Tags: ui

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Monday, June 1st, 2020

Global and Component Style Settings with CSS Variables — Sara Soueidan

Sara shares how she programmes with custom properties in CSS. It sounds like her sensible approach aligns quite nicely with Andy’s CUBE CSS methodology.

Oh, and she’s using Fractal to organise her components:

I’ve been using Fractal for a couple of years now. I chose it over other pattern library tools because it fit my needs perfectly — I wanted a tool that was unopinionated and flexible enough to allow me to set up and structure my project the way I wanted to. Fractal fit the description perfectly because it is agnostic as to the way I develop or the tools I use.

Friday, May 29th, 2020

A Guide to the Responsive Images Syntax in HTML | CSS-Tricks

Chris has put together one of his indispensable deep dives, this time into responsive images. I can see myself referring back to this when I need to be reminded of the syntax of srcset and sizes.

Tuesday, May 26th, 2020

Responsive web design turns ten. — Ethan Marcotte

2010 was quite a year:

And exactly three weeks after Jeremy Keith’s HTML5 For Web Designers was first published, “Responsive Web Design” went live in A List Apart.

Nothing’s been quite the same since.

I remember being at that An Event Apart in Seattle where Ethan first unveiled the phrase and marvelling at how well everything just clicked into place, perfectly capturing the zeitgeist. I was in. 100%.

Wednesday, May 13th, 2020

Modern CSS Solutions

…for old CSS problems.

Very handy!

Sass and clamp

CSS got some pretty nifty features recently. There’s the min() and max() functions. If you use them for, say, width you can use one rule where previously you would’ve needed to use two (a width declaration followed by either min-width or max-width). But they can also be applied to font-size! That’s very nifty—we’ve never had min-font-size or max-font-size properties.

There’s also the clamp() function. That allows you to set a minimum size, a default size, and a maximum size. Again, it can be used for lengths, like width, or for font-size.

Over on thesession.org, I’ve had some media queries in place for a while now that would increase the font-size for larger screens. It’s nothing crucial, just a nice-to-have so that on wide screens, the font is bumped up accordingly. I realised I could replace all those media queries with one clamp() statement, thanks to the vw (viewport width) unit:

font-size: clamp(1rem, 1.333vw, 1.5rem);

By default, the font-size is 1.333vw (1.333% of the viewport width), but it will never get smaller than 1rem and it will never get larger than 1.5rem.

That works, but there’s a bit of an issue with using raw vw units like that. If someone is on a wide screen and they try to adjust the font size, nothing will happen. The viewport width doesn’t change when you bump the font size up or down.

The solution is to mix in some kind of unit that does respond to the font size being bumped up or down (like, say, the rem unit). Handily, clamp() allows you to combine units, just like calc(). So I can do this:

font-size: clamp(1rem, 0.5rem + 0.666vw, 1.5rem);

The result is much the same as my previous rule, but now—thanks to the presence of that 0.5rem value—the font size responds to being adjusted by the user.

You could use a full 1rem in that default value:

font-size: clamp(1rem, 1rem + 0.333vw, 1.5rem);

…but if you do that, the minimum size (1rem) will never be reached—the default value will always be larger. So in effect it’s no different than saying:

font-size: min(1.rem + 0.333vw, 1.5rem);

I mentioned this to Chris just the other day.

Anyway, I got the result I wanted. I wanted the font size to stay at the browser default size (usually 16 pixels) until the screen was larger than around 1200 pixels. From there, the font size gets gradually bigger, until it hits one and a half times the browser default (which would be 24 pixels if the default size started at 16). I decided to apply it to the :root element (which is html) using percentages:

:root {
  font-size: clamp(100%, 50% + 0.666vw, 150%);
}

(My thinking goes like this: if we take a screen width of 1200 pixels, then 1vw would be 12 pixels: 1200 divided by 100. So for a font size of 16 pixels, that would be 1.333vw. But because I’m combining it with half of the default font size—50% of 16 pixels = 8 pixels—I need to cut the vw value in half as well: 50% of 1.333vw = 0.666vw.)

So I’ve got the CSS rule I want. I dropped it in to the top of my file and…

I got an error.

There was nothing wrong with my CSS. The problem was that I was dropping it into a Sass file (.scss).

