Tags: interaction

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Wednesday, March 22nd, 2023

Disclosure

You know how when you’re on hold to any customer service line you hear a message that thanks you for calling and claims your call is important to them. The message always includes a disclaimer about calls possibly being recorded “for training purposes.”

Nobody expects that any training is ever actually going to happen—surely we would see some improvement if that kind of iterative feedback loop were actually in place. But we most certainly want to know that a call might be recorded. Recording a call without disclosure would be unethical and illegal.

Consider chatbots.

If you’re having a text-based (or maybe even voice-based) interaction with a customer service representative that doesn’t disclose its output is the result of large language models, that too would be unethical. But, at the present moment in time, it would be perfectly legal.

That needs to change.

I suspect the necessary legislation will pass in Europe first. We’ll see if the USA follows.

In a way, this goes back to my obsession with seamful design. With something as inherently varied as the output of large language models, it’s vital that people have some way of evaluating what they’re told. I believe we should be able to see as much of the plumbing as possible.

The bare minimum amount of transparency is revealing that a machine is in the loop.

This shouldn’t be a controversial take. But I guarantee we’ll see resistance from tech companies trying to sell their “AI” tools as seamless, indistinguishable drop-in replacements for human workers.

Monday, July 25th, 2022

Control

In two of my recent talks—In And Out Of Style and Design Principles For The Web—I finish by looking at three different components:

  1. a button,
  2. a dropdown, and
  3. a datepicker.

In each case you could use native HTML elements:

  1. button,
  2. select, and
  3. input type="date".

Or you could use divs with a whole bunch of JavaScript and ARIA.

In the case of a datepicker, I totally understand why you’d go for writing your own JavaScript and ARIA. The native HTML element is quite restricted, especially when it comes to styling.

In the case of a dropdown, it’s less clear-cut. Personally, I’d use a select element. While it’s currently impossible to style the open state of a select element, you can style the closed state with relative ease. That’s good enough for me.

Still, I can understand why that wouldn’t be good enough for some cases. If pixel-perfect consistency across platforms is a priority, then you’re going to have to break out the JavaScript and ARIA.

Personally, I think chasing pixel-perfect consistency across platforms isn’t even desirable, but I get it. I too would like to have more control over styling select elements. That’s one of the reasons why the work being done by the Open UI group is so important.

But there’s one more component: a button.

Again, you could use the native button element, or you could use a div or a span and add your own JavaScript and ARIA.

Now, in this case, I must admit that I just don’t get it. Why wouldn’t you just use the native button element? It has no styling issues and the browser gives you all the interactivity and accessibility out of the box.

I’ve been trying to understand the mindset of a developer who wouldn’t use a native button element. The easy answer would be that they’re just bad people, and dismiss them. But that would probably be lazy and inaccurate. Nobody sets out to make a website with poor performance or poor accessibility. And yet, by choosing not to use the native HTML element, that’s what’s likely to happen.

I think I might have finally figured out what might be going on in the mind of such a developer. I think the issue is one of control.

When I hear that there’s a native HTML element—like button or select—that comes with built-in behaviours around interaction and accessibility, I think “Great! That’s less work for me. I can just let the browser deal with it.” In other words, I relinquish control to the browser (though not entirely—I still want the styling to be under my control as much as possible).

But I now understand that someone else might hear that there’s a native HTML element—like button or select—that comes with built-in behaviours around interaction and accessibility, and think “Uh-oh! What if there unexpected side-effects of these built-in behaviours that might bite me on the ass?” In other words, they don’t trust the browsers enough to relinquish control.

I get it. I don’t agree. But I get it.

If your background is in computer science, then the ability to precisely predict how a programme will behave is a virtue. Any potential side-effects that aren’t within your control are undesirable. The only way to ensure that an interface will behave exactly as you want is to write it entirely from scratch, even if that means using more JavaScript and ARIA than is necessary.

But I don’t think it’s a great mindset for the web. The web is filled with uncertainties—browsers, devices, networks. You can’t possibly account for all of the possible variations. On the web, you have to relinquish some control.

Still, I’m glad that I now have a bit more insight into why someone would choose to attempt to retain control by using div, JavaScript and ARIA. It’s not what I would do, but I think I understand the motivation a bit better now.

