Tags: min



Saturday, November 14th, 2020

Personal Data Warehouses: Reclaiming Your Data

I like the way that Simon is liberating his data from silos and making it work for him.

Tuesday, November 10th, 2020

Operator Lookup - Search JavaScript operators · Josh W Comeau

Operators in JavaScript—handy! I didn’t know about most of these.

Monday, October 19th, 2020

world smallest office suite

I like this idea for a minimum viable note-taking app:

data:text/html,<body contenteditable style="line-height:1.5;font-size:20px;">

I have added this to bookmarks and now my zero-weight text editor is one keypress away from me. You might also use it as a temporary clipboard to paste text or even pictures.

See also: a minimum viable code editor.

Thursday, October 8th, 2020

The Widening Responsibility for Front-End Developers | CSS-Tricks

Chris shares his thoughts on the ever-widening skillset required of a so-called front-end developer.

Interestingly, the skillset he mentions half way through (which is what front-end devs used to need to know) really appeals to me: accessibility, performance, responsiveness, progressive enhancement. But the list that covers modern front-end dev sounds more like a different mindset entirely: APIs, Content Management Systems, business logic …the back of the front end.

And Chris doesn’t even touch on the build processes that front-end devs are expected to be familiar with: version control, build pipelines, package management, and all that crap.

I wish we could return to this:

The bigger picture is that as long as the job is building websites, front-enders are focused on the browser.

Saturday, October 3rd, 2020

Tuesday, September 29th, 2020

Unobtrusive feedback

Ten years ago I gave a talk at An Event Apart all about interaction design. It was called Paranormal Interactivity. You can watch the video, listen to the audio or read the transcript if you like.

I think it holds up pretty well. There’s one interaction pattern in particular that I think has stood the test of time. In the talk, I introduce this pattern as something you can see in action on Huffduffer:

I was thinking about how to tell the user that something’s happened without distracting them from their task, and I thought beyond the web. I thought about places that provide feedback mechanisms on screens, and I thought of video games.

So we all know Super Mario, right? And if you think about when you’re collecting coins in Super Mario, it doesn’t stop the game and pop up an alert dialogue and say, “You have just collected ten points, OK, Cancel”, right? It just does it. It does it in the background, but it does provide you with a feedback mechanism.

The feedback you get in Super Mario is about the number of points you’ve just gained. When you collect an item that gives you more points, the number of points you’ve gained appears where the item was …and then drifts upwards as it disappears. It’s unobtrusive enough that it won’t distract you from the gameplay you’re concentrating on but it gives you the reassurance that, yes, you have just gained points.

I think this a neat little feedback mechanism that we can borrow for subtle Ajax interactions on the web. These are actions that don’t change much of the content. The user needs to be able to potentially do lots of these actions on a single page without waiting for feedback every time.

On Huffduffer, for example, you might be looking at a listing of people that you can choose to follow or unfollow. The mechanism for doing that is a button per person. You might potentially be clicking lots of those buttons in quick succession. You want to know that each action has taken effect but you don’t want to be interrupted from your following/unfollowing spree.

You get some feedback in any case: the button changes. Maybe the text updates from “follow” to “unfollow” accompanied by a change in colour (this is what you’ll see on Twitter). The Super Mario style feedback is in addition to that, rather than instead of.

I’ve made a Codepen so you can see a reduced test case of the Super Mario feedback in action.

See the Pen Unobtrusive feedback by Jeremy Keith (@adactio) on CodePen.

Here’s the code available as a gist.

It’s a function that takes two arguments: the element that the feedback originates from (pass in a DOM node reference for this), and the contents of the feedback (this can be a string of text or it can be HTML …or SVG). When you call the function with those two arguments, this is what happens:

  1. The JavaScript generates a span element and puts the feedback contents inside it.
  2. Then it positions that element right over the element that the feedback originates from.
  3. Then there’s a CSS transform. The feedback gets a translateY applied so it drifts upward. At the same time it gets its opacity reduced from 1 to 0 so it’s fading away.
  4. Finally there’s a transitionend event that fires when the animation is over. Once that event fires, the generated span is destroyed.

