Tags: pop

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Thursday, February 24th, 2022

The web is overrun and pop-up blockers haven’t worked in years

The technical challenge in blocking modern pop-ups is bigger than the pop-ups of the past decades. However, it’s long overdue that web browsers step up and act to protect their users’ interests. Pop-ups, pop-overs, interstitials, modal dialogs, whatever you want to call them! It’s time to ban them from the web again! At least immediately after a page load.

Monday, August 23rd, 2021

Tuesday, July 6th, 2021

CSS Anchored Positioning

An interesting proposal for defining how one element could be “anchored” to another, and how that positioning could be expressed declaratively instead of having to write a whole load of JavaScript. Melanie’s looking for use cases so share ‘em if you have ‘em.

Personally, I’m not convinced that a new element is needed but I’m open to the suggestion.

Monday, January 18th, 2021

React Bias

Dev perception.

The juxtaposition of The HTTP Archive’s analysis and The State of JS 2020 Survey results suggest that a disproportionately small—yet exceedingly vocal minority—of white male developers advocate strongly for React, and by extension, a development experience that favors thick client/thin server architectures which are given to poor performance in adverse conditions. Such conditions are less likely to be experienced by white male developers themselves, therefore reaffirming and reflecting their own biases in their work.

Sunday, August 9th, 2020

Connections

Fourteen years ago, I gave a talk at the Reboot conference in Copenhagen. It was called In Praise of the Hyperlink. For the most part, it was a gushing love letter to hypertext, but it also included this observation:

For a conspiracy theorist, there can be no better tool than a piece of technology that allows you to arbitrarily connect information. That tool now exists. It’s called the World Wide Web and it was invented by Sir Tim Berners-Lee.

You know those “crazy walls” that are such a common trope in TV shows and movies? The detectives enter the lair of the unhinged villain and discover an overwhelming wall that’s like looking at the inside of that person’s head. It’s not the stuff itself that’s unnerving; it’s the red thread that connects the stuff.

Red thread. Blue hyperlinks.

When I spoke about the World Wide Web, hypertext, apophenia, and conspiracy theorists back in 2006, conspiracy theories could still be considered mostly harmless. It was the domain of Dan Brown potboilers and UFO enthusiasts with posters on their walls declaring “I Want To Believe”. But even back then, 911 truthers were demonstrating a darker side to the fun and games.

There’s always been a gamification angle to conspiracy theories. Players are rewarded with the same dopamine hits for “doing the research” and connecting unrelated topics. Now that’s been weaponised into QAnon.

In his newsletter, Dan Hon wrote QAnon looks like an alternate reality game. You remember ARGs? The kind of designed experience where people had to cooperate in order to solve the puzzle.

Being a part of QAnon involves doing a lot of independent research. You can imagine the onboarding experience in terms of being exposed to some new phrases, Googling those phrases (which are specifically coded enough to lead to certain websites, and certain information). Finding something out, doing that independent research will give you a dopamine hit. You’ve discovered something, all by yourself. You’ve achieved something. You get to tell your friends about what you’ve discovered because now you know a secret that other people don’t. You’ve done something smart.

We saw this in the games we designed. Players love to be the first person to do something. They love even more to tell everyone else about it. It’s like Crossfit. 

Dan’s brother Adrian also wrote about this connection: What ARGs Can Teach Us About QAnon:

There is a vast amount of information online, and sometimes it is possible to solve “mysteries”, which makes it hard to criticise people for trying, especially when it comes to stopping perceived injustices. But it’s the sheer volume of information online that makes it so easy and so tempting and so fun to draw spurious connections.

This is something that Molly Sauter has been studying for years now, like in her essay The Apophenic Machine:

Humans are storytellers, pattern-spotters, metaphor-makers. When these instincts run away with us, when we impose patterns or relationships on otherwise unrelated things, we call it apophenia. When we create these connections online, we call it the internet, the web circling back to itself again and again. The internet is an apophenic machine.