Perhaps I am showing my age. Do people even use Sass any more? I hear that post-processors usurped Sass’s dominance (although no-one’s ever been able to explain to me why they’re different to pre-processers like Sass; they both process something you’ve written into something else). Or maybe everyone’s just writing their CSS in JS now. I hear that’s a thing.

The Session is a looooong-term project so I’m very hesitant to use any technology that won’t stand the test of time. When I added Sass into the mix, back in—I think—2012 or so, I wasn’t sure whether it was the right thing to do, from a long-term perspective. But it did offer some useful functionality so I went ahead and used it.

Now, eight years later, it was having a hard time dealing with the new clamp() function. Specifically, it didn’t like the values being calculated through the addition of multiple units. I think it was clashing with Sass’s in-built ability to add units together.

I started to ask myself whether I should still be using Sass. I looked at which features I was using…

Variables. Well, now we’ve got CSS custom properties, which are even more powerful than Sass variables because they can be updated in real time. Sass variables are like const. CSS custom properties are like let.

Mixins. These can be very useful, but now there’s a lot that you can do just in CSS with calc(). The built-in darken() and lighten() mixins are handy though when it comes to colours.

Nesting. I’ve never been a fan. I know it can make the source files look tidier but I find it can sometimes obfuscate what you’re final selectors are going to look like. So this wasn’t something I was using much any way.

Multiple files. Ah! This is the thing I would miss most. Having separate .scss files for separate interface elements is very handy!

But globbing a bunch of separate .scss files into one .css file isn’t really a Sass task. That’s what build tools are for. In fact, that’s what I was already doing with my JavaScript files; I write them as individual .js files that then get concatenated into one .js file using Grunt.

(Yes, this project uses Grunt. I told you I was showing my age. But, you know what? It works. Though seeing as I’m mostly using it for concatenation, I could probably replace it with a makefile. If I’m going to use old technology, I might as well go all the way.)

I swapped out Sass variables for CSS custom properties, mixins for calc(), and removed what little nesting I was doing. Then I stripped the Sass parts out of my Grunt file and replaced them with some concatenation and minification tasks. All of this makes no difference to the actual website, but it means I’ve got one less dependency …and I can use clamp()!

Remember a little while back when I was making a dark mode for my site? I made this observation:

Let’s just take a moment here to pause and reflect on the fact that we can now use CSS to create all sorts of effects that previously required a graphic design tool like Photoshop.

It feels like something similar has happened with tools like Sass. Sass was the hare. CSS is the tortoise. Sass blazed the trail, but now native CSS can achieve much the same result.

It’s like when we used to need something like jQuery to do DOM Scripting succinctly using CSS selectors. Then we got things like querySelector() in JavaScript so we no longer needed the trailblazer.

I’ve said it before and I’ll say it again, the goal of any good library should be to get so successful as to make itself redundant. That is, the ideas and functionality provided by the tool are so useful and widely adopted that the native technologies—HTML, CSS, and JavaScript—take their cue from those tools.

You could argue that this is what happened with Flash. It certainly happened with jQuery and Sass. I’m pretty sure we’ll see the same cycle play out with frameworks like React.

Tuesday, May 12th, 2020

Robin Rendle ・ Notes about product design

Some good thought morsels from Robin on product design:

Bad product design is when folks talk more about the UI than what the UI is built on top of.

There’s a lot of talk about how great design is invisible—mostly boring conversations with little substance—but! I think that’s true when it comes to product design.

Bad product design is when your interface looks like your org chart.

Friday, May 8th, 2020

Designing for Progressive Disclosure by Steven Hoober

Progressive disclosure interface patterns categorised and evaluated:

  • popups,
  • drawers,
  • mouseover popups (just say no!),
  • accordions,
  • tabs,
  • new pages,
  • scrolling,
  • scrolling sideways.

I really like the hypertext history invoked in this article.

The piece finishes with a great note on the MacNamara fallacy:

Everyone thinks metrics let us measure results. But, actually, they don’t. They measure only what they are measuring. Engagement, for example, is not something that can be measured, so we use an analogue for it. Time on page. Or clicks.

We often end up measuring what is quick, cheap, and easy to measure. Therefore, few organizations regularly conduct usability testing or customer-satisfaction surveys, but lots use analytics.

Even today, organizations often use clicks as a measure of engagement. So, all too often, they design user interfaces to generate clicks, so the system can measure them.