Tuesday, June 7th, 2022

Patterns | APG | WAI | W3C

This is a terrific resource! A pattern library of interactive components: tabs, switches, dialogs, carousels …all the usual suspects.

Each component has an example implementation along with advice and a checklist for ensuring its accessible.

It’s so great to have these all gathered together in one place!

Saturday, February 5th, 2022

How to progressively enhance a nav menu | Go Make Things

A lot of folks assume that progressive enhancement means having to write the same code twice, but often, it can be as simple as extending the pattern you already have once the JS loads.

Tuesday, July 6th, 2021

Tabs in HTML?

I’ve been having some really interesting chats with Brian about tabs, markup, progressive enhancement and accessibility. Here’s a braindump of his current thinking which is well worth perusing.

Tuesday, June 29th, 2021

Whatever Happened to UI Affordances? – Terence Eden’s Blog

Flat, minimalist, clean, material - whatever you want to call it - is an annoying antipattern. Computers are here to make life easier for humans. Removing affordances is just a nasty thing to do to your users.

Sunday, June 6th, 2021

Let’s talk about failure

Denise shares a cautionary tale of service design gone wrong.

Monday, December 14th, 2020

Cameras and Lenses – Bartosz Ciechanowski

This is a truly wonderful web page! It’s an explanation from first principles of how cameras and lenses work.

At its most basic, it uses words which you can read in any browser. It also uses images so if your browser supports images, you get that enhancement. And it uses interactive JavaScript widgets so that you get that layer of richness if your browser supports the technology.

Then you realise that every post ever published on this personal site is equally in-depth and uses the same content-first progressive enhancement approach.

Sunday, November 22nd, 2020

Static sites, slack and scrollytelling. | Clearleft

Cassie’s enthusiasm for fun and interesting SVG animation shines through in her writing!

Tuesday, November 10th, 2020

aria-live

I wrote a little something recently about using ARIA attributes as selectors in CSS. For me, one of the advantages is that because ARIA attributes are generally added via JavaScript, the corresponding CSS rules won’t kick in if something goes wrong with the JavaScript:

Generally, ARIA attributes—like aria-hidden—are added by JavaScript at runtime (rather than being hard-coded in the HTML).

But there’s one instance where I actually put the ARIA attribute directly in the HTML that gets sent from the server: aria-live.

If you’re not familiar with it, aria-live is extremely useful if you’ve got any dynamic updates on your page—via Ajax, for example. Let’s say you’ve got a bit of your site where filtered results will show up. Slap an aria-live attribute on there with a value of “polite”:

<div aria-live="polite">
...dynamic content gets inserted here
</div>

You could instead provide a value of “assertive”, but you almost certainly don’t want to do that—it can be quite rude.

Anyway, on the face it, this looks like exactly the kind of ARIA attribute that should be added with JavaScript. After all, if there’s no JavaScript, there’ll be no dynamic updates.

But I picked up a handy lesson from Ire’s excellent post on using aria-live:

Assistive technology will initially scan the document for instances of the aria-live attribute and keep track of elements that include it. This means that, if we want to notify users of a change within an element, we need to include the attribute in the original markup.

Good to know!

Tuesday, October 27th, 2020

ARIA in CSS

Sara tweeted something recently that resonated with me:

Also, Pro Tip: Using ARIA attributes as CSS hooks ensures your component will only look (and/or function) properly if said attributes are used in the HTML, which, in turn, ensures that they will always be added (otherwise, the component will obv. be broken)

Yes! I didn’t mention it when I wrote about accessible interactions but this is my preferred way of hooking up CSS and JavaScript interactions. Here’s old Codepen where you can see it in action:

[aria-hidden='true'] {
  display: none;
}

In order for the functionality to work for everyone—screen reader users or not—I have to make sure that I’m toggling the value of aria-hidden in my JavaScript.

There’s another advantage to this technique. Generally, ARIA attributes—like aria-hidden—are added by JavaScript at runtime (rather than being hard-coded in the HTML). If something goes wrong with the JavaScript, the aria-hidden value isn’t set to “true”, which means that the CSS never kicks in. So the default state is for content to be displayed. There’s no assumption that the JavaScript has to work in order for the CSS to make sense.

