue hire,
- A/V hire,
- Printing costs (for name badges, or in this case, stickers),
- Payment provider commission—we use Stripe through the excellent Ti.to,
- Speaker’s travel,
- Speaker’s accommodation,
- Speaker’s dinner the evening before the event,
- Speaker’s payment.
Some conference organisers think they can skimp on that last part. Those conference organisers are wrong. A conference is nothing without its speakers. They are literally the reason why people buy tickets.
Because the speakers make or break a conference, there’s a real temptation to play it safe and only book people who are veterans. But then you’re missing out on a chance to boost someone when they’re just starting out with public speaking. I remember taking a chance on Alla a few years back for Responsive Day Out 3—she had never given a conference talk before. She, of course, gave a superb talk. Now she’s speaking at events all over the world, and I have to admit, it gives me a warm glow inside. When it came time for Patterns Day, Alla had migrated into the “safe bet” category—I knew she’d deliver the perfect closing keynote.
I understand why conference organisers feel like they need to play it safe. From their perspective, they’re already taking on a lot of risk in putting on a conference in the first place. It’s easy to think of yourself as being in a position of vulnerability—”If I don’t sell enough tickets, I’m screwed!” But I think it’s important to realise that you’re also in a position of power, whether you like it or not. If you’re in charge of putting together the line-up of a conference, that’s a big responsibility, not just to the attendees on the day, but to the community as a whole. It’s like that quote by Eliel Saarinen:
Always design a thing by considering it in its next larger context. A chair in a room, a room in a house, a house in an environment, an environment in a city plan.
Part of that responsibility to the wider community is representation. That’s why I fundamentally disagree with ppk when he says:
The other view would be that there should be 50% woman speakers. Although that sounds great I personally never believed in this argument. It’s based on the general population instead of the population of web developers, and if we’d extend that argument to its logical conclusion then 99.9% of the web development conference speakers should know nothing about web development, since that’s the rough ratio in the general population.
That makes it sound like a conference’s job is to represent the status quo. By that logic, the line-up should include plenty of bad speakers—after all, the majority of web developers aren’t necessarily good speakers. But of course that’s not how conferences work. They don’t represent typical ideas—quite the opposite. What’s the point of having an event that simply reinforces the general consensus? This isn’t Harrison Bergeron. You want a line-up that’s exceptional.
I don’t think conference organisers can shirk this issue and say “It’s out of my hands; I’m just reflecting the way things are.” The whole point of having a conference in the first place is to trigger some kind of change. If you’re not happy with the current make-up of the web community (and I most definitely am not), then a conference is the perfect opportunity to try to demonstrate an alternative. We do it with the subject matter of the talks—”Our code/process/tooling doesn’t have to be this way!”—and I think we should also apply that to the wider context: “Our culture doesn’t have to be this way!”
Passing up that chance isn’t just a missed opportunity, I think it’s also an abdication of responsibility. Believe me, I know that organising a conference is a lot of work, but that’s not a reason to cop out. On the contrary, it’s all the more reason to step up to the plate and try your damnedest to make a difference. Otherwise, why even have a conference?
Whenever the issue of diversity at conferences comes up, there is inevitably someone who says “All I care about is having the best speakers.” But if that were true, shouldn’t your conference (and every other conference) have exactly the same line-up every year?
The truth is that there are all sorts of factors that play into the choice of speakers. I think representation should be a factor, but that’s all it is—one factor of many. Is the subject matter relevant? That’s a factor. Do we already have someone on the line-up covering similar subject matter? That’s a factor. How much will it cost to get this speaker? That’s a factor. Is the speaker travelling from very far away? That’s a factor.
In the case of Patterns Day, I had to factor in the range of topics. I wanted a mixture of big-picture talks as well as hands-on nitty-gritty case studies. I also didn’t want it to be too developer-focused or too design-focused. I was aiming for a good mix of both.
In the end, I must admit that I am guilty of doing exactly what I’ve been railing against. I played it safe. I put together a line-up of speakers that I wanted to see, and that I knew with absolute certainty would deliver great presentations. There were plenty of potential issues for me to get stressed about in the run-up to the event, but the quality of the talks wasn’t one of them. On the one hand, I wish I had taken more chances with the line-up, but honestly, if I could do it over again, I wouldn’t change a thing.
