Tags: ratio

218

sparkline

Sunday, January 28th, 2018

Keeping aspect-ratio with HTML and no padding tricks

A clever little hack to preserve an aspect ratio for any HTML element.

We use two important attributes:

  • SVG knows how to maintain aspect ratio
  • CSS grid knows how to make overlapping items affect each other’s size

Thursday, January 25th, 2018

Design ops for design systems

Leading Design was one of the best events I attended last year. To be honest, that surprised me—I wasn’t sure how relevant it would be to me, but it turned out to be the most on-the-nose conference I could’ve wished for.

Seeing as the event was all about design leadership, there was inevitably some talk of design ops. But I noticed that the term was being used in two different ways.

Sometimes a speaker would talk about design ops and mean “operations, specifically for designers.” That means all the usual office practicalities—equipment, furniture, software—that designers might need to do their jobs. For example, one of the speakers recommended having a dedicated design ops person rather than trying to juggle that yourself. That’s good advice, as long as you understand what’s meant by design ops in that context.

There’s another context of use for the phrase “design ops”, and it’s one that we use far more often at Clearleft. It’s related to design systems.

Now, “design system” is itself a term that can be ambiguous. See also “pattern library” and “style guide”. Quite a few people have had a stab at disambiguating those terms, and I think there’s general agreement—a design system is the overall big-picture “thing” that can contain a pattern library, and/or a style guide, and/or much more besides:

None of those great posts attempt to define design ops, and that’s totally fair, because they’re all attempting to define things—style guides, pattern libraries, and design systems—whereas design ops isn’t a thing, it’s a practice. But I do think that design ops follows on nicely from design systems. I think that design ops is the practice of adopting and using a design system.

There are plenty of posts out there about the challenges of getting people to use a design system, and while very few of them use the term design ops, I think that’s what all of them are about:

Clearly design systems and design ops are very closely related: you really can’t have one without the other. What I find interesting is that a lot of the challenges relating to design systems (and pattern libraries, and style guides) might be technical, whereas the challenges of design ops are almost entirely cultural.

I realise that tying design ops directly to design systems is somewhat limiting, and the truth is that design ops can encompass much more. I like Andy’s description:

Design Ops is essentially the practice of reducing operational inefficiencies in the design workflow through process and technological advancements.

Now, in theory, that can encompass any operational stuff—equipment, furniture, software—but in practice, when we’re dealing with design ops, 90% of the time it’s related to a design system. I guess I could use a whole new term (design systems ops?) but I think the term design ops works well …as long as everyone involved is clear on the kind of design ops we’re all talking about.

Saturday, January 20th, 2018

People and tooling | susan jean robertson

I can’t help but also wonder if we’re using tools to solve problems they weren’t meant to solve, like how to communicate with or manage a team.

Thursday, January 18th, 2018

Dude, you broke the future! - Charlie’s Diary

The transcript of a talk by Charles Stross on the perils of prediction and the lessons of the past. It echoes Ted Chiang’s observation that runaway AIs are already here, and they’re called corporations.

History gives us the perspective to see what went wrong in the past, and to look for patterns, and check whether those patterns apply to the present and near future. And looking in particular at the history of the past 200-400 years—the age of increasingly rapid change—one glaringly obvious deviation from the norm of the preceding three thousand centuries—is the development of Artificial Intelligence, which happened no earlier than 1553 and no later than 1844.

I’m talking about the very old, very slow AIs we call corporations, of course.

Friday, January 12th, 2018

Third-Party Scripts | CSS-Tricks

Hell is other people’s JavaScript.

Third-party scripts are probably the #1 cause of poor performance and bad UX on the web.

Tuesday, January 9th, 2018

Hypertext and Our Collective Destiny

The text of a fascinating talk given by Tim Berners-Lee back in 1995, at a gathering to mark the 50th anniversary of Vannevar Bush’s amazing article As We May Think. The event also drew together Ted Nelson, Alan Kay, Douglas Engelbart, and Bob Kahn!

Thanks to Teodara Petkova for pointing to this via the marvellous Web History Community Group.

Sunday, January 7th, 2018

The HSB Color System: A Practicioner’s Primer – Learn UI Design

A nice clear explanation of specifying colour using HSB (not to be confused with HSL).

Tuesday, January 2nd, 2018

The Golden Record

We asked you to tell us what you’d put on a new Golden Record. Here’s what you chose.

Ever thought about what you’d put on the Voyager golden record? Well, what are you waiting for? Your website can be your time capsule.

unDraw

Liberally licensed SVG illustrations by Katerina Limpitsouni with customisable colour schemes.

Wednesday, December 20th, 2017

Future Historians Probably Won’t Understand Our Internet - The Atlantic

You can’t log into the same Facebook twice.

The world as we experience it seems to be growing more opaque. More of life now takes place on digital platforms that are different for everyone, closed to inspection, and massively technically complex. What we don’t know now about our current experience will resound through time in historians of the future knowing less, too. Maybe this era will be a new dark age, as resistant to analysis then as it has become now.

Monday, December 18th, 2017

The Real Danger To Civilization Isn’t AI. It’s Runaway Capitalism.