When I first used this pattern on Huffduffer, I’m pretty sure I was using jQuery. A few years later I rewrote it in vanilla JavaScript. That was four years ago so I wonder if the code could be improved. Have a go if you fancy it.

Still, even if the code could benefit from an update, I’m pleased that the underlying pattern still holds true. I used it recently on The Session and it’s working a treat for a new Ajax interaction there (bookmarking or unbookbarking an item).

If you end up using this unobtrusive feedback pattern anyway, please let me know—I’d love to see more examples of it in the wild.

Monday, September 28th, 2020

The Empty Box | CSS-Tricks

This is an excellent framing for minimal viable products—what would the black box theatre production be?

Forget about all the production and complexity you could build. What’s the purpose you want to convey at the core?

Identify core functionality.

Sunday, September 27th, 2020

‘Real’ Programming Is an Elitist Myth | WIRED

The title says it all, really. This is another great piece of writing from Paul Ford.

I’ve noticed that when software lets nonprogrammers do programmer things, it makes the programmers nervous. Suddenly they stop smiling indulgently and start talking about what “real programming” is. This has been the history of the World Wide Web, for example. Go ahead and tweet “HTML is real programming,” and watch programmers show up in your mentions to go, “As if.” Except when you write a web page in HTML, you are creating a data model that will be interpreted by the browser. This is what programming is.

Monday, September 21st, 2020


Cennydd asked for recommendations on Twitter a little while back:

Can anyone recommend an outlining app for macOS? I’m falling out with OmniOutliner. Not Notion, please.

This was my response:

The only outlining tool that makes sense for my brain is https://kinopio.club/

It’s more like a virtual crazy wall than a virtual Dewey decimal system.

I’ve written before about how I prepare a conference talk. The first step involves a sheet of A3 paper:

I used to do this mind-mapping step by opening a text file and dumping my thoughts into it. I told myself that they were in no particular order, but because a text file reads left to right and top to bottom, they are in an order, whether I intended it or not. By using a big sheet of paper, I can genuinely get things down in a disconnected way (and later, I can literally start drawing connections).

Kinopio is like a digital version of that A3 sheet of paper. It doesn’t force any kind of hierarchy on your raw ingredients. You can clump things together, join them up, break them apart, or just dump everything down in one go. That very much suits my approach to preparing something like a talk (or a book). The act of organising all the parts into a single narrative timeline is an important challenge, but it’s one that I like to defer to later. The first task is braindumping.

When I was preparing my talk for An Event Apart Online, I used Kinopio.club to get stuff out of my head. Here’s the initial brain dump. Here are the final slides. You can kind of see the general gist of the slidedeck in the initial brain dump, but I really like that I didn’t have to put anything into a sequential outline.

In some ways, Kinopio is like an anti-outlining tool. It’s scrappy and messy—which is exactly why it works so well for the early part of the process. If I use a tool that feels too high-fidelity too early on, I get a kind of impedence mismatch between the state of the project and the polish of the artifact.

I like that Kinopio feels quite personal. Unlike Google Docs or other more polished tools, the documents you make with this aren’t really for sharing. Still, I thought I’d share my scribblings anyway.

Friday, September 18th, 2020

Built to Last

Don’t blame it on the COBOL:

It’s a common fiction that computing technologies tend to become obsolete in a matter of years or even months, because this sells more units of consumer electronics. But this has never been true when it comes to large-scale computing infrastructure. This misapprehension, and the language’s history of being disdained by an increasingly toxic programming culture, made COBOL an easy scapegoat. But the narrative that COBOL was to blame for recent failures undoes itself: scapegoating COBOL can’t get far when the code is in fact meant to be easy to read and maintain.

It strikes me that the resilience of programmes written in COBOL is like the opposite of today’s modern web stack, where the tangled weeds of nested dependencies ensures that projects get harder and harder to maintain over time.

