Tags: seamless

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Wednesday, March 31st, 2021

Design as (un)ethical illusion

Many, if not all, of our world’s most wicked problems are rooted in the excessive hiding of complexity behind illusions of simplicity—the relentless shielding of messy details in favor of easy-to-use interfaces.

Seams.

But there’s always a tradeoff between complexity, truth, and control. The more details are hidden, the harder it is to understand how the system actually works. (And the harder it is to control). The map becomes less and less representative of the territory. We often trade completeness and control for simplicity. We’d rather have a map that’s easy to navigate than a map that shows us every single detail about the territory. We’d rather have a simple user interface than an infinitely flexible one that exposes a bunch of switches and settings. We don’t want to have to think too hard. We just want to get where we’re going.

Seamful and seamless design are reframed here as ethical and deceptive design:

Ethical design is like a glove. It obscures the underlying structure (i.e. your hand) but preserves some truth about its shape and how it works. Deceptive design is like a mitten. It obscures the underlying structure and also hides a lot about its shape and how it works.

Friday, December 8th, 2017

The world is not a desktop

This 1993 article by Mark Weiser is relevant to our world today.

Take intelligent agents. The idea, as near as I can tell, is that the ideal computer should be like a human being, only more obedient. Anything so insidiously appealing should immediately give pause. Why should a computer be anything like a human being? Are airplanes like birds, typewriters like pens, alphabets like mouths, cars like horses? Are human interactions so free of trouble, misunderstanding, and ambiguity that they represent a desirable computer interface goal? Further, it takes a lot of time and attention to build and maintain a smoothly running team of people, even a pair of people. A computer I need to talk to, give commands to, or have a relationship with (much less be intimate with), is a computer that is too much the center of attention.

Wednesday, July 26th, 2017

Seamfulness

I was listening to some items in my Huffduffer feed when I noticed a little bit of synchronicity.

First of all, I was listening to Tom talking about Thington, and he mentioned seamful design—the idea that “seamlessness” is not necessarily a desirable quality. I think that’s certainly true in the world of connected devices.

Then I listened to Jeff interviewing Matt about hardware startups. They didn’t mention seamful design specifically (it was more all cricket and cables), but again, I think it’s a topic that’s lurking behind any discussion of the internet of things.

I’ve written about seams before. I really feel there’s value—and empowerment—in exposing the points of connection in a system. When designers attempt to airbrush those seams away, I worry that they are moving from “Don’t make me think” to “Don’t allow me to think”.

In many ways, aiming for seamlessness in design feels like the easy way out. It’s a surface-level approach that literally glosses over any deeper problems. I think it might be driven my an underlying assumption that seams are, by definition, ugly. Certainly there are plenty of daily experiences where the seams are noticeable and frustrating. But I don’t think it needs to be this way. The real design challenge is to make those seams beautiful.

Tuesday, July 14th, 2015

The ethics of digital design | Design Council

This piece by Cennydd on ethics in digital design reminded me of something Jonathan Harris wrote a while back.

I like that he cautions against hiding the seams:

Designers should also strive to give digital products a healthy balance of seamlessness and interrogability. While it’s appealing to create technology that needs little human intervention, this sort of black box can be a breeding ground for dishonest behaviour.

Wednesday, April 8th, 2015

100 words 017

There are certain attributes of design—or the design process—that are spoken as if they are unquestionably positive. The adjective “innovative” is one of them. But not all innovation is positive. It is possible to create innovative ways to do harm.

Likewise, the word “seamless” is used as though it were by definition a good thing. But hiding the seams in a system is a way of denying a user’s power and autonomy. The problem is that when something goes wrong—as Murphy’s Law dictates it must—the only recourse left is to turn it off and on again.