An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!
Wednesday, February 28th, 2018
Friday, December 29th, 2017
Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.
Tuesday, December 5th, 2017
The fascinating history of interactive fiction from adventure game to hypertext.
The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.
Monday, April 4th, 2016
The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
Tuesday, July 29th, 2014
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
Friday, December 27th, 2013
Saturday, December 21st, 2013
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
Saturday, August 31st, 2013
Look at the streets of Brighton for some games to play while you’re in town for dConstruct.
Thursday, November 8th, 2012
And this is why Code Club is such a great initiative.
Wednesday, August 22nd, 2012
A mini conference on gaming taking place in Brighton the day before dConstruct. The events just keep on coming, don’t they?
Thursday, April 5th, 2012
A blow-by-blow account of last weekend’s MolyJam in Brighton.
Tuesday, March 27th, 2012
Andy Baio pointed to this from Twitter a few hours ago and ever since, I’ve been playing it and giggling over and over.
Tuesday, September 20th, 2011
Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.
Tuesday, August 9th, 2011
This is not as linkbaity as the title might suggest.
I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…
Sunday, April 10th, 2011
Tom talks about “Things Rules Do.”
Friday, January 28th, 2011
Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.
Friday, December 10th, 2010
Amazon will now pay you for your old video games. Good move.
Monday, October 25th, 2010
We need to make sure that Shaun Inman never discovers this site.
Saturday, September 11th, 2010
This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.
Tuesday, September 7th, 2010
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!