The right coding language, system architecture, or interface design will vary wildly from project to project. But there are characteristics particular to software that consistently cause traditional management practices to fail, while allowing small startups to succeed with a shoestring budget:
- Reusing good software is easy; it is what allows you to build good things quickly;
- Software is limited not by the amount of resources put into building it, but by how complex it can get before it breaks down; and
- The main value in software is not the code produced, but the knowledge accumulated by the people who produced it.
Understanding these characteristics may not guarantee good outcomes, but it does help clarify why so many projects produce bad outcomes. Furthermore, these lead to some core operating principles that can dramatically improve the chances of success:
- Start as simple as possible;
- Seek out problems and iterate; and
- Hire the best engineers you can.
Monday, February 1st, 2021
Wednesday, December 16th, 2020
I think that working on your own website can be a good Forever Project.
It’s an open-ended topic that you can explore for a long time without running out of challenges.
Also, this is spot-on:
Compare two different situations where you tell a story at a party. In the first situation, you tell the story in a corner to one or two people, who are totally interested and smiling. In the second situation, you tell the story in the center of the party with a large group of people around you, but they’re almost all bored and uninterested, talking amongst themselves and largely ignoring you. The first situation sounds better, right? Well, that’s the non-obvious benefit of blogging. There are a load of people out there blogging, and almost all of them are better writers and better looking than you. Nobody is going to read your blog about frabulizing widgets unless they really care about frabulizing widgets. So it’s not going to be a big audience, but it should be an interested audience. And I think you’ll find that you get 90% of the benefits of socialization from a handful of readers as you would get from a sea of readers.
Thursday, November 19th, 2020
A graveyard for good domains you let expire.
Monday, March 30th, 2020
Over the past few years, I’ve given quite a few workshops and talks on evaluating technology. This methodical approach to evaluation and prioritisation from Trys is right up my alley!
In any development project, there is a point at which one must decide on the tech stack. For some, that may feel like a foregone conclusion, dictated by team appetite and experience.
Even if the decision seems obvious, it’s always worth sense-checking your thought process. Along with experience and gut-feelings, we also have blind-spots and biases.
I feel like there’s a connection here to having good design principles—the kind that explicitly value one facet over another.
Tuesday, March 3rd, 2020
A ludicrously useful grab-bag of prioritisation techniques from Chris—so, so handy for workshops and sprint planning.
Tuesday, December 24th, 2019
Tuesday, November 5th, 2019
Wednesday, July 24th, 2019
Jon’s ranting about Agile here, but it could equally apply to design systems:
Agile and design is like looking at a picture through a keyhole. By slicing big things into smaller things, designers must work incrementally. Its this incrementalism that can lead to what I call the ‘Frankensteining’ of a digital product or service.
Saturday, January 19th, 2019
Tuesday, January 1st, 2019
Monday, November 26th, 2018
Paul was at the Material conference in Iceland too, and we had some good chats. Here, he speaks his brains with Deep Thoughts prompted by the event.
I really get where he’s coming from when he says that “certain websites feel more ‘webby’ than others”, but it sure is tricky to nail down.
Monday, October 8th, 2018
Maintaining an open source project is a rollercoaster ride with high peaks and very low troughs.
Release frequency is down. Questions increasingly go unanswered. Issues remain in a triage, unresolved state. Uncertainty and frustration brew within the community room.
Brian’s experience with Pattern Lab very much mirrors Mark’s experience with Fractal. The pressure. The stress. But there’s also the community.
A maintainer must keep the needs of their project, their community, and their own needs in constant harmony.
This is hard!
Friday, June 1st, 2018
A little while back, I showed Paul what I was working on with The Gęsiówka Story. I value his opinion and I really like the Bradshaw’s Guide project that he’s been working on. We’re both in complete agreement with Russell Davies’ call for an internet of unmonetisable enthusiasms. Call them side projects if you like, but for me, these are the things that the World Wide Web excels at.
These unomentisable enthusiasms/side projects are what got me hooked on the web in the first place. Fray.com—back when it was a website for personal stories—was what really made the web click for me. I had seen brochure sites, I had seen e-commerce sites, but it was seeing something built purely for the love of it that caused that lightbulb moment for me.
I told Paul about another site I remembered from that time (we’re talking about the mid-to-late nineties here). It was called Private Art. It was the work of one family, the children of Private Art Pranger who served in World War Two and wrote letters from the front. Without any expectations, I did a quick search, and amazingly, the site is still up!
