Tags: war

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Sunday, June 6th, 2021

Gaming the Iron Curtain

The ZX Spectrum in a time of revolution:

Gaming the Iron Curtain offers the first book-length social history of gaming and game design in 1980s Czechoslovakia, or anywhere in the Soviet bloc. It describes how Czechoslovak hobbyists imported their computers, built DIY peripherals, and discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

Sunday, May 30th, 2021

Checked in at Fox On the Downs. A pint of plain in the sun — with Jessica map

Checked in at Fox On the Downs. A pint of plain in the sun — with Jessica

Sunday, May 2nd, 2021

Checked in at Queen's Park. Spring is springing — with Jessica map

Checked in at Queen’s Park. Spring is springing — with Jessica

Friday, April 30th, 2021

Checked in at Bison Beach Bar. Beer on the beach — with Jessica map

Checked in at Bison Beach Bar. Beer on the beach — with Jessica

Saturday, April 24th, 2021

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Checked in at Casa Azul Taqueria. Taco time! — with Jessica

Thursday, April 22nd, 2021

The Infrastructural Power Beneath the Internet as We Know It - The Reboot

I’ve lately been trying an exercise where, when reading anything by or about tech companies, I replace uses of the word “infrastructure” with “means of production.”

Brilliant!

Tuesday, April 20th, 2021

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Checked in at The Hartington. Having a pint and a read. 🍺 📖

Saturday, April 17th, 2021

Checked in at Queen's Park. with Jessica map

Checked in at Queen’s Park. with Jessica

Sunday, April 11th, 2021

Checked in at Queen's Park. Watching the dogtectives. — with Jessica map

Checked in at Queen’s Park. Watching the dogtectives. — with Jessica

Saturday, April 3rd, 2021

National Security Agency (NSA) security/motivational posters from the 1950s and 1960s [PDF]

This responds to your Freedom of Information Act (FOIA) request, which was received by this office on 5 February 2016 for “A digital/electronic copy of the NSA old security posters from the 1950s and 1960s.”

The graphic design is …um, mixed.

Saturday, February 27th, 2021

Checked in at Racehill. Out for a stroll — with Jessica map

Checked in at Racehill. Out for a stroll — with Jessica

Friday, February 26th, 2021

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Checked in at Queen’s Park. with Jessica

Thursday, February 18th, 2021

Checked in at Queen's Park. The pond in the park — with Jessica map

Checked in at Queen’s Park. The pond in the park — with Jessica

Wednesday, February 17th, 2021

Employee experience design on the Clearleft podcast

The second episode of the second season of the Clearleft podcast is out. It’s all about employee experience design.

This topic came out of conversations with Katie. She really enjoys getting stuck into to the design challenges of the “backstage” tools that are often neglected. This is an area that Chris has been working in recently too, so I quized him on this topic.

They’re both super smart people which makes for a thoroughly enjoyable podcast episode. I usually have more guests on a single episode but it was fun to do a two-hander for once.

The whole thing comes in at just under seventeen minutes and there are some great stories and ideas in there. Have a listen.

And if you’re enjoying listening to the Clearleft podcast as much as I’m enjoying making it, be sure to spread the word wherever you share your recommnedations: Twitter, LinkedIn, Slack, your own website, the rooftop.

Tuesday, February 9th, 2021

Interplanetary Lobbing

League tables for the game of probe-throwing currently underway in our solar system.

The league covers expensive hardware lob matches held between planets in the Solar System. Two dwarf planets have recently been admitted to the league and lost their first matches against league champions Team Earth.

Monday, February 1st, 2021

How to Build Good Software

The right coding language, system architecture, or interface design will vary wildly from project to project. But there are characteristics particular to software that consistently cause traditional management practices to fail, while allowing small startups to succeed with a shoestring budget:

  • Reusing good software is easy; it is what allows you to build good things quickly;
  • Software is limited not by the amount of resources put into building it, but by how complex it can get before it breaks down; and
  • The main value in software is not the code produced, but the knowledge accumulated by the people who produced it.

Understanding these characteristics may not guarantee good outcomes, but it does help clarify why so many projects produce bad outcomes. Furthermore, these lead to some core operating principles that can dramatically improve the chances of success:

  1. Start as simple as possible;
  2. Seek out problems and iterate; and
  3. Hire the best engineers you can.

Tuesday, January 26th, 2021

The unreasonable effectiveness of simple HTML – Terence Eden’s Blog

I love the story that Terence relates here. It reminds me of all the fantastic work that Anna did documenting game console browsers.

Are you developing public services? Or a system that people might access when they’re in desperate need of help? Plain HTML works. A small bit of simple CSS will make look decent. JavaScript is probably unnecessary – but can be used to progressively enhance stuff.

Sunday, January 17th, 2021

Checked in at Queen's Park. Parklife! — with Jessica map

Checked in at Queen’s Park. Parklife! — with Jessica

Saturday, November 28th, 2020

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Checked in at Baker Street Coffee. with Jessica