Wheeee! Another fun experiment from Cameron.
Saturday, February 2nd, 2019
Monday, January 28th, 2019
Running an experiment for 500 years is hard enough. Then there’s the documentation…
The hard part is ensuring someone will continue doing this on schedule well into the future. The team left a USB stick with instructions, which Möller realizes is far from adequate, given how quickly digital technology becomes obsolete. They also left a hard copy, on paper. “But think about 500-year-old paper,” he says, how it would yellow and crumble. “Should we carve it in stone? Do we have to carve it in a metal plate?” But what if someone who cannot read the writing comes along and decides to take the metal plate as a cool, shiny relic, as tomb raiders once did when looting ancient tombs?
No strategy is likely to be completely foolproof 500 years later. So the team asks that researchers at each 25-year time point copy the instructions so that they remain linguistically and technologically up to date.
Sunday, July 22nd, 2018
Some lovely little animation experiments from Cameron.
Monday, June 11th, 2018
Mandy’s experiments with text effects in CSS are kinda mindblowing—I can’t wait to see her at Ampersand at the end of the month!
Tuesday, October 3rd, 2017
A massively in-depth study of boundary-breaking music, recreated through the web audio API.
- Steve Reich - It’s Gonna Rain (1965)
- Brian Eno - Ambient 1: Music for Airports, 2/1 (1978)
- Brian Eno - Discreet Music (1975)
You don’t have to be a musician or an expert in music theory to follow this guide. I’m neither of those things. I’m figuring things out as I go and it’s perfectly fine if you do too. I believe that this kind of stuff is well within reach for anyone who knows a bit of programming, and you can have a lot of fun with it even if you aren’t a musician.
One thing that definitely won’t hurt though is an interest in experimental music! This will get weird at times.
Thursday, April 27th, 2017
Fontlandia is yours to explore.
By leveraging AI and convolutional neural networks to draw higher-vision pattern recognition, we have created a tool that helps designers understand and see relationships across more than 750 web fonts.
Sunday, January 29th, 2017
The text detection API is still in its experimental stage, but it opens up a lot of really interesting possibilities for the web: assistive technology to read out text, archiving tools for digitising text …it’s all part of the nascent shape detection API.
Friday, January 6th, 2017
I can relate to what Rachel describes here—I really like using my own website as a playground to try out new technologies. That’s half the fun of the indie web.
I had already decided to bring my content back home in 2017, but I’d also like to think about this idea of using my own site to better demonstrate and play with the new technologies I write about.
Sunday, July 24th, 2016
The story of Science Hack Day …as told in the Proceedings of the National Academy of Sciences of the United States of America!
(a PDF version is also available)
Friday, April 8th, 2016
I think the move away from side projects toward doing a startup day one is not all good. There was something great about the ability to experiment with an idea before committing to it and before sucking other people’s money into it.
Tuesday, August 25th, 2015
Alex recounts the sordid history of vendor prefixes and looks to new ways of allowing browsers to ship experimental features without causing long-term harm.
Thursday, February 19th, 2015
A beautiful website for ISS-based biology experiments.
Wednesday, March 26th, 2014
Saturday, March 2nd, 2013
Monday, February 11th, 2013
This is a pretty wacky experiment in altering font size based on the user’s distance from the screen (allow the page to access your camera and enable the “realtime” option for some real fun). I don’t know how much real-world application this has, but it’s a cute’n’fun exercise.
Friday, January 11th, 2013
A gorgeous collection of experiments that showcase just how much is possible in browsers today.
Saturday, August 13th, 2011
Monday, May 2nd, 2011
Veerle Pieters: The Experimental Zone
Veerle’s talk is called The Experimental Zone and it’s all about experimentation in web design. People often ask her how she comes up with, say, certain colour combinations but she doesn’t really have a straightforward answer—a lot of it is down to experimentation. So it’s good to learn how to experiment better. Pablo Picasso said:
Inspiration exists, but it has to find you working.
Spirographs seem complex but they are a perfect example of how experimenting with really simple fundamental rules and shapes can lead to a beautiful result: start with a simple, translucent square and start applying the same transform multiple times e.g. scaling 85% and rotate -10 degrees. Object: transform: transform again.
You can also experiment with colours in spirographs. Start with a translucent triangular shape, copy and rotate it by 18 degrees but before that, change the colour values. Try different blending modes and see what comes out. Combine different layer modes with different scaling values e.g. 115%. Try different rotation angles to see how they turn out. An extreme value like 48 degrees applied to translucent circular shapes of different colours leads to some interesting results.
Transparency. Blending. Scale. Rotation. Colour. Experiment with those combinations.
But why play around with this stuff? Well, Veerle used some of the results in client work for some background images on sites and on physical credit card designs.
Start with some circles in the colours defined by the client’s in-house style guide and start experimenting with combinations. It’s okay to try out a dozen versions. When you really need to have control, you can get in there and change the overlapping colour combinations manually.
