Pong + Pacman + Space Invaders!
Monday, April 23rd, 2018
Friday, March 30th, 2018
A run-down of digital preservation technologies for very, very long-term storage …in space.
Saturday, February 24th, 2018
Luke Stevens is trying to get untangle the very mixed signals being sent from different parts of Google around AMP’s goals. The response he got—before getting shut down—is very telling in its hubris and arrogance.
I believe the people working on the AMP format are well-intentioned, but I also believe they have conflated the best interests of Google with the best interests of the web.
Friday, February 16th, 2018
Another brilliant talk from Frank, this time on the (im)balance between the commercial and the cultural web.
Remember: the web is a marketplace and a commonwealth, so we have both commerce and culture; it’s just that the non-commercial bits of the web get more difficult to see in comparison to the outsized presence of the commercial web and all that caters to it.
This really resonates with me:
If commercial networks on the web measure success by reach and profit, cultural endeavors need to see their successes in terms of resonance and significance.
Sunday, February 11th, 2018
In this terrific essay by Marina Benjamin on the scientific and mathematical quest for ever-more dimensions, she offers this lovely insight into the mind-altering effects that the art of Giotto and Uccello must’ve had on their medieval audience:
By consciously exploring geometric principles, these painters gradually learned how to construct images of objects in three-dimensional space. In the process, they reprogrammed European minds to see space in a Euclidean fashion.
In a very literal fashion, perspectival representation was a form of virtual reality that, like today’s VR games, aimed to give viewers the illusion that they had been transported into geometrically coherent and psychologically convincing other worlds.
Harsh (but fair) assessment of the performance costs of doing everything on the client side.
Friday, February 2nd, 2018
Friday, January 26th, 2018
Off-site backups of humanity’s knowledge and culture, stored in different media (including pyramidal crystals) placed in near-Earth orbit, the moon, and Mars.
We are developing specialized next-generation devices that we call Archs™ (pronounced “Arks”), which are designed to hold and transmit large amounts of data over long periods of time in extreme environments, including outer space and on the surfaces of other planetary bodies.
Our goal is to collect and curate important data sets and to install them on Archs™ that will be delivered to as many locations as possible for safekeeping.
To increase the chances that Archs™ will be found in the future, we aim for durability and massive redundancy across a broad diversity of locations and materials – a strategy that nature itself has successfully employed.
Monday, January 22nd, 2018
A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
Thursday, January 18th, 2018
Here’s a clever idea from Harry if you’re willing to play the long game in tracking down redundant CSS—add a transparent background image to the rule block and then sit back and watch your server logs for any sign of that sleeper agent ever getting activated.
If you do find entries for that particular image, you know that, somehow, the legacy feature is potentially still accessible—the number of entries should give you a clue as to how severe the problem might be.
Sunday, January 14th, 2018
Remember those offshore forts that would get taken over and repurposed as tax/data havens? Well, this is like that …but in space. Half design fiction, and half ponzi scheme, this will give those libertarian seasteaders a run for the money (in a made-up currency, of course).
Tuesday, January 2nd, 2018
Monday, January 1st, 2018
Monday, December 11th, 2017
I listen to a lot of podcast episodes. The latest episode of the User Defenders podcast (which is very different from the usual fare) is one of my favourites—the life and times of a NASA engineer working on everything from Apollo to the space shuttle.
You know how they say it doesn’t take a rocket scientist? Well, my Dad is one. On a recent vacation to Florida to celebrate his 80th birthday, he spent nearly three hours telling me his compelling story.
Sunday, December 10th, 2017
Visions, Ventures, Escape Velocities: A Collection of Space Futures – Center for Science and the Imagination
A collection of short stories and essays speculating on humanity’s future in the solar system. The digital versions are free to download.
Thursday, December 7th, 2017
Relive the final trip to the moon with Geno and the crew of Apollo 17 …(real)timeshifted by 45 years.
From Scott McCloud to responsive design, Dave is pondering our assumptions about screen real estate:
As the amount of information increases, removing details reduces information density and thereby increasing comprehension.
It reminds me of Edward Tufte’s data-ink ratio.
Saturday, December 2nd, 2017
I want to build websites that perform this well.
On Tuesday, Nov. 28, 2017, Voyager engineers fired up the four TCM thrusters for the first time in 37 years and tested their ability to orient the spacecraft using 10-millisecond pulses. The team waited eagerly as the test results traveled through space, taking 19 hours and 35 minutes to reach an antenna in Goldstone, California, that is part of NASA’s Deep Space Network.
Lo and behold, on Wednesday, Nov. 29, they learned the TCM thrusters worked perfectly — and just as well as the attitude control thrusters.
Saturday, November 18th, 2017
Art. In. Spaaaaaace!
Orbital Reflector is a sculpture constructed of a lightweight material similar to Mylar. It is housed in a small box-like infrastructure known as a CubeSat and launched into space aboard a rocket. Once in low Earth orbit at a distance of about 350 miles (575 kilometers) from Earth, the CubeSat opens and releases the sculpture, which self-inflates like a balloon. Sunlight reflects onto the sculpture making it visible from Earth with the naked eye — like a slowly moving artificial star as bright as a star in the Big Dipper.