Let us not overlook the fact that a semantic HTML web site is inherently accessible by default. When we bend the web to our will, we break that. So we have a responsibility to correct it. Sure the new technologies are neat, but the end result is usually garbage. This all requires some next-level narcissism that our goals and priorities as developers are far more important than that of the audience we’re theoretically building software to serve.
Sunday, November 17th, 2019
Friday, October 18th, 2019
What over a decade of number-crunching analytics has taught me is that spending an hour writing, sharing, or helping someone is infinitely more valuable than spending that hour swimming through numbers. Moreover, trying to juice the numbers almost invariably divorces you from thinking about customers and understanding people. On the surface, it seems like a convenient proxy, but it’s not. They’re just numbers. If you’re searching for business insights, talking to real people beats raw data any day. It’s not as convenient, but when is anything worth doing convenient?
Wednesday, August 21st, 2019
Performance and accessibility aren’t features that can linger at the bottom of a Jira board to be considered later when it’s convenient.
Instead we must start to see inaccessible and slow websites for what they are: a form of cruelty. And if we want to build a web that is truly a World Wide Web, a place for all and everyone, a web that is accessible and fast for as many people as possible, and one that will outlive us all, then first we must make our websites something else altogether; we must make them kind.
Thursday, August 8th, 2019
I recently wrote about a web-specific example of a general principle for choosing the right tool for the job:
I was—yet again—talking about appropriateness. Use the right technology for the task at hand. Here’s the example I gave:
Surprisingly, I got some pushback on this. Šime Vidas wrote:
Based on my experience, this is not necessarily the case.
Going from server-side rendering and progressive enhancement via JS to a single-page app powered by a JS framework was a enormous reduction in complexity for me (so the opposite of over-engineering).
(Emphasis mine.) He goes on to say:
My main concerns are ease of use & maintainability. If you get those things right, you’re good and it’s not over-engineering.
There’s no doubt that maintainability is a desirable goal. And ease of use for the developer is also important …but I think they pale in comparison to ease of use for the end user.
To be fair, the specific use-case I mentioned was making a blog. And a blog is a personal thing. You can do whatever the heck you like on your own website and don’t let anyone tell you otherwise.
So I probably chose a poor example to illustrate my point. I was thinking more about when you’re making websites for a living. You’re being paid money to make something available on the web. In that situation, I strongly believe that user needs should win out over developer convenience.
As a user-centred developer, my priority is doing what’s best for end users. That’s not to say I don’t value developer convenience. I do. But I prioritise user needs over developer needs. And in any case, those two needs don’t even come into conflict most of the time.
That’s why I responded to Šime, saying:
Your main concern should be user needs—not your own.
When I talk about over-engineering, I’m speaking from the perspective of end users, not developers.
Before considering your ease of use, and maintainability, consider users first.
In fairness to Šime, he’s being very open and honest about his priorities. I admire that. I’ve seen too many developers try to provide user experience justifications for decisions made for developer convenience. Once again I recommend Alex’s excellent article, The “Developer Experience” Bait-and-Switch:
The swap is executed by implying that by making things better for developers, users will eventually benefit equivalently. The unstated agreement is that developers share all of the same goals with the same intensity as end users and even managers. This is not true.
Now I worry I wasn’t specific enough when I talked about choosing appropriate technology:
Appropriateness is something I keep coming back to when it comes to evaluating web technologies. I don’t think there are good tools and bad tools; just tools that are appropriate or inapropriate for the task at hand.
I should have made it clear that I was talking about what is appropriate or inapropriate for users. I think I made the mistake of assuming that this was obvious, and didn’t need saying. I’ll try not to make that mistake again.
If you’re in that situation—you are being paid money to make websites, and you are making technology decisions—I urge you to remember Charlie’s words: it isn’t about you.
Monday, June 24th, 2019
Frank Chimero on causing ‘good trouble’ and re-imagining the status quo to combat achievement culture | Creative Boom
It’s really easy to think that not working full bore is somehow failing your teammates or that withholding effort is poor work ethic and moral weakness. That thought is worth interrogating, though, and it all seems kind of ridiculous once you get it out in the open. There should be no guilt for refusing to work hysterically.
Tuesday, December 18th, 2018
It’s a terribly clickbaity (and negatively phrased) title, but if you turn it around, there’s some good advcie in here for deciding where to focus when it comes to dev technology:
- Programming languages are different, but design smells are alike.
- Frameworks are different, but the same design patterns shine through.
- Developers are different, but rules of dealing with people are uniform.
Friday, December 7th, 2018
Designing your design process:
- Know your strengths and focus resources on your weaknesses.
- Learn to identify the immovable objects.
- What has to be perfect now and what can be fixed later?
Thursday, December 6th, 2018
I’ve come to believe that accessibility is not something you do for a small group of people. Accessibility is about promoting inclusion. When the product you use daily is accessible, it means that we all get to work with a greater number and a greater variety of colleagues. Accessibility benefits everyone.
