Tags: sci-fi

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Thursday, May 17th, 2018

I Played Fortnite and Figured Out the Universe - The Atlantic

Robin Sloan smushes the video game Fortnite Battle Royale together with Liu Cixin’s Three Body Problem trilogy and produces a perfect example of game theory, cooperation, and the prisoner’s dilemma.

Based on my experiments in the laboratory of Fortnite, I think Liu Cixin is wrong. Or at least, he’s not entirely right. Fortnite is more Dark Forest theory than not, and maybe that’s true of the universe, too. But sometimes, we have a lever against the vise of game theory, and in this case, it is a single bit of communication. I mean “bit” in the programmer’s sense: a flag with a designated meaning. Nothing more. My heart emote didn’t make Fortnite cuddly and collaborative, but it did allow me to communicate: “Hold up. Let’s do this a different way.”

Tuesday, April 17th, 2018

House of Lords - AI in the UK: ready, willing and able? - Artificial Intelligence Committee

Design fiction from the UK parliament. I mean, it’s not exactly a classic of speculative fiction, but it sure beats a white paper.

Friday, April 6th, 2018

2001 + 50

The first ten minutes of my talk at An Event Apart Seattle consisted of me geeking about science fiction. There was a point to it …I think. But I must admit it felt quite self-indulgent to ramble to a captive audience about some of my favourite works of speculative fiction.

The meta-narrative I was driving at was around the perils of prediction (and how that’s not really what science fiction is about). This is something that Arthur C. Clarke pointed out repeatedly, most famously in Hazards of Prophecy. Ironically, I used Clarke’s meisterwork of a collaboration with Stanley Kubrick as a rare example of a predictive piece of sci-fi with a good hit rate.

When I introduced 2001: A Space Odyssey in my talk, I mentioned that it was fifty years old (making it even more of a staggering achievement, considering that humans hadn’t even reached the moon at that point). What I didn’t realise at the time was that it was fifty years old to the day. The film was released in American cinemas on April 2nd, 1968; I was giving my talk on April 2nd, 2018.

Over on Wired.com, Stephen Wolfram has written about his own personal relationship with the film. It’s a wide-ranging piece, covering everything from the typography of 2001 (see also: Typeset In The Future) right through to the nature of intelligence and our place in the universe.

When it comes to the technology depicted on-screen, he makes the same point that I was driving at in my talk—that, despite some successful extrapolations, certain real-world advances were not only unpredicted, but perhaps unpredictable. The mobile phone; the collapse of the soviet union …these are real-world events that are conspicuous by their absence in other great works of sci-fi like William Gibson’s brilliant Neuromancer.

But in his Wired piece, Wolfram also points out some acts of prediction that were so accurate that we don’t even notice them.

Also interesting in 2001 is that the Picturephone is a push-button phone, with exactly the same numeric button layout as today (though without the * and # [“octothorp”]). Push-button phones actually already existed in 1968, although they were not yet widely deployed.

To use the Picturephone in 2001, one inserts a credit card. Credit cards had existed for a while even in 1968, though they were not terribly widely used. The idea of automatically reading credit cards (say, using a magnetic stripe) had actually been developed in 1960, but it didn’t become common until the 1980s.

I’ve watched 2001 many, many, many times and I’m always looking out for details of the world-building …but it never occurred to me that push-button numeric keypads or credit cards were examples of predictive extrapolation. As time goes on, more and more of these little touches will become unnoticeable and unremarkable.

On the space shuttle (or, perhaps better, space plane) the cabin looks very much like a modern airplane—which probably isn’t surprising, because things like Boeing 737s already existed in 1968. But in a correct (at least for now) modern touch, the seat backs have TVs—controlled, of course, by a row of buttons.

Now I want to watch 2001: A Space Odyssey again. If I’m really lucky, I might get to see a 70mm print in a cinema near me this year.

‘Black Mirror’ meets HGTV, and a new genre, home design horror, is born - Curbed

There was a time, circa 2009, when no home design story could do without a reference to Mad Men. There is a time, circa 2018, when no personal tech story should do without a Black Mirror reference.

Black Mirror Home. It’s all fun and games until the screaming starts.

When these products go haywire—as they inevitably do—the Black Mirror tweets won’t seem so funny, just as Mad Men curdled, eventually, from ha-ha how far we’ve come to, oh-no we haven’t come far enough.

Tuesday, April 3rd, 2018

The Way of the Web | Jeremy Keith | Hooked On Code

Here are Torre’s notes on my talk at An Event Apart Seattle. (She’s been liveblogging all the talks.)