It’s almost as though accessibility and progressive enhancement are connected somehow…

Wednesday, October 21st, 2020

Accessible interactions

Accessibility on the web is easy. Accessibility on the web is also hard.

I think it’s one of those 80/20 situations. The most common accessibility problems turn out to be very low-hanging fruit. Take, for example, Holly Tuke’s list of the 5 most annoying website features she faces as a blind person every single day:

  • Unlabelled links and buttons
  • No image descriptions
  • Poor use of headings
  • Inaccessible web forms
  • Auto-playing audio and video

None of those problems are hard to fix. That’s what I mean when I say that accessibility on the web is easy. As long as you’re providing a logical page structure with sensible headings, associating form fields with labels, and providing alt text for images, you’re at least 80% of the way there (you’re also doing way better than the majority of websites, sadly).

Ah, but that last 20% or so—that’s where things get tricky. Instead of easy-to-follow rules (“Always provide alt text”, “Always label form fields”, “Use sensible heading levels”), you enter an area of uncertainty and doubt where there are no clear answers. Different combinations of screen readers, browsers, and operating systems might yield very different results.

This is the domain of interaction design. Here be dragons. ARIA can help you …but if you overuse its power, it may cause more harm than good.

When I start to feel overwhelmed by this, I find it’s helpful to take a step back. Instead of trying to imagine all the possible permutations of screen readers and browsers, I start with a more straightforward use case: keyboard users. Keyboard users are (usually) a subset of screen reader users.

The pattern that comes up the most is to do with toggling content. I suppose you could categorise this as progressive disclosure, but I’m talking about quite a wide range of patterns:

  • accordions,
  • menus (including mega menu monstrosities),
  • modal dialogs,
  • tabs.

In each case, there’s some kind of “trigger” that toggles the appearance of a “target”—some chunk of content.

The first question I ask myself is whether the trigger should be a button or a link (at the very least you can narrow it down to that shortlist—you can discount divs, spans, and most other elements immediately; use a trigger that’s focusable and interactive by default).

As is so often the case, the answer is “it depends”, but generally you can’t go wrong with a button. It’s an element designed for general-purpose interactivity. It carries the expectation that when it’s activated, something somewhere happens. That’s certainly true in all the examples I’ve listed above.

That said, I think that links can also make sense in certain situations. It’s related to the second question I ask myself: should the target automatically receive focus?

Again, the answer is “it depends”, but here’s the litmus test I give myself: how far away from each other are the trigger and the target?

If the target content is right after the trigger in the DOM, then a button is almost certainly the right element to use for the trigger. And you probably don’t need to automatically focus the target when the trigger is activated: the content already flows nicely.

<button>Trigger Text</button>
<div id="target">
<p>Target content.</p>
</div>

But if the target is far away from the trigger in the DOM, I often find myself using a good old-fashioned hyperlink with a fragment identifier.

<a href="#target">Trigger Text</a>
…
<div id="target">
<p>Target content.</p>
</div>

Let’s say I’ve got a “log in” link in the main navigation. But it doesn’t go to a separate page. The design shows it popping open a modal window. In this case, the markup for the log-in form might be right at the bottom of the page. This is when I think there’s a reasonable argument for using a link. If, for any reason, the JavaScript fails, the link still works. But if the JavaScript executes, then I can hijack that link and show the form in a modal window. I’ll almost certainly want to automatically focus the form when it appears.

The expectation with links (as opposed to buttons) is that you will be taken somewhere. Let’s face it, modal dialogs are like fake web pages so following through on that expectation makes sense in this context.

So I can answer my first two questions:

  • “Should the trigger be a link or button?” and
  • “Should the target be automatically focused?”

…by answering a different question:

  • “How far away from each other are the trigger and the target?”

It’s not a hard and fast rule, but it helps me out when I’m unsure.

At this point I can write some JavaScript to make sure that both keyboard and mouse users can interact with the interactive component. There’ll certainly be an addEventListener(), some tabindex action, and maybe a focus() method.

Now I can start to think about making sure screen reader users aren’t getting left out. At the very least, I can toggle an aria-expanded attribute on the trigger that corresponds to whether the target is being shown or not. I can also toggle an aria-hidden attribute on the target.

