Tags: ui



Tuesday, October 20th, 2020

My chatbot is dead · Why yours should probably be too · Adrian Z

The upside to being a terrible procrastinator is that certain items on my to-do list, like, say, “build a chatbot”, will—given enough time—literally take care of themselves.

I ultimately feel like it has slowly turned into a fad. I got fooled by the trend, and as a by-product became part of the trend itself.

Monday, October 19th, 2020

Boring by default

More on battling entropy:

Ever needed to change “just a small thing” on an old page you build years ago? I recently had the pleasure and the simple task of changing some colors in CSS lead to a whole day of me wrangling with old deprecated Grunt tasks and trying to get the build task running.

The solution:

That’s why starting with HTML, CSS and JavaScript without the need to ever compile anything on your local machine is a good idea. Changing some colors on such a page would indeed only take minutes and not a whole day.

I like this mindset:

Be boring by default and enhance on the way.

Tuesday, October 13th, 2020

Modern JS is amazing. Modern JS is trash. | Go Make Things

My name is Jeremy Keith and I endorse this message:

I love the modern JS platform (the stuff the browser does for you), and hate modern JS tooling.

Monday, October 12th, 2020

Cheating Entropy with Native Web Technologies - Jim Nielsen’s Weblog

This post really highlights one of the biggest issues with the convoluted build tools used for “modern” web development. If you return to a project after any length of time, this is what awaits:

I find entropy staring me back in the face: library updates, breaking API changes, refactored mental models, and possible downright obsolescence. An incredible amount of effort will be required to make a simple change, test it, and get it live.

Always bet on HTML:

Take a moment and think about this super power: if you write vanilla HTML, CSS, and JS, all you have to do is put that code in a web browser and it runs. Edit a file, refresh the page, you’ve got a feedback cycle. As soon as you introduce tooling, as soon as you introduce an abstraction not native to the browser, you may have to invent the universe for a feedback cycle.

Maintainability matters—if not for you, then for future you.

The more I author code as it will be run by the browser the easier it will be to maintain that code over time, despite its perceived inferior developer ergonomics (remember, developer experience encompasses both the present and the future, i.e. “how simple are the ergonomics to build this now and maintain it into the future?) I don’t mind typing some extra characters now if it means I don’t have to learn/relearn, setup, configure, integrate, update, maintain, and inevitably troubleshoot a build tool or framework later.

Thursday, October 1st, 2020

Clamp | Utopia

Trys has been investigating how to incorporate CSS clamp() into the brilliant Utopia project. I won’t pretend to understand all the maths here—this is a very deep dive!

He’s also created a CSS generator Mark 2 if you want to use clamp() in your fluid type.

Tuesday, September 29th, 2020

Unobtrusive feedback

Ten years ago I gave a talk at An Event Apart all about interaction design. It was called Paranormal Interactivity. You can watch the video, listen to the audio or read the transcript if you like.

I think it holds up pretty well. There’s one interaction pattern in particular that I think has stood the test of time. In the talk, I introduce this pattern as something you can see in action on Huffduffer:

I was thinking about how to tell the user that something’s happened without distracting them from their task, and I thought beyond the web. I thought about places that provide feedback mechanisms on screens, and I thought of video games.

So we all know Super Mario, right? And if you think about when you’re collecting coins in Super Mario, it doesn’t stop the game and pop up an alert dialogue and say, “You have just collected ten points, OK, Cancel”, right? It just does it. It does it in the background, but it does provide you with a feedback mechanism.

The feedback you get in Super Mario is about the number of points you’ve just gained. When you collect an item that gives you more points, the number of points you’ve gained appears where the item was …and then drifts upwards as it disappears. It’s unobtrusive enough that it won’t distract you from the gameplay you’re concentrating on but it gives you the reassurance that, yes, you have just gained points.