Sunday, May 3rd, 2020

Fictional Band Trivia | Rob Weychert

Okay, so I didn’t get many of the answers, but nonetheless these are excellent questions!

(Ah, how I long for the day when we can once more engage in quizzo and picklebacks at National Mechanics.)

Thursday, April 30th, 2020

Interactive Elements: A Strange Game

Just today I was discussing with Trys and Cassie why developers tend to create bespoke JavaScript-driven components rather than using the elements that browsers give us for free. It all comes down to the ability to style the user interface.

Here, Brian proposes a kind of minimum viable web component that handles logic like keyboard control and accessibility, but leaves the styling practically untouched. Check out his panel-set demo of a tabbed interface.

I really, really like the way that it wraps existing content. If the web component fails for any reason, the content is still available. So the web component is a progressive enhancement:

An experimental custom element that wraps plain-old HTML (view the source) and decorates function, keyboard handling, accessibility information.

Thursday, April 23rd, 2020

98.css - A design system for building faithful recreations of old UIs

Well, this is a fun bit of CSS. Instantly transform a web page into a blast from the past (1998, to be precise).

Wednesday, April 22nd, 2020

Playing My Love Is In America (reel) on mandolin:

https://thesession.org/tunes/77

https://www.youtube.com/watch?v=wLgiOBlaW78

Monday, April 20th, 2020

Overlay gap

I think a lot about Danielle’s talk at Patterns Day last year.

Around about the six minute mark she starts talking about gaps and overlaps.

Gaps are where hidden complexity live. If we don’t have a category to cover it, in effect it becomes invisible. But that doesn’t mean it’s not there. Unidentified gaps cause inconsistency and confusion.

Overlaps occur when two separate categories encompass some of the same areas of responsibility. They cause conflict, duplication of effort, and unnecessary friction.

This is the bit I keep thinking about. It’s such an insightful lens to view things through. On just about any project, tensions are almost due to either gaps (“I thought someone else was doing that”) or overlaps (“Oh, you’re doing that? I thought we were doing that”).

When I was talking to Gerry on his new podcast recently, we were trying to figure out why web performance is in such a woeful state. I mused that there may be a gap. Perhaps designers think it’s a technical problem and developers think it’s a design problem. I guess you could try to bridge this gap by having someone whose job is to focus entirely on performance. But I suspect the better—but harder—solution is to create a shared culture of performance, of the kind Lara wrote about in her book:

Performance is truly everyone’s responsibility. Anyone who affects the user experience of a site has a relationship to how it performs. While it’s possible for you to single-handedly build and maintain an incredibly fast experience, you’d be constantly fighting an uphill battle when other contributors touch the site and make changes, or as the Web continues to evolve.

I suspect there’s a similar ownership gap at play when it comes to the ubiquitous obtrusive overlays that are plastered on so many websites these days.

Kirill Grouchnikov recently published a gallery of screenshots showcasing the beauty of modern mobile websites:

There are two things common between the websites in these screenshots that I took yesterday.

  1. They are beautifully designed, with great typography, clear branding, all optimized for readability.
  2. I had to install Firefox, Adblock Plus and uBlock Origin, as well as manually select and remove additional elements such as subscription overlays.

The web can be beautiful. Except it’s not right now.

How is this dissonance possible? How can designers and developers who clearly care about the user experience be responsible for unleashing such user-hostile interfaces?

PM/Legal/Marketing made me do it

I get that. But surely the solution can’t be to shrug our shoulders, pass the buck, and say “not my job.” Somebody designed each one of those obtrusive overlays. Somebody coded up each one and pushed them into production.

It’s clear that this is a problem of communication and understanding, rather than a technical problem. As always. We like to talk about how hard and complex our technical work is, but frankly, it’s a lot easier to get a computer to do what you want than to convince a human. Not least because you also need to understand what that other human wants. As Danielle says:

Recognising the gaps and overlaps is only half the battle. If we apply tools to a people problem, we will only end up moving the problem somewhere else.

Some issues can be solved with better tools or better processes. In most of our workplaces, we tend to reach for tools and processes by default, because they feel easier to implement. But as often as not, it’s not a technology problem. It’s a people problem. And the solution actually involves communication skills, or effective dialogue.