Monday, November 26th, 2018
Prototypes and production
When we do front-end development at Clearleft, we’re usually delivering production code, often in the form of a component library. That means our priorities are performance, accessibility, robustness, and other markers of quality when it comes to web development.
We do a lot of design sprints, where time is of the essence. The prototype we produce on the penultimate day of the sprint definitely won’t be production quality, but it will be good enough to test.
What’s interesting is that—when it comes to prototyping—our usual front-end priorities can and should go out the window. The priority now is speed. If that means sacrificing semantics or performance, then so be it. If I’m building a prototype and I find myself thinking “now, what’s the right
class name for this component?”, then I know I’m in the wrong mindset. That question might be valid for production code, but it’s a waste of time for prototypes.
So these two kinds of work require very different attitudes. For production work, quality is key. For prototyping, making something quickly is what matters.
Alternating between production projects and prototyping projects can be quite fun, if a little disorienting. It’s almost like I have to flip a switch in my brain to change tracks.
When a prototype is successful, works great, and tests well, there’s a real temptation to use the prototype code as the basis for the final product. Don’t do this! I’ve made that mistake in the past and it always ends badly. I ended up spending far more time trying to wrangle prototype code to a production level than if I had just started from a clean slate.
Build prototypes to test ideas, designs, interactions, and interfaces …and then throw the code away. The value of a prototype is in answering questions and testing hypotheses. Don’t fall for the sunk cost fallacy when it’s time to switch over into production mode.
Of course it should go without saying that you should never, ever release prototype code into production.
Heydon recently highlighted an article that offered this tip for aspiring web developers:
As for HTML, there’s not much to learn right away and you can kind of learn as you go, but before making your first templates, know the difference between in-line elements like
spanand how they differ from block ones like
That’s perfectly reasonable advice …if you’re building a prototype. But if you’re building something for public consumption, you have a duty of care to the end users.
Saturday, November 10th, 2018
Rachel does some research to find out why people use CSS frameworks like Bootstrap—it can’t just be about grids, right?
In our race to get our site built quickly, our desire to make things as good as possible for ourselves as the designers and developers of the site, do we forget who we are doing this for? Do the decisions made by the framework developer match up with the needs of the users of the site you are building?
Not for the first time, I’m reminded of Rachel’s excellent post from a few years ago: Stop solving problems you don’t yet have.
Thursday, October 11th, 2018
Some sensible answers to this question here…
…of which, exactly zero mention end users.
Sunday, August 12th, 2018
A terrific piece by Hidde, about CSS grid, but also about a much bigger question:
I don’t think we owe it to any users to make it all exactly the same. Therefore we can get away with keeping fallbacks very simple. My hypothesis: users don’t mind, they’ve come for the content.
If users don’t mind, that leaves us with team members, bosses and clients. In my ideal world we should convince each other, and with that I mean visual designers, product owners, brand people, developers, that it is ok for our lay-out not to look the same everywhere. Because serving good-looking content everywhere is more important than same grids everywhere.
Sunday, July 8th, 2018
A website is not a magazine, though it might have magazine-like articles. A website is not an application, although you might use it to purchase products or interact with other people. A website is not a database, although it might be driven by one.
Sunday, July 1st, 2018
Mike talks about the pros and cons of working with companies at different stages of design maturity:
- design hostile,
- design ignorant,
- design agnostic,
- design interested, and
- design driven.
Monday, June 18th, 2018
Developer happiness is only a benefit if it first does no harm to others. Even better if it genuinely amplifies benefits to those further up chain of priorities.
Wednesday, February 7th, 2018
It’s ironic, isn’t it? Design is more important and respected than ever, which means we have more agency to affect change. But at the same time, our priorities have been subverted, pushed towards corporate benefit over human benefit. It’s hard to reconcile those things.
Wednesday, November 15th, 2017
I really like this exercise by Harry. I’ve done similar kinds of grading using dot-voting in the past. It feels like an early step to establishing design principles: “this over that.”
By deciding what we value up-front, we have an agreement that we can look back on in order to help us settle these conflicts and get us back on track again.
Relative Requirements remove the personal aspect of these disagreements and instead focuses on more objective agreements that we made as a team.
Monday, July 25th, 2016
Wednesday, December 9th, 2015
Two sides of a debate on progressive enhancement…
Andrey “Rarst” Savchenko wrote Progressive enhancement — JS sites that work:
Joe Hoyle disagrees:
Caspar acknowledges this:
I don’t have any problem buying into pragmatism as the main and often pressing reason for not investing into a no-JS fallback. The idealistic nature of a design directive like progressive enhancement is very clear to me, and so are typical restrictions in client projects (budgets, deadlines, processes of decision making).
But concludes that by itself that’s not enough reason to ditch such a fundamental technique for building a universal, accessible web:
Ain’t nobody got time for progressive enhancement always, maybe. But entirely ditching principle as a compass for resilient decision making won’t do.
Friday, February 27th, 2015
It will come as no surprise that I agree with every single word that Tim has written here.