I think this a neat little feedback mechanism that we can borrow for subtle Ajax interactions on the web. These are actions that don’t change much of the content. The user needs to be able to potentially do lots of these actions on a single page without waiting for feedback every time.

On Huffduffer, for example, you might be looking at a listing of people that you can choose to follow or unfollow. The mechanism for doing that is a button per person. You might potentially be clicking lots of those buttons in quick succession. You want to know that each action has taken effect but you don’t want to be interrupted from your following/unfollowing spree.

You get some feedback in any case: the button changes. Maybe the text updates from “follow” to “unfollow” accompanied by a change in colour (this is what you’ll see on Twitter). The Super Mario style feedback is in addition to that, rather than instead of.

I’ve made a Codepen so you can see a reduced test case of the Super Mario feedback in action.

See the Pen Unobtrusive feedback by Jeremy Keith (@adactio) on CodePen.

Here’s the code available as a gist.

It’s a function that takes two arguments: the element that the feedback originates from (pass in a DOM node reference for this), and the contents of the feedback (this can be a string of text or it can be HTML …or SVG). When you call the function with those two arguments, this is what happens:

  1. The JavaScript generates a span element and puts the feedback contents inside it.
  2. Then it positions that element right over the element that the feedback originates from.
  3. Then there’s a CSS transform. The feedback gets a translateY applied so it drifts upward. At the same time it gets its opacity reduced from 1 to 0 so it’s fading away.
  4. Finally there’s a transitionend event that fires when the animation is over. Once that event fires, the generated span is destroyed.

When I first used this pattern on Huffduffer, I’m pretty sure I was using jQuery. A few years later I rewrote it in vanilla JavaScript. That was four years ago so I wonder if the code could be improved. Have a go if you fancy it.

Still, even if the code could benefit from an update, I’m pleased that the underlying pattern still holds true. I used it recently on The Session and it’s working a treat for a new Ajax interaction there (bookmarking or unbookbarking an item).

If you end up using this unobtrusive feedback pattern anyway, please let me know—I’d love to see more examples of it in the wild.

Sunday, September 27th, 2020

Tuesday, September 22nd, 2020

Playing Gallagher’s Frolics (jig) on mandolin:



Thursday, September 17th, 2020

Geri Reid - Forms best practice

This is a terrific collection of guidelines for form design.

Monday, September 14th, 2020

Why Do We Interface?

A short web book on the past, present and future of interfaces, written in a snappy, chatty style.

From oral communication and storytelling 500,000 years ago to virtual reality today, the purpose of information interfaces has always been to communicate more quickly, more deeply, to foster relationships, to explore, to measure, to learn, to build knowledge, to entertain, and to create.

We interface precisely because we are human. Because we are intelligent, because we are social, because we are inquisitive and creative.

We design our interfaces and they in turn redefine what it means to be human.

The tangled webs we weave - daverupert.com

So my little mashup, which was supposed to be just 3 technologies ended up exposing me to ~20 different technologies and had me digging into nth-level dependency source code after midnight.

The technologies within technologies that Dave lists here is like emptying a bag of scrabble pieces.

The “modern” web stack really is quite something—we’ve done an amazing job of taking relatively straightforward tasks and making them complicated, over-engineered, and guaranteed to be out of date in no time at all.

The plumbing and glue code are not my favorite parts of the job. And often, you don’t truly know the limitations of any given dependency until you’re five thousand lines of code into a project. Massive sunk costs and the promise of rapid application development can come screeching to a halt when you run out of short cuts.

Tuesday, September 1st, 2020

Friday, August 28th, 2020

Robin Rendle ・ A Rocket-Powered Jumbo Jet

Before the hagiographical praise for working with an iPad Pro, Robin nails the fundamental shape of the design process:

I had forgotten that there are two modes of design, just as there is in writing.

The first mode is understanding the problem, getting a ten-thousand foot view of the land. It’s getting people to acknowledge that this really is the problem we need to agree upon. This work needs to happen in a sketchbook in the form of messy, back-of-the-napkin drawings or in writing. All this helps you to form a proper argument and focus your thoughts.