Yes, it’s got tiled background images, and the framesetted content is in a pop-up window, but it works. The site hasn’t been updated for fifteen years but it works perfectly in a web browser today. That’s kind of amazing. We really shouldn’t take the longevity of our materials for granted. Could you imagine trying to open a word processing document from the late nineties on your computer today? You’d have a bad time.
When we talk about documents on the web, we usually use the word “document” as a noun. But working on The Gęsiówka Story, I came to think of the word “document” as a verb.
The World Wide Web is a medium that’s works for quick, short-term lightweight bits of fun and also for long-term, deeper, slower, thoughtful archives of our collective culture.
The web is a many-splendoured thing.
Wednesday, March 22nd, 2017
Incredibly impressive work from the CodePen team—you can now edit entire projects in your web browser …and then deploy them to a live site!
Monday, June 27th, 2016
On the side
My role at Clearleft is something along the lines of being a technical director. I’m not entirely sure what that means, but it seems to be a way of being involved in front-end development, without necessarily writing much actual code. That’s probably for the best. My colleagues Mark, Graham, and Charlotte are far more efficient at doing that. In return, I do my best to support them and make sure that they’ve got whatever they need (in terms of resources, time, and space) to get on with their work.
I’m continuously impressed not only by the quality of their output on client projects, but also by their output on the side.
Mark is working a project called Fractal. It’s a tool for creating component libraries, something he has written about before. The next steps involve getting the code to version 1.0 and completing the documentation. Then you’ll be hearing a lot more about this. The tricky thing right now is fitting it in around client work. It’s going to be very exciting though—everyone who has been beta-testing Fractal has had very kind words to say. It’s quite an impressive piece of work, especially considering that it’s the work of one person.
Graham is continuing on his crazily-ambitious project to recreate the classic NES game Legend Of Zelda using web technology. His documentation of his process is practically a book:
- The Game Loop,
- Drawing to the Screen,
- Handling User Input,
- Scaling the Canvas,
- Animation — Part 1,
- Levels & Collision — part 1, and most recently
- Levels — part 2.
The process of building a pattern library or any kind of modular design system requires a different approach to delivering a set of finished pages. Even when the final deliverable is a pattern library, we often still have to design pages for approval. When everyone is so used to working with pages, it can be difficult to adopt a new way of thinking—particularly for those who are not designers and developers.
This talk will look at how we can help everyone in the team adopt pattern thinking. This includes anyone with a decision to make—not just designers and developers. Everyone in the team can start building a shared vocabulary and attempt to make the challenge of naming things a little easier.
Then she spoke at Dot York about her learning process:
As a web developer, I’m learning all the time. I need to know how to make my code work, but more importantly, I want to understand why my code works. I’ve learnt most of what I know from people sharing what they know and I love that I can now do the same. In my talk I want to share my highlights and frustrations of continuous learning, my experiences of working with a mentor and fitting it into my first year at Clearleft.
Altogether that’s an impressive amount of output from Clearleft’s developers. And all of that doesn’t include the client work that Mark, Graham, and Charlotte are doing. They inspire me!
Friday, April 8th, 2016
I think the move away from side projects toward doing a startup day one is not all good. There was something great about the ability to experiment with an idea before committing to it and before sucking other people’s money into it.
Monday, March 21st, 2016
Making things happen
I have lovely friends who are making lovely things. Surprisingly, lots of these lovely things aren’t digital (or at least aren’t only digital).
A small conference based in Reykjavik, Iceland, looking into the concept of the Web as a Material — 22nd July 2016, https://material.is
Here’s the twist: there’s going to be a Machine Supply pop-up bookshop AKA a vending machine in Shoreditch. That’ll be rolling out very soon and I can’t wait to see it.
My friend Josh made a crazy website to tie in with an art project called Cosmic Surgery. My friend Emily made a limited edition run of 10 books for the project. Now there’s a Kickstarter project to fund another run of books which will feature a story by Piers Bizony.
An Icelandic conference, a vending machine for handpicked books, and a pop-up photo book …I have lovely friends who are making lovely things.
Friday, January 31st, 2014
Words of wisdom from Seb when it comes to personal projects: finish what you start.
Most people don’t finish their projects so simply by getting it done, you’re way ahead of the crowd.
Friday, January 17th, 2014
Des is right, y’know.
Scope grows in minutes, not months. Look after the minutes, and the months take care of themselves.
Wednesday, January 8th, 2014
David Cole shares the ideas for projects he would like to develop further, but probably never will. I like this a lot (and there are some great ideas in here).