Because I was trying to keep the ticket price as low as possible—and the venue hire was already a significant cost—I set myself the constraint of only having speakers from within the UK (Jina was the exception—she was going to come anyway as an attendee, so of course I asked her to speak). Knowing that the speaker’s travel costs would be low, I could plug the numbers into an algebraic formula for figuring out the ticket price:
costs ÷ seats = price
Add up all the costs and divide that total by the number of available seats to get the minimum ticket price.
In practice, you probably don’t want to have to sell absolutely every single ticket just to break even, so you set the price for a sales figure lower than 100%—maybe 80%, or 50% if you’re out to make a tidy profit (although if you’re out to make a tidy profit, I don’t think conferences are the right business to be in—ask any conference organiser).
Some conferences factor in money for sponsorship to make the event happen. I prefer to have sponsors literally sponsoring additions to the conference. In the case of Patterns Day, the coffee and pastries were sponsored by Deliveroo, and the videos were sponsored by Amazon. But sponsorship didn’t affect the pricing formula.
The Duke Of York’s has around 280 seats. I factored in about 30 seats for speakers, Clearlefties, and other staff. That left 250 seats available for attendees. But that’s not the number I plugged into the pricing formula. Instead, I chose to put 210 tickets on sale and figured out the ticket price accordingly.
What happened to the remaining 40 seats? The majority of them went to Codebar students and organisers. So if you bought a ticket for Patterns Day, you directly subsidised the opportunity for people under-represented in technology to attend. Thank you.
Speaking personally, I found that having the Codebar crew in attendance really made my day. They’re my heroes, and it meant the world to me that they were able to be there.
Tuesday, July 11th, 2017
Patterns Day videos
Eleven days have passed since Patterns Day. I think I’m starting to go into withdrawal.
Fortunately there’s a way to re-live the glory. Video!
And remember, the audio is already online as a podcast.
Jeremy Keith Keynote: Resilience in Web Development Tickets, Fri, Jul 14, 2017 at 5:00 PM | Eventbrite
People of the Twin Cities and environs: I will be giving a talk at The Nerdery in Bloomington on Friday evening. It’s free to attend. Swing on by if you’re in the neighbourhood.
- Networking and Happy Hour: 5:00 - 6:00 p.m.
- Keynote: 6:00 - 7:00 p.m.
- Networking and Q-and-A: 7:00 - 7:30 p.m.
Monday, July 10th, 2017
I love the way Matthias sums up his experience of the Beyond Tellerrand conference. He focuses on three themes:
- Rediscovering originality,
- Storytelling with code, and
- Adopting new technologies.
I heartily agree with his reasons for attending the conference:
There are many ways to broaden your horizons if you are looking for inspiration: You could do some research, read a book or an article, or visit a new city. But one of the best ways surely is the experience of a conference, because it provides you with many new concepts and ideas. Moreover, ideas that were floating around in your head for a while are affirmed.
Monday, July 3rd, 2017
Sunday, July 2nd, 2017
Patterns Day is over. It was all I hoped it would be and more.
I’ve got that weird post-conference feeling now, where that all-consuming thing that was ahead of you is now behind you, and you’re not quite sure what to do. Although, comparatively speaking, Patterns Day came together pretty quickly. I announced it less than three months ago. It sold out just over a month later. Now it’s over and done with, it feels like a whirlwind.
The day itself was also somewhat whirlwind-like. It was simultaneously packed to the brim with great talks, and yet over in the blink of an eye. Everyone who attended seemed to have a good time, which makes me very happy indeed. Although, as I said on the day, while it’s nice that everyone came along, I put the line-up together for purely selfish reasons—it was my dream line-up of people I wanted to see speak.
Boy, oh boy, did they deliver the goods! Every talk was great. And I must admit, I was pleased with how I had structured the event. The day started and finished with high-level, almost philosophical talks; the mid section was packed with hands-on nitty-gritty practical examples.
Thanks to sponsorship from Amazon UK, Craig was videoing all the talks. I’ll get them online as soon as I can. But in the meantime, Drew got hold of the audio and made mp3s of each talk. They are all available in handy podcast form for your listening and huffduffing pleasure:
- Laura Elizabeth
- Ellen de Vries
- Sareh Heidari
- Rachel Andrew
- Alice Bartlett
- Jina Anne
- Paul Lloyd
- Alla Kholmatova
If you’re feeling adventurous, you can play the Patterns Day drinking game while you listen to the talks:
- Any time someone says “Lego”, take a drink,
- Any time someone references Chrisopher Alexander, take a drink,
- Any time someone says that naming things is hard, take a drink,
- Any time says “atomic design”, take a drink, and
- Any time says “Bootstrap”, puke the drink back up.