In a field that has elevated boy geniuses and rockstar coders, obscure hacks and complex black-boxed algorithms, it’s perhaps no wonder that a committee-designed language meant to be easier to learn and use—and which was created by a team that included multiple women in positions of authority—would be held in low esteem. But modern computing has started to become undone, and to undo other parts of our societies, through the field’s high opinion of itself, and through the way that it concentrates power into the hands of programmers who mistake social, political, and economic problems for technical ones, often with disastrous results.

Wednesday, September 16th, 2020

Schedule / Inclusive Design 24 (#id24) 17 September 2020

No matter what time zone you’re in, you can tune in to some excellent-sounding talks tomorrow.

No sign-up. No registration. All sessions are streamed live and publicly on the Inclusive Design 24 YouTube channel.

Sunday, August 9th, 2020


Fourteen years ago, I gave a talk at the Reboot conference in Copenhagen. It was called In Praise of the Hyperlink. For the most part, it was a gushing love letter to hypertext, but it also included this observation:

For a conspiracy theorist, there can be no better tool than a piece of technology that allows you to arbitrarily connect information. That tool now exists. It’s called the World Wide Web and it was invented by Sir Tim Berners-Lee.

You know those “crazy walls” that are such a common trope in TV shows and movies? The detectives enter the lair of the unhinged villain and discover an overwhelming wall that’s like looking at the inside of that person’s head. It’s not the stuff itself that’s unnerving; it’s the red thread that connects the stuff.

Red thread. Blue hyperlinks.

When I spoke about the World Wide Web, hypertext, apophenia, and conspiracy theorists back in 2006, conspiracy theories could still be considered mostly harmless. It was the domain of Dan Brown potboilers and UFO enthusiasts with posters on their walls declaring “I Want To Believe”. But even back then, 911 truthers were demonstrating a darker side to the fun and games.

There’s always been a gamification angle to conspiracy theories. Players are rewarded with the same dopamine hits for “doing the research” and connecting unrelated topics. Now that’s been weaponised into QAnon.

In his newsletter, Dan Hon wrote QAnon looks like an alternate reality game. You remember ARGs? The kind of designed experience where people had to cooperate in order to solve the puzzle.

Being a part of QAnon involves doing a lot of independent research. You can imagine the onboarding experience in terms of being exposed to some new phrases, Googling those phrases (which are specifically coded enough to lead to certain websites, and certain information). Finding something out, doing that independent research will give you a dopamine hit. You’ve discovered something, all by yourself. You’ve achieved something. You get to tell your friends about what you’ve discovered because now you know a secret that other people don’t. You’ve done something smart.

We saw this in the games we designed. Players love to be the first person to do something. They love even more to tell everyone else about it. It’s like Crossfit. 

Dan’s brother Adrian also wrote about this connection: What ARGs Can Teach Us About QAnon:

There is a vast amount of information online, and sometimes it is possible to solve “mysteries”, which makes it hard to criticise people for trying, especially when it comes to stopping perceived injustices. But it’s the sheer volume of information online that makes it so easy and so tempting and so fun to draw spurious connections.

This is something that Molly Sauter has been studying for years now, like in her essay The Apophenic Machine:

Humans are storytellers, pattern-spotters, metaphor-makers. When these instincts run away with us, when we impose patterns or relationships on otherwise unrelated things, we call it apophenia. When we create these connections online, we call it the internet, the web circling back to itself again and again. The internet is an apophenic machine.

I remember interviewing Lauren Beukes back in 2012 about her forthcoming book about a time-travelling serial killer:

Me: And you’ve written a time-travel book that’s set entirely in the past.

Lauren: Yes. The book ends in 1993 and that’s because I did not want to have to deal with Kirby the heroine getting some access to CCTV cameras and uploading the footage to 4chan and having them solve the mystery in four minutes flat.

By the way, I noticed something interesting about the methodology behind conspiracy theories—particularly the open-ended never-ending miasma of something like QAnon. It’s no surprise that the methodology is basically an inversion of the scientific method. It’s the Texas sharpshooter fallacy writ large. Well, you know the way that I’m always going on about design principles and they way that good design principles should be reversible? Conspiracy theories take universal principles and invert them. Take Occam’s razor:

Do not multiply entities without necessity.