So let’s say it is someone in the marketing department who is pushing to have an obtrusive newsletter sign-up form get shoved in the user’s face. Talk to them. Figure out what their goals are—what outcome are they hoping to get to. If they don’t seem to understand the user-experience implications, talk to them about that. But it needs to be a two-way conversation. You need to understand what they need before you start telling them what you want.

I realise that makes it sound patronisingly simple, and I know that in actuality it’s a sisyphean task. It may be that genuine understanding between people is the wickedest of design problems. But even if this problem seems insurmoutable, at least you’d be tackling the right problem.

Because the web can’t survive like this.

Better Form Inputs for Better Mobile User Experiences | CSS-Tricks

Here’s one simple, practical way to make apps perform better on mobile devices: always configure HTML input fields with the correct type, inputmode, and autocomplete attributes. While these three attributes are often discussed in isolation, they make the most sense in the context of mobile user experience when you think of them as a team.

This is an excellent deep dive with great advice:

You may think that you are familiar with the basic autocomplete options, such as those that help the user fill in credit card numbers or address form fields, but I’d urge you to review them to make sure that you are aware of all of the options. The spec lists over 50 values!

Friday, April 10th, 2020

Web Share API test

Remember a while back I wrote about some odd behaviour with the Web Share API in Safari on iOS?

When the share() method is triggered, iOS provides multiple ways of sharing: Messages, Airdrop, email, and so on. But the simplest option is the one labelled “copy”, which copies to the clipboard.

Here’s the thing: if you’ve provided a text parameter to the share() method then that’s what’s going to get copied to the clipboard—not the URL.

That’s a shame. Personally, I think the url field should take precedence.

Tess filed a bug soon after, which was very gratifying to see.

Now Phil has put together a test case:

  1. Share URL, title, and text
  2. Share URL and title
  3. Share URL and text

Very handy! The results (using the “copy” to clipboard action) are somewhat like rock, paper, scissors:

  • URL beats title,
  • text beats URL,
  • nothing beats text.

So it’s more like rock, paper, high explosives.

Monday, April 6th, 2020

The beauty of modern mobile websites · Pushing Pixels

Two observations of websites on mobile devices today:

  1. They are beautifully designed, with great typography, clear branding, all optimized for readability.
  2. I had to install Firefox, Adblock Plus and uBlock Origin, as well as manually select and remove additional elements such as subscription overlays.

Both observations are the result of conscious design decisions.

Chromium Blog: Updates to form controls and focus

Chromium browsers—Chrome, Edge, et al.—are getting a much-needed update to some interface elements like the progess element, the meter element, and the range, date, and color input types.

This might encourage more people to use native form controls …but until we can more accurately tweak the styling of these elements, people are still going to reach for more bloated, less accessible JavaScript-driven options. Over-engineering is under-engineering

Thursday, April 2nd, 2020

CSS Architecture for Modern JavaScript Applications - MadeByMike

Mike sees the church of JS-first ignoring the lessons to be learned from the years of experience accumulated by CSS practitioners.

As the responsibilities of front-end developers have become more broad, some might consider the conventions outlined here to be not worth following. I’ve seen teams spend weeks planning the right combination of framework, build tools, workflows and patterns only to give zero consideration to the way they architect UI components. It’s often considered the last step in the process and not worthy of the same level of consideration.

It’s important! I’ve seen well-planned project fail or go well over budget because the UI architecture was poorly planned and became un-maintainable as the project grew.

Monday, March 30th, 2020

HTML DOM - Common tasks of managing HTML DOM with vanilla JavaScript

This is a great way to organise code snippets—listed by use case, and searchable too!

Next time you’re stuck on some DOM scripting, before reaching for a framework or library, check here first.

To-Do Terrarium

I love this little to-do app! Every time you tick something off your list, something grows in your virtual terrarium. Lovely!

Prioritising Requirements | Trys Mudford

Over the past few years, I’ve given quite a few workshops and talks on evaluating technology. This methodical approach to evaluation and prioritisation from Trys is right up my alley!

In any development project, there is a point at which one must decide on the tech stack. For some, that may feel like a foregone conclusion, dictated by team appetite and experience.

Even if the decision seems obvious, it’s always worth sense-checking your thought process. Along with experience and gut-feelings, we also have blind-spots and biases.

I feel like there’s a connection here to having good design principles—the kind that explicitly value one facet over another.