Tags: fun

382

sparkline

Thursday, September 6th, 2018

Unit deconverter - make your units less useful!

Take a perfectly useful standardised measurement of length, weight, speed or time, and convert to something far less useful (but much more fun).

Friday, August 3rd, 2018

Post Haste

Look, it’s Friday—were you really going to get any work done today anyway?

Friday, July 13th, 2018

CSS: A New Kind Of JavaScript | HeydonWorks

A bold proposal by Heydon to make the process of styling on the web less painful and more scalable. I think it’s got legs, but do we really need another three-letter initialism?

We waste far too much time writing and maintaining styles with JavaScript, and I think it’s time for a change. Which is why it’s my pleasure to announce an emerging web standard called CSS.

Thursday, July 12th, 2018

American-on-American Action Abroad: Sorry For Travel Writing At You

I have been to Brighton, and seen the summer here, and have concluded that Britons must never be permitted to have summer again. It was as hot and wet as God’s lungs, and there was a man playing the banjo on a beach with no sand. A seagull screamed at me with the voice of a human baby.

Monday, July 9th, 2018

ASCIIFlow Infinity

Is it a graphic design tool? Is it a text editor? Is it just good fun?

Friday, July 6th, 2018

Insult Generator

Testing the theory that putting the word “total”, “complete”, or “absolute” in front of any noun automatically makes for an excellent insult.

Tuesday, June 26th, 2018

Horrific Soccer Injuries

The horror …the horror.

Tuesday, May 22nd, 2018

The Official NoPhone Store

Like a nicotine patch for your phone hand.

Monday, May 21st, 2018

I Don’t Know How to Waste Time on the Internet Anymore

I started a Twitter account, and fell into a world of good, dumb, weird jokes, links to new sites and interesting ideas. It was such an excellent place to waste time that I almost didn’t notice that the blogs and link-sharing sites I’d once spent hours on had become less and less viable. Where once we’d had a rich ecosystem of extremely stupid and funny sites on which we might procrastinate, we now had only Twitter and Facebook.

And then, one day, I think in 2013, Twitter and Facebook were not really very fun anymore. And worse, the fun things they had supplanted were never coming back. Forums were depopulated; blogs were shut down. Twitter, one agent of their death, became completely worthless: a water-drop-torture feed of performative outrage, self-promotion, and discussion of Twitter itself. Facebook had become, well … you’ve been on Facebook.

Saturday, May 12th, 2018

I Used The Web For A Day With JavaScript Turned Off — Smashing Magazine

Following on from Charlie’s experiment last year, Chris Ashton has been assessing which sites rely on JavaScript, and which sites use it in a more defensive, resilient way. Some interesting results in here.

A good core experience is indicative of a well-structured web page, which, in turn, is usually a good sign for SEO and for accessibility. It’s usually a well designed web page, as the designer and developer have spent time and effort thinking about what’s truly core to the experience. Progressive enhancement means more robust experiences, with fewer bugs in production and fewer individual browser quirks, because we’re letting the platform do the job rather than trying to write it all from scratch.

Thursday, May 3rd, 2018

The Wisdom and/or Madness of Crowds

The latest explainer/game from Nicky Case is an absolutely brilliant interactive piece on small world networks.

Saturday, April 28th, 2018

will/slacktyping: i’m typing when you’re typing

A plugin for Slack that will make it look like you’re typing whenever someone else is typing. It isn’t annoying at all.

Sunday, April 15th, 2018

Eclipse

A delightful bit of creative JavaScript from Cameron.

Thursday, April 5th, 2018

Geometry Wars

Graham is recreating the (beautiful and addictive) Geometry Wars in canvas.

Best played with a twin-stick controller (or WASD + Arrow keys as a fallback)

If you’re on Windows, XBONE or XB360 controllers are the easiest to use. On Mac, a PS4 Dualshock 4 or wired 360 controller (with a downloadable driver) works well.

Saturday, March 31st, 2018

Really Bad Design Exercises || Matthew Ström: designer & developer

This is a fun—and useful—way of improving the interview process. The Rubik’s Cube examples brought a smile to my face.

Tuesday, March 27th, 2018

Constellations

A fun game with pins and string in canvas.

Sunday, March 18th, 2018

Hack for the craic: David McKeown on making hackathons fun for everyone

A great write-up of Science Hack Day Dublin—the 6th iteration is coming up next month.

What struck me about this hackathon is that the only end goal is for people to have a bit of fun and make stuff. There’s no flashy big-ticket prize and no commercial agenda. They’re not looking for start-up pitches or scalable business plans, and there’s no Dragons’ Den interrogation. Just good old-fashioned, high-tech making and mingling.

Sunday, March 4th, 2018

Cub n Pup - puzzle game demo

A deceptively simple but thoroughly addictive little in-browser puzzle game.

(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)

Saturday, March 3rd, 2018

Battleship Solitaire: Mindless Podcast Companion

Once I got the hang of this game, I found it incredibly addictive. I would describe it as mindless fun, but I think it’s more like mindful fun: it has the same zen contemplative peacefulness as Sudoku. I can certainly see how it makes for a good activity while listening to podcasts.

Note: click once for water; double-click for ships. And don’t blame me if you lose hours of time to this game.

Sunday, January 7th, 2018