Such a great primer on game theory—well worth half an hour of your time.
Monday, July 31st, 2017
Monday, July 3rd, 2017
You are on a website. There are exits to the north, south, east and west.
Sunday, June 25th, 2017
This is a fun game (I scored a measly 73/100). The idea is to develop a feeling for the balance between font-size, line-height, and line length …just like the three sides of an equilateral triangle.
Too many of them still set line-height, font size and line width as independent features when in fact they should all be considered together. The equilateral triangle is a perfect representation of how the three features work in harmony.
Sunday, April 16th, 2017
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
Tuesday, April 4th, 2017
Tuesday, February 21st, 2017
Tetris in your browser. Visit it once and it works offline (if your browser supports service workers) so go ahead and add it to your home screen.
Tuesday, October 4th, 2016
Monday, September 12th, 2016
I’m no fan of mega menus, and if a site were being designed from scratch, I’d do everything I could to avoid them, but on some existing projects they’re an unavoidable necessity (the design equivalent of technical debt). In those situations, this looks like a really nice, responsive approach.
Wednesday, August 24th, 2016
I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.
This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.
Wednesday, July 13th, 2016
Here’s a fun game to help practice those CSS selectors.
Sunday, July 3rd, 2016
Monday, April 4th, 2016
The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
Monday, March 21st, 2016
An immortal deer wanders the world of Grand Theft Auto for all eternity. It’s remarkably calm and relaxing.
Monday, March 7th, 2016
Tuesday, December 1st, 2015
This is superb!
Flexbox can be tricky to get your head around, but this exercise does a great job of walking you through each step in a fun way. I highly recommend trying all 24 levels.
Monday, April 6th, 2015
Pacman meets Pong meets Space Invaders.
Wednesday, March 25th, 2015
Get your next design game off to a quick start with this handy generator of nonsensical-yet-vaguely-plausible product ideas.
Tuesday, December 9th, 2014
You can’t win the game. It exists only to destroy your mind.
Tuesday, July 29th, 2014
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
Wednesday, March 19th, 2014
A cute approach to pairing typefaces: treat it like a dating game.