Spot-on take by Ted Chiang:

I used to find it odd that these hypothetical AIs were supposed to be smart enough to solve problems that no human could, yet they were incapable of doing something most every adult has done: taking a step back and asking whether their current course of action is really a good idea. Then I realized that we are already surrounded by machines that demonstrate a complete lack of insight, we just call them corporations.

Related: if you want to see the paperclip maximiser in action, just look at the humans destroying the planet by mining bitcoin.

Thursday, December 14th, 2017

Curation - Snook.ca

In the name of holy engagement, the native experience of products like Twitter, Facebook, and Instagram are moving away from giving people the ability to curate. They do this by taking control away from you, the user. By showing what other people liked, or by showing recommendations, without any way to turn it off, they prevent people from creating a better experience for themselves.

Sunday, November 19th, 2017

Teletype for Atom

A plug-in that lets multiple people collaborate on the same document in Atom. Could be useful for hackdays and workshops.

Wednesday, November 15th, 2017

Relative Requirements – CSS Wizardry

I really like this exercise by Harry. I’ve done similar kinds of grading using dot-voting in the past. It feels like an early step to establishing design principles: “this over that.”

By deciding what we value up-front, we have an agreement that we can look back on in order to help us settle these conflicts and get us back on track again.

Relative Requirements remove the personal aspect of these disagreements and instead focuses on more objective agreements that we made as a team.

Thursday, November 2nd, 2017

Web Design Museum

The museum exhibits over 800 carefully selected and sorted web sites that show web design trends between the years 1995 and 2005.

Wednesday, November 1st, 2017

Distilling How We Think About Design Systems

Advice on building design systems:

  • If you can avoid being ambiguous, please do.
  • Favor common understanding over dictionary correctness.
  • Make great operations a priority.
  • Don’t get trapped in defining things instead of explaining things.

Tuesday, October 31st, 2017

Speak and repeat

Rachel and Drew are starting a new service called Notist. It’s going to be a place where conference speakers can collate their materials. They’ve also got a blog.

The latest blog post, by Rachel, is called Do I need to write a brand new talk every time?

New presenters often feel that they need to write a brand-new talk for each conference they are invited to. Unless your job is giving presentations, or you are being paid very well for each talk you give, it is unlikely that you will be able to keep this up if you do more than a couple of talks per year.

It’s true. When I first started giving talks, I felt really guilty at the thought of “recycling” a talk I had already given. “Those people have paid money to be here—they deserve a brand new talk”, I thought. But then someone pointed out to me, “Y’know, it’s actually really arrogant to think that anyone would’ve seen any previous talk of yours.” Good point.

Giving the same talk more than once also allows me to put in the extra effort into the talk prep. If I’m going through the hair-tearing-out hell of trying to wrestle a talk into shape, I’m inevitably going to ask, “Why am I putting myself through this‽” If the answer to that question is “So you can give this talk just once”, I’d probably give up in frustration. But if I know that I’ll have an opportunity to present it more than once, improving it each time, then that gives me the encouragement to keep going.

I do occasionally give a one-off specially-commissioned talk, but those are the exceptions. My talk on the A element at CSS Day’s HTML Special was one of those. Same with my dConstruct talk back in 2008. I just gave a new talk on indie web building blocks at Mozilla’s View Source event, but I’d quite like to give that one again (if you’re running an event, get in touch if that sounds like something you’d like).

My most recent talk isEvaluating Technology. I first gave it at An Event Apart in San Francisco exactly a year ago. I’ll present it for the final time at An Event Apart in Denver in a few weeks. Then it will be retired; taken out to the woodshed; pivoted to video.

I’m already starting to think about my next talk. The process of writing a talk is something else that Rachel has written about. She’s far more together than me. My process involves lots more procrastination, worry, panic, and pacing. Some of the half-baked ideas will probably leak out as blog posts here. It’s a tortuous process, but in the end, I find the satisfaction of delivering the final talk to be very rewarding.

Here’s the thing, though: until I deliver the talk for the first time in front of an audience—no matter how much I might have practiced it—I have literally no idea if it’s any good. I honestly can’t tell whether what I’ve got is gold dust or dog shit (and during the talk prep, my opinion of it can vacillate within the space of five minutes). And so, even though I’ve been giving talks for many years now, if it’s brand new material, I get very nervous.

That’s one more reason to give the same talk more than once instead of creating a fresh hell each time.

Sunday, October 22nd, 2017

How to write a talk - Notist

Rachel describes her process of putting technical talks together:

This method of creating a talk is the one that I find gets me from blank page to finished slide deck most effectively.

She also acknowledges that many other processes are available.

If you are stuck, and your usual method isn’t working, don’t be afraid to try a different approach even if just to get the ideas moving and take you away from staring at the blank page! You might discover that some types of talk benefit from an alternate starting point. There really are no rules here, other than that you do end up with a talk before you need to walk out on that stage.

Thursday, October 19th, 2017

Design Systems | susan jean robertson

Susan reviews Alla’s superb book on design systems:

If you’re interested in or wanting to create a design system or improve the one you have or get buy in to take your side project at work and make it part of the normal work flow, read this book. And even better, get your colleagues to do the same, so you’ll have a shared understanding before you begin the hard work to build your own system.

Susan also published her highlights from the book. I really like that!

Tuesday, October 17th, 2017

The Era of Newshammer - daverupert.com

Dave has redesigned his site. Now it’s extra Dave-y.