Tags: gaming

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Sunday, June 17th, 2018

Telepresence - daverupert.com

Dave is liking the word “telepresence”:

On social media we broadcast our presence and thoughts over radio and wire and I likewise consume your projections as they echo back to me. We commune over TCP/IP.

Just wait until he discovers the related neologism coined by Ted Nelson.

Monday, June 4th, 2018

Progressive Web Games – Mozilla Hacks – the Web developer blog

I was just talking about how browser-based games are the perfect use-case for service workers. Andrzej Mazur breaks down how that would work:

  • Add to Home screen
  • Offline capabilities
  • Progressive loading

Expectations

I noticed something interesting recently about how I browse the web.

It used to be that I would notice if a site were responsive. Or, before responsive web design was a thing, I would notice if a site was built with a fluid layout. It was worthy of remark, because it was exceptional—the default was fixed-width layouts.

But now, that has flipped completely around. Now I notice if a site isn’t responsive. It feels …broken. It’s like coming across an embedded map that isn’t a slippy map. My expectations have reversed.

That’s kind of amazing. If you had told me ten years ago that liquid layouts and media queries would become standard practice on the web, I would’ve found it very hard to believe. I spent the first decade of this century ranting in the wilderness about how the web was a flexible medium, but I felt like the laughable guy on the street corner with an apocalyptic sandwich board. Well, who’s laughing now

Anyway, I think it’s worth stepping back every now and then and taking stock of how far we’ve come. Mind you, in terms of web performance, the trend has unfortunately been in the wrong direction—big, bloated websites have become the norm. We need to change that.

Now, maybe it’s because I’ve been somewhat obsessed with service workers lately, but I’ve started to notice my expectations around offline behaviour changing recently too. It’s not that I’m surprised when I can’t revisit an article without an internet connection, but I do feel disappointed—like an opportunity has been missed.

I really notice it when I come across little self-contained browser-based games like

Those games are great! I particularly love Battleship Solitaire—it has a zen-like addictive quality to it. If I load it up in a browser tab, I can then safely go offline because the whole game is delivered in the initial download. But if I try to navigate to the game while I’m offline, I’m out of luck. That’s a shame. This snack-sized casual games feel like the perfect use-case for working offline (or, even if there is an internet connection, they could still be speedily served up from a cache).

I know that my expectations about offline behaviour aren’t shared by most people. The idea of visiting a site even when there’s no internet connection doesn’t feel normal …yet.

But perhaps that expectation will change. It’s happened before.

(And if you want to be ready when those expectations change, I’ve written a Going Offline for you.)

Monday, May 28th, 2018

TANK (short film by Stu Maschwitz) - YouTube

This fun little film gives me all the feels for Battlezone …but then watching the excellent “making of” video really made me appreciate the love and attention to detail that went into this.

TANK (short film by Stu Maschwitz)

Thursday, May 17th, 2018

I Played Fortnite and Figured Out the Universe - The Atlantic

Robin Sloan smushes the video game Fortnite Battle Royale together with Liu Cixin’s Three Body Problem trilogy and produces a perfect example of game theory, cooperation, and the prisoner’s dilemma.

Based on my experiments in the laboratory of Fortnite, I think Liu Cixin is wrong. Or at least, he’s not entirely right. Fortnite is more Dark Forest theory than not, and maybe that’s true of the universe, too. But sometimes, we have a lever against the vise of game theory, and in this case, it is a single bit of communication. I mean “bit” in the programmer’s sense: a flag with a designated meaning. Nothing more. My heart emote didn’t make Fortnite cuddly and collaborative, but it did allow me to communicate: “Hold up. Let’s do this a different way.”

Monday, April 23rd, 2018

pacapong by kingPenguin

Pong + Pacman + Space Invaders!

Thursday, April 5th, 2018

Geometry Wars

Graham is recreating the (beautiful and addictive) Geometry Wars in canvas.

Best played with a twin-stick controller (or WASD + Arrow keys as a fallback)

If you’re on Windows, XBONE or XB360 controllers are the easiest to use. On Mac, a PS4 Dualshock 4 or wired 360 controller (with a downloadable driver) works well.

Tuesday, March 27th, 2018

Constellations

A fun game with pins and string in canvas.

Sunday, March 4th, 2018

Cub n Pup - puzzle game demo

A deceptively simple but thoroughly addictive little in-browser puzzle game.

(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)

Saturday, March 3rd, 2018

Battleship Solitaire: Mindless Podcast Companion

Once I got the hang of this game, I found it incredibly addictive. I would describe it as mindless fun, but I think it’s more like mindful fun: it has the same zen contemplative peacefulness as Sudoku. I can certainly see how it makes for a good activity while listening to podcasts.

Note: click once for water; double-click for ships. And don’t blame me if you lose hours of time to this game.

Monday, January 22nd, 2018

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Friday, December 29th, 2017

My favourite books (and games) about the apocalypse

Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.

Tuesday, December 26th, 2017

Mini Tetris

The spirit of 5K.org lives on. View source: this JavaScript version of Tetris is less than 1K. Details on Github.

Saturday, December 2nd, 2017

JSRobot

Learn JavaScript by playing/programming a platform game.

Friday, November 10th, 2017

Travel Oregon: The Game

Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.

Tuesday, October 31st, 2017

‘Neopets’: Inside Look at Early 2000s Internet Girl Culture - Rolling Stone

Girls on Neopets took what they needed from the site and used the skills acquired there to further develop a burgeoning digital girls’ culture, whether it be in expanding their guild pages into personal sites, teaching others to code, or exchanging those skills for economic gain in Neopets.

I have anecdotal evidence from a few people that Neopets was their introduction to web design and development.

Wednesday, October 11th, 2017

Paperclip Maximizer

Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.

Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.

Sunday, April 16th, 2017

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Tuesday, February 21st, 2017

Flatris

Tetris in your browser. Visit it once and it works offline (if your browser supports service workers) so go ahead and add it to your home screen.

Monday, November 7th, 2016

Bob Baxley: Don’t Judge. Just Observe. | Design.blog

The challenge of being in tech when you’re over 40 is the challenge of constantly setting aside your expectations of how things should work, repeatedly questioning your assumptions, and constantly re-evaluating your positions. It’s the challenge of being a lifelong learner; cultivating the humility of the beginner, the passion of the practitioner, and the joy of the master. It is the challenge of not being so quick to apply old analysis, rely on outdated experience, or expect what worked before to work again.