That’s what they want you to think! Wake up, sheeple! The success of something like QAnon—or a well-designed ARG—depends on a mindset that rigorously inverts Occam’s razor:

Multiply entities without necessity!

That’s always been the logic of conspiracy theories from faked moon landings to crop circles. I remember well when the circlemakers came clean and showed exactly how they had been making their beautiful art. Conspiracy theorists—just like cultists—don’t pack up and go home in the face of evidence. They double down. There was something almost pitiable about the way the crop circle UFO crowd were bending over backwards to reject proof and instead apply the inversion of Occam’s razor to come up with even more outlandish explanations to encompass the circlemakers’ confession.

Anyway, I recommend reading what Dan and Adrian have written about the shared psychology of QAnon and Alternate Reality Games, not least because they also suggest some potential course corrections.

I think the best way to fight QAnon, at its roots, is with a robust social safety net program. This not-a-game is being played out of fear, out of a lack of safety, and it’s meeting peoples’ needs in a collectively, societally destructive way.

I want to add one more red thread to this crazy wall. There’s a book about conspiracy theories that has become more and more relevant over time. It’s also wonderfully entertaining. Here’s my recommendation from that Reboot presentation in 2006:

For a real hot-tub of conspiracy theory pleasure, nothing beats Foucault’s Pendulum by Umberto Eco.

…luck rewarded us, because, wanting connections, we found connections — always, everywhere, and between everything. The world exploded into a whirling network of kinships, where everything pointed to everything else, everything explained everything else…

Friday, July 31st, 2020

British & Exotic Mineralogy

A really lovely unmonetisable enthusiasm:

All 2,242 illustrations from James Sowerby’s compendium of knowledge about mineralogy in Great Britain and beyond, drawn 1802–1817 and arranged by color.

You can dive in and explore or read more about the project and how it was made.

It reminds me of Paul’s project, Bradshaw’s Guide: the both take a beloved artifact of the past and bring it online with care, love, and respect.

Thursday, July 30th, 2020

Lateral Thinking With Withered Technology · Matthias Ott – User Experience Designer

What web development can learn from the Nintendo Game and Watch.

The Web now consists of an ever-growing number of different frameworks, methodologies, screen sizes, devices, browsers, and connection speeds. “Lateral thinking with withered technology” – progressively enhanced – might actually be an ideal philosophy for building accessible, performant, resilient, and original experiences for a wide audience of users on the Web.

Monday, July 27th, 2020

Is my host fast yet?

This is an interesting project to try to rank web hosts by performance:

Real-world server response (Time to First Byte) latencies, as experienced by real-world users navigating the web.

Saturday, July 11th, 2020

A little bit of plain Javascript can do a lot

I decided to implement almost all of the UI by just adding & removing CSS classes, and using CSS transitions if I want to animate a transition.

Yup. It’s remarkable how much can be accomplished with that one DOM scripting pattern.

I was pretty surprised by how much I could get done with just plain JS. I ended up writing about 50 lines of JS to do everything I wanted to do.

Tuesday, July 7th, 2020

We need more inclusive web performance metrics | Filament Group, Inc.

Good point. When we talk about perceived performance, the perception in question is almost always visual. We should think more inclusively than that.

Monday, June 22nd, 2020

Always bet on HTML | Go Make Things

I teach JS for a living. I’m obviously not saying “never use of JS” or “JavaScript has no place on the web.” Hell, their are even times where building a JS-first app makes sense.

But if I were going to bet on a web technology, it’s HTML. Always bet on HTML.

Sunday, June 14th, 2020

NASA Collection

Back in 1985, Ian wrote to NASA to get some info for a shool project (that’s how it worked before the World Wide Web). NASA sent him a treaure trove in response. Here they are, scanned as PDFs. Mercury, Gemini, Apollo, the Space Shuttle, and more.

Monday, June 8th, 2020

Easily rename your Git default branch from master to main - Scott Hanselman

Nice and straightforward. Locally:

git branch -m master main git push -u origin main

Then on the server:

git branch -m master main git branch -u origin/main

On github.com, go into the repo’s settings and update the default branch.

Thanks for this, Scott!

P.S. Don’t read the comments.