On an individual and small collective basis, the IndieWeb already works. But does an IndieWeb approach scale to the general public? If it doesn’t scale yet, can we, who envision and design and build, create a new generation of tools that will help give birth to a flourishing, independent web? One that is as accessible to ordinary internet users as Twitter and Facebook and Instagram?
Thursday, April 11th, 2019
Sunday, February 24th, 2019
The Ballad Of Halo Jones is 35 years old this year.
Where did she go? Out.
What did she do? Everything.
Friday, February 1st, 2019
Here’s a thorough blow-by-blow account of the workshop I ran in Nottingham last week:
Jeremy’s workshop was a fascinating insight into resilience and how to approach a web project with ubiquity and consistency in mind from both a design and development point of view.
Thursday, January 31st, 2019
New Adventures 2019
My trip to Nottingham for the New Adventures conference went very well indeed.
First of all, I had an all-day workshop to run. I was nervous. Because I no longer prepare slides for workshops—and instead rely on exercises and discussions—I always feel like I’m winging it. I’m not winging it, but without the security blanket of a slide deck, I don’t have anything to fall back on.
As it turned out, I needn’t have worried. The workshop went great. Well, I thought it went great but you’d really have to ask the attendees to know for sure. One of the workshop participants, Westley Knight, wrote about his experience:
The workshop itself was fluid enough to cater to the topics that the attendees were interested in; from over-arching philosophy to technical detail around service workers and new APIs. It has helped me to understand that learning in this kind of environment doesn’t have to be rigorously structured, and can be shaped as the day progresses.
With the workshop done, it was time for me to freak out fully about my conference talk. I was set to open the show. No pressure.
Actually, I felt pretty damn good about what I had been preparing for the past few months (it takes me aaages to put a talk together), but I always get nervous about presenting new material—until I’ve actually given the talk in front of a real audience, I don’t actually know if it’s any good or not.
Clare was speaking right after me, but she was having some technical issues. It’s funny; as soon as she had a problem, I immediately switched modes from conference speaker to conference organiser. Instead of being nervous, I flipped into being calm and reassuring, getting Clare’s presentation—and fonts—onto my laptop, and making sure her talk would go as smoothly as possible (it did!).
My talk went down well. The audience was great. Everyone paid attention, laughed along with the jokes, and really listened to what I was trying to say. For a speaker, you can’t ask for better than that. And people said very nice things about the talk afterwards. Sam Goddard wrote about how it resonated with him.
You can peruse the slides from my presentation but they make very little sense out of context. But video of the talk is forthcoming.
The advantage to being on first was that I got my talk over with at the start of the day. Then I could relax and enjoy all the other talks. And enjoy them I did! I think all of the speakers were feeling the same pressure I was, and everybody brought their A-game. There were some recurring themes throughout the day: responsibility; hope; diversity; inclusion.
So New Adventures was already an excellent event by the time we got to Ethan, who was giving the closing talk. His talk elevated the day into something truly sublime.
Look, I could gush over how good Ethan’s talk was, or try to summarise it, but there’s really no point. I’ll just say that I felt the same sense of being present at something genuinely important that I felt when I was in the room for his original responsive web design talk at An Event Apart back in 2010. When the video is released, you really must watch it. In the meantime, you can read through the articles and books that Ethan cited in his presentation.
New Adventures 2019 was worth attending just for that one talk. I was very grateful I had the opportunity to attend, and I still can’t quite believe that I also had the opportunity to speak.
Sunday, January 27th, 2019
Westley came along to my workshop at New Adventures …and liked it! (phew!)
I have long been a proponent of progressive enhancement on the web, perhaps before I knew the true value of it to the people that use the things we build for the web, but Jeremy has always been able to expand my understanding of its importance in the wider scope of things, how it inherently builds resilience into your products, and how it makes it more widely available to people across the world, in vastly different scenarios. The workshop itself was fluid enough to cater to the topics that the attendees were interested in; from over-arching philosophy to technical detail around service workers and new APIs. It has helped me to understand that learning in this kind of environment doesn’t have to be rigorously structured, and can be shaped as the day progresses.