In between the talks, the music was provided courtesy of some Brighton-based artists
I began the day by predicting that Patterns Day would leave us with more questions than answers …but that they would be the right questions. I think that’s pretty much what happened. Quite a few people compared it to the first Responsive Day Out in tone. I remember a wave of relief flowing across the audience when Sarah opened the show by saying:
I think if we were all to be a little more honest when we talk to each other than we are at the moment, the phrase “winging it” would be something that would come up a lot more often. If you actually speak to people, not very many people have a process for this at the moment. Most of us are kind of winging it.
- This is hard.
- No one knows exactly what they’re doing.
- Nobody has figured this out yet.
Those sentiments were true of responsive design in 2013, and they’re certainly true of design systems in 2017. That’s why I think it’s so important that we share our experiences—good and bad—as we struggle to come to grips with these challenges. That’s why I put Patterns Day together. That’s also why, at the end of the day, I thanked everyone who has ever written about, spoken about, or otherwise shared their experience with design systems, pattern libraries, style guides, and components. And of course I made sure that everyone gave Anna a great big round of applause for her years of dedicated service—I wish she could’ve been there.
There were a few more “thank you”s at the end of the day, and all of them were heartfelt. Thank you to Felicity and everyone else at the Duke of York’s for the fantastic venue and making sure everything went so smoothly. Thank you to AVT for all the audio/visual wrangling. Thanks to Amazon for sponsoring the video recordings, and thanks to Deliveroo for sponsoring the tea, coffee, pastries, and popcorn (they’re hiring, by the way). Huge thanks to Alison and everyone from Clearleft who helped out on the day—Hana, James, Rowena, Chris, Benjamin, Seb, Jerlyn, and most especially Alis who worked behind the scenes to make everything go so smoothly. Thanks to Kai for providing copies of Offscreen Magazine for the taking. Thanks to Marc and Drew for taking lots of pictures. Thanks to everyone who came to Patterns Day, especially the students and organisers from Codebar Brighton—you are my heroes.
Most of all thank you, thank you, thank you, to the eight fantastic speakers who made Patterns Day so, so great—I love you all.
Great day at #PatternsDay, lots of design systems nerding out 👍— Tom Kiss 🦄 (@tomkiss) June 30, 2017
Fantastic time at #PatternsDay – so much insight from an incredible bunch of people!— Alex Edwards (@edwardsa_) June 30, 2017
10/10, would go again (and recommend!) 👍
So, yeah, had a great time at #PatternsDay. Lots of cool thoughts on how to organise front end patterns/components— James Hunter (@jadhunter) June 30, 2017
As predicted during the opening remarks: #PatternsDay raised a lot of questions – but I took many ideas and pointers with me. Glad I came. ✨— Markus Wegscheider (@recurving) June 30, 2017
Friday, June 23rd, 2017
One week to Patterns Day
Patterns Day is one week from today—Friday, June 30th. I’m really looking forward to seeing you in Brighton.
If you’re arriving by train, the venue is a short walk away from the train station. The Duke Of York’s Picture House is at Preston Circus. You’ll recognise the building by its distinctive pair of artificial can-can legs emerging from the roof.
Registration starts at 9am. Show up with some ID, speak friend, and enter. Patterns Day is going to be a bit different to most conferences. Instead of getting a schwag bag and a name badge on a lanyard, you’re going to get a sticker to slap on yourself. The sticker identifies you as an attendee so please don’t lose it.
Once you’re registered, please help yourself to the free coffee, tea, and pastries. I’ll open up the show shortly before 10am with some introductory remarks, and then we’ll be all set for our first speaker at 10am. Here’s how the schedule is shaping up (but always subject to change):
There won’t be any conference WiFi. This is by design.
There’ll be a nice long lunch break from 12:30pm to 2pm. You’ll find plenty of tasty options in the neighbourhood. I’ve listed just a few on the Patterns Day website:
There’ll be more coffee and tea throughout the day, and maybe a nice bag of popcorn in the afternoon.
We’ll finish up before 5pm, at which point we can collectively retire to a nearby pub to continue our discussions. Or we can head to the seafront to douse our melting brains in the English channel. Let’s play it by ear.
I can’t wait to welcome you to Patterns Day, and I’m positively aquiver with anticipation of the talks we’re going to hear from the fantastic line-up of speakers: Laura, Ellen, Sareh, Rachel, Alice, Jina, Paul, and Alla.
See you soon!