I remember interviewing Lauren Beukes back in 2012 about her forthcoming book about a time-travelling serial killer:

Me: And you’ve written a time-travel book that’s set entirely in the past.

Lauren: Yes. The book ends in 1993 and that’s because I did not want to have to deal with Kirby the heroine getting some access to CCTV cameras and uploading the footage to 4chan and having them solve the mystery in four minutes flat.

By the way, I noticed something interesting about the methodology behind conspiracy theories—particularly the open-ended never-ending miasma of something like QAnon. It’s no surprise that the methodology is basically an inversion of the scientific method. It’s the Texas sharpshooter fallacy writ large. Well, you know the way that I’m always going on about design principles and they way that good design principles should be reversible? Conspiracy theories take universal principles and invert them. Take Occam’s razor:

Do not multiply entities without necessity.

That’s what they want you to think! Wake up, sheeple! The success of something like QAnon—or a well-designed ARG—depends on a mindset that rigorously inverts Occam’s razor:

Multiply entities without necessity!

That’s always been the logic of conspiracy theories from faked moon landings to crop circles. I remember well when the circlemakers came clean and showed exactly how they had been making their beautiful art. Conspiracy theorists—just like cultists—don’t pack up and go home in the face of evidence. They double down. There was something almost pitiable about the way the crop circle UFO crowd were bending over backwards to reject proof and instead apply the inversion of Occam’s razor to come up with even more outlandish explanations to encompass the circlemakers’ confession.

Anyway, I recommend reading what Dan and Adrian have written about the shared psychology of QAnon and Alternate Reality Games, not least because they also suggest some potential course corrections.

I think the best way to fight QAnon, at its roots, is with a robust social safety net program. This not-a-game is being played out of fear, out of a lack of safety, and it’s meeting peoples’ needs in a collectively, societally destructive way.

I want to add one more red thread to this crazy wall. There’s a book about conspiracy theories that has become more and more relevant over time. It’s also wonderfully entertaining. Here’s my recommendation from that Reboot presentation in 2006:

For a real hot-tub of conspiracy theory pleasure, nothing beats Foucault’s Pendulum by Umberto Eco.

…luck rewarded us, because, wanting connections, we found connections — always, everywhere, and between everything. The world exploded into a whirling network of kinships, where everything pointed to everything else, everything explained everything else…

Tuesday, May 19th, 2020

Measuring Performance behind consent popups – Simon Hearne

  • Opted out experiences are ~35% faster
  • Opting in downloads 2.5MB of additional JavaScript
  • Opted in repeat views are twice as slow as opted out

Friday, May 8th, 2020

Designing for Progressive Disclosure by Steven Hoober

Progressive disclosure interface patterns categorised and evaluated:

  • popups,
  • drawers,
  • mouseover popups (just say no!),
  • accordions,
  • tabs,
  • new pages,
  • scrolling,
  • scrolling sideways.

I really like the hypertext history invoked in this article.

The piece finishes with a great note on the MacNamara fallacy:

Everyone thinks metrics let us measure results. But, actually, they don’t. They measure only what they are measuring. Engagement, for example, is not something that can be measured, so we use an analogue for it. Time on page. Or clicks.

We often end up measuring what is quick, cheap, and easy to measure. Therefore, few organizations regularly conduct usability testing or customer-satisfaction surveys, but lots use analytics.

Even today, organizations often use clicks as a measure of engagement. So, all too often, they design user interfaces to generate clicks, so the system can measure them.

The Fonts in Popular Things Identified Vol. 1 · Typewolf

I’d watch this game show:

Welcome to the first installment of a new series on Typewolf, where I’ll be identifying the fonts used in popular things. The focus here is on anything you might encounter in contemporary visual culture—movie posters, TV shows, book covers, etc.

Monday, March 18th, 2019

Hello, Goodbye - Browser Extension

A handy browser extension for Chrome and Firefox:

“Hello, Goodbye” blocks every chat or helpdesk pop up in your browser.

Friday, October 5th, 2018

Modalz Modalz Modalz

We use too many damn modals.