Read on to discover how I incorporated time travel into the day’s activities.
Saturday, January 26th, 2019
Here are the slides for the opening keynote I delivered at the New Adventures conference in Nottingham on Thursday. They make no sense out of context like this. You kinda had to be there (or suggest to some other conference that I should deliver this talk again—hint, hint).
Tuesday, January 15th, 2019
I have to admit, I’m kind of nervous about this talk. It’s been quite a while since the last New Adventures, but it’s always had quite the cachet. I think I went to most of them. It’s quite strange—and quite an honour—to shift gears from attendee to speaker.
The talk I’ll be giving is called Building. That might be a noun. That might be a verb. You decide:
Every new medium looks to what has come before for guidance. Web design has taken cues from centuries of typography and graphic design. Web development has borrowed metaphors and ideas from the world of architecture. Let’s take a tour of some of the most influential ideas from architecture that have crossed over into the web, from pattern languages to responsive design. Together we’ll uncover how to build resilient, performant, accessible and beautiful structures that work with the grain of the materials of the web.
This talk builds upon the talk I gave at last year’s An Event Apart called The Way Of The Web. It also reflects many of the ideas in Resilient Web Design. When I gave a run-through of the talk at Clearleft last week, Andy called it a “greatest hits.” For a while there, I was feeling guilty about retreading some ground I’ve covered in previous talks and writings. Then I realised it was pretty arrogant of me to think that anyone in the audience would be familiar with any of it.
Besides, I’ve got a whole new avenue of exploration in this talk. It’s about language and metaphor—how we talk about what we do on the web. I’ve just finished giving another run-through at the Clearleft studio and I’m feeling pretty good about it. That’s good, because I find that giving a talk in a small room to a handful of colleagues is way more stressful than giving a talk to hundreds of people at a conference.
Just as I put together links related to last year’s talk, I figured I’d provide some hyperlinks for anyone interested in the topics raised in this new talk…
- Metaphors We Live By by George Lakoff and Mark Johnson
- Understanding Comics by Scott McCloud
- Creating Killer Websites by David Siegel
- Grid Systems in Graphic Design by Josef Müller-Brockman
- 101 Things I Learned in Architecture School by Matthew Frederick
- Architectural Intelligence by Molly Wright Steenson
- A Pattern Language by Christopher Alexander, Sara Ishikawa, Murray Silverstein with Ingrid King, Shlomo Angel and Max Jacobsen
- How Buildings Learn by Stewart Brand
- Where Good Ideas Come From by Steven Johnson
- The Clock of the Long Now: Time and Responsibility by Stewart Brand
- A Dao Of Web Design by John Allsopp
- Responsive Web Design by Ethan Marcotte
- Device Agnostic by Trent Walton
- The Work I Like by Ethan Marcotte
Thursday, January 3rd, 2019
Monday, January 22nd, 2018
A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
Tuesday, December 5th, 2017
The fascinating history of interactive fiction from adventure game to hypertext.
The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.
Sunday, December 3rd, 2017
Friday, November 10th, 2017
Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.
Monday, July 3rd, 2017
You are on a website. There are exits to the north, south, east and west.
Sunday, April 16th, 2017
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
Monday, April 4th, 2016
The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
Sunday, March 9th, 2014
BBC Radio 4 Extra - The Hitchhiker’s Guide to the Galaxy - The Hitchhiker’s Guide to the Galaxy Game - 30th Anniversary Edition
One of the most fiendish user-unfriendly (but oh-so-witty) adventure games of all time is now online for you to enjoy with some added graphical flourishes.
Tuesday, July 2nd, 2013
Wednesday, December 19th, 2012
This might well be the best thing Wired has ever published. I wish every article were in this format.
Tuesday, November 13th, 2012
Documenting all the ways you could die in a choose-your-own-adventure book.
Saturday, August 4th, 2012
Lance Arthur uses a tweet from Paul Ford as a starting point for a text adventure.