LukeW | An Event Apart: The Way of the Web

Here are Luke’s notes from the talk I just gave at An Event Apart in Seattle.

Thursday, March 1st, 2018

Gene Wolfe: A Science Fiction Legend on the Future-Altering Technologies We Forgot to Invent | The Polymath Project

We humans are not  good at imagining the future. The future we see ends up looking a lot like the past with a few things tweaked or added on.

Wednesday, February 28th, 2018

Souvenirs from the futures — GlobalFuturesLab

A collection of weird and wonderful design fiction.

This collection of “Souvenirs from the Future” envisions what the future looks like through the eyes of young and talented art, design and architecture students living in different parts of the world. Some are speculations on ideal tomorrows; others are projections and critiques on the present. Some reveal beautiful aesthetics, alternatives to the high tech; others bravely question critical issues around politics, religion or tradition.

Tuesday, February 27th, 2018

Andy Budd - De l’imaginaire à la réalité : panorama de la robotique on Vimeo

A thoroughly entertaining talk by Andy looking at the past, present, and future of robots, AI, and automation.

Andy Budd - De l'imaginaire à la réalité : panorama de la robotique

Sunday, February 25th, 2018

Cooking with Ursula K. Le Guin

Recipes inspired by The Left Hand Of Darkness.

I mostly stuck to Le Guin’s world-building rules for Winter, which were “no large meat-animals … and no mammalian products, milk, butter or cheese; the only high-protein, high-carbohydrate foods are the various kinds of eggs, fish, nuts and Hainish grains.” I did, however, add some hot-climate items found in Manhattan’s Chinatown for their space-age looks and good flavors (dragonfruit, pomelo, galangal, chilis, and kaffir limes).

Serve with hot beer.

Saturday, February 24th, 2018

The Future Will Have to Wait — Blog of the Long Now

As installation begins, it feels like a good time to revisit this twelve year old essay by Michael Chabon on The Clock Of The Long Now. It’s a remarkable piece of writing about our relationship to the very idea of The Future, and how that relationship has changed in just one lifetime.

Ten thousand years from now: can you imagine that day? Okay, but do you? Do you believe “the Future” is going to happen? If the Clock works the way that it’s supposed to do—if it lasts—do you believe there will be a human being around to witness, let alone mourn its passing, to appreciate its accomplishment, its faithfulness, its immense antiquity? What about five thousand years from now, or even five hundred? Can you extend the horizon of your expectations for our world, for our complex of civilizations and cultures, beyond the lifetime of your own children, of the next two or three generations? Can you even imagine the survival of the world beyond the present presidential administration?

Monday, January 22nd, 2018

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Thursday, January 18th, 2018

Dude, you broke the future! - Charlie’s Diary

The transcript of a talk by Charles Stross on the perils of prediction and the lessons of the past. It echoes Ted Chiang’s observation that runaway AIs are already here, and they’re called corporations.

History gives us the perspective to see what went wrong in the past, and to look for patterns, and check whether those patterns apply to the present and near future. And looking in particular at the history of the past 200-400 years—the age of increasingly rapid change—one glaringly obvious deviation from the norm of the preceding three thousand centuries—is the development of Artificial Intelligence, which happened no earlier than 1553 and no later than 1844.

I’m talking about the very old, very slow AIs we call corporations, of course.

Sunday, January 14th, 2018

TASAT – There’s a Story about That

An initiative by David Brin and the Arthur C. Clarke Center For Human Imagination at UC San Diego. You are confronted with a what-if scenario, and your task is to recall any works of speculative fiction that have covered it.

Accessing more than a hundred years of science fiction thought experiments, TASAT taps into a passionate, global community of writers, scholars, librarians, and fans. We aim to curate a reading list applicable to problems and possibilities of tomorrow.

Saturday, December 30th, 2017

Science fiction when the future is now

Six excellent mini essays from Lauren Beukes, Kim Stanley Robinson, Ken Liu, Hannu Rajaniemi, Alastair Reynolds and Aliette de Bodard.

I particularly Kim Stanley Robinson’s thoughts on the function of science fiction:

Here’s how I think science fiction works aesthetically. It’s not prediction. It has, rather, a double action, like the lenses of 3D glasses. Through one lens, we make a serious attempt to portray a possible future. Through the other, we see our present metaphorically, in a kind of heroic simile that says, “It is as if our world is like this.” When these two visions merge, the artificial third dimension that pops into being is simply history. We see ourselves and our society and our planet “like giants plunged into the years”, as Marcel Proust put it. So really it’s the fourth dimension that leaps into view: deep time, and our place in it. Some readers can’t make that merger happen, so they don’t like science fiction; it shimmers irreally, it gives them a headache. But relax your eyes, and the results can be startling in their clarity.

