Tags: gaming

116

sparkline

Monday, April 23rd, 2018

pacapong by kingPenguin

Pong + Pacman + Space Invaders!

Thursday, April 5th, 2018

Geometry Wars

Graham is recreating the (beautiful and addictive) Geometry Wars in canvas.

Best played with a twin-stick controller (or WASD + Arrow keys as a fallback)

If you’re on Windows, XBONE or XB360 controllers are the easiest to use. On Mac, a PS4 Dualshock 4 or wired 360 controller (with a downloadable driver) works well.

Tuesday, March 27th, 2018

Constellations

A fun game with pins and string in canvas.

Sunday, March 4th, 2018

Cub n Pup - puzzle game demo

A deceptively simple but thoroughly addictive little in-browser puzzle game.

(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)

Saturday, March 3rd, 2018

Battleship Solitaire: Mindless Podcast Companion

Once I got the hang of this game, I found it incredibly addictive. I would describe it as mindless fun, but I think it’s more like mindful fun: it has the same zen contemplative peacefulness as Sudoku. I can certainly see how it makes for a good activity while listening to podcasts.

Note: click once for water; double-click for ships. And don’t blame me if you lose hours of time to this game.

Monday, January 22nd, 2018

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Friday, December 29th, 2017

My favourite books (and games) about the apocalypse

Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.

Tuesday, December 26th, 2017

Mini Tetris

The spirit of 5K.org lives on. View source: this JavaScript version of Tetris is less than 1K. Details on Github.

Saturday, December 2nd, 2017

JSRobot

Learn JavaScript by playing/programming a platform game.

Friday, November 10th, 2017

Travel Oregon: The Game

Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.

Tuesday, October 31st, 2017

‘Neopets’: Inside Look at Early 2000s Internet Girl Culture - Rolling Stone

Girls on Neopets took what they needed from the site and used the skills acquired there to further develop a burgeoning digital girls’ culture, whether it be in expanding their guild pages into personal sites, teaching others to code, or exchanging those skills for economic gain in Neopets.

I have anecdotal evidence from a few people that Neopets was their introduction to web design and development.

Wednesday, October 11th, 2017

Paperclip Maximizer

Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.

Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.

Sunday, April 16th, 2017

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Tuesday, February 21st, 2017

Flatris

Tetris in your browser. Visit it once and it works offline (if your browser supports service workers) so go ahead and add it to your home screen.

Monday, November 7th, 2016

Bob Baxley: Don’t Judge. Just Observe. | Design.blog

The challenge of being in tech when you’re over 40 is the challenge of constantly setting aside your expectations of how things should work, repeatedly questioning your assumptions, and constantly re-evaluating your positions. It’s the challenge of being a lifelong learner; cultivating the humility of the beginner, the passion of the practitioner, and the joy of the master. It is the challenge of not being so quick to apply old analysis, rely on outdated experience, or expect what worked before to work again.

Tuesday, October 4th, 2016

The Proposal | gablaxian.com

This is how Graham proposed to Linzi …and you can try it out for yourself.

(I must’ve got something in my eye when I got to the end of the level. Weird.)

Monday, September 26th, 2016

Hacked On Classics - The Old Market

Seb is going to be closing out the Brighton Digital Festival with a bang.

Seb unravels all the geeky details about how your favourite retro gadgets work, including Nintendo light guns, Casio keyboards and the cathode ray tube televisions that once dominated our living rooms.

It’s going to be like Seb: The Musical …with lasers.

Wednesday, August 24th, 2016

SPACEPLAN

I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.

This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.

Sunday, July 3rd, 2016

Global Defense

Dave is making a nifty in-browser game that you can play by yourself or in co-operative mode. If your device has a gyroscope, you can use that to aim. Very cool!

(And it looks like it’s all set to become a progressive web app once it’s running on HTTPS.)

Monday, April 4th, 2016

A Personal History of the Text Adventure – Read-Only Memory

Naomi Alderman:

The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.