Amen! This site offers some alternatives, or—if you really must use a modal dialogue—some dos and dont’s.

And remember to always ask, kids: “Why does this have to be a modal?”

Thursday, September 13th, 2018

The map we need if we want to think about how global living conditions are changing - Our World in Data

While a geographical map is helpful if you want to find your way around the world, a population cartogram is the representation that we need if we want to know where our fellow humans are at home.

Tuesday, August 21st, 2018

Design Laws in Nature by Jordan Moore

A deep, deep dive into biomicry in digital design.

Nature is our outsourced research and development department. Observing problems solved by nature can help inform how we approach problems in digital design. Nature doesn’t like arbitrary features. It finds a way to shed unnecessary elements in advancing long-term goals over vast systems.

Tuesday, May 29th, 2018

We are all trapped in the “Feed” – Om on Tech

No matter where I go on the Internet, I feel like I am trapped in the “feed,” held down by algorithms that are like axes trying to make bespoke shirts out of silk. And no one illustrates it better than Facebook and Twitter, two more services that should know better, but they don’t. Fake news, unintelligent information and radically dumb statements are getting more attention than what matters. The likes, retweets, re-posts are nothing more than steroids for noise. Even when you are sarcastic in your retweets or re-shares, the system has the understanding of a one-year-old monkey baby: it is a vote on popularity.

Wednesday, May 16th, 2018

Avengers: Infinity War - Wizards vs. The Prophet

Jason Kottke had the same reaction I did to the new Avengers film:

Jeremy Keith noticed the same thing and I echo his amazement: “I was not expecting to be confronted with the wizards vs. prophets debate while watching Avengers: Infinity War”.

Monday, November 27th, 2017

SSL Issuer Popularity - NetTrack.info

This graph warms the cockles of my heart. It’s so nice to see a genuinely good project like Let’s Encrypt come in and upset the applecart of a sluggish monopolistic industry.

Wednesday, May 24th, 2017

The Apophenic Machine — Real Life

To navigate the web is to beat a path through a labyrinth of links left by others, and to thereby create associative links yourself, unspooling them like a guiding thread onto a floor already carpeted with such connections. Each thread of connection is unique, individualized: everyone draws their own map of the network as they navigate it.

Friday, February 17th, 2017

The average web page from top twenty Google results

Ever wondered what the most commonly used HTML elements are?

Wednesday, August 24th, 2016

Official Google Webmaster Central Blog: Helping users easily access content on mobile

Two pieces of good news from Google:

  1. 85% of websites qualify as mobile-friendly, so there’s no longer a need to explicitly label them as such in search results.
  2. Google will down-rank sites that have annoying pop-overs demanding you download an app or sign up to an email newsletter when you’re trying to read the damn page.

Why The Longplay Face | Collection

I giggled at quite of few of these mashups.

Monday, March 21st, 2016

Making things happen

I have lovely friends who are making lovely things. Surprisingly, lots of these lovely things aren’t digital (or at least aren’t only digital).

My friends Brian and Joschi want to put on an ambitious event called Material:

A small conference based in Reykjavik, Iceland, looking into the concept of the Web as a Material — 22nd July 2016, https://material.is

They’re funding it through Kickstarter. If you have any interest in this at all, I suggest you back it. Best bet is to pledge the amount that guarantees you a ticket to the conference. Go!

My friend Matt has a newsletter called 3 Books Weekly to match his Machine Supply website. Each edition features three book recommendations chosen by a different person each time.

Here’s the twist: there’s going to be a Machine Supply pop-up bookshop AKA a vending machine in Shoreditch. That’ll be rolling out very soon and I can’t wait to see it.

My friend Josh made a crazy website to tie in with an art project called Cosmic Surgery. My friend Emily made a limited edition run of 10 books for the project. Now there’s a Kickstarter project to fund another run of books which will feature a story by Piers Bizony.

An Icelandic conference, a vending machine for handpicked books, and a pop-up photo book …I have lovely friends who are making lovely things.