Friday, December 29th, 2017

My favourite books (and games) about the apocalypse

Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.

Tuesday, December 26th, 2017

The Last Jedi

If you haven’t seen The Last Jedi (yet), please stop reading. Spoilers ahoy.

I’ve been listening to many, many podcast episodes about the latest Star Wars film. They’re all here on Huffduffer. You can subscribe to a feed of just those episodes if you want.

I am well aware that the last thing anybody wants or needs is one more hot take on this film, but what the heck? I figured I’d jot down my somewhat simplistic thoughts.

I loved it.

But I wasn’t sure at first. I’ve talked to other people who felt similarly on first viewing—they weren’t sure if they liked it or not. I know some people who, on reflection, decided they definitely didn’t like it. I completely understand that.

A second viewing helped to cement my positive feelings towards this film. This is starting to become a trend: I didn’t think much of Rogue One on first viewing, but a second watch reversed my opinion completely. Maybe I just find it hard to really get into the flow when I’m seeing a new Star Wars film for the very first time—an event that I once thought would never occur again.

My first viewing of The Last Jedi wasn’t helped by having the worst seats in the house. My original plan was to see it with Jessica at a minute past midnight in The Duke Of York’s in Brighton. I bought front-row tickets as soon as they were available. But then it turned out that we were going to be in Seattle at that time instead. We quickly grabbed whatever tickets were left. Those seats were right at the front and far edge of the cinema, so the screen was more trapezoid than rectangular. The lights went down, the fanfare blared, and the opening crawl begin its march up …and to the left. My brain tried to compensate for the perspective effects but it was hard. Is Snoke’s face supposed to look like that? Does that person really have such a tiny head?

But while the spectacle was somewhat marred, the story unfolded in all its surprising delight. I thoroughly enjoyed the feeling of having the narrative rug repeatedly pulled out from under me.

I loved the unexpected end of Snoke in his vampiric boudoir. Let’s face it, he was the least interesting part of The Force Awakens—a two-dimensional evil mastermind. To despatch him in the middle of the middle chapter was the biggest signal that The Last Jedi was not simply going to retread the beats of the original trilogy.

I loved the reveal of Rey’s parentage. This was what I had been hoping for—that Rey came from nowhere in particular. After The Force Awakens, I wrote:

Personally, I’d like it if her parentage were unremarkable. Maybe it’s the socialist in me, but I’ve never liked the idea that the Force is based on eugenics; a genetic form of inherited wealth for the lucky 1%. I prefer to think of the Force as something that could potentially be unlocked by anyone who tries hard enough.

But I had resigned myself to the inevitable reveal that would tie her heritage into an existing lineage. What an absolute joy, then, that The Force is finally returned into everyone’s hands! Anil Dash describes this wonderfully in his post Every Last Jedi:

Though it’s well-grounded in the first definitions of The Force that we were introduced to in the original trilogy, The Last Jedi presents a radically inclusive new view of the Force that is bigger and broader than the Jedi religion which has thus-far colored our view of the entire Star Wars universe.

I was less keen on the sudden Force usage by Leia. I think it was the execution more than the idea that bothered me. Still, I realise that the problem lies just as much with me. See, lots of the criticism of this film comes from people (justifiably) saying “That’s not how The Force works!” in relation to Rey, Kylo Ren, or Luke Skywalker. I don’t share that reaction and I want to say, “Hey, who are we to decide how The Force works?”, but then during the Leia near-death scene, I found myself more or less thinking “That’s not how The Force works!”

This would be a good time to remind ourselves that, in the Star Wars universe, you can substitute the words “The Force” for “The Plot”—an invisible agency guiding actions and changing the course of events.

The first time I saw The Last Jedi, I began to really worry during the film’s climactic showdown. I wasn’t so much worried for the fate of the characters in peril; I was worried for the fate of the overarching narrative. When Luke showed up, my heart sank a little. A deus ex machina …and how did he get here exactly? And then when he emerges unscathed from a barrage of walker cannon fire, I thought “Aw no, they’ve changed the Jedi to be like superheroes …but that’s not the way The Force/Plot works!”

And then I had the rug pulled out from under me again. Yes! What a joyous bit of trickery! My faith in The Force/Plot was restored.

I know a lot of people didn’t like the Canto Bight diversion. Jessica described it as being quite prequel-y, and I can see that. And while I agree that any shot involving our heroes riding across the screen (on a Fathier, on a scout walker) just didn’t work, I liked the world-expanding scope of the caper subplot.

