Turing Tumble - Build Marble-Powered Computers
Boolean logic manifested in a Turing-complete game
Boolean logic manifested in a Turing-complete game
Jigsaw puzzle companies tend to use the same cut patterns for multiple puzzles. This makes the pieces interchangeable, and I sometimes find that I can combine portions from two or more puzzles to make a surreal picture that the publisher never imagined. I take great pleasure in “discovering” such bizarre images lying latent, sometimes for decades, within the pieces of ordinary mass-produced puzzles.
A deceptively simple but thoroughly addictive little in-browser puzzle game.
(It would be neat if this were turned into an offline-first progressive web app; it’s already keeping everything locally.)
A collection of interactive lessons—games that teach—featuring the work of Bret Victor, Nicky Case, and more (the site is put together by Nicky Case).
Form validation taken to the extreme. If you want to know more about how it was done, there’s an article explaining the markup and CSS.
This is fun. Drag the red country outlines around and slot them into place on the map. Sounds easy, right? But the distorting effect of the Mercator projection makes it a lot tougher than it looks.
Suw's Kickstarter-funded piece of puzzle fiction sounds very intriguing. Let's make it a reality.
A puzzle game with an extra dimension. Utterly compelling.
Beautiful artwork in a fun puzzle game.
Fiendishly clever and joyful platform game ...and it only has only level.
A cute little game all about robots.
A beautiful and enthralling physics-based puzzle game.
Fiendishly frustrating Flash fun.
Reznor had stepped into a new kind of interactive fiction, one where players don't just passively consume the story.
An incredibly addictive and deceptively simple puzzle game. Ignore the instructions and dive right in.
Fun with words. It's like an interconnected hangman.