When the target isn’t being shown:

  • the trigger has aria-expanded="false",
  • the target has aria-hidden="true".

When the target is shown:

  • the trigger has aria-expanded="true",
  • the target has aria-hidden="false".

There’s also an aria-controls attribute that allows me to explicitly associate the trigger and the target:

<button aria-controls="target">Trigger Text</button>
<div id="target">
<p>Target content.</p>
</div>

But don’t assume that’s going to help you. As Heydon put it, aria-controls is poop. Still, Léonie points out that you can still go ahead and use it. Personally, I find it a useful “hook” to use in my JavaScript so I know which target is controlled by which trigger.

Here’s some example code I wrote a while back. And here are some old Codepens I made that use this pattern: one with a button and one with a link. See the difference? In the example with a link, the target automatically receives focus. But in this situation, I’d choose the example with a button because the trigger and target are close to each other in the DOM.

At this point, I’ve probably reached the limits of what can be abstracted into a single trigger/target pattern. Depending on the specific component, there might be much more work to do. If it’s a modal dialog, for example, you’ve got to figure out where to put the focus, how to trap the focus, and figure out where the focus should return to when the modal dialog is closed.

I’ve mostly been talking about websites that have some interactive components. If you’re building a single page app, then pretty much every single interaction needs to be made accessible. Good luck with that. (Pro tip: consider not building a single page app—let the browser do what it has been designed to do.)

Anyway, I hope this little stroll through my thought process is useful. If nothing else, it shows how I attempt to cope with an accessibility landscape that looks daunting and ever-changing. Remember though, the fact that you’re even considering this stuff means you care more than most web developers. And you are not alone. There are smart people out there sharing what they learn. The A11y Project is a great hub for finding resources.

And when it comes to interactive patterns like the trigger/target examples I’ve been talking about, there’s one more question I ask myself: what would Heydon do?

Van11y: Accessibility and Vanilla JavaScript - ES2015

Van11y (for Vanilla-Accessibility) is a collection of accessible scripts for rich interfaces elements, built using progressive enhancement and customisable.

Tuesday, September 29th, 2020

Unobtrusive feedback

Ten years ago I gave a talk at An Event Apart all about interaction design. It was called Paranormal Interactivity. You can watch the video, listen to the audio or read the transcript if you like.

I think it holds up pretty well. There’s one interaction pattern in particular that I think has stood the test of time. In the talk, I introduce this pattern as something you can see in action on Huffduffer:

I was thinking about how to tell the user that something’s happened without distracting them from their task, and I thought beyond the web. I thought about places that provide feedback mechanisms on screens, and I thought of video games.

So we all know Super Mario, right? And if you think about when you’re collecting coins in Super Mario, it doesn’t stop the game and pop up an alert dialogue and say, “You have just collected ten points, OK, Cancel”, right? It just does it. It does it in the background, but it does provide you with a feedback mechanism.

The feedback you get in Super Mario is about the number of points you’ve just gained. When you collect an item that gives you more points, the number of points you’ve gained appears where the item was …and then drifts upwards as it disappears. It’s unobtrusive enough that it won’t distract you from the gameplay you’re concentrating on but it gives you the reassurance that, yes, you have just gained points.

I think this a neat little feedback mechanism that we can borrow for subtle Ajax interactions on the web. These are actions that don’t change much of the content. The user needs to be able to potentially do lots of these actions on a single page without waiting for feedback every time.

On Huffduffer, for example, you might be looking at a listing of people that you can choose to follow or unfollow. The mechanism for doing that is a button per person. You might potentially be clicking lots of those buttons in quick succession. You want to know that each action has taken effect but you don’t want to be interrupted from your following/unfollowing spree.

You get some feedback in any case: the button changes. Maybe the text updates from “follow” to “unfollow” accompanied by a change in colour (this is what you’ll see on Twitter). The Super Mario style feedback is in addition to that, rather than instead of.

I’ve made a Codepen so you can see a reduced test case of the Super Mario feedback in action.

See the Pen Unobtrusive feedback by Jeremy Keith (@adactio) on CodePen.

Here’s the code available as a gist.

