pacapong by kingPenguin
Pong + Pacman + Space Invaders!
Pong + Pacman + Space Invaders!
Graham is recreating the (beautiful and addictive) Geometry Wars in canvas.
Best played with a twin-stick controller (or WASD + Arrow keys as a fallback)
If you’re on Windows, XBONE or XB360 controllers are the easiest to use. On Mac, a PS4 Dualshock 4 or wired 360 controller (with a downloadable driver) works well.
A fun game with pins and string in canvas.
A deceptively simple but thoroughly addictive little in-browser puzzle game.
(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)
Once I got the hang of this game, I found it incredibly addictive. I would describe it as mindless fun, but I think it’s more like mindful fun: it has the same zen contemplative peacefulness as Sudoku. I can certainly see how it makes for a good activity while listening to podcasts.
Note: click once for water; double-click for ships. And don’t blame me if you lose hours of time to this game.
An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!
A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.
The spirit of 5K.org lives on. View source: this JavaScript version of Tetris is less than 1K. Details on Github.
A collection of interactive lessons—games that teach—featuring the work of Bret Victor, Nicky Case, and more (the site is put together by Nicky Case).
The fascinating history of interactive fiction from adventure game to hypertext.
The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.
Text to +1 (669) 238-3683 to play now!
Learn JavaScript by playing/programming a platform game.
The transcript of a presentation on the intersection of ethics and accessibility.
Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.
Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.
Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.
Such a great primer on game theory—well worth half an hour of your time.
You are on a website. There are exits to the north, south, east and west.
>...
This is a fun game (I scored a measly 73/100). The idea is to develop a feeling for the balance between font-size, line-height, and line length …just like the three sides of an equilateral triangle.
Too many of them still set line-height, font size and line width as independent features when in fact they should all be considered together. The equilateral triangle is a perfect representation of how the three features work in harmony.
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.