Tags: game

164

sparkline

Monday, April 23rd, 2018

pacapong by kingPenguin

Pong + Pacman + Space Invaders!

Thursday, April 5th, 2018

Geometry Wars

Graham is recreating the (beautiful and addictive) Geometry Wars in canvas.

Best played with a twin-stick controller (or WASD + Arrow keys as a fallback)

If you’re on Windows, XBONE or XB360 controllers are the easiest to use. On Mac, a PS4 Dualshock 4 or wired 360 controller (with a downloadable driver) works well.

Tuesday, March 27th, 2018

Constellations

A fun game with pins and string in canvas.

Sunday, March 4th, 2018

Cub n Pup - puzzle game demo

A deceptively simple but thoroughly addictive little in-browser puzzle game.

(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)

Saturday, March 3rd, 2018

Battleship Solitaire: Mindless Podcast Companion

Once I got the hang of this game, I found it incredibly addictive. I would describe it as mindless fun, but I think it’s more like mindful fun: it has the same zen contemplative peacefulness as Sudoku. I can certainly see how it makes for a good activity while listening to podcasts.

Note: click once for water; double-click for ships. And don’t blame me if you lose hours of time to this game.

Wednesday, February 28th, 2018

List of Brighton & Hove Design, Development, and Various Other Tech / Nerdy Meetups

An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!

Monday, January 22nd, 2018

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Friday, December 29th, 2017

My favourite books (and games) about the apocalypse

Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.

Tuesday, December 26th, 2017

Mini Tetris

The spirit of 5K.org lives on. View source: this JavaScript version of Tetris is less than 1K. Details on Github.

Thursday, December 21st, 2017

Explorable Explanations

A collection of interactive lessons—games that teach—featuring the work of Bret Victor, Nicky Case, and more (the site is put together by Nicky Case).

Tuesday, December 5th, 2017

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

Sunday, December 3rd, 2017

Saturday, December 2nd, 2017

JSRobot

Learn JavaScript by playing/programming a platform game.

Monday, November 20th, 2017

Trolleys, veils and prisoners: the case for accessibility from philosophical ethics

The transcript of a presentation on the intersection of ethics and accessibility.

Friday, November 10th, 2017

Travel Oregon: The Game

Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.

Wednesday, October 11th, 2017

Paperclip Maximizer

Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.

Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.

Monday, July 31st, 2017

The Evolution of Trust

Such a great primer on game theory—well worth half an hour of your time.

Monday, July 3rd, 2017

Wikipedia: The Text Adventure

You are on a website. There are exits to the north, south, east and west.

>...

Sunday, June 25th, 2017

The Equilateral Triangle of a Perfect Paragraph | Better Web Type

This is a fun game (I scored a measly 73/100). The idea is to develop a feeling for the balance between font-size, line-height, and line length …just like the three sides of an equilateral triangle.

Too many of them still set line-height, font size and line width as independent features when in fact they should all be considered together. The equilateral triangle is a perfect representation of how the three features work in harmony.

Sunday, April 16th, 2017

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.