Tags: game

158

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Monday, January 22nd, 2018

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Friday, December 29th, 2017

My favourite books (and games) about the apocalypse

Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.

Tuesday, December 26th, 2017

Mini Tetris

The spirit of 5K.org lives on. View source: this JavaScript version of Tetris is less than 1K. Details on Github.

Thursday, December 21st, 2017

Explorable Explanations

A collection of interactive lessons—games that teach—featuring the work of Bret Victor, Nicky Case, and more (the site is put together by Nicky Case).

Tuesday, December 5th, 2017

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

Sunday, December 3rd, 2017

Saturday, December 2nd, 2017

JSRobot

Learn JavaScript by playing/programming a platform game.

Monday, November 20th, 2017

Trolleys, veils and prisoners: the case for accessibility from philosophical ethics

The transcript of a presentation on the intersection of ethics and accessibility.

Friday, November 10th, 2017

Travel Oregon: The Game

Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.

Wednesday, October 11th, 2017

Paperclip Maximizer

Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.

Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.

Monday, July 31st, 2017

The Evolution of Trust

Such a great primer on game theory—well worth half an hour of your time.

Monday, July 3rd, 2017

Wikipedia: The Text Adventure

You are on a website. There are exits to the north, south, east and west.

>...

Sunday, June 25th, 2017

The Equilateral Triangle of a Perfect Paragraph | Better Web Type

This is a fun game (I scored a measly 73/100). The idea is to develop a feeling for the balance between font-size, line-height, and line length …just like the three sides of an equilateral triangle.

Too many of them still set line-height, font size and line width as independent features when in fact they should all be considered together. The equilateral triangle is a perfect representation of how the three features work in harmony.

Sunday, April 16th, 2017

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Tuesday, April 4th, 2017

Grid Garden - A game for learning CSS grid

Its the sequel to Flexbox Froggy—this time it’s grid!

I’m a sucker for CSS gamification.

Tuesday, February 21st, 2017

Flatris

Tetris in your browser. Visit it once and it works offline (if your browser supports service workers) so go ahead and add it to your home screen.

Tuesday, October 4th, 2016

The Proposal | gablaxian.com

This is how Graham proposed to Linzi …and you can try it out for yourself.

(I must’ve got something in my eye when I got to the end of the level. Weird.)

Monday, September 12th, 2016

CSS Mega Dropdown | CodyHouse

I’m no fan of mega menus, and if a site were being designed from scratch, I’d do everything I could to avoid them, but on some existing projects they’re an unavoidable necessity (the design equivalent of technical debt). In those situations, this looks like a really nice, responsive approach.

Wednesday, August 24th, 2016

SPACEPLAN

I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.

This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.

Wednesday, July 13th, 2016

CSS Diner - Where we feast on CSS Selectors!

Here’s a fun game to help practice those CSS selectors.