It’s a function that takes two arguments: the element that the feedback originates from (pass in a DOM node reference for this), and the contents of the feedback (this can be a string of text or it can be HTML …or SVG). When you call the function with those two arguments, this is what happens:

  1. The JavaScript generates a span element and puts the feedback contents inside it.
  2. Then it positions that element right over the element that the feedback originates from.
  3. Then there’s a CSS transform. The feedback gets a translateY applied so it drifts upward. At the same time it gets its opacity reduced from 1 to 0 so it’s fading away.
  4. Finally there’s a transitionend event that fires when the animation is over. Once that event fires, the generated span is destroyed.

When I first used this pattern on Huffduffer, I’m pretty sure I was using jQuery. A few years later I rewrote it in vanilla JavaScript. That was four years ago so I wonder if the code could be improved. Have a go if you fancy it.

Still, even if the code could benefit from an update, I’m pleased that the underlying pattern still holds true. I used it recently on The Session and it’s working a treat for a new Ajax interaction there (bookmarking or unbookbarking an item).

If you end up using this unobtrusive feedback pattern anyway, please let me know—I’d love to see more examples of it in the wild.

Thursday, September 24th, 2020

15 years of Clearleft

Ah, look at this beautiful timeline that Cassie designed and built—so many beautiful little touches! It covers the fifteen years(!) of Clearleft so far.

But you can also contribute to it …by looking ahead to the next fifteen years:

Let’s imagine it’s 2035…

How do you hope the practice of design will have changed for the better?

Fill out an online postcard with your hopes for the future.

Friday, July 24th, 2020

MSEdgeExplainers/explainer.md at main · MicrosoftEdge/MSEdgeExplainers

This is great! Ideas for allowing more styling of form controls. I agree with the goals 100% and I like the look of the proposed solutions too.

The team behind this are looking for feedback so be sure to share your thoughts (I’ll probably formulate mine into a blog post).

Thursday, July 23rd, 2020

4 Design Patterns That Violate “Back” Button Expectations – 59% of Sites Get It Wrong - Articles - Baymard Institute

Some interesting research in here around user expecations with the back button:

Generally, we’ve observed that if a new view is sufficiently different visually, or if a new view conceptually feels like a new page, it will be perceived as one — regardless of whether it technically is a new page or not. This has consequences for how a site should handle common product-finding and -exploration elements like overlays, filtering, and sorting. For example, if users click a link and 70% of the view changes to something new, most will perceive this to be a new page, even if it’s technically still the same page, just with a new view loaded in.

Saturday, July 18th, 2020

An Introduction To Stimulus.js — Smashing Magazine

An intro to Stimulus, the lightweight JavaScript library from Basecamp that takes a progressive enhancement approach, as seen with HEY.

One aspect I really like about the approach Stimulus encourages, is I can focus on sending HTML down the wire to my users, which is then jazzed up a little with JavaScript.

I’ve always been a fan of using the first few milliseconds of a user’s attention getting what I have to share with them — in front of them. Then worrying setting up the interaction layer while the user can start processing what they’re seeing.

Furthermore, if the JavaScript were to fail for whatever reason, the user can still see the content and interact with it without JavaScript.

Tuesday, May 26th, 2020

This Website Will Self-destruct

You can send me messages using the form below. If I go 24 hours without receiving a message, I’ll permanently self-destruct, and everything will be wiped from my database.

Friday, May 8th, 2020

Designing for Progressive Disclosure by Steven Hoober

Progressive disclosure interface patterns categorised and evaluated:

  • popups,
  • drawers,
  • mouseover popups (just say no!),
  • accordions,
  • tabs,
  • new pages,
  • scrolling,
  • scrolling sideways.

I really like the hypertext history invoked in this article.

The piece finishes with a great note on the MacNamara fallacy:

Everyone thinks metrics let us measure results. But, actually, they don’t. They measure only what they are measuring. Engagement, for example, is not something that can be measured, so we use an analogue for it. Time on page. Or clicks.

We often end up measuring what is quick, cheap, and easy to measure. Therefore, few organizations regularly conduct usability testing or customer-satisfaction surveys, but lots use analytics.

Even today, organizations often use clicks as a measure of engagement. So, all too often, they design user interfaces to generate clicks, so the system can measure them.