Tags: graphic

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sparkline

Sunday, July 22nd, 2018

9 squares – The Man in Blue

Some lovely little animation experiments from Cameron.

Monday, May 28th, 2018

TANK (short film by Stu Maschwitz) - YouTube

This fun little film gives me all the feels for Battlezone …but then watching the excellent “making of” video really made me appreciate the love and attention to detail that went into this.

TANK (short film by Stu Maschwitz)

Friday, March 30th, 2018

Animated SVG Radial Progress Bars - daverupert.com

Using a single path SVG, a smidge of CSS, and ~6 lines of JavaScript.

In this days of monolithic frameworks, I really like seeing modest but powerful patterns like this—small pieces that we can loosely join.

Tuesday, March 27th, 2018

Design Doesn’t Care What You Think Information Looks Like | Rob Weychert

A terrific piece by Rob that is simultaneously a case study of Pro Publica work and a concrete reminder of the power of separating structure and presentation (something that I worry developers don’t appreciate enough).

Don’t get stuck on what different types of information are “supposed” to look like. They can take whatever shape you need them to.

Compressive Images Revisited - TimKadlec.com

Tim explains why that neat trick of making a really big JPEG with quality set to 0% is no longer necessary, and how the savings you make in bandwidth with that technique are nullified by the expense of the memory footprint needed.

Wednesday, March 7th, 2018

Boxy SVG

This is impressive—a fully featured graphics app for creating SVGS right in your browser.

Metaballs

Metaballs, not to be confused with meatballs, are organic looking squishy gooey blobs.

Here’s the maths behind the metaballs (implemented in SVG).

Tuesday, January 2nd, 2018

Dwitter

A social network for snippets of JavaScript effects in canvas, written in 140 characters or fewer. Impressive!

Wednesday, December 6th, 2017

The Times | data viz catalogue

Data visualisations created for The Times, complete with code.

Monday, July 31st, 2017

The Pudding

A Weekly Journal of Visual Essays

Some lovely data visualisation here.

Tuesday, January 31st, 2017

Visual Design meetup, Brighton

Are you a UI designer? In Brighton? Well, feel in this form if you’re interested in gathering with like-minded people.

This local, monthly and free meetup will let designers show their work, share any methods, processes and tools and ask for the odd critique.

Saturday, January 21st, 2017

Designing inspired style guides presentation slides and transcript | Stuff & Nonsense

Having spent half a decade encouraging people to make their pattern libraries public and doing my best to encourage openness and sharing, I find this kind of styleguide-shaming quite disheartening:

These all offer something different but more often than not they have something in common. They look ugly enough to have been designed by someone who enjoys configuring a router.

If a pattern library is intended to inspire, then make it inspiring. But if it’s intended to be an ever-changing codebase (made for and by the kind of people who enjoy configuring a router), then that’s where the effort and time should be concentrated.

But before designing anything—whether it’s a website or a pattern library—figure out who the audience is first.

Friday, December 23rd, 2016

BLIND : Rogue One

The on-screen interfaces for Rogue One have just the right retro feel next to those for The Force Awakens.

Thursday, November 24th, 2016

History of Icons – a visual brief on icon history by FUTURAMO

An illustrated history of digital iconography.

Monday, November 21st, 2016

Free Icon Design Guide - Icon Utopia

Here you go: a free book on icon design in three parts, delivered via email.

Monday, September 19th, 2016

CanvasSwirl: An animated spirograph experiment in JavaScript and canvas by xhva.net

But, like, have you have ever really looked at your hand?

Monday, August 29th, 2016

The Long, Remarkable History of the GIF

The history of the GIF—a tale of licensing, compression, and standards.

Monday, April 25th, 2016

Beyond Work

An ongoing photography project from Curtis:

Beyond Work tells stories about humans at work, with no judgement or glorification. It’s an attempt at unearthing the social, cultural and functional world of work, that’s become invisible in everyday life.

Wednesday, March 9th, 2016

Why I like the new Met logo (and why you should give it a chance): Design Observer

Michael Bierut on that logo …and graphic design in general.

Graphic designers, whether we admit it or not, are trained for the short term. Most of the things we design have to discharge their function immediately, whether it’s a design for a book or a poster, a website or an infographic, a sign system, or a business card. In school critiques, architecture and industrial design students produce models. Graphic designers produce finished prototypes. As a result, the idea that we create things that are unfinished, that can only accrue value over time, is foreign to us. It’s so easy for us to visualize the future, and so hard to admit that we really can’t. That’s what we face every time we unveil a new logo.

Friday, January 22nd, 2016

The Facebook-Loving Farmers of Myanmar - The Atlantic

A fascinating slice of ethnographic research in Myanmar by Craig. There’s no mention of the web, which is certainly alarming, but then again, that’s not the focus of the research.

Interestingly, while Facebook is all omnipresent and dominant, nobody is using it the way that Facebook wants: all the accounts are basically “fake”.

What I found fascinating are the ways that people have found to bypass app stores. They’re basically being treated as damage and routed ‘round. So while native apps are universal, app stores would appear to be a first world problem.

Now if there were only some kind of universally accessible distribution channel that didn’t require any kind of installation step …hmmm.