A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
Monday, January 22nd, 2018
Sunday, January 14th, 2018
Remember those offshore forts that would get taken over and repurposed as tax/data havens? Well, this is like that …but in space. Half design fiction, and half ponzi scheme, this will give those libertarian seasteaders a run for the money (in a made-up currency, of course).
Tuesday, January 2nd, 2018
Monday, December 11th, 2017
I listen to a lot of podcast episodes. The latest episode of the User Defenders podcast (which is very different from the usual fare) is one of my favourites—the life and times of a NASA engineer working on everything from Apollo to the space shuttle.
You know how they say it doesn’t take a rocket scientist? Well, my Dad is one. On a recent vacation to Florida to celebrate his 80th birthday, he spent nearly three hours telling me his compelling story.
Sunday, December 10th, 2017
Visions, Ventures, Escape Velocities: A Collection of Space Futures – Center for Science and the Imagination
A collection of short stories and essays speculating on humanity’s future in the solar system. The digital versions are free to download.
Thursday, December 7th, 2017
Relive the final trip to the moon with Geno and the crew of Apollo 17 …(real)timeshifted by 45 years.
From Scott McCloud to responsive design, Dave is pondering our assumptions about screen real estate:
As the amount of information increases, removing details reduces information density and thereby increasing comprehension.
It reminds me of Edward Tufte’s data-ink ratio.
Saturday, December 2nd, 2017
I want to build websites that perform this well.
On Tuesday, Nov. 28, 2017, Voyager engineers fired up the four TCM thrusters for the first time in 37 years and tested their ability to orient the spacecraft using 10-millisecond pulses. The team waited eagerly as the test results traveled through space, taking 19 hours and 35 minutes to reach an antenna in Goldstone, California, that is part of NASA’s Deep Space Network.
Lo and behold, on Wednesday, Nov. 29, they learned the TCM thrusters worked perfectly — and just as well as the attitude control thrusters.
Saturday, November 18th, 2017
Art. In. Spaaaaaace!
Orbital Reflector is a sculpture constructed of a lightweight material similar to Mylar. It is housed in a small box-like infrastructure known as a CubeSat and launched into space aboard a rocket. Once in low Earth orbit at a distance of about 350 miles (575 kilometers) from Earth, the CubeSat opens and releases the sculpture, which self-inflates like a balloon. Sunlight reflects onto the sculpture making it visible from Earth with the naked eye — like a slowly moving artificial star as bright as a star in the Big Dipper.
Wednesday, November 8th, 2017
Sunday, October 29th, 2017
A lovely interactive photo essay charting the results of what happens when evolution produces a life form that allows a planet to take selfies.
Wednesday, October 4th, 2017
18F: Digital service delivery | Building a large-scale design system: How we created a design system for the U.S. government
Maya Benari provides an in-depth walkthrough of 18F’s mission to create a consistent design system for many, many different government sites.
When building out a large-scale design system, it can be hard to know where to start. By focusing on the basics, from core styles to coding conventions to design principles, you can create a strong foundation that spreads to different parts of your team.
There’s an interface inventory, then mood boards, then the work starts on typography and colour, then white space, and finally the grid system.
The lessons learned make for good design principles:
- Talk to the people
- Look for duplication of efforts
- Know your values
- Empower your team
- Start small and iterate
- Don’t work in a vacuum
- Reuse and specialize
- Promote your system
- Be flexible
Monday, September 25th, 2017
Friday, September 22nd, 2017
You can use
navigator.storage.estimate() to get a (vague) idea of how much space is available on a device for your service worker caches.
Monday, September 11th, 2017
This blog post saved my ass—the Huffduffer server was b0rked and after much Duck-Duck-Going I found the answer here.
I’m filing this away for my future self because, as per Murphy’s Law, I’m pretty sure I’ll be needing this again at some point
Tuesday, July 18th, 2017
Luke just demoed this at Codebar. It’s a lovely audio/visualisation of the solar system—a sonic orrery that you can tweak and adjust.
In July we started receiving audio signals from outside the solar system, and we’ve been studying them since.
Tweets contain sound samples on Soundcloud, data visualisations, and notes about life at the observatory …all generated by code.
ARP is a fictional radio telescope observatory, it’s a Twitter & SoundCloud bot which procedurally generates audio, data-visualisations, and the tweets (and occasionally long-exposure photography) of an astronomer/research scientist who works at ARP, who is obsessive over the audio messages, and who runs the observatory’s Twitter account.
Monday, July 3rd, 2017
Steven Johnson dives deep into the METI project, starting with the Arecibo message and covering Lincos, the Drake equation, and the Fermi paradox.
He also wrote about what he left out of the article and mentions that he’s writing a book on long-term decision making.
In a sense, the METI debate runs parallel to other existential decisions that we will be confronting in the coming decades, as our technological and scientific powers increase. Should we create superintelligent machines that exceed our own intellectual capabilities by such a wide margin that we cease to understand how their intelligence works? Should we ‘‘cure’’ death, as many technologists are proposing? Like METI, these are potentially among the most momentous decisions human beings will ever make, and yet the number of people actively participating in those decisions — or even aware such decisions are being made — is minuscule.
Monday, June 12th, 2017
The following film describes an unusual motion picture now being produced in London for release all over the world, starting in early 1967.