Pong + Pacman + Space Invaders!
Monday, April 23rd, 2018
Thursday, April 5th, 2018
Graham is recreating the (beautiful and addictive) Geometry Wars in canvas.
Best played with a twin-stick controller (or WASD + Arrow keys as a fallback)
If you’re on Windows, XBONE or XB360 controllers are the easiest to use. On Mac, a PS4 Dualshock 4 or wired 360 controller (with a downloadable driver) works well.
Tuesday, March 27th, 2018
A fun game with pins and string in canvas.
Sunday, March 4th, 2018
A deceptively simple but thoroughly addictive little in-browser puzzle game.
(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)
Saturday, March 3rd, 2018
Once I got the hang of this game, I found it incredibly addictive. I would describe it as mindless fun, but I think it’s more like mindful fun: it has the same zen contemplative peacefulness as Sudoku. I can certainly see how it makes for a good activity while listening to podcasts.
Note: click once for water; double-click for ships. And don’t blame me if you lose hours of time to this game.
Wednesday, February 28th, 2018
An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!
Monday, January 22nd, 2018
A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
Friday, December 29th, 2017
Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.
Tuesday, December 26th, 2017
Thursday, December 21st, 2017
Tuesday, December 5th, 2017
The fascinating history of interactive fiction from adventure game to hypertext.
The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.
Sunday, December 3rd, 2017
Saturday, December 2nd, 2017
Monday, November 20th, 2017
The transcript of a presentation on the intersection of ethics and accessibility.
Friday, November 10th, 2017
Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.
Wednesday, October 11th, 2017
Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.
Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.
Monday, July 31st, 2017
Such a great primer on game theory—well worth half an hour of your time.
Monday, July 3rd, 2017
You are on a website. There are exits to the north, south, east and west.
Sunday, June 25th, 2017
This is a fun game (I scored a measly 73/100). The idea is to develop a feeling for the balance between font-size, line-height, and line length …just like the three sides of an equilateral triangle.
Too many of them still set line-height, font size and line width as independent features when in fact they should all be considered together. The equilateral triangle is a perfect representation of how the three features work in harmony.
Sunday, April 16th, 2017
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.