Veerle also does small experiments not related to work; a little every day. She’s got a folder full of patterns and experiments that she hasn’t used yet but they might come in handy later on. Another example of experimentation was the Duoh Christmas card. She began with a star and started experimenting with repeating patterns. Those experimentations didn’t lead anywhere so she went back to the star and tried a different approach. That’s often the way things work out: you have a starting point, you experiment from there and if it doesn’t work out, return to the starting point and try a different direction. For the Christmas card, scaling the star to different sizes with different colours and opacity lead to the final result.
Logo design works in a similar way. The typeface is the starting point (in this example, Dessau Pro Regular). Veerle tweaked the letter shapes and started experimenting with shapes within the shapes. In this example, Veerle took the bowl of the letter A and starting duplicating and rotating, getting some really nice results. You’re playing around and then suddenly you go “Oh, that’s it: that’s what I was looking for.”
Veerle sketches her ideas down. For her own blog, she started sketching variations based around the letter V but she didn’t like any of the results so she left the sketchbook and jumped into Illustrator. Sometimes it’s a bit of both that works: experiments in a sketchbook and in Illustrator.
If time permits, Veerle likes to leave a design (like a logo) alone for a while. Then come back to it and see if you still like it. For her blog, the initial logo she created didn’t stand up to this test. So she went back to the starting point, the letter V, and went in a different direction, keeping the elements she liked from the previous attempt—like the colours—but experimenting with shapes.
Mood boards can be useful for getting started. For the book cover of Aaron’s forthcoming book Adaptive Web Design, she began with her scrapbook-like collection of images and started putting some together into a mood board, trying to visualise the concept of progressive enhancement. The first design direction was ruled to be a bit too abstract. So the simple cubes were ditched in favour of something more sophisticated. The end result is the chameleon on the cover—it’s built of abstract shapes and many colours, but the result is something recognisable.
“Let’s experiment,” says Veerle.
As Erik Spiekermann has said, you can be inspired by something but you can’t just copy it wholesale. But Veerle likes to begin by reproducing something side-by-side and then, maybe a few days later, try to reproduce it without the original. The result is stamped with your own take on the original. She did this with the book cover for Imaginary Cities.
She started sketching it from memory. Her version turned out different; more cube-based. She imported that sketch into illustrator and started making outlines with the pen tool. Once the tracing is done, she started filling in shapes with translucent colours. She used the colour picker to take colours from some of the overlapping shapes for use in a different layer with a different mode: the resulting colour fill is very different. She didn’t know what the end result would be but she just tried things out. Once the colours have been gathered together, she created some gradients with them and applied them to some of the cubes. Then she added some dashed lines that she recalled from original cover. Finally, she upped the contrast.
But let’s go a step further. Let’s try to do this with CSS.
Alex Walker’s article The Cicada Principle is all about introducing pseudo-randomness into tiled multiple background images: the image sizes are all based on different prime numbers. The result looks random. For the curtain example, a ruffle is the base unit: the first image has 1 unit, the second image has 3 units, the third has 7 units.
Veerle takes this idea and applies to her cube-based design. She went with multiples of 3: 300 pixels, 600 pixels, 900 pixels. The result is a great backdrop of overlapping cubes and no matter how wide your browser window, you won’t see the repeat. You can see in action at http://www.duoh.com/varia/cicada.
Veerle has some practical tips to finish with.
- Name your layers. Turn off that preference in Photoshop that says “Add ‘copy’ to copied layers”.
- If you rotate a bitmap, you sometimes end up with odd shifting pixels that look blurry. Change the point of origin of the rotation: use one of the corners instead of the centre.
- If you paste from Illustrator to Photoshop the result can be blurry. Before pasting, select exactly the size you want to paste in. Experiment to find the right size to avoid blurring.
- Tychpanel by Reimund Trost is a very handy tool for calculating sizes.
- Another useful tool is a plugin called Guide Guide by Cameron McEfee which is particularly useful for grids.
- Extensible baseline grids by Mike Precious is also really handy technique for creating a baseline grid.
- When tweaking letter shapes and spacing, for a logo, for example, try turning the letters upside down to get a different perspective. It can be clearer what needs to be tweaked.
- Colour management is tricky. Some people turn sRGB off for exporting to the web to avoid colour shifting. Actually you need to set up your environment the right way. Calibrate your screen. Then set up colour management for Adobe Creative Suite. Veerle chose the Adobe RGB environment: she works in print as well as web, so just using sRGB isn’t going to work for her. Have your environment set up to have a wide gamut; you can always narrow it down for specific exports like for the web, for example.
- When importing, assign a profile rather than converting to a profile. Converting is a destructive process whereas assigning a colour profile doesn’t actually alter the image file.
Veerle likes to start by forgetting about technical constrains and just experimenting in a free-form way. That can lead to more creative, new ideas instead of limiting yourself. Of course you can’t go too far, but still, there’s a good zone for experimentation.
Friday, October 15th, 2010
Drag the text 'round for a bit of fun.
Monday, August 30th, 2010
A nifty interactive video for Arcade Fire's "We Used To Wait." It claims to be built in HTML5 but actually uses XHTML 1.0 and HTML 4.01 doctypes throughout. *sigh*