Still, I preferred the Galactica-like war of attrition as the Resistance is steadily reduced in size as they try to escape the relentless pursuit of the First Order. It felt like proper space opera. In some ways, it reminded of Alastair Reynolds but without the realism of the laws of physics (there’s nothing quite as egregious here as J.J. Abrams’ cosy galaxy where the destruction of a system can be seen in real time from the surface of another planet, but The Last Jedi showed again that Star Wars remains firmly in the space fantasy genre rather than hard sci-fi).

Oh, and of course I loved the porgs. But then, I never had a problem with ewoks, so treat my appraisal with a pinch of salt.

I loved seeing the west of coast of Ireland get so much screen time. Beehive huts in a Star Wars film! Mind you, that made it harder for me to get immersed in the story. I kept thinking, “Now, is that Skellig Michael? Or is it on the Dingle peninsula? Or Donegal? Or west Clare?”

For all its global success, Star Wars has always had a very personal relationship with everyone it touches. The films themselves are only part of the reason why people respond to them. The other part is what people bring with them; where they are in life at the moment they’re introduced to this world. And frankly, the films are only part of this symbiosis. As much as people like to sneer at the toys and merchandising as a cheap consumerist ploy, they played a significant part in unlocking my imagination. Growing up in a small town on the coast of Ireland, the Star Wars universe—the world, the characters—was a playground for me to make up stories …just as it was for any young child anywhere in the world.

One of my favourite shots in The Last Jedi looks like it could’ve come from the mind of that young child: an X-wing submerged in the waters of the rocky coast of Ireland. It was as though Rian Johnson had a direct line to my childhood self.

And yet, I think the reason why The Last Jedi works so well is that Rian Johnson makes no concessions to my childhood, or anyone else’s. This is his film. Of all the millions of us who were transported by this universe as children, only he gets to put his story onto the screen and into the saga. There are two ways to react to this. You can quite correctly exclaim “That’s not how I would do it!”, or you can go with it …even if that means letting go of some deeply-held feelings about what could’ve, should’ve, would’ve happened if it were our story.

That said, I completely understand why people might take against this film. Like I said, Rian Johnson makes no concessions. That’s in stark contrast to The Force Awakens. I wrote at the time:

Han Solo picked up the audience like it was a child that had fallen asleep in the car, and he gently tucked us into our familiar childhood room where we can continue to dream. And then, with a tender brush of his hand across the cheek, he left us.

The Last Jedi, on the other hand, thrusts us into this new narrative in the same way you might teach someone to swim by throwing them into the ocean from the peak of Skellig Michael. The polarised reactions to the film are from people sinking or swimming.

I choose to swim. To go with it. To let go. To let the past die.

And yet, one of my favourite takeaways from The Last Jedi is how it offers a healthy approach to dealing with events from the past. Y’see, there was always something that bothered me in the original trilogy. It was one of Yoda’s gnomic pronouncements in The Empire Strikes Back:

Try not. Do. Or do not. There is no try.

That always struck me as a very bro-ish “crushing it” approach to life. That’s why I was delighted that Rian Johnson had Yoda himself refute that attitude completely:

The greatest teacher, failure is.

That’s exactly what Luke needed to hear. It was also what I—many decades removed from my childhood—needed to hear.

Thursday, December 21st, 2017

The Future Mundane — hellofosta

As a corollary to the idea of mundane sci-fi, Nick Foster proposes some rules for realistically mundane design fiction:

  1. The Future Mundane is filled with background talent.
  2. The Future Mundane is an accretive space.
  3. The Future Mundane is a partly broken space.

When I encounter everyday design in science fiction cinema, I get a chill of excitement. From Korben’s cigarettes in the Fifth Element, the parole officer in Elysium, and countless examples in Blade Runner, these pieces of design help us get a much better hold on our future than any holographic interface ever could. The future we design should understand this. The characters in our future will not necessarily need to save the world at every turn—most of them will simply live in it, quietly enjoying each day.

Wednesday, December 20th, 2017

Ridley Scott’s ‘Blade Runner’: A Game-Changing Science-Fiction Classic • Cinephilia & Beyond

A nexus of hypermedia on all things Blade Runner, from links to Tumblr blogs to embedded screenplays, documentaries, and scanned images.

Sunday, December 10th, 2017

Visions, Ventures, Escape Velocities: A Collection of Space Futures – Center for Science and the Imagination

A collection of short stories and essays speculating on humanity’s future in the solar system. The digital versions are free to download.