The second mode of design is taking that ten-thousand foot view and zooming all the way in to the hairs on the back of the rabbit; figuring out the precise UI and components, the copywriting, the animations, the everything else. This should be done in a design tool like Figma or Sketch. And this is when we should be talking about color palettes, icons, design systems, and consistency.

The problem with almost all design work is that first phase never really happens. People don’t take that ten thousand foot view of the problem and are focusing instead on the pixels; they’re trapped by the system they know too well.

Yes, yes, yes! Spot on:

I think people get stuck in that second mode because productivity in design is often tied to “how many pages or frames did I design today?” when productivity should instead be thought of as “how did my understanding of the problem change?

Revisiting Adaptive Design, a lost design movement (Interconnected)

This sounds like seamful design:

How to enable not users but adaptors? How can people move from using a product, to understanding how it hangs together and making their own changes? How do you design products with, metaphorically, screws not nails?

Thursday, August 13th, 2020


Back in February, I wrote about an excellent proposal by Jake for how browsers could display URLs in a safer way. Crucially, this involved highlighting the important part of the URL, but didn’t involve hiding any part. It’s a really elegant solution.

Turns out it was a Trojan horse. Chrome are now running an experiment where they will do the exact opposite: they will hide parts of the URL instead of highlighting the important part.

You can change this behaviour if you’re in the less than 1% of people who ever change default settings in browsers.

I’m really disappointed to see that Jake’s proposal isn’t going to be implemented. It was a much, much better solution.

No doubt I will hear rejoinders that the “solution” that Chrome is experimenting with is pretty similar to what Jake proposed. Nothing could be further from the truth. Jake’s solution empowered users with knowledge without taking anything away. What Chrome will be doing is the opposite of that, infantalising users and making decisions for them “for their own good.”

Seeing a complete URL is going to become a power-user feature, like View Source or user style sheets.

I’m really sad about that because, as Jake’s proposal demonstrates, it doesn’t have to be that way.

Sunday, August 9th, 2020

If I got made king of web browsers, here’s what I’d do (Interconnected)

I guess, because browser-makers tend to be engineers so they do engineering-type things like making the browser an app-delivery platform able to run compiled code. Or fight meaningless user experience battles like hiding the URL, or hiding View Source – both acts that don’t really help early users that much, but definitely impede the user path from being a consumer to being a fully-fledged participant/maker.

Saturday, August 1st, 2020

The things of everyday design || Matthew Ström: designer & developer

The evolution of affordances on the web:

The URL for a page goes at the top. Text appears in a vertically scrolling column. A dropdown menu has a downward-pointing triangle next to it. Your mouse cursor is a slanted triangle with a tail, and when you hover over a link it looks like Mickey Mouse’s glove.

Most of these affordances don’t have any relationship to the physical characteristics of the interaction they mediate. But remove them from a website, application, or interface, and users get disoriented, frustrated, and unproductive.

Monday, July 13th, 2020

A walkthrough of our design system and how we got here | Kyan

It all started at Patterns Day…

(Note: you’ll probably need to use Reader mode to avoid taxing your eyes reading this—the colour contrast …doesn’t.)

Sunday, June 28th, 2020

Wednesday, June 17th, 2020

There Has Never Been a Better Time to Read Ursula Le Guin’s “Earthsea” Books - Electric Literature

Well, this is timely! Cassie mentioned recently that she was reading—and enjoying—the Earthsea books, which I had never got around to reading. So I’m reading them now. Then Craig mentioned in one of his newsletters that he’s also reading them. Now there’s this article…

To white protestors and accomplices, who say that they want to listen but are fearful of giving up some power so that we can all heal, I suggest you read the Earthsea cycle. You will need to learn to step away from the center to build a new world, and the Black majority in this fantasy series offers a better model than any white history.